iDPS is a Java based Model for both Assassination and Combat.
Why did i create this when there is excellent spreadsheets from Aldriana & Mavanas?
Advantages over spreadsheets:
- No need to install an Office Application
- Faster reaction to user input
- No need to keep track of different spreadsheets for combat/mutilate
- No need to reenter your gear every update
- Can handle multiple gear sets
- Works on 100% on OSX
Quick Usage Guide:
If you click on an inventory slot it will suggest items on the right hand side. The items are ordered by the dps you would do with that item equipped (Including best possible gemming). Same thing for Gems. Items/Gems are not ordered by EP weights, but by actually running dps calculations. Enchants can be changed by rightclicking in that inventory slot.
An interesting application, quite easy to use too. However, I find a few things to be missing:
- no enchants; maybe I just missed the option, but I can't seem to find it anywhere;
- no RED, the only metagem offered is a "chaotic earthstorm diamond", which doesn't exist - I'm guessing this is more of a typo than anything else really;
- no option to add extra gear; I'm sure I'm not the only one to have had some tough luck with one specific item, that remains quite sub-par compared to the rest, and who needs to be able to add said item to the list (in my case, acidmaw treads and death-warmed belt);
- no option to control class buffs; I'm guessing you just factored them all in, but 10-man raiders don't often have them all, so being able to tick off certain buffs can offer more precise calculations.
I compared the final result to Vefnadi's mutilate 3.3 macro spreadhseet, and I obtained quite a discrepancy in the end. With no enchants used (so as to be closer to your application), the spreadsheet returns a total dps of 8975, while your app returns 9746. With all my enchants, the spreadsheet returns 9981 DPS, which is much closer to your app's results.
Still, I think it's quite an interesting idea, and I look forward to seeing it get better.
Well, good luck with your application.
But I think it would be much easier for you to fix rogue module in Rawr.
Rawr is an open source project - so you can download it's source code and make it work correct. By the way the latest version of Rawr working rather well, it's dps for my rogue is only 700dps lower than in simulator, but there are some strange things, like using bloodlust\heroism doesn't affect my damage at all о_О
Rawr developers are looking for people who want and can help
It's written on C# it's very close to Java, you will easily understand it.
There are lots of features in Rawr that are already implemented and working so you will save yourself a lots of time.
I tried to edit rogue module in Rawr, and well it's not hard, but the problem is that i don't actually know ALL formulas
for calculating rogue dps... and it takes too much time to find right formula.
- All enchants are automatically added, as there is no real choice anyway. I might add an option to change the "interesting" ones, eg. Mongoose and Haste on Cloak
- It is indeed a typo, thanks. It will be fixed in the next release
- You can in theory add your own items if you rename the file to *.zip, decompress it, then edit the items.xml file and add your own items. After just zip it again and rename the file to.jar. Will only work properly for items without proc tho. But I will add a couple of more lower level items in the next release
- Turning certain Buffs on/off is one of the next things i want to add
Working on the rawr module is still a possibility, but I wanted somethign i could use on all my computers. Also i just felt like making something new. I have to fix other people's code often enough at work
I might add an option to change the "interesting" ones, eg. Mongoose and Haste on Cloak
Haste to Cloak has become a lot more attractive now with the 3.3 changes that I'd argue it's the standard "default enchant" if you're an end-game raider. I would definitely suggest adding it in the near future.
Just wanna say great work feels just like rawr =) I'd love to see items pulled from armory more choices that way, mac user haven't seen any problems or errors, would like to see options to turn buffs on and off and every implementation of a way to change enchants maybe along the same lines of the gems just another box under them, i like the simpleness of the app tho, keep up the good work, i love seeing it working on multiple platforms =)
Second, I was able to check the difference between combat and mutilate specs in the high end gear easily thanks to the tool. I have found that the gap between these two specs closes to the order of 800 dps.
The best combat gear relies on heavy arp gear and arp gemming whenever crit cap is not a concern. The combat dps with the bis gear was calculated as 13353 dps
The best mutilate gear relies on heavy haste gemming whenever crit cap is not a concern. The mutilate dps with the bis gear (and 51/13/7 spec, which is the best with 4pc Tier 10) was calculated as 14182 dps.
I added alot of fixes to the latest version
- All Professions added
- Fixed starting attributes for all races
- You can change enchants by right-clicking on an item
- Alot more (low level) items from ToC10 normal and the new heroics
- Fixed RED-Typo
- Improved socket coloring
Chest of ToC25 Normal & Heroic is missing.
It would be great to have an Alliance version or an improved version witch select correct item name witch depends of the selected Race.
Some others points which can be great:
- To know the stat of gem further more of the name especially for who usually use other language.
- To display the tooltip on items faster for the first one.
- To select an item when you click on the line not only on the radio button.
- To display information on capping stats.
So it will be helpful.
Might I suggest an import option as far as the XML files goes? Perhaps even an option in the program to add a single piece of gear. Also, it wasn't until I was digging around through your JAR file that I found you had a "enchants.xml" file. I found it somewhat odd that you needed to right click a socket to enchant it. Perhaps you can treat the enchants (with the exception of the weapons) as just a special type of gem, and just have a "socket" next to each enchantable piece of gear. This might be a little more intuitive, and if you've programmed the program to recognize the difference between "meta", and the other colors, it should not be terrible to implement.
Anyways, I like the app, and would love to see the code. I can't wait to see how this ends up after a few months of tweaking, especially if it saves me from having to lock down a computer for 24 hours to run EP values!
Edit: Also, it would be great to get an "Alchemy" selection under professions. I believe it's a +64 AP increase over the regular flask.