Originally Posted by Bloobeard
For those interested, here is the current version of Recuperate. 40% hp regen over 30 seconds. Seems like a powerful addition for leveling, pvp, and raids.
|
30% untalented, 50% fully talented (
Improved Recuperate - notice that EVERY % is currently too high by 1 on every spell/talent). With the additional change to higher base armor for leather items AND the 50% extra armor talent (
Reinforced Leather, including the Damage Reduction Component of Recuperate (
Sturdy Recuperation) reducing all damage taken by 4% while Recuperate is active, it seems like a deep combat build will be the way to go if we're ever to try soloing instances in any way, shape or form.
And seeing as Recuperate is directly affected by total health and not base health, it might even make sense to build a stamina-equipment if you're serious about trying content by yourself like DKs do nowadays. IF
Quick Recovery somehow ties into Recuperate's mechanic and stays where it is, such a build could be pretty nice for soloing instances after overgearing them by quite a margin. Maybe we will be able to go toe to toe with bosses some tiers lower than the current one.
*edit* to put this a little to perspective, 50% may sound like a lot, but 5% every 3 seconds does not. Anticipating DPS-Health at around 50k, that'd be 2500/3 secs. Currently, even Gift of the Naaru heals for more, although being on a 3 min CD makes it one-use-only.
*edit2* i did some calculations based on what we know. Leaving Quick Recovery out of the Equation, to be able to survive a 2-minute-fight, you are allowed to eat 7,8125% of your total health as damage. At 25k (pretty much LK health in T10), that would equate to ~651 incoming DPS, which isn't really all that much. Of course, we have some other Survivability Talents like Cloak and Evasion to further increase our survivability, but with the current calculations, we're far from becoming the new DKs
