Elitist Jerks

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-   -   EnhSim for Cataclysm (http://elitistjerks.com/f79/t110302-enhsim_cataclysm/)

Rouncer 12/06/10 9:42 AM

EnhSim for Cataclysm
 
Cataclysm is upon us and the world is burning. EnhSim will be here to help you choose the gear to best put out those fires. Please see the second post to see what Ziff would like tested and if that seems out of date then please check the last page of the thread.

What is EnhSim and what can it do for you?

EnhSim is a World of Warcraft utility for simulating shaman combat. EnhSim tries to accurately replicate combat and it's mechanics inside WoW to generate useful data to enhance your playing. In damage dealing role, this means maximizing your DPS. EnhSim helps you to:
  • Find the best rotation for max DPS.
  • Optimize your talents.
  • Choose the best equipment, enchants, consumables etc. available.
  • Calculate your personal EP values.

Information for using EnhSim can be found at About EnhSim

The latest version can always be found at EnhSim

Current Version Notes

EnhSim 2.6.7 BETA

Download from EnhSim 2.6.7 BETA

This release supports WoW patch 4.3 for level 85.
To use this release, you must have the Microsoft Visual C 2010 Redistributable Package installed. This can be downloaded from Download details: Microsoft Visual C++ 2010 Redistributable Package (x86)
To use the GUI, you must have the .NET 4.0 Frameworks installed. This can be downloaded from Microsoft .NET Framework 4 (Web Installer)


Changes
- No'Kaled's proc can no longer miss
- No'Kaled's proc now uses fire/shadow/frost spell crit rate instead of yellow melee crit rate
- Vial of Shadows' attack proc can now be dodged
- Vial of Shadows' AP coefficient varies for RF/Normal/Heroic version at 0.797, 0.9 and 1.016 per AP respectively
- Added the Arrow of Time trinket

EnhSim 2.6.6 ALPHA

Changes
- Implemented an initial stab at No'Kaled.
It's implemented as a 7% chance to proc off of white hits, Stormstrike and Lava Lash. I treat it as a yellow attack without the ability to dodge and the damage can crit. It is effected by all buffs to fire, frost and shadow. It is also effected by our mastery bonus. We still need alot more testing with this axe to confirm exactly how it works, but this should be a start.
- Switched to using the RF designator for Raid Finder gear instead of LFR since it seems that's what people are starting to abbreviate it as.
- Fixed a problem where our mastery bonus was mistakenly effecting Arcance and Shadow damage.
- Removed the old necrotic plague switches in the config file and just standardized on selecting a special weapon just like selecting an Axe or Fist weapon.
- Make sure that the AP raid bonus is taken from the best buff between the raid buff and the one from Unleashed Rage
- Added in the new trinkets for 4.3 with initial models, when more data is gathered I'll update them to match when 4.3 goes live. Below is a more detailed breakdown.
- Added in Kiroptyric Sigil. Only added in the normal version, since the heroic version doesn't seem to exist in game
- Added in the Starcatcher Compass, the lfr version, normal version and heroic version. Modeled it with a 10% chance to proc, with a 80 second ICD initially.
- Added in the Vial of Shadows, the lfr version, normal version and heroic version. Modeled it with a 15% chance to proc, with a 25 second ICD initially. The damage is effected by AP at a 100% coefficient, and it is effected by damage mitigation via armor and physical damage buffs like Savage Combat. It uses the yellow attack combat, with the ability to crit at a 150% bonus. I'm treating it like DMC:H, where it is a ranged attack so it can miss but not dodge.
- Added in the Wrath of Unchaining, the lfr version, normal version and heroic version.


EnhSim2.6.3 ALPHA

Changes
- Added new priorities so we can test out the new T13 4P bonus. They are for casting Lightning Bolt or Chain Lightning with Maelstrom Weapon stack when the Spirit Wolves are active. They follow the form MWxyySW, where x is 1-5 and yy is either LB or CL


EnhSim 2.6.0 RELEASE

Changes
- Updated Unheeded Warning to a 1926 Attack Power buff


EnhSim 2.5.2 ALPHA

Changes
- The Mixology option wasn't giving the proper boost to the Cataclysm flasks and elixirs.
- Properly track haste rating so I can have the Matrix Restabilizer trinket trigger between haste rating and mastery rating. The sim still doesn't track crit rating properly, so crit rating isn't accounted for with the Matrix Restabilizer. This should enable a common sim option of using The Hungerer with the Matrix Restabilizer trinket.
- Updated Unheeded Warning to not only effect melee auto-attacks, but also Windfury and Stormstrike

Since I forgot to post the 2.5.1 ALPHA build, here's the changes from that
- Added a new stat in the Maelstrom section called 'proc eaten' that tracks the number of Maelstrom procs that get unused if they proc while hard casting LB or CL.
- Added in a proc delay for the damage swings from Windfury to better simulate the delay on Live. Mainly focused on delaying how Maelstrom procs occur from Windfury.
- Changed the time output for the combatlog to be in a more structured format to allow easier comparisons
- Also cleaned up some of the combatlog entries


EnhSim 2.5.0 RELEASE

Changes
- Removed the heroic version of Ancient Petrified Seed since it doesn't seem to be possible to use in game
- Changed the default config file to the gear and rotation setup from the BIS thread


Project Coordinators
Levva
joenievelt
Ziff
Rouncer

Project Developers
Alandovos
Arbreng
Cryolithic
Eralun
Mcdrewski
tortugapir8
Ziff
Extenze

This project is a continuation of the excellent work already done by Tukez and the original EnhSim project at EnhSim.

Rouncer 12/06/10 9:43 AM

Check list of Outstanding Issues


We are in the testing stages. Now we are looking for confirmation that the sim is properly modeling in-game conditions and asking for people to post when their results from the sim show significant discrepancies when compared to say WoL parses.

On the PTR it appears that Unheeded Warning is being redesigned. Need someone with the trinket to copy over and test the new design.

Unheeded Warning
Binds when equipped
Unique-Equipped
Trinket
+321 Agility
Requires Level 85
Item Level 359
Equip: Your melee attacks have a chance to increase your weapon damage by 680 for 10 sec.

Need to know how that 680 weapon damage is applied.
Need to know if the 680 weapon damage is affected by the offhand penalty.
Need to know if it applies to all melee attacks or just to auto-attacks.

ziff 12/07/10 7:08 AM

EnhSim 2.2.0 ALPHA

Download from EnhSim 2.2.0 ALPHA

This release adds in the changes for 4.0.3a for level 85.
To use this release, you must have the Microsoft Visual C 2010 Redistributable Package installed. This can be downloaded from Download details: Microsoft Visual C++ 2010 Redistributable Package (x86)
To use the GUI, you must have the .NET 4.0 Frameworks installed. This can be downloaded from Microsoft .NET Framework 4 (Web Installer)

Changes
- Updated EnhSim to start using the level 85 set of talents/coefficients
- Updated Blood Fury with the level 85 numbers
- Updated Elemental Precision to the 4.0 version

ziff 12/07/10 7:15 AM

I just tossed up a new alpha version of EnhSim so people can start playing with the level 85 numbers. I'm assuming that there are problems with the sim for level 85 talents/equipment/buffs, so this should be a way that we can sort out the issues. If you find any problems, make sure you enter in a issue up on the codeplex site. Some items that I think are outstanding:

1) What are the feral spirits stats at level 85? Since feral spirits don't get buffed directly anymore, how does it gain stats from us?
2) What should be the new EP settings for each of the stats?
3) How accurate is the sim against what we are seeing on live? Do we have any major discrepany against live?
4) What are the big missing trinkets from level 85?

Rouncer 12/10/10 9:00 AM

Don't use the current alpha version of the Sim (EnhSim 2.2.0 ALPHA) for any gear testing or EP valuations at level 85. It is still running the old armor DR formula so it is giving a much higher amount of damage reduction for that armor then actually occurs in-game.

ziff 12/10/10 11:36 PM

EnhSim 2.2.1 ALPHA

Download from EnhSim 2.2.1 ALPHA

This release adds in the changes for 4.0.3a for level 85.
To use this release, you must have the Microsoft Visual C 2010 Redistributable Package installed. This can be downloaded from Download details: Microsoft Visual C++ 2010 Redistributable Package (x86)
To use the GUI, you must have the .NET 4.0 Frameworks installed. This can be downloaded from Microsoft .NET Framework 4 (Web Installer)


Changes
- Updated the armor constant to the correct value for level 85

SentinelBorg 12/11/10 12:03 AM

[Darkmoon Card: Hurricane] is still missing and as I already got mine, here are the tested facts about the proc:
  • it hits for 3750 to 6250 nature damage
  • our Mastery increases the damage (also in the tooltip)
  • it uses our spell crit chance and crits for 50% bonus damage (no Stormstrike bonus)
  • it has no or a very small internal cooldown (got procs as close as 3 seconds)
  • its procrate is the usual 1 ppm, scaling with haste
  • it does around 5% of my damage in current single target fights

ziff 12/11/10 6:34 PM

Quote:

Originally Posted by SentinelBorg (Post 1815933)
[Darkmoon Card: Hurricane] is still missing and as I already got mine, here are the tested facts about the proc:
  • it hits for 3750 to 6250 nature damage
  • our Mastery increases the damage (also in the tooltip)
  • it uses our spell crit chance and crits for 50% bonus damage (no Stormstrike bonus)
  • it has no or a very small internal cooldown (got procs as close as 3 seconds)
  • its procrate is the usual 1 ppm, scaling with haste
  • it does around 5% of my damage in current single target fights

I'm not quite getting what you are saying above. In one line, you are saying that you get procs almost back to back. So the trinket does not have an ICD and is strictly a proc chance per attack. The next line says it is a 1 ppm (proc per minute), which implies it uses the blizzard standard 45 second ICD. So which is it? Or are you trying to say that you are getting procs almost immediately after the ICD expires? This seems just like an updated version of the [Darkmoon Card: Death], which had a 35% proc chance and a 45 second ICD.

ziff 12/11/10 6:39 PM

I'm trying to get the T11 set bonuses into the sim and have a couple of questions about it.

1) For the 2 piece bonus, is the 10% bonus to Lava Lash and Stormstrike additive or multiplicitive? For example, will Stormstrike go from 125% weapon damage to 135% weapon damage or 138% weapon damage?
2) For the 4 piece bonus, I'm assuming that the crit bonus to Lightning Bolt is additive to your current spell crit percentage. Is this correct?

I know some of these data points might be hard to confirm since people are either just getting to 85 or just starting raiding, but I want to make sure these are accurate. For right now, I'll do the 2 piece bonus as a multiplicitive effect and the 4 piece bonus as a additive effect. But I'd like to get confirmation since I currently don't have access to these pieces yet. Maybe somebody remembers doing this research during the beta?

Rouncer 12/11/10 7:34 PM

Quote:

Originally Posted by ziff (Post 1816197)
I'm not quite getting what you are saying above. In one line, you are saying that you get procs almost back to back. So the trinket does not have an ICD and is strictly a proc chance per attack. The next line says it is a 1 ppm (proc per minute), which implies it uses the blizzard standard 45 second ICD. So which is it? Or are you trying to say that you are getting procs almost immediately after the ICD expires? This seems just like an updated version of the [Darkmoon Card: Death], which had a 35% proc chance and a 45 second ICD.

In that instance the standard 1ppm that he is referring to is the one that applies to enchants like Berserking and Mongoose. Question really is whether it is a flat percentage or a ppm mechanic. Easiest way to tell is combat logs with a single slow 2hander and then one with a fast dagger.

SentinelBorg 12/11/10 8:53 PM

PPM has nothing to do with internal cooldowns. Actually most trinkets that have that 45 sec internal cooldown, work with flat percentages and not with the PPM mechanic. I got 54 procs in 1348 hits in my small test. In our raid today our fury warrior with his much slower weapons got 134 procs in 2433 hits. So I assume a PPM rate of 1.

Rouncer 12/13/10 12:09 PM

We need information on the new trinkets and on the weapon enchants.

[Enchant Weapon - Avalanche]
- nature damage
- can crit
- affected by enhancement mastery
- No cooldown - had it proc off both hits of a windfury proc
- 205 procs on 1000 melee swings with a 2.6 speed weapon
- 1.8 speed dagger. 104 procs took 676 melee attacks which is a 15.4% proc rate.
- Averaging everything out it all seems to be generally consistent with 5 ppm.

[Enchant Weapon - Hurricane]
- procs from melee attacks at what appears to be the same rate as mongoose/berserking. No ICD, can refresh itself
- procs from spell attacks at a 15% rate with a 36-45 second ICD. ICD shared between weapons when dual wielded
- both procs can be up and effective at the same time (able to get 2 active buffs from one enchant)

Questions about Hurricane
- does the proc chance for spells increase when it is dual wielded?
- can we still get 3 active buffs when it is dual wielded? (was able to get three in the Beta)

[Formula: Enchant Weapon - Landslide]
- need confirmation testing that current implementation is accurate

Trinkets
[Schnotzz's Medallion of Command]
[Heart of the Vile]
[Tia's Grace]
[Tia's Grace]
[Skardyn's Grace]
[Skardyn's Grace]
[Left Eye of Rajh]
[Left Eye of Rajh]
[Key to the Endless Chamber]
[Grace of the Herald]
[Figurine - Demon Panther]
[Unsolvable Riddle]
[Unheeded Warning]
[Prestor's Talisman of Machination]
[Prestor's Talisman of Machination]
[Fluid Death]
[Essence of the Cyclone]
[Essence of the Cyclone]
[Darkmoon Card: Hurricane]*

See Jaffnar's post for how to give information about any of the above trinkets. Including WoL combat parses is always appreciated as is elaborating on your testing methods and results. Also if you find information on any of them elsewhere (rogue forums are always a great place to look) please provide a link here.

Quote:

Originally Posted by SentinelBorg (Post 1815933)
[Darkmoon Card: Hurricane] is still missing and as I already got mine, here are the tested facts about the proc:
  • it hits for 3750 to 6250 nature damage
  • our Mastery increases the damage (also in the tooltip)
  • it uses our spell crit chance and crits for 50% bonus damage (no Stormstrike bonus)
  • it has no or a very small internal cooldown (got procs as close as 3 seconds)
  • its procrate is the usual 1 ppm, scaling with haste
  • it does around 5% of my damage in current single target fights


Erysha 12/13/10 12:39 PM

Quote:

Originally Posted by Rouncer (Post 1817244)
Questions about Hurricane
- can we still get 3 active buffs when it is dual wielded? (was able to get three in the Beta)


According to my rogue friend with double Hurricane, he can still proc 3 at once.

Rouncer 12/13/10 1:15 PM

Quote:

Originally Posted by Erysha (Post 1817278)
According to my rogue friend with double Hurricane, he can still proc 3 at once.

Very helpful, thank you, I updated the check list with your confirmation of the triple buff possibility. Now we just need someone with hurricane on both weapons to cast LBs at a dummy until it procs and then wait 45 seconds (ICD) and do it again to see what happens to the proc chance on spells when it is dual wielded. Guessing it checks mainhand and then offhand for procs on each spell cast but confirmation would be appreciated.

Grumpf 12/14/10 4:45 AM

In the main Enhance thread, there is a discussion whether the hit cap is 1742 (as stated in Cochise's roll-up) or if the 6% hit from spec counts for spell hit. In running my sims I'm using average gear at just under 11% spell hit (1054 rating) Straight export from Shock & Awe with no number tampering. Included is one of the many results showing a zero miss rate (other than white).

Is this because of....
A) The 6% from spec DOES count towards spell hit and we don't actually need 1742?
B) The sim isn't calculating hit properly?
C) I'm not using the sim properly?
D) All of the above

Code:

### Saved by v2.2.1 of EnhSimGUI

config_version                  2.2.1
simulation_time                5000
simulation_time_combatlog      300
combat_length                  7
report_count                    80
threads                        1
combat_length_rng_factor        0.35
min_lag                        250
max_lag                        350
simulate_mana                  0
cast_sr_on_cooldown            1

ep_precision                    2
ep_base_stat                    ap
ep_ap                          80
ep_crit_rating                  40
ep_hit_rating                  40
ep_expertise_rating            40
ep_haste_rating                40
ep_mastery_rating              40
ep_spellpower                  46
ep_dps                          7.5
ep_mana                        600
ep_spirit                      40
ep_mp5                          40
ep_intellect                    40
ep_agility                      40
ep_strength                    40

mh_auto_attack                  1
oh_auto_attack                  1
use_bloodlust                  1
always_bloodlust_wolves        0
cast_lvb_only_if_fs_active      1
cast_fs_only_if_dots_left      0
cast_magma_only_if_ticks_left  2
cast_searing_only_if_ticks_left 1
cast_sr_only_if_mana_left      0
use_mana_potion_if_mana_left    1000
necrotic_touch                  0
necrotic_touch_heroic          0

gloves_enchant                  -
cloak_enchant                  -
ring_proc                      -

rotation_priority_count        10
rotation_priority1              SW
rotation_priority2              MW5_LB
rotation_priority3              SS
rotation_priority4              LL
rotation_priority5              FS_UEF
rotation_priority6              UE
rotation_priority7              ES
rotation_priority8              FE
rotation_priority9              ST
rotation_priority10            SR

aoe_rotation_priority_count    0

fight_name                      standard_single_target
miss                            8.00
dodge                          6.50
glancing                        24.00
armor                          11977
spell_miss                      17.00
nature_resistance              0
fire_resistance                0
frost_resistance                0
arcane_resistance              0
shadow_resistance              0

additional_targets              0
additional_target_percent      0.00
additional_target_level        85

armor_debuff                    12.0/12.0
physical_vulnerability_debuff  4.0/4.0
melee_haste_buff                10.0/10.0
crit_chance_buff                5.0/5.0
attack_power_buff_multiplier    10.0/10.0
spell_haste_buff                5.0/5.0
spell_crit_chance_debuff        5.0/5.0
spell_damage_debuff            8.0/8.0
spellpower_buff                10.0/10.0
percentage_damage_increase      3.0/3.0
stat_multiplier                5.0/5.0
agi_and_strength_buff          155/155
mana_buff                      600/600
mana_regen_buff                92/92

replenishment                  1
water_shield                    0
mixology                        0

flask_elixir                    flask_of_endless_rage
guardian_elixir                -
potion                          potion_of_speed
food                            fish_feast

###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon        ###
###############################################################################

race                            tauren
mh_speed                        2.60
oh_speed                        2.60
mh_dps                          362.8
oh_dps                          362.8
mh_crit                        20.23
oh_crit                        20.23
mh_hit                          14.79
oh_hit                          14.79
mh_expertise_rating            0
oh_expertise_rating            0
ap                              7433
melee_haste                    7.13
str                            151
agi                            3233
int                            150
spi                            173
mastery_rating                  702
spellpower                      3856
spell_crit                      9.79
spell_hit                      10.40
spell_haste                    7.13
max_mana                        25400
mp5                            1171

mh_imbue                        windfury
oh_imbue                        flametongue

mh_enchant                      berserking
oh_enchant                      berserking

mh_weapon                      fist
oh_weapon                      axe

trinket1                        66969
trinket2                        65805

set_bonus1                      -
set_bonus2                      -
set_bonus3                      -

metagem                        -

glyph_prime1                    feral_spirit
glyph_prime2                    stormstrike
glyph_prime3                    lava_lash

glyph_major1                    chain_lightning
glyph_major2                    lightning_shield
glyph_major3                    -

armor_type_bonus                1

primary_talent                  enhancement
elemental_weapons              2/2
focused_strikes                3/3
improved_shields                2/3
elemental_devastation          3/3
flurry                          3/3
static_shock                    3/3
improved_fire_nova              0/2
searing_flames                  3/3
frozen_power                    0/2
shamanistic_rage                1/1
unleashed_rage                  2/2
improved_lava_lash              2/2
maelstrom_weapon                3/3

convection                      0/2
concussion                      2/3
call_of_flame                  2/2
reverberation                  0/2
elemental_precision            3/3
elemental_focus                0/1
elemental_oath                  0/2
lava_flows                      0/3
storm_earth_and_fire            0/3
elemental_mastery              0/1
feedback                        0/3
lava_surge                      0/2

resulting in:
Code:

MH:
miss                1367858        12.23%
dodge              502724        4.49%
glancing            2684176        24.00%
hit                3326982        29.75%
crit                3302715        29.53%
average ap          8976.82
clip                0              0.00%

MH Windfury:
procs/hits          15.50%
procs/swings        13.20%
miss                0              0.00%
dodge              156579        4.49%
hit                2249709        64.52%
crit                1080578        30.99%
average ap          8975.39

MH Storsmtrike:
miss                0              0.00%
dodge              90881          4.49%
hit                1308698        64.67%
crit                624172        30.84%
average ap          8965.50

MH Unleashed Weapon Windfury:
miss                0              0.00%
dodge              47102          4.52%
hit                672704        64.48%
crit                323420        31.00%
average ap          8974.14

OH:
miss                1365924        12.21%
dodge              501722        4.49%
glancing            2682574        23.98%
hit                3333746        29.81%
crit                3300743        29.51%
average ap          8975.44
clip                0              0.00%

OH Flametongue:
miss                0              0.00%
hit                9723917        80.20%
crit                2400319        19.80%
average sp          6299.91

OH Stormstrike:
miss                0              0.00%
dodge              86935          4.50%
hit                1244585        64.39%
crit                601350        31.11%
average ap          8980.28

OH Unleashed Weapon Flametongue:
miss                0              0.00%
hit                837092        80.24%
crit                206134        19.76%
average sp          6299.03

Earth Shock:
miss                0              0.00%
hit                578820        45.18%
crit                702343        54.82%
average sp          6304.40

Flame Shock:
miss                0              0.00%
hit                620248        80.23%
crit                152859        19.77%
average sp          6302.20
dots hit            3813464        80.22%
dots crit          940250        19.78%
average dot sp      6302.97

Lava Lash:
miss                0              0.00%
dodge              68889          4.49%
hit                990636        64.58%
crit                474417        30.93%
average ap          8975.61

Lightning Bolt:
miss                0              0.00%
hit                972014        45.38%
crit                1169706        54.62%
average sp          6305.67

Lightning Shield:
miss                0              0.00%
hit                1067080        45.23%
crit                1292140        54.77%
average sp          6305.92

Spirit Wolves:
miss                0              0.00%
dodge              0              0.00%
glancing            1747982        23.99%
hit                4939582        67.80%
crit                597800        8.21%
average ap          8986.52

Searing Totem:
miss                0              0.00%
hit                5606205        80.22%
crit                1381899        19.78%
average sp          6299.49

Searing Flames:
hit                2461540        80.23%
crit                606532        19.77%
average sp          6299.33

Fire Elemental Melee:
miss                148559        8.01%
dodge              83616          4.51%
glancing            444415        23.95%
hit                1123311        60.54%
crit                55718          3.00%

Fire Elemental Fire Shield:
miss                0              0.00%
hit                1569645        92.01%
crit                136277        7.99%

Fire Elemental Fire Nova:
miss                0              0.00%
hit                374083        92.03%
crit                32405          7.97%

Fire Elemental Fire Blast:
miss                0              0.00%
hit                374519        92.02%
crit                32459          7.98%

Fire Elemental stats:
average ap          9009.20
average sp          6318.26
MPS                38.24
MPCooldown          4588.89
Out of mana time    41.88%
MRPCooldown        0.00
MRPS                0.00



Maelstrom Weapon:
PPM                39.30
efficiency          90.82%

flurry uptime                  70.08%
elemental devastation uptime  89.66%
UW Windfury uptime            16.63%
UW Flametongue uptime          26.02%

mh enchant uptime              41.22%
oh enchant uptime              37.09%
stormstrike debuff uptime      99.54%
flame shock uptime            68.35%
lightning shield uptime        100.00%
searing totem uptime          64.41%
searing flame uptime          63.23%
fire elemental uptime          28.54%


                    MRPS without overregen
mana regen          0.00      0.00%
mp5                0.00      0.00%
replenishment      0.00      0.00%
unrelenting storm  0.00      0.00%
primal wisdom      0.00      0.00%
shamanistic rage    118.34    100.00%
mana potion        0.00      0.00%
misc                0.00      0.00%

                    DPS                PPM      MPS
white              1959.97  17.4%    74.56
windfury            898.36    7.98%    5.81
flametongue        1168.06  10.37%    40.41
searing flames      275.99    2.45%    10.23
stormstrike        757.70    6.73%    6.75      0.00      0.00%
lava lash          1217.52  10.81%    5.11      15.27    12.42%
searing totem      849.44    7.54%    0.72      4.90      3.99%
earth shock        459.38    4.08%    4.27      58.98    47.97%
flame shock        377.53    3.35%    2.58      34.16    27.78%
  direct damage    40.07    0.36%    2.58
  dot tick          337.46    3%        15.85
lightning bolt      1202.43  10.68%    7.14      0.00      0.00%
lightning shield    551.62    4.9%      0.14      0.00      0.00%
spirit wolves      292.19    2.59%    0.57      6.43      5.23%
fire elemental      647.30    5.75%    0.14      3.20      2.61%
  melee            474.77    73.35%    6.19
  fire shield      19.77    3.05%    5.69
  fire nova        102.37    15.81%    1.35
  fire blast        50.40    7.79%    1.36
unleashed elements  603.77    5.36%    3.48      23.76    19.33%
  MH Windfury      255.41    42.3%    3.48
  OH Flametongue    348.37    57.7%    3.48

DPS                11261.29
MPS                122.95
MP2min              14753.87
MRPS                118.34
Out of mana time    0.00%

elapsed simulation time: 5000.00h
elapsed real time: 17.31s
simulation speed: 1039621x



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