Elitist Jerks Shaman: Simple Questions / Simple Answers -- Cataclysm Edition

 01/20/11, 7:00 PM #46 ehakam Glass Joe   Zhelfiah Draenei Shaman   Aerie Peak I'm agreeing with you; I don't think stopping a cast of LB to cast LvB ever has any merit in an actual gameplay situation. It's the same question as "if I have X seconds left on cooldown for the LvB, what should I do?". If you don't have lava surge, then the dps gain/loss is easier to calculate. Scenario 1: LB->LvB->LB (where the Lava surge procs or LvB comes off cooldown during the first LB) Scenario 2: (delay) -> LvB->LB->LB The penalty in Scenario 1 is that you won't actually get to use a LvB every 8s (+LvB cast time), where as in Scenario 2, you'll get a much tighter rotation. If you use Scenario 2 enough times (X ~= 9s/LB cast time-delay) you'll eventually have pushed your LvB CD forward enough times such that you'll get an extra cast at the cost of some amount of time (X delays). Approximately, the gain would be (LvB dmg - (3/4)LB dmg) and the loss would be (X delays/LB cast time) * LB dmg or (9s * delay / (LB cast time - delay) * LB cast time) * LB dmg. Given an expected 24k dmg LvB and a 13k dmg LB, and a LB cast time of 1.5s, the delay comes out to a little under 0.3s. Now that assumes we don't have lava surge, which is where the math becomes tricky. In the above example, rearranging LB and LvB means that eventually you'll have push your LvB forward enough times such that you get an "extra" LvB relative to Scenario 1. However, with lava surge, if it proc's at a time where in both scenarios LvB is on cooldown, the entire rotation gets reset since your next cast is LvB. All the benefit of delaying your cast is now gone. Therefore, with lava surge, the only time you get this benefit is if it proc's at a time where in Scenario 1 LvB would already be off cooldown, but in Scenario 2 it's still on cooldown. This time period is the same time it takes to cast exactly 1 LB, and the overall time period of the rotation is 8s + 1 LvB cast. Approximately 15% depending on your haste value. So you'd have approximately a 15% chance of getting an extra LvB cast somewhere down the road if you cancel/delay your cast. The math is then similar to the above, which means the delay will have to be less than 0.2s. I hope that explanation suffices. Either way, the value is so low that after factoring reaction time + latency, it's extremely unlikely you'll get any benefit from ever cancelling a cast.
 01/21/11, 3:22 PM #47 YenLoWang Glass Joe   YenLoWang Tauren Shaman   Magtheridon Nature's Swiftness I was wondering how often resto shaman are using Nature's Swiftness in either raiding or Arena/Rated BGs. I started playing again in Cataclysm and have been healing normals and heroics, and I have found that I don't really use it at all. The scenario of I need GHW right now just doesn't seem to exist. Any scenario close to that can be solved with a Healing Surge cast instead. I was thinking of dropping NS from my spec and putting the point in either Cleansing Waters or another point in some off-spec talent.
01/21/11, 10:45 PM   #48
Akumasama
Glass Joe

Draenei Shaman

Runetotem (EU)
 Originally Posted by Eidolen I'm looking for an addon that will track the amount of seconds left on a riptide that i've thrown out and display this time left within grid without taking up the center icon as I use that for debuffs.
I use GridStatusHots.
Doesn't display seconds, but rather makes your normal square dot icon change color at 3 different threshold. You can set it all the way you like it. For example Make the icon of Riptide green at start, yellow after 10 seconds, and red when 3 seconds are left. I configured it to be Yellow at start, and red when 4 seconds are left.

 ( I'd also like to know an addon that can show me which targets on grid have power word shield through use of an icon rather then a box and the timeleft on it? Is this possible?
May be wrong here, but I don't know any grid module allowing you to do so. It's perfectly possible on Vuhdo though, so you might considered changing Grid for Vuhdo.

 01/24/11, 5:33 AM #49 Grookshank Glass Joe   Grookshank Tauren Shaman   Bronze Dragonflight (EU) Could anyone please post the correct sprit/int to mp5 formula for Resto Shamans in 4.0.6? I find so many different values on the web. Thanks. Last edited by Grookshank : 01/24/11 at 5:50 AM.
 01/24/11, 10:02 AM #50 Cadiac Glass Joe   Cadza Tauren Shaman   Chromaggus (EU) I was playing with the gear I have and testing different spellpower weapons, when I noticed something strange. When I equip my Biting Wind, the damage shown in the melee tab is 1739-1961, whereas when I use my Scepter of Power the damage shown is 1894-2107. Why is this? I see that dagger's DPS is higher, but shouldn't the dagger also have higher damage because mace's base damage is lower and AP stays the same? Or is there different scaling with AP on different weapon types/weapon speeds? I'm afraid this question is a bit more game mechanics than shaman related, but posting it here. EDIT: in live Scepter of Power's damage is 2-214, not 51-95 as wowhead claims. EDIT2: The further I think, I think i'm missing something important here. I guess I have thought that the damage formula is more simple than it actually is.. Last edited by Cadiac : 01/24/11 at 10:35 AM.
 01/24/11, 6:28 PM #51 iamajellydonut Von Kaiser     Paf Draenei Shaman   Sargeras What exactly "buffs" the Fire Elemental? I've heard so many tales that at this point I'm just winging it.
 01/24/11, 8:16 PM #52 Ohgg Glass Joe   Nahid Draenei Shaman   Proudmoore With regards to weapon damage, Attack Power adds to weapon DPS, not to weapon damage directly. So a slower weapon gets more damage per swing than a faster weapon from the same amount of attack power, but the overall DPS increase is the same.
 01/25/11, 2:07 AM #53 Cadiac Glass Joe   Cadza Tauren Shaman   Chromaggus (EU) Ah, that makes sense Ohgg. I always thought for some reason that damage is calculated with formula like "(Weapon damage) + ((AP coefficient) x AP)", but obviously I was wrong. Thanks, you made me feel dumb now because even mouseover on attack power says it increases DPS!
01/25/11, 2:07 AM   #54
Sarvius
Don Flamenco

Goblin Rogue

Maiev
 Originally Posted by YenLoWang I was wondering how often resto shaman are using Nature's Swiftness in either raiding or Arena/Rated BGs. I started playing again in Cataclysm and have been healing normals and heroics, and I have found that I don't really use it at all. The scenario of I need GHW right now just doesn't seem to exist. Any scenario close to that can be solved with a Healing Surge cast instead. I was thinking of dropping NS from my spec and putting the point in either Cleansing Waters or another point in some off-spec talent.
Healing surge is the same (roughly) HPS as GHW but is dramatically lower HPM. So no, the situation cannot simply be dealt with by healing surge. Unless you're only defining "dealt with" as having no one die rather than playing as optimally as possible. When that situation arises (as you said, it usually shouldn't), use NS. If it's on cooldown use a healing surge but, barring extreme circumstances, healing surge should never really be cast. The same is true for every other healing class - except for druid/priest clearcast procs. Fast heals are not meant for PVE, they're abysmal hpm. Spamming them is an old habit that should be broken as soon as possible or you won't be able to contribute very well in raids.

That said, if you can find a useful place to put the point and you feel like you never use it, more power to you. NS is certainly not a required talent. I don't advise passing it up, but it's a judgement call.

01/25/11, 5:58 AM   #55
crazygamer84
Glass Joe

Orc Shaman

Jubei'Thos
 Originally Posted by Cadiac Ah, that makes sense Ohgg. I always thought for some reason that damage is calculated with formula like "(Weapon damage) + ((AP coefficient) x AP)", but obviously I was wrong. Thanks, you made me feel dumb now because even mouseover on attack power says it increases DPS!
I've got a guild member that told me the caster MH for enhancement ft/ft for now (before the next patch) is higher dps on the mace (2.3 aspd) than biting wind (1.8 aspd), which shows a higher dps on white hits as shown on the tool tips. He's rationale is the weapon attack speed is slower. I assume he means the ft procs more damage each time on the mace, but don't the 1.8 asp biting wind proc more often to match the ft dmg?

01/25/11, 11:41 AM   #56
Kirion
Don Flamenco

Tauren Shaman

Deathwing (EU)
 Originally Posted by Sarvius Healing surge is the same (roughly) HPS as GHW but is dramatically lower HPM. So no, the situation cannot simply be dealt with by healing surge. Unless you're only defining "dealt with" as having no one die rather than playing as optimally as possible. When that situation arises (as you said, it usually shouldn't), use NS. If it's on cooldown use a healing surge but, barring extreme circumstances, healing surge should never really be cast. The same is true for every other healing class - except for druid/priest clearcast procs. Fast heals are not meant for PVE, they're abysmal hpm. Spamming them is an old habit that should be broken as soon as possible or you won't be able to contribute very well in raids. That said, if you can find a useful place to put the point and you feel like you never use it, more power to you. NS is certainly not a required talent. I don't advise passing it up, but it's a judgement call.
And that is not true. Tidal Waves make Healing Surge almost same HPM as GHW. Also count additional AA procs.

42.

 01/27/11, 11:55 AM #57 smalliam Glass Joe   smalliam Draenei Shaman   Gilneas Let me apologize from the get go, if this wrong forum, wrong thread to post this question, but I spend hours looking at add-ons, installing a few and have not found exactly what I am looking for. Is there an add-on to track the remaining ticks on FS, not the duration of FS
 01/29/11, 5:34 PM #58 Blayneburner Glass Joe   Thuku Troll Shaman   Madoran Enhancement Question I've been looking through the forums to figure out why caster MH weapons increase our dps. Can someone give me the basics so I can better figure out what to look for in the future? Last edited by Blayneburner : 01/29/11 at 5:43 PM.
01/29/11, 6:01 PM   #59
zuuz
Glass Joe

Draenei Shaman

Illidan
 Originally Posted by Blayneburner Enhancement Question I've been looking through the forums to figure out why caster MH weapons increase our dps. Can someone give me the basics so I can better figure out what to look for in the future?
The reason is that main-hand spellpower items are the most heavily statted items in the game and Flametongue weapon currently scales from spellpower. This will change in 4.0.6 as Blizzard has changed Flametongue Weapon damage to now scales from attack power instead of spell power (for Enhancement shaman only).

Totem Talk: Enhancement and spellpower weapons, a problematic pair

01/30/11, 6:31 AM   #60
Seluna
Glass Joe

Draenei Shaman

Gorgonnash (EU)
 Originally Posted by Eidolen I'm looking for an addon that will track the amount of seconds left on a riptide that i've thrown out and display this time left within grid without taking up the center icon as I use that for debuffs. I'd also like to know an addon that can show me which targets on grid have power word shield through use of an icon rather then a box and the timeleft on it? Is this possible? These all need to be grid friendly and displayed within the grid box! Thank you!
I can definitely recommend GridIndicatorIconBar. This allows you to use mutliple Icons and not only the center icon. I am currently using four icons, The first one for Earthshield, the second for Riptide, the third for Boss Debuffs and the last one for Dispellable Debuffs. Keep in mind that you have to make the icons big enough, or you won't see the timer in numbers. Adjusting the "ranking" of buffs/debuffs can also help.

 Elitist Jerks Shaman: Simple Questions / Simple Answers -- Cataclysm Edition