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Old 12/15/10, 10:14 AM   #16
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Better weapon still goes in the mainhand, white damage is still a large portion of our damage as is windfury and flametongue damage is effectively offhand weapon neutral.

We are still looking very likely to be using caster mainhands and running FT/FT unless something changes which makes which weapon to put where pretty simple.

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Old 12/16/10, 7:40 AM   #17
Gondlem
Von Kaiser
 
Pandaren Monk
 
Sargeras
Caster mainhand with FT/FT looks to be simming much higher for me right now, about 800 DPS without much mastery stacking or priority adjustments or anything. Obviously Enhsim is still in Alpha so it's not clear cut, but it feels like it's worth trying in a raid environment, at least.

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Old 12/16/10, 8:19 AM   #18
Cochice
dorf
 
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Dwarf Shaman
 
Sargeras
Originally Posted by Gondlem View Post
Caster mainhand with FT/FT looks to be simming much higher for me right now, about 800 DPS without much mastery stacking or priority adjustments or anything. Obviously Enhsim is still in Alpha so it's not clear cut, but it feels like it's worth trying in a raid environment, at least.
Keep in mind that [Twilight's Hammer] is no longer 2.3 speed, and is now 1.7. I don't know why it was changed, it would be purely speculation to say it had anything to do with Enhance, but it was changed. As far as I can tell, [Andoros, Fist of the Dragon King] off of Nef is still 2.3, but I wouldn't count on that. The next best option from raiding content is one of the 1.8 speed daggers.

[EDIT] Wowhead mouseovers show the Nef mace at 1.8, and Twilight's Hammer at 2.3. However The hammer shows in-game at 1.7.

There's obviously plenty of blue options from heroics for the time being.

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Old 12/16/10, 8:56 AM   #19
Gondlem
Von Kaiser
 
Pandaren Monk
 
Sargeras
Yeah, the DPS on the epic caster weapons is much lower than the blue ones, which seems like it could be related to Enhancement. The 316 ilvl blacksmithing dagger has 309.6 DPS compared to 50 DPS on the epic raiding caster daggers for example. The sim still seems to rank the caster weapons pretty high for me though, even with 50 main hand DPS.

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Old 12/19/10, 7:11 PM   #20
Mengus
Piston Honda
 
Orc Shaman
 
Zul'Jin
Something to be aware of, [Cookie's Tenderizer] is simming for me at better than some epic weapons, due to the speed as an OH producing massive lava lash hits. There aren't many 2.8 speed weapons for us, but if you pick this one up it may be something to hold onto for a while.

I'm getting more or similar dps from an 462.4 mh / [Cookie's Tenderizer] vs double 462.4, depending on the stats.

This is with a WF/FT setup obviously, and not double FT.


NOTE: The epic weapons in question are the T1 Viscious PVP axes, which have pretty terrible stats but 462.4 dps. In this case, the epic offhand at 2.6 speed/462.4 dps is not worth using over Cookie's Tenderizer, YMMV. Avalanche/Hurricane was also simming better than Double Avalanche. Landslide is far superior, but nearly unattainable at the moment.

Last edited by Mengus : 12/21/10 at 7:02 AM.

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Old 12/20/10, 6:36 AM   #21
epamafia
Von Kaiser
 
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Draenei Shaman
 
Grim Batol (EU)
What epic weapons did you sim with that? Did you try simming a DW of a couple of those "cookies" ? Since Wf is affected by weapon speed might be viable vs. the loss of stats.
Could you post some outputs from those sims?

Thank you.

Pardon any misspells

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Old 12/21/10, 7:39 AM   #22
SentinelBorg
Don Flamenco
 
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Tauren Shaman
 
Blackrock (EU)
Originally Posted by Cochice View Post
As far as I can tell, [Andoros, Fist of the Dragon King] off of Nef is still 2.3, but I wouldn't count on that.
That weapon dropped yesterday for us and it is still at 2.3 speed with 53 DPS.

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Old 12/21/10, 8:14 AM   #23
Cochice
dorf
 
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Dwarf Shaman
 
Sargeras
Originally Posted by SentinelBorg View Post
That weapon dropped yesterday for us and it is still at 2.3 speed with 53 DPS.
Yea, I'm seeing that the normal version was not changed. However just the clarify, the heroic version was changed to 1.8 speed. The Cho'gall mace, on the other hand, is the other way around currently. Normal is fast and heroic is slow (We had it drop two days ago, so I can confirm that).

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Old 12/22/10, 8:43 AM   #24
Valclav
Glass Joe
 
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Dwarf Shaman
 
Sargeras
Glyph of Ghost Wolf/Ancestral Swiftness

Is there any point in getting the Glyph of Ghost Wolf if you have 2 points in Ancestral Swiftness? The talent says that it increases movement speed by 15% and doesn't stack, but I'm not sure if that means it increases only regular run speed by 15% or ghost wolf by 15% as well. Because, in the case that it does increase the ghost wolf by 15%, then there would be no point in getting the glyph, correct? By the way, I'm new to Sargeras and it's nice to see a fellow Alliance shaman on the server helping clarify some things about our class.

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Old 12/22/10, 9:06 AM   #25
Stopokingme
Don Flamenco
 
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Orc Shaman
 
Azjol-Nerub (EU)
The talent has two separate effects, one being to increase your base movement speed in normal form by 15%, the other being to reduce the cast time of Ghost Wolf by 2 seconds. So yes, using the glyph is beneficial with the talent.

Enchantment?

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Old 12/23/10, 6:50 PM   #26
revulva
Piston Honda
 
Dwarf Priest
 
Suramar
Just wanted to let you know that Team Robot is not continuing our Enhancement Simulator into Cataclysm. Our website has changed to provide easy to use gear comparison tools that will use stat weight values from the simulators that the community creates, once they become available. The site will optimize gear, gems, enchants, reforging, and support Armory loading.

We might write a simulator for classes we can't find good stat weights for, but enhancement shamans are covered very well with EnhSim, Rawr, and SimCraft.

Mr. Robot - World of Warcraft

For now, the site uses a simple stat "preference" algorithm to get people started on gear. An explanation is on the site. Stat weight functionality will be added within the first two weeks of January. Once stat weight values at typical gear levels start being posted, we will reference them on our site and default to them.

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Old 12/26/10, 7:04 PM   #27
Kitteh
Von Kaiser
 
Draenei Shaman
 
Twilight's Hammer (EU)
I don't seem to have the right posting style to make observations here without suffering infractions but something I REALLY wanted to bring up so if possible please try and see the merits of whats being suggested here. I've got little hard evidence to back it up except personal increases in DPS (briefly reaching 13.5k 10m buffed on the trash before magmaw when the star's aligned which is about as "tank n spank" as it gets at the moment).

Would: Talent Calculator - World of Warcraft not be a better default enhance build?

Considering there's not THAT much trash we can AoE down flame nova seems like a waste of talent points. While improved shields doesn't add much at least it's dps we use on everything.

From the elemental side call of flame only improves the dot from searing totem. I'd think 3% increase in all damage except white hits and stormstrike would eclipse it in pretty short order? With searing's targetting being slightly bugged at the moment (though re-dropping after engaging seems to work fairly well) this likely does even less for us.

Finally the last point in Reverberation of course gives us our shocks more often which is likely the best use of the remaining point considering the space we have regarding our global cooldowns at the moment.


Sorry it's a bit crude by usual EJ standards. If it sparks any interest I will try and back it with some numbers etc but hopefully better qualified folks will save me stumbling over it and making a bigger fool of myself This ones very much "gut feelings" and personal observation at the moment.

Last edited by Kitteh : 12/26/10 at 7:54 PM.

Originally Posted by Aldriana View Post
If you have further questions, feel free to raise them, but keep in mind when so doing that I'm right, you're wrong, and that you're annoying me.

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Old 12/26/10, 8:07 PM   #28
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Call of Flame doesn't affect the Searing Flames DoT, it affects Searing Totems damage. Searing Totem does around 10% of your total damage so CoF is a 20% boost on 10% or roughly a 2% total dps boost for 2 points. Elemental Precision affects around 60% of our total damage or 3% of 60% or roughly a 1.8% total dps boost for 3 points.

1% per talent point > 0.6% per talent point

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Old 12/26/10, 8:59 PM   #29
Kitteh
Von Kaiser
 
Draenei Shaman
 
Twilight's Hammer (EU)
Looking at world of logs for Baradin hold (which is fairly low on movement so would give searing it's best results) searing totem only seems to be doing around 2-3% of total dps (unless this doesn't also include the dot).

Looking a little closer searing flames is a further 3-4% so we're around 5-8% of total DPS.

That brings it down to 0.5-0.8% per talent point. I guess arguing "but they are possibly equal so i'm right" is rather foolish but it does seem to be a bit closer than it looks. 25m Baradin hold has searing totem (inc buff) doing about 4.5%. Looking at other fights 25m it dips as low as 3.5-4% total.

Last edited by Kitteh : 12/26/10 at 9:14 PM.

Originally Posted by Aldriana View Post
If you have further questions, feel free to raise them, but keep in mind when so doing that I'm right, you're wrong, and that you're annoying me.

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Old 12/26/10, 9:15 PM   #30
Photek
Von Kaiser
 
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Pandaren Monk
 
C'Thun (EU)
Originally Posted by Kitteh View Post
Looking at world of logs for Baradin hold (which is fairly low on movement so would give searing it's best results) searing totem only seems to be doing around 2-3% of total dps (unless this doesn't also include the dot).

Looking a little closer searing flames is a further 3-4% so we're around 5-8% of total DPS.

That brings it down to 0.5-0.8% per talent point. I guess arguing "but they are possibly equal so i'm right" is rather foolish but it does seem to be a bit closer than it looks. 25m Baradin hold has searing totem (inc buff) doing about 4.5%.
Someone posted something like that not so long ago, and Rouncer was the one that corrected that one guy. You are doing the same, you are reading WoL wrong. The percentage you are reading is the total percentage the totem did on the entire battle, not the percentage of the shaman damage.

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