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Old 03/24/10, 12:37 AM   #196
Azreluna
Glass Joe
 
Night Elf Rogue
 
Mannoroth
Originally Posted by Chack View Post
i
- Works on 100% on OSX
Well, almost. Your app requires Java 6, and Java 6 requires an Intel Mac. Those of us with PPC Macs are out of luck. :\

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Old 03/24/10, 1:54 AM   #197
vbdotnetrulz
Glass Joe
 
Gnome Rogue
 
Eldre'Thalas
Currently it does not let you choose a non-dagger option for hemo. Would it be possible to add this in for a "weapon swapping" rotation?

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Old 03/24/10, 1:19 PM   #198
Azreluna
Glass Joe
 
Night Elf Rogue
 
Mannoroth
I think you might have a bug relating to the crit cap. iDPS says with full buffs I'm over the crit cap by 1.7%, but Aldriana's spreadsheet and Recounts from actual fights disagree. My melee swings are non-crit hits about 3.1% of the time, and I have no agi or crit procs to mess with it, so I suspect your app may not be correctly applying the 4.8% crit penalty somehow.

Last edited by Azreluna : 03/24/10 at 2:00 PM.

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Old 03/25/10, 3:04 AM   #199
Shikimara
Glass Joe
 
Troll Rogue
 
Thrall
I couldn't find anywhere how the app measure "Use Rupture" when you enable that. What cycle and rupture uptime is the app using to determine the DPS?

I've been messing around with different rotation with 3.3.3 for high rupture uptime, but it seems pretty difficult to maintain a high rupture uptime. I tried clipping SnD going 3s/5r. I tried Adriana 3s/2e/5r. I then try no maintained cycle and just try the best I can keeping up SnD, Rupture and any evis I can squeeze in. Adding Rupture seems to make things a lot more difficult. So I'm wondering what cycle does this Application measure Rupture on?

I'm planning to try Adriana Low Rupture cycle on Thursday raid where we're doing Festergut. Keep SnD up, Rupture if its not up, otherwise Evis (energy pool 60). It's easier to maintain like a 3s/5r cycle (which ends up clipping alot of SnD).

Depending on how difficult doing a rupture cycle, IMO would determine which spec is the better overall spec instead of which spec in theory is on top.

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Old 03/25/10, 11:04 AM   #200
Chack
Piston Honda
 
Troll Rogue
 
Twilight's Hammer (EU)
@Azreluna
The crit cap is correct,as you can see in the application. Cap will always be 100-Glance-Miss-Dodge. You have 14.44% miss (with Dranei) and 0.16% dodge so your cap is 100-24-14.44-0.16 = 61.4%. Yes your crit chance vs a boss is reduced by 4.8%, but iDPS already shows your crit rate reduced by that. If i remove all buffs and debuffs, the displayed crit rate matches your crit rate on the armory minus 4.8% also, so there is no error there.

I even went through the effort to plug you into Aldriana's latest mutilate sheet, and it tells me your crit cap is 61.77%. If you are complaining about the 0.33% difference, it's because Aldriana's sheet was so kind to enchant your boots with icewalker, which you don't currently have on the armory.

If you mysteriously see some hit in raids it can be explained by many things, such as:
- You were missing some buffs
- Your target was missing some debuffs
- You attacked from the front, and blocks were registered as hits

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Old 03/25/10, 3:57 PM   #201
Nerevarine
Von Kaiser
 
Nerevarine's Avatar
 
Undead Rogue
 
Proudmoore (EU)
Sorry If it had been stated yet, but how does the tool handle envenom clipping. I'm thinking about dropping FF for blood splatter in static encounters. With 4t10 maintaining rupture if envenom is about to clip.

~nothing to see here~

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Old 03/26/10, 11:00 AM   #202
Wytryszek
Von Kaiser
 
Night Elf Rogue
 
Argent Dawn (EU)
Ruthlessness

In your application 1 point in Ruthlessness increases my combat DPS by 50. In Aldriana's SS it adds less than 20dps. That's rather large difference, isn't it?

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Old 03/26/10, 1:42 PM   #203
Wynna
Glass Joe
 
Pandaren Rogue
 
Mal'Ganis
Originally Posted by Nerevarine View Post
With 4t10 maintaining rupture if envenom is about to clip.
It indeed appears that the highest dps mutilate spec is 51/13/7 with blood spatter/rupture glyph/4T10. But what is the priority on using rupture exactly and how does this application handle rupture? Do you only rupture if your next 4 or 5 CP envenom is about to clip and no rupture is up or do you try for 100% rupture uptime?

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Old 03/26/10, 2:39 PM   #204
dinesh
Piston Honda
 
Gnome Rogue
 
Dalaran
Originally Posted by Wytryszek View Post
In your application 1 point in Ruthlessness increases my combat DPS by 50. In Aldriana's SS it adds less than 20dps. That's rather large difference, isn't it?
A difference of 30 dps on a base of ~10,000 dps is about 0.3% difference. So no, not very large a difference.

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Old 03/26/10, 3:28 PM   #205
Sculduggery
Von Kaiser
 
Undead Rogue
 
Bleeding Hollow
Originally Posted by Wynna View Post
It indeed appears that the highest dps mutilate spec is 51/13/7 with blood spatter/rupture glyph/4T10.
For a correctly optimised raiding mutilate rogue, there is no room for [Glyph of Rupture] because the correct glyphs are [Glyph of Mutilate], [Glyph of Hunger for Blood], and [Glyph of Tricks of the Trade].

How does the build look after taking out the rupture glyph?

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Old 03/26/10, 3:42 PM   #206
Chack
Piston Honda
 
Troll Rogue
 
Twilight's Hammer (EU)
It might be a huge difference for someone trying to figure out which talents are best. There are some modelling differences between my app and Aldiana's spreadsheet which you will especially notice when comparing the effects of removing the SS Glyph. It seems Aldriana's spreadsheet gives extra CP alot less value then my app. If you are now wondering which model is incorrect, I am quite sure that both models will be

Anyway, to the people wanting to play arorund a bit more with rupture modeling, i released a new version which lets you select your projected rupture uptime. Note that higher uptimes will always give you more dps if rupture is actually your best finisher, tho you might not always be able to achieve that uptime in real play. The app will always play *perfectly*, achieving 100% SnD uptime and the selected rupture uptime, while using all remaining CPs for eviscerates. Tho there is some added slack in clipping SnD the more different finishers you are using.

About envenom clipping, in the current model envenom will be clipped as soon as you need to make your next envenom finisher. If you use rupture and/or expose armor tho there is a chance the next finisher is not an envenom so the buff will not be clipped. The app however is not "smart" in using those non-envenom finishers only when you would clip the buff by a large margin.

Anyway, changes in 0.17
- Added SnD Glyph
- Armory Import now fetches Race, Gear, Talents, Glyphs, Professions and will learn unknown items
- Armory Import progress indicator
- Added slider to adjust your Rupture Uptime
- Hitting ESC will take you back to the default view

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Old 03/27/10, 12:54 AM   #207
Giloran
Glass Joe
 
Giloran's Avatar
 
Blood Elf Rogue
 
Blackrock (EU)
After downloading v0.17 I received an error every time I tried to import an armory-profile - "Looks like there was minor setback when importing the character: null". This disappeared after I manually put in every item, enchant and gem.

Would you mind commenting on the current state of subtlety modeling in this app? Do you somehow take weapon swapping into consideration for your SubHemo-Model?

Anyway, I like your work, thanks a lot for the nice app.

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Old 03/27/10, 2:26 AM   #208
Krowe
Glass Joe
 
Orc Rogue
 
Kil'Jaeden
Receiving a null error generally means the armory is undergoing maintainence; at least, that's been my experience the four times I've seen it happen. If it happens again, might be worth checking the armory.

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Old 03/27/10, 7:23 AM   #209
Chack
Piston Honda
 
Troll Rogue
 
Twilight's Hammer (EU)
There was a bug when importig into an empty profile in r90 but it was fixed in r91. If you are still getting one in there i need to test again.

At the moment there is weapon swapping support in the app, that's why even SubHemo forces you to use a Dagger. I might add it someday, but it will be not an easy feature to implement so i won't make any promises.

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Old 03/27/10, 9:34 AM   #210
FroztSpectre
Glass Joe
 
Undead Rogue
 
Barthilas
Just a suggestion, can you add other gems instead of gems suited for that slot?

I wanna see how much my DPS would be, if i actually use +10agi and +15 stam for my blue slots.
I'm currently using +10 Agi and +15 Stam for my Blue slot, to replace the need of using Nightmare's Tear.

Was hoping to see what's my DPS difference if i were to change it.

Thank you.

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