Given the new that
Icecrown Posting Guidelines don't explicitly lock out encounter discussion, it seems appropriate to me to try to make a thread specifically dor the discussion of Rogue specific concerns, optimizations, and techniques in the new tier of content. In the past, various notes on whether to go Combat or Mutilate for a particular bossfight, or whether Feint reduces the damage of a particular ability, or whether Fan of Knives will hit Mim's head in Phase 3, etc. etc. have been scattered across half a dozen unrelated threads in this forum, much to the detriment of any raiding rogue seeking some of the more specific information that might be relevant.
Suggested topics of discussion to keep reigned in here include specific talent variations for various encounters (Deadly Brew for Saurfang, dropping poison talents for Deathwhisper?), optimal cooldown usage on various fights, or questions pertaining to those or similar subjects. Lets try to get all of that stuff out of the Simple Questions and various gear threads, because really, it's just clutter in those and belongs here. As always,
the rules apply with regards to discussion of new content. Have some kind of basis for anything you propose, don't just post a link to your combat log parse of a Saurfang kill where you did 12,000 DPS as Mutilate.
On that note, I'll open the discussion with a note regarding ICC trash for those who are looking to farm it for rep, or just clear it more efficiently, who may not have noticed it: Along the corridor leading up to Lord Marrowgar, there are
Spirit Alarms, visible to rogues at Medium-short range via
Detect Traps. These alarms, when triggered (by proximity), will cause
Deathbound Wards to activate - pulling one of these while fighting one of the larger trash packs can be troublesome - they hit hard, they cleave, and they interrupt casters. Aggroing two when you've just engaged a large pack of mobs is a recipe for a wipe for many runs.
So what to do? Well, you can Disarm them if you're not concerned with gaining reputation and just want a quick clear, or, if you want the (substantial) Ashen Verdict rep, you can toss a
Smoke Flare on the trap from range, to warn your raid, and particularly your tanks, to stay away from the Alarm until other mobs are clear - using a flare does not break stealth, so you can sneak in and mark traps as your raid is dealing with the first set of mobs and just getting started with each room. Be advised that sometimes the traps spawn late, or do not spawn until others have been either activated or disarmed.