It might be a huge difference for someone trying to figure out which talents are best. There are some modelling differences between my app and Aldiana's spreadsheet which you will especially notice when comparing the effects of removing the SS Glyph. It seems Aldriana's spreadsheet gives extra CP alot less value then my app. If you are now wondering which model is incorrect, I am quite sure that both models will be
Anyway, to the people wanting to play arorund a bit more with rupture modeling, i released a new version which lets you select your projected rupture uptime. Note that higher uptimes will always give you more dps if rupture is actually your best finisher, tho you might not always be able to achieve that uptime in real play. The app will always play *perfectly*, achieving 100% SnD uptime and the selected rupture uptime, while using all remaining CPs for eviscerates. Tho there is some added slack in clipping SnD the more different finishers you are using.
About envenom clipping, in the current model envenom will be clipped as soon as you need to make your next envenom finisher. If you use rupture and/or expose armor tho there is a chance the next finisher is not an envenom so the buff will not be clipped. The app however is not "smart" in using those non-envenom finishers only when you would clip the buff by a large margin.
Anyway, changes in 0.17
- Added SnD Glyph
- Armory Import now fetches Race, Gear, Talents, Glyphs, Professions and will learn unknown items
- Armory Import progress indicator
- Added slider to adjust your Rupture Uptime
- Hitting ESC will take you back to the default view