Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Rogues

Closed Thread
 
LinkBack Thread Tools
Old 07/17/10, 12:19 PM   #421
Artunias
Glass Joe
 
Human Warrior
 
Bleeding Hollow
Can anyone offer insight into the backstab talent in the Assassination tree? I have not seen anything that would suggest you will want to use backstab. I briefly glanced through the thread and didn't really see anything about it. If I overlooked it, if you would be so kind to direct me to it and delete this post.

Offline
Old 07/17/10, 12:26 PM   #422
Cooljo
Von Kaiser
 
Human Rogue
 
Wrathbringer (EU)
Just finished my in depth Rupture testing. Sadly I have no time now to analyze the data right now, so I'll leave it up to someone with spare time or for when I'll be back. Didn't record the combatlog (realized too late) but this test could be repeated easily...

As usual no proccs from weapons/enchants, no debuffs other than mine and with exactly 1772 Attack Power. Tooltip dmg numbers matched the actual dmg numbers without RvS.

Unglyphed, without RvS:
CP duration dmg avg tick
18686171.5
2101028205.6
3121405234.2
4141818259.7
5162268283.5


Unglyphed, with RvS:
CP duration dmg avg tick
18809202.5
2101438239.6
3121620270.0
4142081297.3
5162588323.5


Glyphed, without RvS:
CP duration dmg avg tick
1121029171.5
2141439205.5
3161873234.1
4182338259.8
5202835283.5


Glyphed, with RvS:
CP duration dmg avg tick
1121214202.3
2141676239.4
3162162270.3
4182676297.3
5203222322.2

Offline
Old 07/17/10, 2:26 PM   #423
Docrev
Piston Honda
 
Undead Rogue
 
Zul'Jin
Originally Posted by Artunias View Post
Can anyone offer insight into the backstab talent in the Assassination tree? I have not seen anything that would suggest you will want to use backstab. I briefly glanced through the thread and didn't really see anything about it. If I overlooked it, if you would be so kind to direct me to it and delete this post.
Here's some rough calculations, though as a note I'm neglecting crit and AP, and assuming heroic Ribspreader mainhand and Lungbreaker offhand. All numbers for damage and the like were pulled from Wowhead's Cataclysm database.

Mutilate: 1444.8 damage, 24.1 damage/energy, 0.033 combo points/energy
Glyphed Mutilate: 1444.8 damage, 26.3 damage/energy, 0.036 combo points/energy
Blackstab: 1194.0 damage, 19.9 damage/energy, 0.017 combo points/energy
Murderous Intent Backstab: 1194.0 damage, 39.8 damage/energy, 0.033 combo points/energy

So in normal situations, Mutilate would be a superior combo point builder, due to higher damage per energy and significantly higher combo points per energy. In the execute phase (under 35%), Backstab with 3/3 Murderous Intent has far higher damage per energy and the same combo points per energy as unglyphed Mutilate, which is quite possibly the more relevant of the two given the developer's comments that any glyphs that are currently there may not make it to live.

Offline
Old 07/17/10, 3:04 PM   #424
Vikken
Glass Joe
 
Human Rogue
 
Hyjal
Cooljo's data in ratio form.

Ratio of Rupture damage unglyphed
CPdurationdmgdmg + RvSratio
186868091.179
21010281438*1.399
312140516201.153
414181820811.145
516226825881.141

Ratio of Rupture damage glyphed
CPdurationdmgdmg + RvSratio
112102912141.180
214143916761.165
316187321621.154
418233826761.145
520 283532221.137

There's an outlier on the 2 CP unglyphed data, or at least it appears that way.
Edit: *I recieve a PM from Roywyn - "The tester miscalculated (or the tooltip did). They used total:=6*tick even though it's just 5*tick in reality for 10s." So, it sould read 1198, which is right in line with the glyphed data with a ratio of 1.165.

This is a strange behavior, if RvS lasts 15 seconds, then why are the damage numbers for durations less than 15 seconds not have the full 1.18 multiplier? You could understand some descrepancies for rupture durations near 15 seconds because of latency issues, but the damage seems to be independent of rupture to RvS duration by looking at the multipliers, since they are nearly identical. I think a log would be helpful, if someone could provide one.

Edit:

Looking at the change in mutipliers vs duration. You can clearly see an bias for short duration ruptures. I'm not sure if this is rounding errors or not. I don't know how the server calculates damage, and certainly not for rupture.

Glyphed Rupture
CPdurationdmgdmg + RvSratioratio change
112102912141.180NA
214143916761.165-0.015
316187321621.154-0.010
418233826761.145-0.010
520 283532221.137-0.008

You can run the math, adding +20% damage to various numbers of ticks and the numbers still don't come out right.

So, I guess this a long wind way to confirm what Cooljo stated. It's bugged.

Last edited by Vikken : 07/17/10 at 4:12 PM.

Offline
Old 07/17/10, 4:10 PM   #425
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
I'll assume the tester is level 80, since that makes both formulae work with 1772 AP. Both being Rupture - Spell - World of Warcraft at 80 and Rupture - Spell - World of Warcraft in general with the slider. Note that the Cata entry need another bracket, opening before the first number (tick base) and closing after AP. I.e. the (127+18*CP) part is per tick and needs to be multiplied by #ticks, or 0.5*time.

Revealing Strike adds +31/+34/+36/+38/+40 damage per tick. That seems pretty close to 20% of the base damage without the AP scaling, but still seems to be 1-3 points off. Not sure what't happening exactly, perhaps some more rounding issues at work?

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

Offline
Old 07/17/10, 4:16 PM   #426
Vikken
Glass Joe
 
Human Rogue
 
Hyjal
What is smallest time division that the servers use? Perhaps a stepwise calculation can find the issue.

edit: Nevermind, I'm an idiot, even with truncation the errors are too large.

Offline
Old 07/17/10, 5:59 PM   #427
Cooljo
Von Kaiser
 
Human Rogue
 
Wrathbringer (EU)
Revealing Strike is consumed when you use Rupture (or any other finisher that works with it). It doesn't remain on the target increasing say all(multiple) finishers that you do during this time.

Offline
Old 07/17/10, 7:09 PM   #428
Nalinaa
Von Kaiser
 
Blood Elf Rogue
 
Eredar
Overkill and offensive vanishing

As of right now when you vanish in combat you only gain the vanish buff not the stealth buff, when that fades (after 3 seconds) you then gain the stealth buff, which in turn triggers overkill like normal. While the vanish buff is up you are able to use abilities like garrote and ambush as if it were stealth. You gain the move speed buff from the minor glyph as expected.

Offline
Old 07/17/10, 7:15 PM   #429
Zaniel
Piston Honda
 
Zaniel's Avatar
 
Night Elf Rogue
 
Aggramar
Originally Posted by Nalinaa View Post
As of right now when you vanish in combat you only gain the vanish buff not the stealth buff, when that fades (after 3 seconds) you then gain the stealth buff, which in turn triggers overkill like normal. While the vanish buff is up you are able to use abilities like garrote and ambush as if it were stealth. You gain the move speed buff from the minor glyph as expected.
Wait, does this mean that offensive vanish is done unless you wait the 3 seconds for Overkill to appear?
Would Overkill be applied if you broke out of Vanish early, through the use of Mutilate or Ambush or whatever else people sometimes use?

Offline
Old 07/17/10, 7:20 PM   #430
Nalinaa
Von Kaiser
 
Blood Elf Rogue
 
Eredar
Originally Posted by Zaniel View Post
Wait, does this mean that offensive vanish is done unless you wait the 3 seconds for Overkill to appear?
Would Overkill be applied if you broke out of Vanish early, through the use of Mutilate or Ambush or whatever else people sometimes use?
You literally have to do nothing for 3 seconds for overkill to actually kick in. And right now 3 seconds of 0 dps might not make up for the energy regen, But it could be used in a different way on certain fights. Like sindragosa pop vanish as shes landing (screwing you out of a free blistering cold run out), or on LK phase transitions while everyone is running out to the edge use it then.

Offline
Old 07/17/10, 8:07 PM   #431
Cooljo
Von Kaiser
 
Human Rogue
 
Wrathbringer (EU)
I would consider this a bug since Vanish got reworked. Its likely that they've forgotten to add the Stealth application to the Vanish cast.

Offline
Old 07/17/10, 9:28 PM   #432
Nalinaa
Von Kaiser
 
Blood Elf Rogue
 
Eredar
Originally Posted by Cooljo View Post
I would consider this a bug since Vanish got reworked. Its likely that they've forgotten to add the Stealth application to the Vanish cast.
Which is why said as of right now its that way, but they also changed the wording on vanish or there was a blue post about it in the first couple of pages say that vanish forces you to stay stealthed, or something along those lines. Which might be what they trying to accomplish with it right now. Only time will tell

Offline
Old 07/18/10, 2:34 AM   #433
StoicRoivaS
Piston Honda
 
StoicRoivaS's Avatar
 
Blood Elf Rogue
 
Dunemaul
Originally Posted by Aldriana View Post
To be clear: I don't think there's any reason to assume that the haste from talents will give energy regen. While haste rating gives energy regen, talent-based stats often work differently than their rating cousins (for instance: in Wrath, haste rating affects your spell haste, but SnD does not). So you do get the second-order haste/combat potency interaction, but my assumption would be that the only direct energy regen you gain is the 100% listed in the talent. Similarly, I wouldn't expect Lightning Reflexes to affect your energy regen.

So, with that in mind: there's the usual energy regen issues with AR up - you do need to spam pretty aggressively while it's active - but as CP regen is a relatively small portion of your total, I wouldn't anticipate it being significantly worse than it is in Wrath.
Yeah, I didn't mean to imply that other external haste effects will be getting the haste -> energy direct conversion. I agree that it's most likely going to be only haste rating that gets the first order conversion (and obviously all haste effects will generate the second order one). My point was that as it is now, the haste being on BF allows us to separate that 2nd order energy return from the energy that AR gives by at least a couple globals depending on what order you hit everything in. However, once the haste is tied into AR and BF becomes a dps loss on single targets, that further complicates the issue of capping during AR, though admittedly by only a tiny amount. The real purpose of the post was more to illustrate that we're going to have the same energy returning effects that we have now (in total) along with the 1st order conversion of haste rating into energy. Now of course we won't have so much haste (in a relative sense) once we hit 85 and are in the first tier of content. So that will alleviate the concern to a fair degree, but once we hit top tier again, we're going to have basically what we have now during AR, plus some X haste rating to Y energy per second conversion. AR certainly isn't unmanageable at the moment, but I'd pretty much call anyone a liar who claimed they've never capped out with BF/AR/Lust/Gloves/Pot up. Heck even just AR and some good combat potency procs will cap you pretty easily.

Offline
Old 07/18/10, 10:19 PM   #434
Fulrem
Glass Joe
 
Fulrem's Avatar
 
Blood Elf Rogue
 
Dreadmaul
Originally Posted by Neckface View Post
Does anybody on beta know the answers to the following questions about the sub tree:

2) What buffs get refreshed when Serrated Blades procs a Rupture refresh? Possibilities include:
- Crit
- AP
- Stat increases
- Master of Subtlety buff
- Shadowstep buff
- Tricks buff
- Hysteria buff

If the last 4 are on the list that has interesting implications for huge rolling ruptures. Conversely, if none of them are on the list and Shadowstep is on a 20 second cooldown it may suggest that Serrated Blades is a useless talent.
Didn't see a reply (maybe I'm just blind) but I tested this a little bit the other day.

I can confirm both MoS & SS multipliers roll over to the refreshed rupture, I would assume the others do as well but haven't confirmed so just speculation on that part. I was doing this with no procs of any kind so will have to see if AP/crit roll over at a later point.

Offline
Old 07/19/10, 1:04 PM   #435
Neckface
Piston Honda
 
Undead Rogue
 
Bonechewer
Originally Posted by Fulrem View Post
Didn't see a reply (maybe I'm just blind) but I tested this a little bit the other day.

I can confirm both MoS & SS multipliers roll over to the refreshed rupture, I would assume the others do as well but haven't confirmed so just speculation on that part. I was doing this with no procs of any kind so will have to see if AP/crit roll over at a later point.
Thank you! God, I've been twitching to get some info on this.

If the mechanic works like (or similar to) SW:P and Corruption then multipliers and crit would get refreshed; AP (including AP derived from stat increases) would not. So thank you for the (partial) confirmation.

This means that Serrated Blades is in fact pretty darned useful, and that we no longer need to synch Shadowstep with Rupture. The only tricky part is going to be getting all the buffs up again when Serrated Blades fails to proc. It's really a shame they won't give us 100% proc rate.

Edit: With 2 5-point Eviscerates there is a 84% chance of refresh; with 3 5-point Eviscerates that increases to 98.6% chance. The math to figure out whether the rupture/backstab glyphs make sense is beyond me, but if you could get Rupture rolling with Hysteria/Tricks/Shadowstep/MoS + a crit potion & crit trinket seems like the benefit of sustaining it the whole fight would be huge.

Last edited by Neckface : 07/19/10 at 1:12 PM.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Rogues

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Cataclysm Priest Changes Narcosleepy Priests 635 12/06/10 4:02 PM
Cataclysm Hunter Changes Narcosleepy Hunters 1262 12/06/10 11:08 AM
Cataclysm Mage Changes Narcosleepy Mages 570 09/07/10 7:07 PM
Cataclysm Paladin Changes Narcosleepy Paladins 137 07/08/10 10:30 AM