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Old 01/04/11, 1:12 PM   #76
Cheesenips
Glass Joe
 
Draenei Shaman
 
Hellscream
Lifeblood?

The Blue Dragon card doubles your spirit regen when it procs
Can you confirm the double spirit? The card reads "allows 100% of mana regen." This does not suggest 2 x spirit, but it does suggest that your 'out of combat' regen will be in effect for 15 seconds. My out of combat regen =/= in combat regen. I couldn't get a confirmation of the effect from the Wow Head posts either.

On a different note, I'm looking over logs and character profiles and seeing a lot of resto shaman sitting at 1400 - 1600 haste. Herbalism is not among most of the profiles I'm seeing, but is there the potential (in this tier) to benefit from lifeblood (20 sec, 480 haste, 2 min cd, NO GCD). Simple math ensues:

World of Logs - Real Time Raid Analysis Is a link to my healing breakdown for Wyrmbreaker. I was right at 1400 haste for the night. If you click on Healing by Spell you can see the breakdown of my spells, how much they hit for (and tick for) and where I'm pulling this information from.

Hots are time-locked into frames, such as 10 seconds for healing rain and 21 seconds for riptide. (see earlier post). The key here is that resto shaman are pushing their gear to get 1410 haste (at least).
1410 + 480 = 1890 haste, adding an extra tick to all riptides cast during this time.

The real gain is Healing Rain. Healing Rain will heal every 2 seconds for 10 seconds with NO HASTE.
I stacked 1625 haste for this week so I am in the middle of two haste blocks for riptide, but around 2005 haste I get an extra tick on Healing Rain. One tick of Healing Rain averaged 1100. Healing rain ticks for 2500k when not on groups larger than 10, and about 800 when on the full raid.

Given these numbers, and 1625 + 480 = 2105, this will absolutely give 1 extra tick of healing rain. 2 can potentially be cast during the uptime with other spells cast in the mean time. Healing rain can also proc earth living weapon. That said, at its least an extra tick of healing rain will be 800 x 25 = 20000 extra healing. At its best it will be 3 x 10 = 30000. This assumes away crit.

I didn't get into earth living, since the prior post suggests almost 3k for an extra tick. With the above we will take the total time (2 min or 120 seconds) for up and cooldown and the total healing increase done (20000 x 2 + 2500 = 42500) for a ratio of 42500 / 120 = 375 hps sustained increase. A less conservative estimate would be 520 hps (without including crit or earth living weapon). If we consider 20% crit, 1.5*0.2 = 0.3 added to the calcs, or 1.3 modifying this should increase results as well. This also assumes away other healing (reduces HW/CH casts by about 0.9 sec, 0.05 sec w/tidal waves).

This is a viable debate for lower tiers (pre 2000 haste) since we could stack int, but is it advantageous over 80 int from other professions?

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Old 01/04/11, 2:43 PM   #77
Stelmaria
Glass Joe
 
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Draenei Shaman
 
Madmortem (EU)
I'd like to see the math you used to arrive at your haste-breakpoints. As far as I knew, you gain additional ticks once an extra half-tick can be fitted in the hot's duration. Which can be simplified to number_of_ticks = round(base_number_of_ticks * (1 + haste)).

Using this formula, we get the following breakpoints:

Riptide: round(7*(1+haste))
7 ticks: 0 rating, 0% haste
8 ticks: 262 rating, 2,05% haste
9 ticks: 2004 rating, 15,65% haste
10 ticks: 3747 rating, 29,26% haste

Earthliving: round(4*(1+haste))
4 ticks: 0 rating, 0% haste
5 ticks: 915 rating, 7,14% haste
6 ticks: 3965 rating, 30,96% haste
7 ticks: 7014 rating, 54,76% haste

Healing Rain: round(5*(1+haste))
5 ticks: 0 rating, 0% haste
6 ticks: 610 rating, 4,76% haste
7 ticks: 3050 rating, 23,81% haste
8 ticks: 5489 rating, 42,86% haste

Looking at my current gear (346 and a few 359 pieces), I have a "budget" of about 4900 rating (spirit, crit, haste, mastery, hit). I like to have my spirit at ~2k to have enough regen, so that leaves 2.9k ratings to divide amont the remaining stats. I would suggest to stack haste to reach Earthlivings first breaking point of 915 rating (cashing in on one extra Riptide and Healing Rain tick in the process) and stack crit for the rest. If you were to stack haste instead to the next breaking point (2004 rating for 9 Riptide ticks), you'd gain about 12% more healing from Riptides hot at the cost of about 6% crit.

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Old 01/04/11, 4:27 PM   #78
• Jessamy
Struck by Diax's Rake
 
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Troll Death Knight
 
Mal'Ganis
Originally Posted by Cheesenips View Post
Can you confirm the double spirit? The card reads "allows 100% of mana regen." This does not suggest 2 x spirit, but it does suggest that your 'out of combat' regen will be in effect for 15 seconds. My out of combat regen =/= in combat regen. I couldn't get a confirmation of the effect from the Wow Head posts either.
You get half of your spirit regen in combat, from Meditation. When the trinket procs, you get all of your spirit regen, or double your normal in combat spirit regen. Spirit regen does not include you base mp5.


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Old 01/05/11, 10:01 AM   #79
Maltese
Von Kaiser
 
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Draenei Shaman
 
Azjol-Nerub
Originally Posted by Stelmaria View Post
I'd like to see the math you used to arrive at your haste-breakpoints. As far as I knew, you gain additional ticks once an extra half-tick can be fitted in the hot's duration. Which can be simplified to number_of_ticks = round(base_number_of_ticks * (1 + haste)).

Using this formula, we get the following breakpoints:

Riptide: round(7*(1+haste))
7 ticks: 0 rating, 0% haste
8 ticks: 262 rating, 2,05% haste
9 ticks: 2004 rating, 15,65% haste
10 ticks: 3747 rating, 29,26% haste

Earthliving: round(4*(1+haste))
4 ticks: 0 rating, 0% haste
5 ticks: 915 rating, 7,14% haste
6 ticks: 3965 rating, 30,96% haste
7 ticks: 7014 rating, 54,76% haste

Healing Rain: round(5*(1+haste))
5 ticks: 0 rating, 0% haste
6 ticks: 610 rating, 4,76% haste
7 ticks: 3050 rating, 23,81% haste
8 ticks: 5489 rating, 42,86% haste
I sent philondra an updated list for all break points but it appears he just updated the ratings instead of updating the entire chart (which included %'s and ratings needed for no haste buff, WoA and WoA+DI) Heres a sloppy list of the percentages for reference until the chart gets fully updated. For reference WoA means Wrath of Air and DI means Dark Intent.

# of ticks - Secs Between - % Haste needed - Rating - %Haste w/ WoA - Rating - %Haste w/ WoA & DI - Rating

Unglyphed Riptide and Gift of the Naaru
# of TicksSecs Between Ticks% Haste NeededRating%Haste w/ WoARating%Haste w/ WoA & DIRating
530%00%00%0
62.727510.0029%12824.7647%6101.7133%220
72.307729.9996%384423.8091%305120.2031%2589
8250%640642.8571%549138.6963%4958

Glyphed Riptide
# of TicksSecs Between Ticks% Haste NeededRating%Haste w/ WoARating%Haste w/ WoA & DIRating
7 ticks30%00%00%0
8 ticks2.87.1429%9152.0409%2610%0
9 ticks2.470621.428%274515.6457%200512.2774%1573
10 ticks2.210535.7159%457629.2532%374825.4886%3266
11 ticks250%640642.8571%549138.6963%4958

Earthliving Weapon
# of TicksSecs Between Ticks% Haste NeededRating%Haste w/ WoARating%Haste w/ WoA & DIRating
430%00%00%0
52.666612.5028%16027.1455%9164.0248%516
62.181837.5011%480530.9534%396627.1393%3477
71.846162.5047%800854.7664%701750.2586%6439


Its important to note that blizzard rounds the figures to the 4th significant digit which does slightly affect ratings needed to reach break points.

Last edited by Maltese : 01/06/11 at 8:43 AM.

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Old 01/06/11, 5:16 AM   #80
kindacolon
Glass Joe
 
Undead Priest
 
Maelstrom
I checked and double checked talents and abilites, but I'm still not certain what DI stands for. Any help?

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Old 01/06/11, 5:33 AM   #81
Litschie
Glass Joe
 
Goblin Shaman
 
Kargath (EU)
I think they mean "Dark Intent" from Warlocks

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Old 01/06/11, 12:18 PM   #82
Xrtn
Glass Joe
 
Draenei Shaman
 
Medivh
I think it should be noted that casting Healing Rain and then switching to Ghost Wolf will negate the HR effect (IE; not heal) until you cancel Ghost Wolf.

Last edited by Xrtn : 01/06/11 at 12:24 PM.

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Old 01/06/11, 1:30 PM   #83
iconoplast
Glass Joe
 
Draenei Shaman
 
Exodar
Originally Posted by Xrtn View Post
I think it should be noted that casting Healing Rain and then switching to Ghost Wolf will negate the HR effect (IE; not heal) until you cancel Ghost Wolf.
Strangely enough, this is correct. The effect from Healing Rain is controlled by a dummy object and is apparently dismissed when entering a travel form. In turn, this appears to change the value of Ancestral Swiftness in a raiding spec.

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Old 01/06/11, 3:47 PM   #84
Xrtn
Glass Joe
 
Draenei Shaman
 
Medivh
Originally Posted by iconoplast View Post
Strangely enough, this is correct. The effect from Healing Rain is controlled by a dummy object and is apparently dismissed when entering a travel form. In turn, this appears to change the value of Ancestral Swiftness in a raiding spec.
I'd still value the 15% movement speed rather high. You have to factor in that if you were to drop AS then you'd need to use the 35 mastery + runspeed enchant, and mastery isn't really something that I like to stack.

Edit: However, a calculation would need to be made on the two talent points that you'd gain and put in more beneficial talents.

Edit2: I still don't think I'd trade instant ghost wolf, despite HR not working while shifted. There are too many fights that the 40% movement speed will decrease travel time significantly enough to increase HPS.

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Old 01/06/11, 4:24 PM   #85
Maltese
Von Kaiser
 
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Draenei Shaman
 
Azjol-Nerub
Any talk about devaluing or not picking up instant ghost wolf and 15% movement speed because it cancels healing rain when moving to ghost wolf form seems rather extreme given that the situations where one would actually do that would be extremely infrequent (if ever). Furthermore there isn't any other talents that are even remotely as beneficial for the two talent points you spend there.

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Old 01/06/11, 5:06 PM   #86
initium
Glass Joe
 
Dwarf Shaman
 
Elune
Originally Posted by Xrtn View Post
I'd still value the 15% movement speed rather high. You have to factor in that if you were to drop AS then you'd need to use the 35 mastery + runspeed enchant, and mastery isn't really something that I like to stack.

Edit: However, a calculation would need to be made on the two talent points that you'd gain and put in more beneficial talents.

Edit2: I still don't think I'd trade instant ghost wolf, despite HR not working while shifted. There are too many fights that the 40% movement speed will decrease travel time significantly enough to increase HPS.
FWIW, at least two resto shaman in Paragon have a build of 7/2/31, bypassing AS and using the runspeed enchant on their feet. The 7 points in elemental work up to 2 points in elemental precision.

edit: link here: http://eu.battle.net/wow/en/characte...talent/primary

Last edited by initium : 01/06/11 at 5:11 PM. Reason: adding link

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Old 01/06/11, 5:56 PM   #87
zuuz
Glass Joe
 
Draenei Shaman
 
Illidan
Originally Posted by initium View Post
FWIW, at least two resto shaman in Paragon have a build of 7/2/31, bypassing AS and using the runspeed enchant on their feet. The 7 points in elemental work up to 2 points in elemental precision.

edit: link here: Talents & Glyphs - Game - World of Warcraft
It's a Healing Rain/Chain Heal build whose goal is to keep HR down 100% of the time; supporting your mana pool with Telluric Current spam and reforging Crit/Mastery into Haste.

I'm going to be trying it out on some progression fights this week to see how strong it is. There's some discussion of it in TotemSpot (TotemSpot • View topic - Paragon 7/2/32 spec?).

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Old 01/07/11, 3:12 PM   #88
initium
Glass Joe
 
Dwarf Shaman
 
Elune
Regarding trinkets, I got and tested the Darkmoon Card: Tsunami yesterday and it procs of every tick of Riptide. In essence, this trinket is 321 INT and 400 Spirit for an entire fight. I don't know if that is intended or not based on the text of the item.

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Old 01/07/11, 3:49 PM   #89
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Troll Death Knight
 
Mal'Ganis
This is a recent hotfix change, and therefore likely working as intended. Before the change the trinket was underperforming, especially for druid healers, as it would only proc from direct heals.

Originally Posted by mmo-champion
  • Darkmoon Card: Tsunami now properly procs Giant Wave when basic heal-over-time spells are cast.


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Old 01/07/11, 5:00 PM   #90
moosecall
Glass Joe
 
Orc Shaman
 
Kalecgos
I'm curious if anyone has tried the TB trinket Mirror of broken images for Chimaeron, its a fight were we'd get the full effect of our mastery and the resist on use effect should be up for every feud.

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