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Old 08/05/10, 1:56 PM   #76
zoombini
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At low levels of gear, would Elemental Precision ever be worth it? Obviously the spirit to hit conversion is worthless, but unless blizzard changes the spell hit cap, we're going to need 17% spell hit and only 8% melee hit. I know pre T10 this was one of the things that annoyed me most about enh gearing in LK.

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Old 08/05/10, 2:30 PM   #77
Rouncer
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Mal'Ganis
Originally Posted by zoombini View Post
At low levels of gear, would Elemental Precision ever be worth it? Obviously the spirit to hit conversion is worthless, but unless blizzard changes the spell hit cap, we're going to need 17% spell hit and only 8% melee hit. I know pre T10 this was one of the things that annoyed me most about enh gearing in LK.
We gem for the spell hit cap, not only for spells but also because we gain white hits along with it. Even when past the spell hit cap, hit rating still has value all the way up to that white hit cap. So to figure out the value of elemental precision you have to remove those white melee hits in your mind when figuring out the value of spell hit under the cap.

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Old 08/05/10, 3:43 PM   #78
ziff
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I've got three questions for somebody in the Cata beta. First, does the Searing Totem targetting mechanic also effect or Fire Elemental? And second, are our weapon imbues now unique? And lastly, did they remove or reduce the ICD of Windfury?

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Old 08/05/10, 4:25 PM   #79
Rouncer
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I'll check when I get home (fire ele)
Not unique as of last patch will confirm when I get home (imbues)
Hard to confirm either way but I went WF/WF against a dummy for awhile last patch with twin 1.3 daggers and all the haste I can muster and couldn't get two WF's closer then 3 seconds apart in the combat log (ICD)

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Old 08/05/10, 7:59 PM   #80
ziff
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Feathermoon
Sad to hear about the status of the Windfury ICD. Was hoping they would do the unique imbues so we could get some kind of reduction/removal of the ICD. I'll make a post over on the official forums and see if I can get some kind of comment from the crab on this.

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Old 08/05/10, 10:48 PM   #81
Brynmor
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Originally Posted by Rouncer View Post
When working out your MW stacking speed keep in mind that we won't be stacking haste rating in Cataclysm. It's losing that bonus 30% to the melee portion and the 3% straight haste raid buff that affected everything multiplicatively is also gone. Agility will be worth 2 AP + melee crit so it is going to be the one to stack once we cap what needs to be capped.

So figure on maybe 5% max haste in raiding trim. Then decrease spell and melee crit substantially. I'm figuring on entering raiding at around 15% melee crit and 7-8% spell crit unbuffed when looking at the rating requirements. Combined it should have our stacking rate at around 9 or 10 seconds when we enter the first raid zone.

Then when you look at the damage figures for the spells versus the melee attacks and include that new static shock change, MW5_anything should be around the middle of the priority list. Meaning we should be hitting it around every 10 seconds or so so the cooldown on LvB shouldn't be a problem except when lusted or when we get lucky. Which is why I like Hothgor's idea of a cooldown reduction tied directly to MW so that when we get lucky it doesn't feel frustrating.
Sounds like I'm swimming against the current here, but doesn't it make more sense to change ED rather than assume we should be using LvB for every MW5? My understanding from Hothgor's post was that the only reason we'd be using LvB every MW5 is to keep ED up (and even that was based on an assumption of how much melee damage will make up our total output). It seems, to me at least, to be rather backwards to change a mechanic to allow us to do this when it appears this behavior only stems wanting 100% ED uptime. I don't think the developers want this either, by design Maelstrom Weapon is something we're supposed to want to use immediately when we get a 5 stack rather than wait. The whole thing just sounds to me like an unintended consequence rather than a design direction that's likely to be pursued. Not using LB also makes the SS debuff look rather weak as well, with only Static Shock and ES every 2/3 shocks to benefit from it.

Wouldn't a much simpler fix me to just increase the duration of the ED buff? Or for that matter change how ED works like you were pushing for on the Alpha/Beta forums?

Speaking from personal preference I'd rather use LvB with UE:F for a big crit every now and then in our rotation with LB to fill the gaps then spam LvB. Maybe that's just me though.

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Old 08/05/10, 11:30 PM   #82
Rouncer
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I'm fine either way to be honest, Brynmor. Depends on what they are going for in terms of our priority list. I would have assumed LB then UF-LvB but when they swapped masteries it confused the issue a bit. I think we need to see level 85 stats and get the sim working to know for sure what will be best.

By the way, welcome back Hothgor. Nice post in the DD forums. Looking forward to more like that here and seeing you over on the beta forums.

Maelstrom weapon doesn't necessarily need to be used right away. It needs to be used where ever it falls on the priority list which I think is going to end up being right under SS, LL and UW from what I can tell. It's still a great ability/mechanic even if it doesn't have top priority just by nature of it's incredible versatility.

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Old 08/05/10, 11:52 PM   #83
Hothgor
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Originally Posted by Brynmor View Post
Sounds like I'm swimming against the current here, but doesn't it make more sense to change ED rather than assume we should be using LvB for every MW5? My understanding from Hothgor's post was that the only reason we'd be using LvB every MW5 is to keep ED up (and even that was based on an assumption of how much melee damage will make up our total output). It seems, to me at least, to be rather backwards to change a mechanic to allow us to do this when it appears this behavior only stems wanting 100% ED uptime. I don't think the developers want this either, by design Maelstrom Weapon is something we're supposed to want to use immediately when we get a 5 stack rather than wait. The whole thing just sounds to me like an unintended consequence rather than a design direction that's likely to be pursued. Not using LB also makes the SS debuff look rather weak as well, with only Static Shock and ES every 2/3 shocks to benefit from it.

Wouldn't a much simpler fix me to just increase the duration of the ED buff? Or for that matter change how ED works like you were pushing for on the Alpha/Beta forums?

Speaking from personal preference I'd rather use LvB with UE:F for a big crit every now and then in our rotation with LB to fill the gaps then spam LvB. Maybe that's just me though.
As a general rule of thumb, any class that gets 2 ap per point of agil/str tends to want to stack that stat over all others once certain conditions are met. Usually, those conditions are set benchmarks such as hit rating, armor pen (gone now in Cata) and expertise. I honestly can't think of a single class that wants to stack haste at the expense of any other like we do currently. For that reason, I feel its pretty likely that we will end up working for our spell hit cap, then expertise, and then pushing agility to the max. We MIGHT want to put points into beefing up mastery, but with the overall reduction in our expected spell damage, this seems an unlikely outcome. More testing will be needed to nail down these numbers of course.

However, I think it is safe to say that we will not be stacking haste much if at all, and will probably have about as much haste as Frost DKs have (maybe 5-10%). With those kinds of numbers, we won't be seeing many stacks faster than roughly every 6.5 seconds or so with end Cataclysm ratings. Of course, certain circumstances such as lust/warp, haste pots or just plain luck could give us a full stack relatively quickly, leading to a lot of frustration on figuring out if we should cast a MW_LB or not.

You may be right though, that we should focus on increasing the duration of Elemental Devastation form its current 10 second duration to perhaps 15 seconds. Blizzard doesn't like to buff talents that are already considered very good as is. If the duration were increased, then we would just use whichever ability is currently off CD for our MW stacks.

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Old 08/06/10, 12:22 AM   #84
davek
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Draenei Shaman
 
Ysera
Originally Posted by zoombini View Post
At low levels of gear, would Elemental Precision ever be worth it? Obviously the spirit to hit conversion is worthless, but unless blizzard changes the spell hit cap, we're going to need 17% spell hit and only 8% melee hit. I know pre T10 this was one of the things that annoyed me most about enh gearing in LK.
While what Rouncer says is valid, I think some things we have to consider are, firstly, we don't know exactly what mechanic Blizzard has in mind for shifting the hit cap through Tiers yet and, secondly, we also haven't seen any of the high level gear (other than some craftables), so it's impossible to know for the moment exactly how much hit we have to work with baseline going from Dungeon to T11 in Cat nor the number of gem slots to work with. With that in mind, what we do know is that +hit buffs are dead (with the assumption that the Drae aura is gone too), the conversion rates for hit at level 85 and the initial values for the baseline blue hit gems.

Looking at that, the 3% Hit offered by Elemental Precision is roughly equivalent to ~11.5 +40 hit Rigid Ocean Saphires (153.645*3/40); a value that would be a little over half the Gem slots in current LK gear to my recollection but still likely manageable if that was all you had to do. However, lets attack the low end. Assuming, for the moment only 8% melee hit from gear we have ~1536.4 hit rating baseline (192.056 * 8), which works out to ~10% Spell Hit. If we assume we still need 17% spell hit for T11 raids, this means we need gear or gems to push 7% (1075.5 hit rating), and to hit that with Gems alone we need ~27 +40 Gems; 7 more slots than we would have in full LK Heroic gear and extremely prohibitive when you also consider that it's a safe assumption we'll need to get Expertise Capped in there somehow as well.

Realistically, it's likely the middle of that 10-17% gap will be achievable in at least T11 gear and there's still enchants and JC gems to counterbalance. But, when looking at numbers like that, it strikes me that the likely answer to the value of Elemental Precision is going to come down to the answers to the two unknowns from my first paragraph and the most probable outcome is going to be: "use it to cap until you don't need it anymore", if possible. Especially when considering that the last bit of discussion about the necessity of LvB critting to keep Elemental Devastation up makes the prospect of missing either your LvB or your FlS less than optimal in my eyes. Long term, assuming you could gem/gear entirely to the spell hit cap, I could also see it being a good way to quick bridge the proposed Hit Cap increases between tiers without regemming until you upgrade your gear considering that, if you were at the spell hit cap from gear/gems/etc, then it's still fairly unlikely an upwards shift in the melee/specials cap is going to put you under anytime soon.

Last edited by davek : 08/06/10 at 12:43 AM.

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Old 08/06/10, 2:28 PM   #85
Brynmor
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Akama
Originally Posted by Hothgor View Post
As a general rule of thumb, any class that gets 2 ap per point of agil/str tends to want to stack that stat over all others once certain conditions are met. Usually, those conditions are set benchmarks such as hit rating, armor pen (gone now in Cata) and expertise. I honestly can't think of a single class that wants to stack haste at the expense of any other like we do currently. For that reason, I feel its pretty likely that we will end up working for our spell hit cap, then expertise, and then pushing agility to the max. We MIGHT want to put points into beefing up mastery, but with the overall reduction in our expected spell damage, this seems an unlikely outcome. More testing will be needed to nail down these numbers of course.

However, I think it is safe to say that we will not be stacking haste much if at all, and will probably have about as much haste as Frost DKs have (maybe 5-10%). With those kinds of numbers, we won't be seeing many stacks faster than roughly every 6.5 seconds or so with end Cataclysm ratings. Of course, certain circumstances such as lust/warp, haste pots or just plain luck could give us a full stack relatively quickly, leading to a lot of frustration on figuring out if we should cast a MW_LB or not.

You may be right though, that we should focus on increasing the duration of Elemental Devastation form its current 10 second duration to perhaps 15 seconds. Blizzard doesn't like to buff talents that are already considered very good as is. If the duration were increased, then we would just use whichever ability is currently off CD for our MW stacks.
I would agree that that's a safe assumption to make, and I will say I am very much looking forward to stack AP (AGI) over haste again.

I was thinking about this some more and feel I can further clarify my position; Blizzard is moving classes away from talents like ED that are proc'd buffs that we want (and more importantly are able) to keep up constantly. If we're spamming LvB to keep 100% ED uptime it feels at that point that ED is just a given, almost like TBC Warrior Shield Block. That's why I feel like no matter which direction we push the developers aren't going to want us to build a priority set around keeping 100% uptime on a controlled proc.

I hesitiate to even suggest such a thing, but maybe what ED needs is an ICD. Or that matter, you could rework the proc with an ICD so that on average the benefit is the same. Something like 18% melee crit on a spell crit for 10 seconds with a 20 sec ICD. Though it doesn't necessarily have to keep the same DPS value, at this point numbers haven't even come into play and any loss can be made up for elsewhere.

I don't particularly have anything against the idea of using only LvB (it has a great spell graphic afterall), I just think Blizzard has set somewhat of a precendent for weeding out procs like ED that keep a 100% uptime by simple happenstance of our DPSing.

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Old 08/06/10, 2:38 PM   #86
Hothgor
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Originally Posted by Brynmor View Post
I would agree that that's a safe assumption to make, and I will say I am very much looking forward to stack AP (AGI) over haste again.

I was thinking about this some more and feel I can further clarify my position; Blizzard is moving classes away from talents like ED that are proc'd buffs that we want (and more importantly are able) to keep up constantly. If we're spamming LvB to keep 100% ED uptime it feels at that point that ED is just a given, almost like TBC Warrior Shield Block. That's why I feel like no matter which direction we push the developers aren't going to want us to build a priority set around keeping 100% uptime on a controlled proc.

I hesitiate to even suggest such a thing, but maybe what ED needs is an ICD. Or that matter, you could rework the proc with an ICD so that on average the benefit is the same. Something like 18% melee crit on a spell crit for 10 seconds with a 20 sec ICD. Though it doesn't necessarily have to keep the same DPS value, at this point numbers haven't even come into play and any loss can be made up for elsewhere.

I don't particularly have anything against the idea of using only LvB (it has a great spell graphic afterall), I just think Blizzard has set somewhat of a precendent for weeding out procs like ED that keep a 100% uptime by simple happenstance of our DPSing.
Before Unleashed Rage was made into a static 'aura', it was a procing ability. Once we got to about 30% melee crit (in Naxx gear mind you) it essentially had 100% up-time. They didn't nerf that ability, more so acknowledged that it was pretty much up always and dealt with it accordingly. In Wrath, the actual design direction was for us to have LvB on auto crit for the explicit purpose of having 100% ED up-time. We have even less starting crit now, so ED is needed now more than ever. I would seriously lose faith in Blizzard if they took a different stance now and ham-stringed us some more.

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Old 08/06/10, 3:03 PM   #87
Brynmor
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Originally Posted by Hothgor View Post
Before Unleashed Rage was made into a static 'aura', it was a procing ability. Once we got to about 30% melee crit (in Naxx gear mind you) it essentially had 100% up-time. They didn't nerf that ability, more so acknowledged that it was pretty much up always and dealt with it accordingly. In Wrath, the actual design direction was for us to have LvB on auto crit for the explicit purpose of having 100% ED up-time. We have even less starting crit now, so ED is needed now more than ever. I would seriously lose faith in Blizzard if they took a different stance now and ham-stringed us some more.
That change is actually rather indicative of my point. By the same logic why not just make ED static melee crit if it's going to be up 100% of the time anyway? If we're using LvB at every opportunity to keep 100% uptime on ED to the player ED ceases to be a fun proc and just becomes something that's always there. It's there by default, it's a given, you'll notice if when you don't have it rather than when you do. To me that sounds more like a static buff and less like a proc.

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Old 08/06/10, 3:57 PM   #88
Rouncer
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Originally Posted by Brynmor View Post
That change is actually rather indicative of my point. By the same logic why not just make ED static melee crit if it's going to be up 100% of the time anyway? If we're using LvB at every opportunity to keep 100% uptime on ED to the player ED ceases to be a fun proc and just becomes something that's always there. It's there by default, it's a given, you'll notice if when you don't have it rather than when you do. To me that sounds more like a static buff and less like a proc.
If it does end up being 100% uptime in PvE that's one thing but the uptime in PvP will be a very different story. Even if you gain the buff with every lava burst how often do you actually get to use the MW charges for that as opposed to using them for healing. Also dispels could make the autocrit a lot less reliable as well, although not sure why a healer would prefer to dispel the FS dot as opposed to throwing a heal but it is something that could affect the ED uptime.

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Old 08/06/10, 4:40 PM   #89
Hothgor
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Originally Posted by Rouncer View Post
If it does end up being 100% uptime in PvE that's one thing but the uptime in PvP will be a very different story. Even if you gain the buff with every lava burst how often do you actually get to use the MW charges for that as opposed to using them for healing. Also dispels could make the autocrit a lot less reliable as well, although not sure why a healer would prefer to dispel the FS dot as opposed to throwing a heal but it is something that could affect the ED uptime.
A BAD shaman might not know to use LvB or keep the ED buff up 100% of the time, while a good shaman knows it is a very important aspect of our dps and goes out of their way to ensure it is up as much as possible: that was the main concern I had when I made that post - that Blizzard was tying our hands with the current approach. Its hard to argue that a shaman monitored Unleashed Rage at any point throughout Cataclsym, it was designed as a raid utility buff and frankly needed to be up full time from the start (just like TSA and Aboms Might). It wasn't an ability that we could react to it falling off by using another ability to guarantee a critical strike to bring it back up. That is the distinction that needs to be made with ED: it perfectly fits into the philosophy that Blizzard has of letting players do a decent job at their chosen roles, but those that put in the extra effort get that 'wow' factor when things come together.

Last edited by Hothgor : 08/06/10 at 4:53 PM.

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Old 08/06/10, 6:15 PM   #90
Brynmor
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Originally Posted by Hothgor View Post
A BAD shaman might not know to use LvB or keep the ED buff up 100% of the time, while a good shaman knows it is a very important aspect of our dps and goes out of their way to ensure it is up as much as possible: that was the main concern I had when I made that post - that Blizzard was tying our hands with the current approach. Its hard to argue that a shaman monitored Unleashed Rage at any point throughout Cataclsym, it was designed as a raid utility buff and frankly needed to be up full time from the start (just like TSA and Aboms Might). It wasn't an ability that we could react to it falling off by using another ability to guarantee a critical strike to bring it back up. That is the distinction that needs to be made with ED: it perfectly fits into the philosophy that Blizzard has of letting players do a decent job at their chosen roles, but those that put in the extra effort get that 'wow' factor when things come together.
The difference between ED and UR is that we had no direct control over whether or not we proc'd UR while we can control our ED uptime to keep it at 100%.

You have a point about it distinguishing superior play though. I didn't think of it that way until you stated it. It is more intuitive to simply use every MW5 stack immediately, it is less intuitive (but potentially better DPS) to save it for a few seconds so you can LvB to keep ED up. I can agree to that.

Though my follow up question would be; if we do only use LvB should the SS debuff be altered in some fashion?

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