Originally Posted by Merkaba8
With a 15 second CD, and a limit on the haste portion to 6 swings maximum, in a PvE situation, a buff to the haste % doesn't seem to matter (the charges would have been used fully anyways).
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This isn't how haste works. It doesn't make each hit do more damage, in that case you'd be right, as long as all charges are used it doesn't matter how fast they get used. Rather, haste makes your hits faster.
Some fake numbers to show how this works. Assume including both MH & OH, a hit every 1.0s. In a 6s window, you get 6 hits. With a 20% haste buff that lasts 6 charges, you get 7 hits in that same time, and with a 40% buff almost 8.
Hits with no UW haste at:1.00 2.00 3.00 4.00 5.00 6.00
Hits with 20% UW haste at:0.83 1.67 2.50 3.33 4.17 5.00 6.00
Hits with 40% UW haste at:0.71 1.43 2.14 2.86 3.57 4.29 5.29 6.29
(You can't scale this example to whatever your swing timer happens to be, this just shows that more haste is better even if it is tied to charges instead of duration.)