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Old 02/23/10, 4:00 PM   #176
Chack
Piston Honda
 
Troll Rogue
 
Twilight's Hammer (EU)
I think that question was already answered many times, check the FAQ - idps - Project Hosting on Google Code

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Old 02/25/10, 3:59 PM   #177
ekosyakin
Glass Joe
 
Багамоз
Night Elf Rogue
 
Седогрив
Do not work iDPSv0.14-r81.jar on EU-armory (RUS)

Looks like there was minor setback when importing the character: null

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Old 02/25/10, 6:37 PM   #178
Zmann
Glass Joe
 
Troll Rogue
 
Anub'arak
Import Problem

It wont import my +34 Hit Gems from the armory.

Just FYI

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Old 02/27/10, 7:04 AM   #179
aerwyn
Glass Joe
 
Blood Elf Rogue
 
Hyjal
When I create a new template and import from armory, set up the talents, and make sure everything is set, adding the race adds damage, but the professions currently don't add options or dps. Set my rogue up for enchanting / engineering and didn't have access to the enchants on rings or the engineering glove haste. Am I missing something there?

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Old 02/27/10, 11:44 AM   #180
Chack
Piston Honda
 
Troll Rogue
 
Twilight's Hammer (EU)
If you select Engineering or Enchanting, it will unlock additional Enchants when you rightclick on an item. The same for Leatherworking, Inscription and Tailoring. The only professions that directly increase ur stats/dps are Skinning and Alchemy. If you do not get those enchants as option even if you have the necessary Professions enabled you are experiencing a Bug i cannot reproduce.

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Old 03/02/10, 11:30 AM   #181
Xcuse
Glass Joe
 
Undead Rogue
 
Dragonmaw (EU)
v0.14 - r81

When I spec into 5/5 CQC (0/5 H&S) in your app, Equip the Abomination Knuckles and the Splintershard (both fist weapons from 10m normal) and then check for upgrades it tells me that the Bone Warden's Splitter (Axe, exactly same stats including speed) gives me the same dps as the Splintershard even thou I lose 5% off-hand crit. I doubt the difference of that is 0 dps.
Maybe the Off-Hand fist is classified as a different Weapon?

On the heroic version there's a small difference of 6 dps, don't think that's right either but can't be sure.

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Old 03/02/10, 3:50 PM   #182
Driphter
Glass Joe
 
Blood Elf Rogue
 
Deathwing
Perhaps it's >5% over the crit cap.

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Old 03/02/10, 4:57 PM   #183
Xcuse
Glass Joe
 
Undead Rogue
 
Dragonmaw (EU)
Originally Posted by Driphter View Post
Perhaps it's >5% over the crit cap.
No, I'm sure I'm far below the crit cap, I also don't get any orange or red colors on the crit percentage - And even if that was the case, my SS would still gain from the crit-% which would increase the dps if even slightly.

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Old 03/02/10, 4:58 PM   #184
Chack
Piston Honda
 
Troll Rogue
 
Twilight's Hammer (EU)
It is indeed a bug, thanks for finding it. Fix will be in the next release.

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Old 03/07/10, 1:08 PM   #185
Miradorn
Glass Joe
 
Human Rogue
 
Kel'Thuzad (EU)
sry for bad english.
Got a problem with my current gear setting (i know, my offhand Dagger is pretty shitty but i really dont have something better, try to get one but wont drop) If i change my current offhand to a second heartpierce i lose around 180 dps. Same setup in Aldrianas sheet i gain about 100 dps when i switch to a second heartpierce. So, whats on?^^

-char: Miradorn Perenolde EU

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Old 03/08/10, 3:42 PM   #186
Kwil
Glass Joe
 
Night Elf Hunter
 
Khadgar
Would it be posssible to add a default for 10 and 25 man raids to the buffs, consumables, debuffs, others, section?
I am still relatively new to the raiding scene and in some cases not sure what I have or don't have normally in a 10 or 25 man raid other than the standard Kings, Might, ect.
Sorry if this sounds too noobish, but there may be others who are like me using the tool as well.

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Old 03/08/10, 7:17 PM   #187
Saan
El Beard
 
Saan's Avatar
 
Night Elf Rogue
 
Alleria
Originally Posted by Kwil View Post
Would it be posssible to add a default for 10 and 25 man raids to the buffs, consumables, debuffs, others, section?
I am still relatively new to the raiding scene and in some cases not sure what I have or don't have normally in a 10 or 25 man raid other than the standard Kings, Might, ect.
Sorry if this sounds too noobish, but there may be others who are like me using the tool as well.
Something that actually might be good for you to use in order to know what you have and what you don't have in terms of raid buffs is the Raid Calculator over at MMO champion. Just drag over whatever class/spec combos you know you have typically in your raids, and it will give you a good idea what buffs you should have during your fights. You can then input these into iDPS.

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Old 03/09/10, 3:45 AM   #188
Chack
Piston Honda
 
Troll Rogue
 
Twilight's Hammer (EU)
@Miradorn

i guess Aldriana allows to stack the energy regen from double heartpierce. I do not.

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Old 03/10/10, 10:24 AM   #189
Shadowhide
Glass Joe
 
Orc Warrior
 
Ragnaros (EU)
Gemming

Hi

Would it be posible for you to make some kind of "auto" gemming.
That could find the best posible gem setup with the current gear setup.

just an idear

Last edited by Shadowhide : 03/12/10 at 2:45 AM.

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Old 03/10/10, 4:23 PM   #190
jefe74
Glass Joe
 
Blood Elf Rogue
 
Gul'dan
Thanks for the great app, makes analyzing gear upgrades a breeze!

One thing I noticed, it doesn't properly deactivate the meta if you don't meet the requirements.

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Old 03/10/10, 5:10 PM   #191
Jeanyes
Glass Joe
 
Blood Elf Rogue
 
Frostwolf
No longer pulling talents in

Love the app. Being able to automatically pull your character gear, gems, talents, etc... saves a lot of time and makes it soooo much less frustrating to use compared to other options. Not everyone has the time or level of interest it takes to figure all this stuff out - so for other rogues that ask me about gear I usually point them to this app first.

I'm probably missing something obvious but for some reason this app no longer pulls in my talents. What am I missing? It pulls in my gear and gems as it always has but my talents all have values of 0. I know I could manually type them all in but I never had to in the past...

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Old 03/10/10, 5:25 PM   #192
Chack
Piston Honda
 
Troll Rogue
 
Twilight's Hammer (EU)
It doesnt pull talents atm and never did so far. But someone is worked on that feature, it's stuck in QA atm

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Old 03/11/10, 10:40 AM   #193
Akaron
Glass Joe
 
Akaron's Avatar
 
Troll Rogue
 
Anetheron (EU)
Is there any chance to add an option for manually chose the poison for each weapon?

Because of:
Q: So DP sometimes goes on your MH?
A: Yes. DP goes on the fast weapon, whichever hand it's in. If both weapons are the same speed, DP goes on the MH.

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Old 03/11/10, 10:46 AM   #194
Kirik
Glass Joe
 
Human Rogue
 
Гордунни (EU)
Could you add Borean Tundra EU (Борейская тундра) to armory import tool ?

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Old 03/11/10, 8:34 PM   #195
Chack
Piston Honda
 
Troll Rogue
 
Twilight's Hammer (EU)
It already uses DP in the fastest weapon, if they are of equal speed then DP is used in the mainhand. That's why i see little use in a poison selector currently, except for maybe testing DPS loss due to wound poison. Any such feature is low prio atm tho.

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Old 03/24/10, 12:37 AM   #196
Azreluna
Glass Joe
 
Night Elf Rogue
 
Mannoroth
Originally Posted by Chack View Post
i
- Works on 100% on OSX
Well, almost. Your app requires Java 6, and Java 6 requires an Intel Mac. Those of us with PPC Macs are out of luck. :\

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Old 03/24/10, 1:54 AM   #197
vbdotnetrulz
Glass Joe
 
Gnome Rogue
 
Eldre'Thalas
Currently it does not let you choose a non-dagger option for hemo. Would it be possible to add this in for a "weapon swapping" rotation?

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Old 03/24/10, 1:19 PM   #198
Azreluna
Glass Joe
 
Night Elf Rogue
 
Mannoroth
I think you might have a bug relating to the crit cap. iDPS says with full buffs I'm over the crit cap by 1.7%, but Aldriana's spreadsheet and Recounts from actual fights disagree. My melee swings are non-crit hits about 3.1% of the time, and I have no agi or crit procs to mess with it, so I suspect your app may not be correctly applying the 4.8% crit penalty somehow.

Last edited by Azreluna : 03/24/10 at 2:00 PM.

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Old 03/25/10, 3:04 AM   #199
Shikimara
Glass Joe
 
Troll Rogue
 
Thrall
I couldn't find anywhere how the app measure "Use Rupture" when you enable that. What cycle and rupture uptime is the app using to determine the DPS?

I've been messing around with different rotation with 3.3.3 for high rupture uptime, but it seems pretty difficult to maintain a high rupture uptime. I tried clipping SnD going 3s/5r. I tried Adriana 3s/2e/5r. I then try no maintained cycle and just try the best I can keeping up SnD, Rupture and any evis I can squeeze in. Adding Rupture seems to make things a lot more difficult. So I'm wondering what cycle does this Application measure Rupture on?

I'm planning to try Adriana Low Rupture cycle on Thursday raid where we're doing Festergut. Keep SnD up, Rupture if its not up, otherwise Evis (energy pool 60). It's easier to maintain like a 3s/5r cycle (which ends up clipping alot of SnD).

Depending on how difficult doing a rupture cycle, IMO would determine which spec is the better overall spec instead of which spec in theory is on top.

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Old 03/25/10, 11:04 AM   #200
Chack
Piston Honda
 
Troll Rogue
 
Twilight's Hammer (EU)
@Azreluna
The crit cap is correct,as you can see in the application. Cap will always be 100-Glance-Miss-Dodge. You have 14.44% miss (with Dranei) and 0.16% dodge so your cap is 100-24-14.44-0.16 = 61.4%. Yes your crit chance vs a boss is reduced by 4.8%, but iDPS already shows your crit rate reduced by that. If i remove all buffs and debuffs, the displayed crit rate matches your crit rate on the armory minus 4.8% also, so there is no error there.

I even went through the effort to plug you into Aldriana's latest mutilate sheet, and it tells me your crit cap is 61.77%. If you are complaining about the 0.33% difference, it's because Aldriana's sheet was so kind to enchant your boots with icewalker, which you don't currently have on the armory.

If you mysteriously see some hit in raids it can be explained by many things, such as:
- You were missing some buffs
- Your target was missing some debuffs
- You attacked from the front, and blocks were registered as hits

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