Cooljo's data in ratio form.
Ratio of Rupture damage unglyphed
| CP | duration | dmg | dmg + RvS | ratio |
| 1 | 8 | 686 | 809 | 1.179 |
| 2 | 10 | 1028 | 1438* | 1.399 |
| 3 | 12 | 1405 | 1620 | 1.153 |
| 4 | 14 | 1818 | 2081 | 1.145 |
| 5 | 16 | 2268 | 2588 | 1.141 |
Ratio of Rupture damage glyphed
| CP | duration | dmg | dmg + RvS | ratio |
| 1 | 12 | 1029 | 1214 | 1.180 |
| 2 | 14 | 1439 | 1676 | 1.165 |
| 3 | 16 | 1873 | 2162 | 1.154 |
| 4 | 18 | 2338 | 2676 | 1.145 |
| 5 | 20 | 2835 | 3222 | 1.137 |
There's an outlier on the 2 CP unglyphed data, or at least it appears that way.
Edit: *I recieve a PM from Roywyn - "The tester miscalculated (or the tooltip did). They used total:=6*tick even though it's just 5*tick in reality for 10s." So, it sould read 1198, which is right in line with the glyphed data with a ratio of 1.165.
This is a strange behavior, if RvS lasts 15 seconds, then why are the damage numbers for durations less than 15 seconds not have the full 1.18 multiplier? You could understand some descrepancies for rupture durations near 15 seconds because of latency issues, but the damage seems to be independent of rupture to RvS duration by looking at the multipliers, since they are nearly identical. I think a log would be helpful, if someone could provide one.
Edit:
Looking at the change in mutipliers vs duration. You can clearly see an bias for short duration ruptures. I'm not sure if this is rounding errors or not. I don't know how the server calculates damage, and certainly not for rupture.
Glyphed Rupture
| CP | duration | dmg | dmg + RvS | ratio | ratio change |
| 1 | 12 | 1029 | 1214 | 1.180 | NA |
| 2 | 14 | 1439 | 1676 | 1.165 | -0.015 |
| 3 | 16 | 1873 | 2162 | 1.154 | -0.010 |
| 4 | 18 | 2338 | 2676 | 1.145 | -0.010 |
| 5 | 20 | 2835 | 3222 | 1.137 | -0.008 |
You can run the math, adding +20% damage to various numbers of ticks and the numbers still don't come out right.
So, I guess this a long wind way to confirm what Cooljo stated. It's bugged.