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Old 12/14/10, 8:10 AM   #16
Lumb
Von Kaiser
 
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Orc Shaman
 
Sunstrider (EU)
The 6% hit we get from the spec does not count towards spells. I tested this last night with 14% spell hit (according to character sheet) and was getting the expected 3% miss rate with my flametongue attacks.

So probably B or C.

Last edited by Lumb : 12/14/10 at 8:38 AM.

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Old 12/14/10, 9:07 AM   #17
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
It's something to do with Elemental Precision. When you have points in that talent, no spells miss but without any points in that talent the miss rate is as expected.

EDIT - That is an issue inside of the current build of EnhSim, not something that happens in game.

Ziff, just pull the whole spell hit aspect from Elemental Precision and make it just a flat 1% additional fire/frost/nature nature buff per point. If someone has points in the talent and they have gear with spirit on it then the spell hit will show up on their paper doll anyway.

Ticket - Issue #7684: Elemental Precision Talent

Last edited by Rouncer : 12/14/10 at 11:37 AM.

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Old 12/14/10, 7:07 PM   #18
Delsin
Glass Joe
 
Draenei Shaman
 
Icecrown
I apologize if someone has posted this already, but I didn't see it in anyone of the threads here.

The Engineering tinker Tazik Shocker is affected by our mastery. I did a couple of tests, and it's damage is directly increased by our mastery, as well as the talent Elemental Precision.

Naked and with no spec the tooltip for Tazik Shocker said it would deal 4800 damage. With my gear on and at 15.22 mastery (38.05%) the damage was increased to 6626. Which works out exactly because 4800*0.3805=1826.4. So 4800+1826.4=6626.4 as the tooltip stated. I also tested if it scaled with Spellpower by switching out gear without mastery on it and the tool tip did not update. The talent Elemental Precision has the same effect and increases it's damage by 1, 2 and 3 percent respectively.

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Old 12/14/10, 11:08 PM   #19
ziff
Piston Honda
 
Orc Shaman
 
Feathermoon
Originally Posted by Rouncer View Post
It's something to do with Elemental Precision. When you have points in that talent, no spells miss but without any points in that talent the miss rate is as expected.

EDIT - That is an issue inside of the current build of EnhSim, not something that happens in game.

Ziff, just pull the whole spell hit aspect from Elemental Precision and make it just a flat 1% additional fire/frost/nature nature buff per point. If someone has points in the talent and they have gear with spirit on it then the spell hit will show up on their paper doll anyway.

Ticket - Issue #7684: Elemental Precision Talent
OK, something weird is going on here. I specifically took out the spell hit component in changelist # 53575 and switched it to 4.0 mechanics, and that change made it into version 2.2.1. Let me track this down, since this might indicate some other kind of interaction going on.

EDIT: Think I found the issue. Ended up the calculation of how spirit was effecting spell hit was botched. I'm cleaning it up right now.

EDIT #2: Should be fixed now. I'll push out another build with the fix.

Last edited by ziff : 12/14/10 at 11:45 PM.

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Old 12/14/10, 11:45 PM   #20
ziff
Piston Honda
 
Orc Shaman
 
Feathermoon
EnhSim 2.2.2 ALPHA

Download from EnhSim 2.2.2 ALPHA

This release adds in the changes for 4.0.3a for level 85.
To use this release, you must have the Microsoft Visual C 2010 Redistributable Package installed. This can be downloaded from Download details: Microsoft Visual C++ 2010 Redistributable Package (x86)
To use the GUI, you must have the .NET 4.0 Frameworks installed. This can be downloaded from Microsoft .NET Framework 4 (Web Installer)


Changes
- The spirit bonus to hit for elemental precision was incorrectly calculated
- Added in the Hurricane weapon enchant. It is currently implemented with a 15% proc chance on each spell cast and melee damage. It will give a 450 haste buff for 12 seconds with a 45 seconds internal cooldown.
- Also fixed up the deathfrost weapon enchant to use the new cooldown mechanism.
- Added in the Power Torrent weapon enchant
- Rewrote the Black Magic weapon enchant to make a common spell proc chance weapon enchant
- Fixed weapon enchants from leaking across combat runs.
- The Black Magic weapon enchant is now described in the config file as black_magic to be more consistent with other options.
- Added in the Landslide weapon enchant

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Old 12/15/10, 12:52 PM   #21
Sylvand
Piston Honda
 
Draenei Shaman
 
Spirestone
I played around with [Tia's Grace] today, trying to figure out what causes it to proc. Some quick tests show that auto attacks always refresh it, as do Stormstrike and Lava Lash. Windfury Attack and Flametongue Attack do not trigger it, and neither do any of the Unleash Elements attacks (or any spells).

The WF thing confused me a bit, so I started playing with weapon imbues and unleash elements. The first interesting thing that I found is that Unleash Wind can proc Flurry (this is missing from the sim). Second, it doesn't look like they changed any of the old stuff (admittedly I don't have other trinkets like this to check), and I can e.g. get a triple Maelstrom stack from a single WF proc swing. Third, If you put FT on MH and WF on OH, UE grants a free FT attack in addition to the Unleash Flame attack (I'm not sure that this is worth simming though).

I also found a few miscellaneous things; maybe they should be discussed offline but the sim still references Storm, Earth and Fire which was removed in 4.0.1. In addition to this, many of the Elemental talents in the sim are now unavailable to Enhancement Shamans; it may make sense to get rid of them.

Lastly, it's not directly EnhSim related but I ran into two issues with the ShockAndAwe (6.20 r370) EnhSim export: when I copy and paste there are no line breaks, and unenchanted weapons show up with enchant "0" instead of "-".

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Old 12/16/10, 2:53 AM   #22
Erysha
Glass Joe
 
Orc Shaman
 
Tichondrius
Originally Posted by Rouncer View Post
Very helpful, thank you, I updated the check list with your confirmation of the triple buff possibility. Now we just need someone with hurricane on both weapons to cast LBs at a dummy until it procs and then wait 45 seconds (ICD) and do it again to see what happens to the proc chance on spells when it is dual wielded. Guessing it checks mainhand and then offhand for procs on each spell cast but confirmation would be appreciated.
Ok, I have double Hurricane at this point and want to figure out exactly what kind of test we're looking for. Are you saying to do the first LB'ing till proc with 1 weapon equipped? Also, how large of a sample size are we looking for?

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Old 12/16/10, 2:53 AM   #23
Frontier
Piston Honda
 
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Frontier
Dwarf Shaman
 
No WoW Account
I ended up with an [Unheeded Warning] tonight. What do you need me to do to go about testing it for sim purposes? I'm not sure I'll have much time until Friday or Saturday but if you can give me instructions on what you need I'll run a combat log.

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Old 12/16/10, 7:47 AM   #24
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
From the Rogue thread.

38. Left Eye of Rajh has a 30% proc rate and a 50 second ICD Credit: Zeyue, sp00n
39. Key to the Endless Chamber has a 10% proc rate and a 75 sec ICD.
40. Essence of the Cyclone has a 10% proc rate and a 50 second ICD. Credit: nelalas
41. Unheeded Warning has a 10% proc rate and a 50 second ICD. Credit: nelalas
42. Prestor's Talisman of Machination has a 10% proc rate and a 75 second ICD. Credit: Caffeine
43. Grace of the Herald has a 10% proc rate and a 100 second ICD. Credit: Zeyue, sp00n
46. Avalanche does not benefit from Bandit's Guile. It seems likely that DMC does not either. Credit: nelalas
48. Swordguard Embroidery has a 15% proc rate and a 55 second ICD.
Hothgor also picked up a [Unheeded Warning] last night and he said it looked like a much high then 10% proc rate. If you could just check on the proc rate (similar to the procedure for Hurricane testing but with melee attacks) and the ICD that would be great.

Hurricane is going to be casting lightning bolts outside of the ICD to get a decent sample to see how many casts it takes to get a proc when wielding one enchant versus dual wielding. So chain cast until a proc, mark down how many, wait 50 seconds, chain cast until a proc, mark it down, wait 50 seconds, etc.

We also need to try and get an idea for all of these of which attacks will proc what. Does LL count as a melee attack? Will flametongue damage proc the spell portion of Hurricane? FT and Hurricane shouldn't be too bad. Just use one weapon and look for a double stack off just straight auto-attacking.

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Old 12/16/10, 7:41 PM   #25
Frontier
Piston Honda
 
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Frontier
Dwarf Shaman
 
No WoW Account
I did some quick testing on the training dummy and can confirm Lava Lash will proc both [Key to the Endless Chamber] and [Unheeded Warning]. I also spent about 15 minutes of testing Unleash Wind and found that it would proc both Flurry and [Formula: Enchant Weapon - Berserking] but I did not get a single trinket proc in that time so it does not appear to count as melee or ranged for trinket purposes.

I won't have time to do an auto-attack log until sometime later in the weekend. I'll try to get you an update in a couple days.

Edit: I did about 15 minutes of a rough rotation on the dummy and the fastest refresh on [Unheeded Warning] was 50 seconds. That's not really long enough to be conclusive, but seems in line with the rogue findings. Longest refresh was about 70 seconds.

Last edited by Frontier : 12/16/10 at 8:35 PM.

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Old 12/17/10, 11:40 PM   #26
ziff
Piston Honda
 
Orc Shaman
 
Feathermoon
EnhSim 2.2.3 ALPHA

Download from EnhSim 2.2.3 ALPHA

This release adds in the changes for 4.0.3a for level 85.
To use this release, you must have the Microsoft Visual C 2010 Redistributable Package installed. This can be downloaded from Download details: Microsoft Visual C++ 2010 Redistributable Package (x86)
To use the GUI, you must have the .NET 4.0 Frameworks installed. This can be downloaded from Microsoft .NET Framework 4 (Web Installer)


Changes
- Added in the Cataclysm trinkets (Darkmoon Card Hurricane, Essence of the Cyclone, Essence of the Cyclone Heroic, Figurine Demon Panther, Fluid Death, Grace of the Herald, Grace of the Herald Heroic, Heart of the Vile, Key to the Endless Chamber, Key to the Endless Chamber Heroic, Left Eye of Rajh, Left Eye of Rajh Heroic, Prestors Talisman of Machination, Prestors Talisman of Machination Heroic, Schnotzzs Medallion of Command, Skardyns Grace, Skardyns Grace Heroic, Tias Grace, Tias Grace Heroic, Unsolvable Riddle)
- Added in the Synapse Spring engineering tinker
- Added in the new ranks of tailoring embroideries
- Added in the Avalance weapon enchant. It is a 5 PPM enchant that does 500 nature damage per proc. It can crit and is effected by Mastery.
- Added in the Tazik Shocker engineering enchant
- Added in the Chaotic Shadowspirit Diamond and Ember Shadowspirit Diamond metagems
- Removed the intellect multiplier from Ember Skyflare Diamond
- Cleaned up some of the outsdated talents that were left over from the switch to the 4.0 talent set.
- Updated the ep ratings to values more matching the current lvl 85 blue gems.
- Updated the mana buff, mp5 buff and strength/agi buff to their level 85 values
- Switched over the gear stats to the pre-made level 85 character from the beta to more match the stats for a current level 85 character.

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Old 12/18/10, 10:50 AM   #27
Low Life
Von Kaiser
 
Troll Shaman
 
Stormreaver (EU)
I played around with 2.2.3 a little bit, and noticed that double Hurricane is giving really little DPS. Using my current gear (which is very much work in progress), without any enchants on weapons my DPS is 14687, with double Hurricane it's at 14777 (so only 90 DPS more) and double Avalanche beats Hurricane at 14823 DPS. Landslide seems to be way ahead of the cheap alternatives at 15320 DPS, as expected. Is Hurricane really that awful or is there something dodgy going on?

Also, it seems Engineers' Tazik Shocker really is as bad as it sounds - it is beaten by Synapse Springs, the caster tinker giving intellect, although by only a small margin.

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Old 12/18/10, 11:57 AM   #28
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Don't use Hurricane yet in the Sim. Ziff has it working properly for the procs from spells but hasn't sorted out how to get the spell procs to play properly with the melee procs.

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Old 12/18/10, 6:43 PM   #29
ziff
Piston Honda
 
Orc Shaman
 
Feathermoon
Originally Posted by Rouncer View Post
Don't use Hurricane yet in the Sim. Ziff has it working properly for the procs from spells but hasn't sorted out how to get the spell procs to play properly with the melee procs.
It's a little bit wacky the way it currently is working in live. It looks like it will proc one buff per weapon it is enchanted upon proc'd by melee attacks. In that way, it's pretty much like Berserker where if you have it enchanted on both weapons you will see two separate buffs stacking on your toon. But it also seems to proc a separate buff from direct spell attacks that isn't linked to the melee proc. But this spell proc is also linked between the weapons where you only get a single buff per character. So if you enhcant both weapons you can get a total of three separate buffs. It's just taking me abit to figure out the right way to code it.

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Old 12/18/10, 6:49 PM   #30
ziff
Piston Honda
 
Orc Shaman
 
Feathermoon
Originally Posted by Low Life View Post
Also, it seems Engineers' Tazik Shocker really is as bad as it sounds - it is beaten by Synapse Springs, the caster tinker giving intellect, although by only a small margin.
Well if you just look at Tazik Shocker without any effects from Mastery or crits, it gives you an average of 4800 damage every 120 seconds. That's 40 dps. No way will Mastery, raid buffs or crit rate buff it up that much. So it does seem pretty weak.

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