Assasination Spec Discussion
I had originally been considering that idea of taking Hemo and using it as a cp generator instead of Mutilate, but it just can't compare.
That being said, I like this spec for level 85 for Assasination, based on the following assumptions.
Talent Calculator - World of Warcraft
1) Venomous Wounds doesn't suck (and, by extension neither does Rupture)
2) You don't have an Arms warrior or feral that loves to mangle
3) CC is kind of a big deal in the expansion.
You have 2 early filler in Assasination, which I've put into Blackjack because I think that will be incredibly powerful for accidental CC brekage. Also since the other option is the terrible Improved Eviscerate...really it's no contest.
As an aside, it's pretty clear that Improved Eviscerate is there for early leveling talent choices as well as giving combat a way to get to Lethality. I do agree that it doesn't fit well into Assasination with its envenom focus, but I don't see it going away.
The other floater point I put into Vigor, but it's probably better served in Turn the Tables. Blizz has said they want us to be using CP generators for more of our damage, so more crit on those will probably be good. On the other hand, I can see a real argument for one point in Deadly Brew, depending on how encounters are designed.
The rest is pretty much cookie cutter for the tree (really, it has too many dps talents).
Combat has the 10 direct dps increases
Subtlety already has 8 amazing dps talents, picking up two filler points to improve our CC ability (and make it less likely that we'll die trying to get into position to Sap) isn't terrible, and that gets us to Hemo.
I'm envisioning the following rotation:
Above 35% boss health:
Open with Garrote, Mutilate is the primary finishing move.
4+ CPs for Envenom (as now)
5cp for Rupture
Using Hemo to stabilize the rotation
Open with Garrote (1cp)
Mutilate (+2-3 cp = 3-4cp)
If 3cp, then Cold Blooded (for the energy and auto crit on Hemo)
Hemo (+112 cp = 4-6cp)
Rupture
After that you follow a standard 4+ envenom cycle excepting that you use Hemo to either move from 3 cps to 4-5 for an evenom, or to move from 4 to 5 cps to keep rupture up.
Sub 35% health on the boss:
Backstab
Envenom or rupture
Backstab some more
Hemo to keep the debuff up
Of course this all depends entirely on Rupture and Venomous Wounds being good enough to bring into a rotation whose mastery bonus favors Envenom spam.