 |
07/21/10, 7:15 AM
|
#466
|
|
Glass Joe
Human Rogue
Burning Legion (EU)
|
Originally Posted by Nalinaa
Combat Potency: Offhand only, 20% chance to proc, and as they are now combat off hands are 1.5 speed
Focused Attacks: proc off crits of all melee swings period
Looking at #1 dps for combat and mutilate on saurfang 25 man heroic with only a 12 second fight duration difference, without even considering gear/haste (they are most likely close to BiS), mutilate had 890 energy from focused attacks, combat had only 600 from combat potency.
I could be wrong, in what I said earlier but focused attacks feels like a much better talent for energy regeneration before running the numbers.
edit: clarification
|
Since they removed weapon specs from combat we will probably end with 1.3-1.4 dagger in offhand which will give us more combat potency procs if it (combat potency) remains unchanged.
|
|
|
|
|
07/21/10, 8:18 AM
|
#467
|
|
Bald Bull
Dwarf Rogue
Scarlet Crusade
|
Originally Posted by Fnar
Won't haste increase the number of rupture ticks though and therefore venomous wounds damage and regen?
|
The last I heard, haste did not affect Rupture which would make the talents energy regen perfectly static. Now, that may have changed with this latest build though. I'll see if I can find out tonight if no one confirms it by the time I get home.
|
|
|
|
07/21/10, 8:44 AM
|
#468
|
|
Glass Joe
|
With Focused Attacks gone?
With FA now somewhat merged with another talent do you think they're pigeonholing mutilate rogues back into a dual 1.80 dagger setup again since crit and haste won't be returning us the energy anymore?
|
|
|
|
|
07/21/10, 9:46 AM
|
#469
|
|
Bald Bull
Dwarf Rogue
Scarlet Crusade
|
Originally Posted by Lokii76
With FA now somewhat merged with another talent do you think they're pigeonholing mutilate rogues back into a dual 1.80 dagger setup again since crit and haste won't be returning us the energy anymore?
|
Maybe, but IP and DP still prefer fast daggers. Fast daggers will certainly lose some value because of the FA change but as with my crit and haste stat question, I don't know how much their value might drop.
|
|
|
|
07/21/10, 9:49 AM
|
#470
|
|
Glass Joe
Human Rogue
Burning Legion (EU)
|
Originally Posted by Lokii76
With FA now somewhat merged with another talent do you think they're pigeonholing mutilate rogues back into a dual 1.80 dagger setup again since crit and haste won't be returning us the energy anymore?
|
I might be wrong but i dont think so, with the change of deadly poison + the fact that whole assassination tree (materies) are poison oriented I would say that we will stick with fast oh, still its a bit early to say that, we might want to wait for final changes.
|
|
|
|
|
07/21/10, 10:28 AM
|
#471
|
|
Glass Joe
|
Originally Posted by Vanadi
Looking at the new assassination talents there is still a huge flaw in how mut rogues get to spend their filler points. Both combat and mut get 27 talent points to spend on dps talents and 4 on fillers. The problem with mutilate is we really only get 2 points to spend on filler talents. Because the first 2 have to be put in either Deadly Momentum or Imp Evis which are both useless in a raiding situation. Assassination should get a dps talent in the first tier so it gets to choose between deadly momentum, quickening or black jack for their first filler talent. Deadened nerves should be reduced to a 2 point talent, that way the second filler for assassination will either be deadened nerves, improved expose armor or deadly brew.
|
I dont think that you will spend 4 fillers in assassination, because you can put 2 points in Camouflage than 2 points in
Opportunity wich will give u a dmg boost by 20% for backstab and mutilate. So a assa spec in build12539 is 31/3/7.
Are you sure that Opportunity was reduced to a 2 point talent ? Calc from mmo still show it as a 3 point talent. If yes you get the full 30% dmg with 2 points ?
Last edited by Shoko : 07/21/10 at 10:42 AM.
|
|
|
|
|
07/21/10, 11:03 AM
|
#472
|
|
Piston Honda
Undead Rogue
Al'Akir (EU)
|
Originally Posted by Shoko
I dont think that you will spend 4 fillers in assassination, because you can put 2 points in Camouflage than 2 points in
Opportunity wich will give u a dmg boost by 20% for backstab and mutilate. So a assa spec in build12539 is 31/3/7.
Are you sure that Opportunity was reduced to a 2 point talent ? Calc from mmo still show it as a 3 point talent. If yes you get the full 30% dmg with 2 points ?
|
My post is aimed purely at how we fill in our 31 point trees, not at what we can grab from the other trees with the remaining 10 talent points. The combat tree is a good example of how assassination and subtlety should work. In combat you get to spend 18 talent points on dps talents before you are forced to take a filler talent for the first time. By the time you get to this point you can choose between 6 different filler talents. After you pick the talent you want you open up the new tier and get acces to new dps talents and the last filler talent in tree. At this point you still have 2 points to spare to decide which of the remaining filler talents you want to take before finishing up the tree with only dps talents.
Last edited by Vanadi : 07/21/10 at 11:09 AM.
|
Objects are not deceiving, they are deception.
What we see what we hear, all that our sences present to us is a fiction no more real then a dream.
We can only know that which we believe, that is all we have.
|
|
|
07/21/10, 11:40 AM
|
#473
|
|
Piston Honda
|
I have to say I agree that the first tier in Assasination needs to be revisited since at this point I feel comfortable saying that 31/3/7 will be "the" spec for Assasination.
And that the filler is non-optional. You get four points, but two are wasted in the first tier, so you really only have two points to play with. In my mind, barring some very fight specific mechanics, that means you are choosing between Quickening (which is amazing) or possibly Improved Expose Armor if you happen to be stuck on EA duty. The other filler, while interesting, does not offer a direct dps gain the way those two do.
Which means that if you have a warrior in your guild, then you really only take Quickening. And just like that we have a cookie cutter Assasination spec. Now how it plays will be interesting, since the addition of backstab as a valid CP generator sub-35% and adding in rupture as a real finisher again, but as far as "hard choices" there are none.
Which makes those first two points even more aggravating.
Now to the question of making rogue dps more interesting/fun. Shadow priests and paladins currently have the ability to gain "power ups" in the form of shadow orbs and holy power, which they can unleash with their current abilities. Warlocks can use soul shards to power up abilities as well. Honestly I think rogue dps would be much more interesting if we had some sort of resource available to us that we could choose to apply to abilities for enhanced results.
For instance. Let's say RvS, instead of being a flat bonus to the next finisher created a stack of a buff on the rogue that the rogue would have the option to unleash in the future. That way we can tailor which ability we use depending on the situation. In an add based fight with limited time on the boss, you could use RvS on the adds in order to build power for the short time you have on the boss. Likewise for a fight like Dream, you could use RvS to build power on the small adds to save up for a better burst on the blazing skeleton (critical add).
This would allow us to view it as a valuable cp generator in its own right, but still need to make a concious choice about when to use it and when to stick with SS.
|
|
|
|
|
07/21/10, 12:15 PM
|
#474
|
|
Piston Honda
|
I'm going to agree with Brotherbear here.
Deadly Momentum's biggest problem can be easily seen: if this wasn't on Tier1 of Assassination, no one would ever consider taking it.
The problem currently with the Assassination spec is that you don't get to really choose your filler. You'll take Quickening, and then you'll take either Deadly Momentum or Imp Evis. Which of those you take really doesn't matter. This is tragic, too, because Assassination has some of the best utility options in any of the rogue trees. Blackjack, Imp EA, and Deadly Brew are all phenomenal talents!
But no one will take them, because they'd give up Quickening, and ... yeah.
If Deadly Momentum is someone's love child, and it absolutely has to stay in the tree, then it could simply move down to Tier 2. Switching its position with Ruthlessness solves MANY problems. Then we'd see just how great a talent DM is. We'll allow people the choice to take it, instead of forcing those first two talent points to be, essentially, wasted. And there's little as frustrating as wasted points, especially now that they're becoming a more limited resource.
Even after the buff to DM (where it refreshes both Recup and SnD), it's still too lackluster. And that is only partially because it still clashes with CttC, which has become a critical part of the Assassination tree's playstyle.
|
|
|
|
|
07/21/10, 12:21 PM
|
#475
|
|
Mike Tyson
Night Elf Rogue
Doomhammer
|
Originally Posted by Vanadi
Subtlety on the other still suffers from filler overkill. They get 25 dps points (counting improved ambush and premeditation) and have alot of filler talents that take 3 talent points to max out.
|
Your count is quite a bit different than mine - when you consider the fact that Master of Subtlety makes Vanish a DPS cooldown and the effects of Shadow Dance, there's actually 31 DPS talents in the tree (which require 1 pt of filler in the first two tiers to access all of). There's actually no room by default to take Cheat Death *or* Enveloping Shadows: WoW Talent Calculator - Sigrie
You might note that this is incredibly stupid. I agree. I really think they should consider reworking Shadow Dance, Master of Subtlety, or both such that we don't have to take so many points that have such minimal DPS benefit, to allow access to the fun and interesting filler in the Subtlety tree.
To summarize:
Subtlety has amazing filler (Cheat Death, Enveloping Shadows, and even Waylay, Dirty Tricks, and Camouflage aren't bad), but can't take any of it.
Assassination has pretty good filler (Quickening, Imp Expose, and Deadly Brew are all pretty solid, and Deadened Nerves is decent), but can only take 2 points in them.
Combat has by far the weakest filler as a tree (Imp Sprint is sort of good, the rest is mostly useless barring highly unusual fights), but has the most points to spend on them (still only 4, but better than the other two trees).
So: the trees with good filler can't take it. And the tree that can take filler doesn't have anything decent to take. This seems like poor design; I'd like to see Combat with more interesting filler along the lines of what Ass and Sub have, and Ass and Sub to get a few more free points so as to have access to their good, interesting filler talents.
|
|
|
|
|
07/21/10, 12:25 PM
|
#476
|
|
Glass Joe
|

Originally Posted by Zaniel
I'm going to agree with Brotherbear here.
Deadly Momentum's biggest problem can be easily seen: if this wasn't on Tier1 of Assassination, no one would ever consider taking it.
The problem currently with the Assassination spec is that you don't get to really choose your filler. You'll take Quickening, and then you'll take either Deadly Momentum or Imp Evis. Which of those you take really doesn't matter. This is tragic, too, because Assassination has some of the best utility options in any of the rogue trees. Blackjack, Imp EA, and Deadly Brew are all phenomenal talents!
But no one will take them, because they'd give up Quickening, and ... yeah.
If Deadly Momentum is someone's love child, and it absolutely has to stay in the tree, then it could simply move down to Tier 2. Switching its position with Ruthlessness solves MANY problems. Then we'd see just how great a talent DM is. We'll allow people the choice to take it, instead of forcing those first two talent points to be, essentially, wasted. And there's little as frustrating as wasted points, especially now that they're becoming a more limited resource.
Even after the buff to DM (where it refreshes both Recup and SnD), it's still too lackluster. And that is only partially because it still clashes with CttC, which has become a critical part of the Assassination tree's playstyle.
|
A change that could be made to the Tier 1 talents is adding a +% damage to Envenom to Improved Eviscerate. Adding the entire +30% for three points might be unbalancing, but a lower percent, like say +15% might be more manageable and would make people want to use IE without feeling like you're just wasting two points.
|
|
|
|
|
07/21/10, 12:29 PM
|
#477
|
|
Bald Bull
Dwarf Rogue
Scarlet Crusade
|
Don't be too hard on Deadly Momentum, when leveling or grinding out dailies it is amazing. You litterally become a mini-god of death; it may even be OP for leveling (which isn't actually OP).
Now in PvP or raiding it's more-or-less useless but keeping it in the first tier of one of the trees to help leveling does make a lot of sense. Maybe we could trade Imp Evisc with something in Combat or Sub?
|
|
|
|
07/21/10, 12:51 PM
|
#478
|
|
Von Kaiser
Pandaren Monk
Stormreaver (EU)
|
Taking away or moving Ruthlessness to Tier 1 could fix some of the problems in Assassination. I think it's wierd that it's still there to be fair, cause it's not really a fun factor to raiding as the whole point of the combopoint system is to unload fully charged and lethal finishers, not wet noudles with 4 combopoints only. Only place I would miss the talent would be in PvP. Swapping Imp Eviscerate and Precision wouldn't be a bad move either.
|
|
|
|
|
07/21/10, 12:59 PM
|
#479
|
|
Piston Honda
Pandaren Rogue
Tarren Mill (EU)
|
If we swap Deadly Momentum for Ruthlessness. Then we get to choose from Deadly Momentum, Quickness and Black Jack as filler number one (2 pt).
Then we shave one point from Deadened Nerves. And the second filler can be Either of those two we didn't pick above, Deadly Brew, Improved Expose Armor or Deadened Nerves?
Edit... Saw someone posted same thing while I was posting. Though I guess I have some sort of additional information in this post.
Originally Posted by Milano
Taking away or moving Ruthlessness to Tier 1 could fix some of the problems in Assassination. I think it's wierd that it's still there to be fair, cause it's not really a fun factor to raiding as the whole point of the combopoint system is to unload fully charged and lethal finishers, not wet noudles with 4 combopoints only. Only place I would miss the talent would be in PvP. Swapping Imp Eviscerate and Precision wouldn't be a bad move either.
|
Though I don't see how having, or not having, ruthlessness would effect us doing not ever doing 4 cp finishers since that can still happen without if you simply not crit two mutilates in a row.
Last edited by Rosvall : 07/22/10 at 3:36 AM.
|
|
|
|
|
07/21/10, 1:21 PM
|
#480
|
|
Von Kaiser
Pandaren Monk
Stormreaver (EU)
|
Originally Posted by Rosvall
Though I don't see how having, or not having, ruthlessness would effect us doing 4 cp finishers since that can still happen without if you simply crit two mutilates in a row.
|
Only 1 of 4 mutilate hits needs to crit to reach 5 combopoints between each finisher.
|
|
|
|
|
|