First of all, I love this app., as most people seem to, and use it constantly. That said, I have noticed a quirk which I am at a loss to explain, so I hope someone can help me with this.
Recently, just for laughs, I plugged in the old 51/13/7 spec, just to see what would happen. Imagine my astonishment when I saw my projected unbuffed dps jump from 5888 to 5990! It seemed odd that the energy regen from 5pt. RS would be enough to even match, let alone surpass, and extra 2% crit and 10% haste, so I checked it on Aldriana's sheet (where 51/18/2 is still tops), and even went so far as to respec and spend an hour on the dummy just to see what would happen.
The results, not surprisingly, were not a success.
So while I still like this app and intend to keep using it, I'm AM fairly curious if anyone else has had this experience, and if anyone might have an explanation for it. Any and all help appreciated!
Great app, really nice and easy to use so many thanks for taking the time to create it.
Personally I'm using it to try and determine my dps given a more realistic rupture uptime (honestly dont see how 98% uptime is even possible given the ramp up time at the start of a fight before the first rupture - perhaps its just me) and see how much i'd lose by going ruptureless.
One thing I noticed whilst fiddling with rupture and ruptureless specs is the dramatic difference using the SS glyph has on dps for either spec compared to the usual spreadsheets. E.g. for a rupture based spec (assuming 85% uptime), adding the SS glyph (in place of ToTT glyph I always use) results in a dps increase in Aldriana's spreadsheet of ~25 dps. In the Java app it results in a dps increase of 204 dps. Thats certainly a non-trivial discrepancy. Was just wondering why the huge difference?
Apologies if this has already been answered. I did trawl through the other posts but ofc may have missed it.
Edit: Having also trawled through some more posts in other threads it seems this may be down to the SS glyph not quite being modelled accurately in the spreadsheet. I'll leave this post though in case that isnt the case.
I've noticed that my crit rate is still showing up as 4.8% less than my actual crit rate. Since it seems to have been fairly well established in these forums that this crit suppression does not exist after all, I was wondering if/when this will be removed from the applet.
Crit suppression was a myth. Crit reduction is not. Hence the program is correct.
Ok, now I'm confused.
I did some searching and found the threads in which (I thought) this issue was put to bed, specifically the one in which it was conjectured that "crit supression" was a result of partial blocks that recount was labelling hits.
Somehow I've managed to miss the concept of "Crit Reduction", and how this is different, although the number 4.8% seems to still be in play. I did a search for "crit reduction" and cannot find anything.
I'm not looking for hand holding here; if you could just point me to where crit reduction (as opposed--presumably--to crit suppression) is discussed, I'll be very grateful.
For those wondering: I'm answering this because I checked and the information is actually somewhat hard to find. Normally this is the sort of question we discourage, but as the location of the information is somewhat challenging to locate I'll be humane.
The most in depth discussion I know of regarding this issue can be found here.