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10/18/10, 8:59 AM
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#1
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Struck by Diax's Rake
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Cataclysm Shaman bugs
Patch 4.0.1 introduced some minor bugs to the game. If you find a new one, post about it here, rather than cluttering up one of the spec discussion threads. Note that this is not an open invitation to make terrible posts that break our rules. Whiny stuff like "the game isn't fun any more" isn't a bug with WoW, it's a bug with you.
Searing totem It won't attack target dummies.* We already know this. Stop posting about it, I'm getting tired of giving infractions for the same thing.
*It will attack the level 83 boss dummy in Orgrimmar.
Last edited by Jessamy : 04/28/11 at 11:20 PM.
Reason: title update
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10/18/10, 9:02 AM
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#2
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Glass Joe
Draenei Shaman
Defias Brotherhood (EU)
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According to the testimony of several shamans at totemspot, elemental spec does not trigger Sindragosa's Unchained Magic debuff.
Last edited by Trivial : 10/18/10 at 12:00 PM.
Reason: typos
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10/18/10, 11:17 AM
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#3
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Glass Joe
Orc Shaman
Lightning's Blade (EU)
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Originally Posted by Jessamy
Searing totem It won't attack target dummies.* We already know this. Stop posting about it, I'm getting tired of giving infractions for the same thing.
*It will attack the level 83 boss dummy in Orgrimmar.
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I was under the impression that my Searing Totem simply didn't want to attack any mob that was already tagged by another player. So basicly, it doesn't work in any city (since they're all tagged 24/7) but it works fine on the dummies of the Argent Tournament in Northern Icecrown.
Originally Posted by Trivial
According to the testimoney of several shamans at totemspot, elemental spec does not trigger Sindragosa's Unchained Magic debuff
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I noticed this too last night.
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10/18/10, 3:17 PM
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#4
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Glass Joe
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I am having issues with lava lash consuming the searing totem stacks and doing absolutely nothing. (happens about 1/3 of the time) Am I the only one with this issue?
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10/18/10, 5:55 PM
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#5
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Glass Joe
Troll Shaman
Khadgar (EU)
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Originally Posted by ininjaurloot
I am having issues with lava lash consuming the searing totem stacks and doing absolutely nothing. (happens about 1/3 of the time) Am I the only one with this issue?
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This is probably a bug with Blizzard's scrolling combat text. I noticed the same thing even though the stacks were consumed and Lava Lash CD was triggered. Further inspection to combat logs showed that damage was indeed done. Other combat text addons do show the damage normally.
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10/20/10, 2:17 AM
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#7
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Glass Joe
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Also in our last ICC 10 person, we pulled H Sindy 4 times and the first 3 times she initially aggro'd to my Lightning Shield before the tank. Strange, but true. I clicked off my lightning shield on the 4th pull and tank was able to grab H Sindy no problems.
Yes, I am currently glyphed with [Glyph of Lightning Shield] and had my Lightning Shield on at the beginning of of the first 3 H Sindy pulls.
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10/20/10, 3:07 AM
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#8
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In the hurricane season many people die
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Originally Posted by Asirae
Also in our last ICC 10 person, we pulled H Sindy 4 times and the first 3 times she initially aggro'd to my Lightning Shield before the tank. Strange, but true. I clicked off my lightning shield on the 4th pull and tank was able to grab H Sindy no problems.
Yes, I am currently glyphed with [Glyph of Lightning Shield] and had my Lightning Shield on at the beginning of of the first 3 H Sindy pulls.
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I remember having this problem on Vael. The applying of his aura would trigger the shield and then he'd turn towards the raid and breath on us  Probably the same here although you're right that it's clearly a bug.
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10/20/10, 3:45 AM
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#9
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Piston Honda
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Originally Posted by Asirae
Also in our last ICC 10 person, we pulled H Sindy 4 times and the first 3 times she initially aggro'd to my Lightning Shield before the tank. Strange, but true. I clicked off my lightning shield on the 4th pull and tank was able to grab H Sindy no problems.
Yes, I am currently glyphed with [Glyph of Lightning Shield] and had my Lightning Shield on at the beginning of of the first 3 H Sindy pulls.
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This has been the case with LS for a while and not just on Sindry (Freya comes to mind). It happens to me and I'm not running the LS glyph currently so I don't believe it's tied to that.
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10/20/10, 1:39 PM
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#10
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Glass Joe
Draenei Shaman
Shadowsong (EU)
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Originally Posted by Asirae
Thanks Cochise & Mano.
Yeah... just never noticed that 'behavior' with Sindy before the patch.
Chalk it up to Shaman quirk. I can live with it.
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It's always happened. I have it on a lot of bosses in fact. Not entirely sure what's causing it. I figured the aura before but I've had it happen on bosses without any auras or anything like it being applied (that I know of at least). Never really been an issue though.
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10/20/10, 1:49 PM
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#11
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Glass Joe
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Loatheb is a good test if you want to prove this. I have personally seen this around 4-5 times (at Loatheb fight alone). If Loatheb is pulled and leashed so he resets and if there is a shaman with lightning shield on, he will actually keep resetting over and over and you can see the lightning proc'ing (and doing the pulling).
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10/21/10, 4:00 AM
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#12
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Von Kaiser
Draenei Shaman
Aerie Peak (EU)
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Originally Posted by Trivial
According to the testimony of several shamans at totemspot, elemental spec does not trigger Sindragosa's Unchained Magic debuff.
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I can confirm this. Last night on Sindy achievement kill, there was only 2 casters, me, as Elemental Shaman, and a Mage. The Mage got the Unchained Magic every single time over a few tries, no exception.
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10/21/10, 8:25 PM
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#13
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Glass Joe
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I also observed simmilar behavior with heroic sindy on Tuesday; we pulled approximately 10 times and
1) She aggroed on me almost every time before the tank taunted
2) I didn't get unchained magic a single time
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10/21/10, 9:57 PM
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#14
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Glass Joe
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Originally Posted by nickb
I also observed simmilar behavior with heroic sindy on Tuesday; we pulled approximately 10 times and
1) She aggroed on me almost every time before the tank taunted
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1.) If you are talking about the very start of the pull she will switch to you then back to the tank, it is due to Lightning Shield. Sindy's frost aura will proc Lightning Shield hitting her and you will gain a split second of aggro. This existed pre-4.0.1
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10/24/10, 5:42 AM
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#15
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Piston Honda
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I don't know if you care about from the addon/combatlog/tooltip point of view, but here are some 4.0.1 shaman bugs.
1) SPELL_AURA_BROKEN and SPELL_AURA_BROKEN_SPELL events do not work for Hex. These events seem to work for every CC in the game except for Hex, they do work for Bind Elemental. Shaman using Hex are the only CC where you can't have an addon easily tell you what broke it.
Edit: Other CC worked prior to 4.0 except Hex. Since 4.0 apparently lots of CC do not work with these events.
World of Warcraft - English (NA) Forums -> [BUG] Combat log SPELL_AURA_BROKEN[_SPELL]
2) Lava Surge! does not fire UNIT_SPELLCAST_SUCCEEDED or UNIT_SPELLCAST_SENT events. It does log to the combatlog as a SPELL_CAST_SUCCEEDED, so an addon can monitor the combatlog to detect it, but most spell alert addons will not work for Lava Surge.
World of Warcraft - English (NA) Forums -> [BUG] Lava Surge no event fired
Tooltip bug:
3) Glyph of Earthliving changes the Earthliving tooltip to say that it has a 40% chance to proc (in addition to showing an increase to the amount), however from my testing the proc chance is unaffected.
It might also be worth noting undocumented shaman bugs that were fixed in 4.0:
a) Riptide hot not applying when spellpower decreases seems to be fixed from my testing.
b) Shaman hots scale with haste.
c) Wind Shear and Windfury Weapon now have different icons.
Last edited by stassart : 10/29/10 at 4:49 AM.
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10/24/10, 9:19 AM
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#16
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by stassart
1) SPELL_AURA_BROKEN and SPELL_AURA_BROKEN_SPELL events do not work for Hex. These events seem to work for every CC in the game except for Hex, they do work for Bind Elemental. Shaman using Hex are the only CC where you can't have an addon easily tell you what broke it.
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I think this has more to do with the nature of Hex then anything else. Hex doesn't break on the first hit, it instead has a certain damage threshold before it breaks, unlike the other CC's like Polymorph or Bind Elemental. Have you checked Fear to see if it has those events?
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Enchantment?
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10/25/10, 9:13 PM
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#17
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Glass Joe
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I'm not sure how accurate this is, but using the macro below is telling me that ghostwolf is only increasing my speed to 129% of normal movement speed and glyphed ghostwolf only increases it to 134%.
/script x=GetUnitSpeed("player") DEFAULT_CHAT_FRAME:AddMessage(format("Speed: %d yds/sec, %.1f kph, %.1f mph, %d%% normal run speed",x,x*3600/1093.6133,x*45/22,x/7*100))
Edit: It also seems that the "less hindered by movement reducing effects" effect is not working to its full potential on most slows. Ex: Crippling poison will only let you move at 35% of normal movement speed while in ghost wolf.
Last edited by Ragnarox : 10/31/10 at 1:52 AM.
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10/26/10, 10:16 AM
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#18
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Von Kaiser
Draenei Shaman
Kael'thas (EU)
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For French users : Acuité - Sort - World of Warcraft's tooltip says you gain 1% more mana per point while the ingame effect is 1% more critical strike chance per point. The Tooltip of the English version of the game says it right : Acuity - Spell - World of Warcraft.
The funny part being that two weeks ago this tooltip was "Increase your mana pool by 2%", they changed the 2% by the effective 1% but forgot to change 'mana' by 'critical strike chance'. So this is still missleading.
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10/29/10, 4:40 AM
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#19
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Piston Honda
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Feral Spirits when set to defensive when you resummon them behave as if they are set to aggressive. If each time you summon them you set them to passive and then back to defensive they behave as defensive for that summon.
If you just leave them set to passive they stay set passive. You can macro /petattack into some of your abilities to get them to attack your target while in passive as a workaround.
Blizzard bug thread: World of Warcraft - English (NA) Forums -> [BUG] Feral Spirit AI
Fixed since 3.3: Bash autocast seems to actually listen to the setting now and retain it.
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11/06/10, 3:11 PM
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#20
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Glass Joe
Orc Shaman
Tarren Mill (EU)
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I noticed that my FE (Flame Elemental) spawns on Totem cast, then disappears after a couple of second when I test an enhancement shaman priority on the HC Dummy in Orgrimmar.
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11/07/10, 10:38 PM
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#21
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Glass Joe
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Bind Elemental is classified as a Nature spell, but Nature's Swiftness does not make it an instant cast. With frost mage pets being permanent, it's likely we'll run into situations where this could be useful. I hope it gets changed before the new arena season starts.
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11/11/10, 11:03 AM
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#22
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Glass Joe
Draenei Shaman
Defias Brotherhood (EU)
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I've recently returned to WoW to prepare for Cataclysm, and I've noticed that besides the Searing Flames crit bug, there are other abilities that do not have proper critical values.
These are the Flameshock DoT and the Flametongue hits. Both seem to have a crit value between 20 and 25%, which is way below both the melee and spell critical values in every other of my attacks.
I just don't know if that is intended or yet another bug.
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11/11/10, 2:48 PM
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#23
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Glass Joe
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Originally Posted by Emerwyn
I've recently returned to WoW to prepare for Cataclysm, and I've noticed that besides the Searing Flames crit bug, there are other abilities that do not have proper critical values.
These are the Flameshock DoT and the Flametongue hits. Both seem to have a crit value between 20 and 25%, which is way below both the melee and spell critical values in every other of my attacks.
I just don't know if that is intended or yet another bug.
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Flametongue and Flame shock hits/ticks should be using your normal spell crit. Stormstrike was changed in 4.0.1 to increase your nature spell attacks (LB/CL/Lighting Shield/ES) chance to crit your target by 25%, 33% with the glyph, instead of a straight increase to nature damage so those attacks will have a much higher crit %.
Edit: Included quote for clarity.
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11/17/10, 12:29 PM
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#24
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Glass Joe
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Has anyone noticed that Water Walking doesn't work consistently? I cast it on myself in BG to walk across water to the Blacksmith in AB, and I sink to the bottom. I swim about 20 yards away, cast it again and it works fine.
I did a daily quest to spread Fresh Chum on myself ... but I wanted to Water Walking and Ghostwolf to get away from the Silver Blade boat in Icecrown, only to sink down in the water. I chummed there and finished the quest, but it seems like the Water Walking doesn't always keep me on top of the water.
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11/17/10, 12:54 PM
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#25
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Von Kaiser
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Originally Posted by Asirae
Has anyone noticed that Water Walking doesn't work consistently? I cast it on myself in BG to walk across water to the Blacksmith in AB, and I sink to the bottom. I swim about 20 yards away, cast it again and it works fine.
I did a daily quest to spread Fresh Chum on myself ... but I wanted to Water Walking and Ghostwolf to get away from the Silver Blade boat in Icecrown, only to sink down in the water. I chummed there and finished the quest, but it seems like the Water Walking doesn't always keep me on top of the water.
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I've noticed this with levitate as well. These abilities used to fail sometimes with specific camera positioning, but now it seems to happen even with more normal angles.
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