[Resto] Cataclysm Raiding and Discussion
Welcome to the Cataclysm discussion and theorycrafting thread. The goal of this thread is to provide a centralized place for discussion of the Shaman Restoration spec and serve as a one-stop reference for any and all changes thereto.
The OP is divided into three separate posts: the first post contains a "Resto for Dummies"-style FAQ that provides general information in a quick, pithy format. Post two provides qualitative analysis, while post three contains quantitative data and the like.
In addition to the respecting the forum rules, please PM any factual errors to me rather than post them directly in the thread. This will help keep the thread clutter-free so we can focus on discussion.
Restoration for Dummies
Q. What's a good Resto talent spec?
A. 3/7/31 or some variant thereof. If you don't tank heal very much, you can replace the points in Nature's Blessing with Ancestral Resolve (recommended) or Focused Insight.
Q. Ancestral Swiftness? Really?
A. Definitely. Most Shaman consider it a core talent for any spec. It lets you avoid the fire quicker, helps you get into position faster, and improves your play overall. The 15% boost is better than a standard run speed enchant, so the other minor benefit is that it lets you use something better on your boots.
Q. But I want to use Telluric Currents!
A. Drop one point in Nature’s Blessing and one point in Acuity for it. Don’t go for an Elemental Precision based build, which gives up the extra run speed from Ancestral Swiftness and the throughput from most of the early enhancement talents. Your miss rate on LBs will be higher, but it’s not worth giving up the run speed.
Q. Isn't Totemic Focus a waste of points?
A. No. It affects the duration of Mana Tide Totem.
Q. What Primal Glyphs should I use?
A. Earth Shield, Earthliving Weapon, and Riptide. If you find yourself running out of mana often, consider replacing Earthliving Weapon with Water Shield. Remember, though, that Glyph of Water Shield is only a static bonus and therefore does not scale with gear.
Q. What Major Glyphs should I use?
A. Chain Heal, Healing Stream Totem, and Healing Wave are the only three which really affect anything in a standard raid situation. Healing Wave is the weakest of the three and could be dropped for something like Hex or Ghost Wolf on particular fights.
Q. But doesn't the Chain Heal glyph make Chain Heal weaker?
A. Not if you're hitting at least three targets. Chain Heal is no longer the one-hit wonder that it once was and should only be used when you're going to get multiple bounces.
Q. What Meta Gem do I want?
A. Either Insightful Earthsiege (Yes, the level 80 one; there is no level 85 equivalent) or Ember Shadowspirit (54 int and 2% mana)
Q. What stats do I want?
A. Intellect, Spirit, Mastery, Haste, and Crit. Intellect increases starting mana pool, mp5 (via Replenishment), and spellpower, making it a very powerful stat in a world where overhealing matters and mana is a concern.
Q. So what’s a good strategy for gemming and reforging?
A. Gem for intellect. Read the debates in the thread about different suggested stat priorities to see what secondary stat you should reforge into; there are differing opinions, and your personal situation will affect your decision.
Q. What is the haste soft cap?
A. There are two caps people talk about. The traditional haste soft cap is defined as the amount of haste rating it takes to lower a 1.5s cast time spell to a 1.0s cast time (i.e. the minimum global cooldown). In Cataclysm, this value is 5489 with Wrath of Air Totem. Good luck with that!
The other important cap is the amount of haste required to achieve an additional tick from HoT spells. See the information below for those values.
Q. That's too much information, just tell me what gear to choose!
A. If you prefer to use HEP values, the following can get you started. Once you have a feel for what you're doing and you've caught up on the discussion in this thread, you'll be able to adjust for your personal situation. If you need more mana regen, you should value spirit and crit higher. If your raid is usually below 50% health, you should value mastery higher.
Q. How do I properly use Unleash Life (UnL)?
A. Use it when you expect the tank to take heavy damage in the next several seconds or when you expect the raid to need healing very shortly. Never use it with Healing Surge (Greater Healing Wave would end up being just as fast with less mana burned), Healing Wave (If the target doesn't need much healing, why are you blowing a 15s cooldown?), or Riptide (same as Healing Wave, except UnL only affects the initial heal.)
Q. How do I properly use Healing Rain?
A. Try to anticipate when a large source of damage is coming and cast it on the melee clump. The radius is large enough that on many bosses you can hit all the melee as well as the tank. The same applies to a clump of ranged players, but ranged is generally less likely to be as grouped up as melee. Be sure to keep in mind any movement or repositioning that may occur!
Q. Does Healing Rain proc Earthliving?
A. This has gone back and forth over the past several Beta patches that I'm not 100% confident, but the answer seems to be "Yes, but at a greatly reduced proc chance".
Q. I'm not getting as many Earthliving procs as I used to. Why?
A. Patch 4.0.3 changed Chain Heal so that it only has 25% of the normal chance to proc. With 2/2 Blessing of the Eternals, there is a 5% chance to proc on targets above 35% health and a 21.25% chance to proc on targets below 35% health.
In-depth Talent Analysis
* Required - This talent is one of the core building blocks of any effective Restoration Shaman build. It should not be skipped under any circumstances, as doing so would cripple your effectiveness.
* Recommended - This talent will be very useful to nearly all Restoration Shamans, but there are some edge cases in which it might be skipped. This assessment is mostly reserved for raid healing talents that a dedicated tank healer shaman could consider skipping in certain situations.
* Optional - This talent will be useful in some situations, but there are generally better places to spend points. This assessment is also given for tank healing talents that a dedicated raid healer shaman could consider skipping.
* Skip - Under no circumstances is this talent worth taking in a raid centric build.
Tier 11 Set Bonuses
Miscellaneous Mechanics Information
* The heal continues to have a slight delay of ~0.5-1 seconds.
* Unlike indicated by the tooltip, only heals for 27% of the initial crit. (Yes, this is a known bug)
* Double dips from Spark of Life. At 3/3 Spark of life, will heal you for 32.91% of the original heal or someone else for 28.6% of the original heal.
* Still incapable of critting or proccing Earthliving.
* Does not proc off Unleashed Life.
* The heal takes place immediately as the effect is removed; there is no delay as with Ancestral Awakening.
* Can crit, but does not proc Ancestral Healing, Ancestral Awakening, or Earthliving.
* Now benefits from both haste and crit.
* Does not proc from Wind Shear.
* Requires the shock to actually hit the target for damage. Misses will not proc Focused Insight, nor will shocking immune targets.
Glyph of Healing Wave
* Remains capable of critting
* Crits do not proc AA or Ancestral Healing (Unchanged from WOTLK).
* Affected by both crit and haste.
* Crits will proc Ancestral Healing.
* Each tick has a (greatly reduced) chance to proc Earthliving.
* The HoT portion now benefits from haste and crit.
* HoT crits do not proc AA but will proc Ancestral Healing.
This section is very much a work in progress. Any and all input is greatly appreciated!
Healing Spell Costs and Coefficients
Costs include 3/3 Tidal Focus. (Thanks to Malahi)
The formula below will help you calculate what your new cast time for a given spell will be based on your current haste rating. Unlike other classes, the only passive source of haste we have is the 5% from Wrath of Air totem or its equivalent.
New Cast Time = Base Cast Time / ((( 1 + (Haste Rating / 12805 )) * 1.05)
Haste Break Points for Riptide and Earthliving (Ratings updated for level 85
Riptide duration with glyph: 21 sec
Earthliving weapon duration: 12 sec
From raiding 10M so far I can say that Telluric Currents at 346 ilvl gear level is VERY VERY important, there are alot of time in the encounters so far to LB and I average 50-80k mana return in these fights from TC, it's definitely worth taking out 1 point in acuity and nature's blessing for.
A lightning bolt gives an average return of 320 mana if I'm not mistaken, more if it crits. This would mean your next 5 LB's would have to hit to make up for any miss that occurs, and if another miss occurs, you could be in trouble.
Also does that 50-80k mana take into account the mana spent on LB needed to acquire that mana returned? If I were to assume that it did it would take nearly 10 minutes of casting LBs to get a net gain of 80,000 mana without a single miss, if my math isn't failing me.
I feel we are sacrificing talent points to obtain a potentially risky investment that, when successful, gives very minor return. Can anyone follow this up with a more reliable assessment?
the return is not minor at all, in a 10m raid, my LBs hit for roughly 5.5 on avg non-crit, that's 2200 mana return. 2200-1405 is roughly 800 mana gain per LB.
Alot of the raid content so far seems to have windows where you can spam LB, and that mana returned is definitely worth the 2 point investment especially at the gear level we are at now.
for example, on the conclave of winds fight on roshash's platform, you have more than enough time to LB your way from 40% mana to 100%
Also the bosses which has increased damage taken or fights with damage buffs, you'll gain significant amount of mana from TC.
Magmaw almost requires TC because of how mana intensive the non-expose phase is, and during expose phase 0-100% mana is entirely possible with TC.
you can see how much mana I got during roshash platform and decide how useful this 2 points is yourself :)
Hello, I'm not sure this is the right place to post, but the header of the "Simple question" thread scared me. :P
I'm trying to understand the Resto Shaman stat weighting. My raid experience is null so far, and in heroics it's usualy Healing Wave, Riptide, and Healing Stream Totem doing most of the healing, followed by Greater Heal and Earthliving. The only spells who overheal are the totem and to a lesser extent earthliving and riptide.
- Intellect first, no argueing there.
- I read to favorise haste over crit over mastery (after int). I'm not sure I understand why haste is on top considering it doesn't increase the direct HpM of any spells beside riptide (and earthliving indirectly). With AA and AH, my first thought would have been to increase crit to a decent level. Is it because haste makes Healing Wave spam easier?
- I understand our mastery's value is probably lost in a raid with another healer around. But is it still bad if you're tank healing (mostly) alone?
- What about reforging for spirit on items who don't sport some? Good or bad?
About tank healing only, is there some point where it's worth it to cast a riptide before it falls off? Mostly to get Tidal Waves in a case where no dps is in need of healing.
Telluric currents is definitely situational. During the impale phase on Magmaw, I was spamming my lightning bolt and getting a lot of mana back due to the damage increase in that phase. Got a full mana bar whilst doing a lot of damage at the same time - 4-5k mana back with a 1.4k cost
I keep wondering at why people are valuing mastery so low for resto shamans. Is it just because there are no good mathematical models for this? At least my perception from raiding so far (10mans, free healing assignments) is that most of the time when I actually cast a heal, the person is at or below 50% health, making a very much best-case-scenario for Deep Healing. In fact, my gearing decision right now has been to focus on spirit first for regen, and mastery as primary secondary stat. Haste would probably be strong for raidhealing in 25mans, but with proper selection of healing targets, I'd still think you could get very good mileage from mastery in that position as well.
So, talking me off the fence, why should I, as a raider, not prioritize mastery? I just don't see it given the math we have on how the mechanic itself works, not given how the raids work currently.
From what has been said in the past by Blizzard, Telluric currents isn't suppose to give a positive amount of mana back based on what they had hoped for the talent to begin with. I am sure this talent will be changed very soon if it indeed ends up giving a good portion of mana return. The original design was to be a return on mana, but not past the amount of the lightning bolt cost because it was designed to be a leveling talent (dps) and not a mana return for healing.
At the moment I am really liking crit, as it both improves your output and your mana regeneration, while haste improves your output at the cost of mana (assuming you are chain casting, if you aren't then i don't think haste is a good stat to begin with)
Hrmh, I actually just read through the entire beta thread, and there was no mention of any test having been done as to which spells or effects are increased by Deep Healing. If anyone knows the answer, it'd probably be well worth including in the thread, since it may greatly effect which roles benefit from Deep Healing to what extent.
Hmm, having just gone over some logs of the highest shaman HPS on WoL, I noticed most of them had been dropping out GHW entirely in favour of Healing Surge. Upon closer inspection, this seems to make perfect sense, as the spell is only slightly more expensive and due to the horrible scaling of heals currently, actually delivers quite closely the same amount of healing as GHW but in half the time. Need to try out using a lot more HS/CH instead of GHW next raid, see if that yields an increase in performance.
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