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08/13/10, 10:03 PM
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#106
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Don Flamenco
Tauren Shaman
Blackrock (EU)
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New build is up: - UE now works again for Enhancement
- Mail Specialization is now available at our trainer and works at least for Enhancement (+5% Agi if all your gear is mail)
- we got a copy of Concentration Aura: Totem of Tranquil Mind (Water, 5 min uptime, tooltips says 0% reduction currently)
- Masteries are now finally in and our one seems to work (Flameshock increased from 1165 to 1423 with the Mastery and the Mail Spec trained): at lvl 83 100 Mastery Rating gives around 0.96 Mastery which results in around 2% more Elemental Damage
But besides the implementation of things we know they would come, nothing has changed for Enhancement.
Edit: Damn, I'm typing to slow.
Another edit: They also changed our Totems to stat sticks now. For example Totem of Avalance now has 51 Agi, 77 Sta, 34 Crit, 34 Haste and 1 red socket.
Last edited by SentinelBorg : 08/13/10 at 11:30 PM.
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08/13/10, 10:28 PM
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#107
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Von Kaiser
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Unleash Wind change;
Buff now last 12 seconds with 6 charges, each charge increasing the melee haste of the next attack my 20%
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08/14/10, 1:23 AM
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#108
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Von Kaiser
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Originally Posted by Hothgor
I've actually never played as elemental so I might not be the best qualified to offer a 'fix' for LvB for your class, but I was always under the impression that LvB devalued crit rating and gave you haste plateaus to work for. Its interesting how haste is a bigger detriment than I thought for you guys. That aside, I can say that a simple fix for Enhancement is to simply increase the duration of ED to 15 seconds from 10. There are other more exotic changes proposed out there, and many have their merits.
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Blinkenstein did haste testing and disproved the haste plateau theory. As I recall his conclusion was that haste always increases dps at a near linear rate.
Check this post and thread for a bit more information.
[Elemental] Patch 3.2
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08/14/10, 4:37 AM
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#109
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Von Kaiser
Draenei Shaman
Thrall (EU)
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Originally Posted by SentinelBorg
Another edit: They also changed our Totems to stat sticks now. For example Totem of Avalance now has 51 Agi, 77 Sta, 34 Crit, 34 Haste and 1 red socket.
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Interesting, they probably use about the same amount of stats we see on ranged weapon with the same level.
Any indication of the totems being changed into simply relics, instead of being totems?
Edit: Just seen on mmo-champion, the relics are only relics across the board, so we will most likely share them with cat druids.
Last edited by nxg : 08/14/10 at 5:24 AM.
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08/14/10, 6:16 AM
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#110
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Von Kaiser
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Originally Posted by nxg
Interesting, they probably use about the same amount of stats we see on ranged weapon with the same level.
Any indication of the totems being changed into simply relics, instead of being totems?
Edit: Just seen on mmo-champion, the relics are only relics across the board, so we will most likely share them with cat druids.
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They are class specific. In the future, could classes share them? Yes, but atm they are exclusive.
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08/14/10, 6:39 AM
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#111
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Von Kaiser
Draenei Shaman
Thrall (EU)
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Originally Posted by Vim
They are class specific. In the future, could classes share them? Yes, but atm they are exclusive.
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Sure they are class specific, but them being stat sticks will matter in cataclysm, we won't have that much choice for now (once the changes hit live with the last patch before cataclysm itself), but the change from class specific type to being relics across the board is a good sign for sharing between classes, and the change to stat sticks makes more sense when different specs share relics.
EDIT: We got a confirmation on this by a blue: World of Warcraft - English (NA) Forums -> Relics have Stats
Last edited by nxg : 08/14/10 at 7:24 AM.
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08/14/10, 9:27 PM
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#112
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Don Flamenco
Tauren Shaman
Blackrock (EU)
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According to MMO-Champion, Maelstrom Weapon should now also reduce the Mana Cost of your spell to 100% when fully stacked.
I just checked it, it's in the tooltip of the Talent, but it doesn't work at all with this build.
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08/15/10, 5:39 AM
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#113
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Von Kaiser
Draenei Shaman
Thrall (EU)
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Originally Posted by SentinelBorg
According to MMO-Champion, Maelstrom Weapon should now also reduce the Mana Cost of your spell to 100% when fully stacked.
I just checked it, it's in the tooltip of the Talent, but it doesn't work at all with this build.
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Does it say in the tooltip that the mana cost is reduced by 100%? MMO-Champion just states that it reduces the mana cost not how much (and of course we all know 100% reduction isn't what blizzard would want for us).
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08/15/10, 9:12 AM
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#114
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Don Flamenco
Tauren Shaman
Blackrock (EU)
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Originally Posted by nxg
Does it say in the tooltip that the mana cost is reduced by 100%? MMO-Champion just states that it reduces the mana cost not how much (and of course we all know 100% reduction isn't what blizzard would want for us).
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The tooltip indeed says: "[...] to reduce the cast time and mana cost of your next Lightning Bolt, [...] by 20%. Stacks up to 5 times. [...]". So a 100% reduction seems to be Blizzard's goal. And it makes sense, because then they could balance our Mana around abilities with a fixed cool down.
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08/15/10, 3:27 PM
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#115
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Piston Honda
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Originally Posted by SentinelBorg
The tooltip indeed says: "[...] to reduce the cast time and mana cost of your next Lightning Bolt, [...] by 20%. Stacks up to 5 times. [...]". So a 100% reduction seems to be Blizzard's goal. And it makes sense, because then they could balance our Mana around abilities with a fixed cool down.
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In addition to this, Lava Burst damage has been increased by 25%. That was enough of a damage increase to easily make LvB the spell of choice for ALL of our MW_5 single target damage casts, even if we have to wait a few seconds until we cast it.
Reference Post: World of Warcraft - English (NA) Forums -> [Shaman Feedback] MW and LvB vs LB
An additional 25% damage on LvB makes it do, on average, 1850 dps instead of 1480 as my model assumed(level 83 values). That puts it well above theoretical LB dps with 25% spell crit and 10,000 spell power. There is no reason to assume it wont continue to scale as well by level 85.
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08/16/10, 7:49 AM
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#116
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Von Kaiser
Draenei Shaman
Thrall (EU)
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Originally Posted by SentinelBorg
The tooltip indeed says: "[...] to reduce the cast time and mana cost of your next Lightning Bolt, [...] by 20%. Stacks up to 5 times. [...]". So a 100% reduction seems to be Blizzard's goal. And it makes sense, because then they could balance our Mana around abilities with a fixed cool down.
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An interesting idea, though they could have a problem with our then free heals in PvP, but then again we'd have no mana problems with our heals (unless we don't a couple of stacks of maelstrom), but that's more of a PvP thing. We can pretty much assume, though, that we won't get a lowered cd of LvB, so dealing with LvB will probably the break point between Shamans knowing what they do and those that have no clue. We might see some adjustments on the mana cost of abilities then, though I guess through talents.
Last edited by nxg : 08/16/10 at 9:22 AM.
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08/16/10, 12:26 PM
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#117
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Von Kaiser
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Originally Posted by Hothgor
In addition to this, Lava Burst damage has been increased by 25%. That was enough of a damage increase to easily make LvB the spell of choice for ALL of our MW_5 single target damage casts, even if we have to wait a few seconds until we cast it.
Reference Post: World of Warcraft - English (NA) Forums -> [Shaman Feedback] MW and LvB vs LB
An additional 25% damage on LvB makes it do, on average, 1850 dps instead of 1480 as my model assumed(level 83 values). That puts it well above theoretical LB dps with 25% spell crit and 10,000 spell power. There is no reason to assume it wont continue to scale as well by level 85.
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Going back to previous dialogue; since we'll always be using MW5 for LvB (at least for now) what should happen to the SS debuff? Without LB our nature damage output is going to be much lower with only ES every 2/3 shocks (unless some manner of FS refresh mechanic is put in place) and Static Shock to benefit from the debuff. It feels very out of place in the larger context of our spec at this point.
It might be nice for SS to continue to provide some manner of synergy to our DPS but now that its damage has been buffed it almost doesn't seem necessary. Though, given that Lava Lash and LvB will be large, raw damage abilities it may be appropriate for SS to continue to have an additional affect for the sake of variety and fun.
I've been thinking about this since Hothgor and I were discussing it before the recent LvB damage buff. One idea that I like is for SS to put a nature damage DoT on the target. Something like; "Instantly strike an enemy with both weapons, dealing 125% weapon damage and causing the target to seize with electricity for X damage over Y seconds." I think this affect would nice for situations where we're going in and out of melee range frequently, which most often occurs in PvP scenarios. It would allow more of our damage to persist even if we were out of melee range. Currently we only have FS to serve this purpose.
It's hard to forecast at this point what could be useful and what might not so I won't try to sell the idea. The larger question is should the SS debuff be changed in light of the current forecast that we'll only be using LvB on MW.
Last edited by Brynmor : 08/16/10 at 12:33 PM.
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08/21/10, 3:22 AM
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#118
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Von Kaiser
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Build 12803
New build launched tonight. Only change pertaining to Enhancement (discovered thus far) is this;
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Elemental Weapons reworded - Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by 20/40%, the damage of your extra attacks from Windfury Weapon by 20/40%, and the effectiveness of the ongoing benefits of your Unleash Elements ability by 25/50%.
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I played around with the new Unleash Elements portion of the talent and it is working as advertised. My UE'd LvBs saw a 12% increase in damage after putting two points into Elemental Weapons. The expected 8% (130%/120%) pertaining to the buffed UE and the 4% pertaining to the extra SP I gained from FT and the margin of error from not having a huge sample size (15 before and after speccing into Elemental Weapons, all were crits).
The effect on the haste on UE WF seemed to work as well. Without Elemental Weapons UE WF took my swing speed from 2.32 (base 2.6 with passive haste of 11.92%) to 1.94. After putting two points into Elemental Weapons UE WF took it down to 1.79.
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08/21/10, 3:27 AM
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#119
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Deeper Shade of Blue
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Brynmor, just use Flame Shock for testing purposes if trying to evaluate Unleash Element changes. The direct damage portion doesn't have a damage spread and whether it is affecting the DoT or not is already something one the list of things to check anyway.
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08/21/10, 3:51 AM
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#120
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Von Kaiser
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9.7% damage increase using FS; 1710 to 1877 from UE'd FSs after speccing into Elemental Weapons. Again, pretty much as expected. Though, since you're forum browsing Rouncer maybe you can answer a question for me.
It looks to me like perhaps the additional 10% haste we're gaining on the UE WF proc from Elemental Weapons is multiplicative with the base 20% buff rather than the base affect being changed to 30%. Given that before speccing into Elemental Weapons UE WF dropped my swing speed by 0.38, after gaining 50% on that affect my swing speed should've dropped by 0.57 to 1.75 [2.32 - (0.38*1.5)] but it only dropped to 1.79. I'm assuming I'm missing something in the haste to swing speed calculations.
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