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03/07/11, 4:36 PM
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#166
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Glass Joe
Undead Priest
Lightbringer
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Stormchops
The food Stormchops procs a lightning based aoe attack. I was unable to nail the effects down but it seemed to me that it added charges to our Rolling Thunder talent allowing for more frequent Fulmination attacks per fight. I'm not sure how effective this would be overall, but I wanted to make people aware that the food buff may be of benefit.
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03/09/11, 5:55 PM
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#167
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Piston Honda
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Even though stat weights are variable with gear changes, there ought to be an optimal ratio of stats that could be calculated right? That is to say, given a fixed number of stat points to spend (which is a pretty good approximation for a given tier of gear) what's the optimal way to spend them? Once that ratio was found it would just be a matter of reforging your stat which is the most over the optimal ratio into whichever stat is most under the ratio. Presumably the optimal ratio would not change with your gear, just how close to it your gear is. Mechanic/talent changes would mess with it.
That mastery have a tendency to flip-flop as you add more of one or the other suggests that in the gear we generally see these days the haste:mastery ratio is already about optimal, while at all points allowed in current gear crit is much higher than the optimal ratio and int is much lower.
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03/23/11, 2:28 PM
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#168
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Glass Joe
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Great guide, however ignoring earth elly totem is a mistake. It doesn't taunt the current tier of boss mobs. It should be dropped on any boss that doesn't have adds and some that do. I have yet to retest it on old bosses are immune now or if it is ajust the new tier, but currently it never taunts any boss in BwD or BoT.
It does about 700ish dps which makes it a viable cooldown to tie in with dropping your fire elly. (2 minutes of 700 dps for 0 GCD cost = good math in my book)
Here is WoL for reference where I used it on cho'gal, omni, magmaw, and ascendant council. I use it pretty regularly on most fights for the bonus damage.
World of Logs - Real Time Raid Analysis
Last edited by jinPoul : 03/23/11 at 2:49 PM.
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03/24/11, 1:42 PM
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#169
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Glass Joe
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Also Since Earth Elly can be used to boost dps that makes elemental totems that much more powerful. I'm considering tinkering around with a new spec: Talent Calculator - World of Warcraft
The upside of this is that you get the bonus damage of fire elly and earth elly for an extra 48 seconds. Also you get an extra 24 seconds out of searing totem.
the downside is a small amount of fulmination damage lost and worse then that the lost of movement speed and instawolf.
What are some thoughts on this?
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03/24/11, 5:03 PM
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#170
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Piston Honda
Draenei Shaman
Earthen Ring
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On Magmaw your Earth Elemental was active for 94.2 sec. On TAC is was active for 66.7 sec. On Cho'gall it was active for 88.4s. On Omnitron it was active for 18s.
Earth Elemental, as evidenced in your logs, dies from just about any AoE and the only reason it lived for anything more than 60 seconds in most of your logs is because while there was a lot of AoE damage there was a lot of AoE healing.
Regardless of how long it lives it doesn't really hurt to drop it as long as you don't need any of your other Earth totems which is a bad thing if you run Stoneclaw glyph.
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03/25/11, 12:26 PM
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#171
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Glass Joe
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Originally Posted by Rahdik
On Magmaw your Earth Elemental was active for 94.2 sec. On TAC is was active for 66.7 sec. On Cho'gall it was active for 88.4s. On Omnitron it was active for 18s.
Earth Elemental, as evidenced in your logs, dies from just about any AoE and the only reason it lived for anything more than 60 seconds in most of your logs is because while there was a lot of AoE damage there was a lot of AoE healing.
Regardless of how long it lives it doesn't really hurt to drop it as long as you don't need any of your other Earth totems which is a bad thing if you run Stoneclaw glyph.
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He didn't die on omni I recalled him because I mis-timed the target change so I didn't want him attacking the wrong target.
Magmaw, when he was on boss he never taunted and did fine dps. When he switched to the adds, yes he was killed.
Cho'gal he lasted same as Fire elly. Only 88 seconds because I saved him for the burn phase and cho'gall died before the 2 min was up.
TAC again used him in the burn phase. There I dropped him too far away from the boss so he spent most of his time just standing around waiting for the boss to be kited in range.
guess I could have posted logs where he lived the whole 2 min. But I think your point did convince me enough that there is no reason to swap to the longer totem lasting spec over my movement speed.
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04/30/11, 6:35 PM
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#172
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Struck by Diax's Rake
Troll Death Knight
Mal'Ganis
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Quoting this from the BB with permission:

Originally Posted by Binkenstein
So, after last nights Heroic Maloriak attempts, I have come to the following conclusions about Elemental AoE damage.
1. Earthquake is virtually useless, and probably only be used for specific heroic encounters via a secondary spec
2. Fire Nova is fairly useless too.
3. Tab spamming Flame Shock to get more Fire Nova bursts out doesn't make much of a difference.
I compared tab FS with FN spam, single target + CL with FN spam, and my usual single target + CL rotation on the Dark Phase, and there was virtually no difference in damage output, making allowances for things that happened in each attempt (~2.8m for the first, with two dark and nearly going OOM plus aboms, ~1.5m with one dark and aboms, ~1.25m for one dark without aboms respectively).
In short, I'm going to continue not using FN, and I'm going to have a second ele spec for the odd occasions I actually need Earthquake (which is virtually never). If I use both, my AoE rotation will be 7 abilities with differing cooldowns (3, 4, two on a shared 6, 8, 10) vs a much more manageable 5 (3, two on a shared 6, 8). I'm not sure how complicated other caster AoE is, but surely it can't be as complex as this with such little gain over single target damage.
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05/05/11, 4:39 AM
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#173
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Von Kaiser
Orc Hunter
Mannoroth (EU)
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Originally Posted by Jessamy
Current BiS list
chardev 8 - Cataclysm Beta
This is the list submitted in this post (link). Simulated dps was checked using simc-406-11. Future BiS lists will continue to provide credit to the submission author. Simulated dps: 26962
EP stat weights:
| Int | 1.23 | | Spi | 1.33 | | SP | 1.00 | | Hit | 1.33 | | Crit | 0.42 | | Haste | 0.68 | | Mastery | 0.56 |
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Due to my main twink is main ele specced, I'm even more interested in theory. The mainpost of this thread supposed that haste = mastery in there usefulness. Compared to the BIS thread all of them prefers a way more stacking haste then mastery and get even more different in EP stat weight for these both.
I know the BIS thread dont respect movement or other interrupts that prevent us from chain cast to cast. But mastery is only useful if we cast, too. I see the conection between them both, if we cast more we have more chances in trigger our mastery and otherwise. So to drop / ignore mastery neither is good. Therefor and with again a look over the stated EP values the stat hierarchy should be in true: Spirit/Hit (until capped) >> Intellect > Haste > Mastery >> Crit with restriction to something like on each 2nd haste rating there should at least 1 masteryrating or something like this?
Edit:
To think a little bit further, in my opinion haste only outweight mastery till 30% spellhaste. So with Elemental Mastery we reach 50% haste and the gcd cap. After this point should mastery be scale better then haste, or are there any matters i dont see?
Last edited by Nerec : 05/05/11 at 5:00 AM.
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05/05/11, 11:33 PM
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#174
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Struck by Diax's Rake
Troll Death Knight
Mal'Ganis
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There are a lot of problems with your perspective, but they're interesting problems to investigate. We don't have any rules against being wrong, so I'm going to try to reply to your questions.
You're asking about an elemental twink. I assume this means you're not level 85. The problem with extrapolating level 85 mechanics to lower levels is the available spells, talents, gear, and even coefficients are different. We played the game differently at level 70 than we do now. None of the simulators and other available tools are designed for combat at any level other than max level, and you can't even use the old simulators, since the game has been completely revamped.
Even when we're all on the same page, discussing level 85 mechanics, EP values are a limited tool only useful as a rough guide to get rough ideas. To wit, getting hit capped is very important, after which intellect outweighs all other considerations. Because intellect, stamina, and armor rating are tied to item level, you can choose gear with close to optimal priority by simply picking the gear with the highest item level. The most interesting choices are the item slots that have more stat freedom, particularly trinkets.
Another flaw with EP stat weights is they're tailored for a specific gear and talent setup. The values you quoted are for a theoretical player who has the exact gear listed in that particular chardev profile. If that player somehow adds one point of intellect, while keeping all other stats the same, it would be an equivalent dps gain to adding 1.23 points of spell power. But then the gear, as a whole, is a new set of gear, and a simulation for that new gear set would yield new, (slightly) different EP values.
If you use the BiS profile stat values to come up with a gearing algorithm like your 2 haste for every 1 mastery suggestion, that will change things significantly, and you'd have to run a whole new simulation to find the answer to your question. The answer is likely not simple.
Finally, your haste calculations are off. Haste effects are multiplicative, not additive. (And you omitted wrath of air, etc.) As a side note, it isn't possible to reach the gcd haste cap with the currently available gear.
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05/06/11, 4:55 AM
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#175
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Von Kaiser
Orc Hunter
Mannoroth (EU)
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Originally Posted by Jessamy
If you use the BiS profile stat values to come up with a gearing algorithm like your 2 haste for every 1 mastery suggestion, that will change things significantly, and you'd have to run a whole new simulation to find the answer to your question. The answer is likely not simple.
Finally, your haste calculations are off. Haste effects are multiplicative, not additive. (And you omitted wrath of air, etc.) As a side note, it isn't possible to reach the gcd haste cap with the currently available gear.
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Mainly I am interessted in two facts. - every suggested BIS profile stacks haste instead of mastery
- do they influence each other in a possible equation so everybody have to keep them in a specific balance (like deminishing return on dodge and parry)
- whether or not it is possible to reach the gcd cap or 1sec castime of some spells (LvB, LB)
Due to the Mr.Robot post, these BIS profiles and that nobody seems interested in simply stacking mastery I derived myself that haste seems outweight mastery. I my humble opinion it has established overall owing to you can squeeze a cast faster and rare have to interrupt casting to able to move. If I will be able I will farm a second set with stacking mastery. Once to test al little bit on my own and for AOE heavy fighty where an overload for CL weight more then cast the CL faster. =)
I thought that elemental mastery where a flat sum haste%. When you reach gcd with 50% haste (in your charscreen) and distract the flat 20%, you need 30% in raidenvironment. Hence I'm happy to hear there are currently no restriction in stacking haste as statrating. Can't it math myself before, sry =( Thanks for clarification here!
OffT: My goblin shaman is 85 with ilvl 357, so i thought about he is a little alt.. ^.^ Sorry for the misleading with the word twink here. In addition we got a new hunter to our raidpool and stil arent find a suitable ele I will change my main with firelands. Hopefully the 4 pc t12 will also negate the gcd, otherwise it taste really bittersweet.
Last edited by Nerec : 05/06/11 at 5:19 AM.
Reason: twink in german understanding is any alt character, so it was misleading...
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05/06/11, 7:59 AM
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#176
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mumbo-jumbo-theorycrafter
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Originally Posted by Nerec
Mainly I am interessted in two facts. - every suggested BIS profile stacks haste instead of mastery
- do they influence each other in a possible equation so everybody have to keep them in a specific balance (like deminishing return on dodge and parry)
- whether or not it is possible to reach the gcd cap or 1sec castime of some spells (LvB, LB)
Due to the Mr.Robot post, these BIS profiles and that nobody seems interested in simply stacking mastery I derived myself that haste seems outweight mastery. I my humble opinion it has established overall owing to you can squeeze a cast faster and rare have to interrupt casting to able to move. If I will be able I will farm a second set with stacking mastery. Once to test al little bit on my own and for AOE heavy fighty where an overload for CL weight more then cast the CL faster. =)
I thought that elemental mastery where a flat sum haste%. When you reach gcd with 50% haste (in your charscreen) and distract the flat 20%, you need 30% in raidenvironment. Hence I'm happy to hear there are currently no restriction in stacking haste as statrating. Can't it math myself before, sry =( Thanks for clarification here!
OffT: My goblin shaman is 85 with ilvl 357, so i thought about he is a little alt.. ^.^ Sorry for the misleading with the word twink here. In addition we got a new hunter to our raidpool and stil arent find a suitable ele I will change my main with firelands. Hopefully the 4 pc t12 will also negate the gcd, otherwise it taste really bittersweet.
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There isn't really any "stacking of haste over mastery". Haste performs better in simulations than mastery, so it gets reforged/gemmed for first. The actual gain of haste where one could potentially have mastery is lower than you might think.
Haste buffs stack multiplicatively. To get 50% haste with a 20% haste buff you divide 1.5 by 1.2 to get 1.25, and again by 1.05 to get 1.19, or 19% base haste excluding raid buffs to get 50% haste with raid buffs and EM. We established during WotLK that while it's generally better to avoid stacking temporary haste buffs, planning your gear around soft haste caps when affected by temporary buffs gives virtually no bonus.
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05/11/11, 4:44 AM
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#177
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Von Kaiser
Orc Hunter
Mannoroth (EU)
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Originally Posted by MMO-Champion
Glyphs - Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.
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the only new in this 4.2 ptr update is this glyph. i'm sad about it is a prime glyph. hence I think we stick to the LvB, LB, FS glyphs. The only situation it provide a good useage would be in movement heavy fights. therefore if you could run with two ele specs it will helpful in those fights.
Last edited by Nerec : 05/11/11 at 10:02 AM.
Reason: cause I love rules
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05/11/11, 4:48 AM
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#178
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Von Kaiser
Goblin Shaman
Gul'dan (EU)
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Because its a really strong Glyph completely changing the mechanics of a main spell. Seems to be more a pvp-glyph and just situational for pve. In fact I can't really find any encounter where it will be a real dps benefit over the standard prime glyphs.
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05/11/11, 7:17 AM
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#179
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Von Kaiser
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It will be useful on any encounter like H Maloriak while in swill phase, H atramedes for both ground and air phases, H omnotron, H valiona... Many of those are trivial now for a lot of people, but it will be great for progression through Firelands
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05/11/11, 10:10 AM
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#180
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Von Kaiser
Goblin Shaman
Gul'dan (EU)
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Nobody doubts that it's useful. What I doubt is that it's a dps-increase over any of the currently used Prime-Glyphs unless there will be a fight with a lot of movement involved. Maybe its slightly better than Glyph of Flame Shock in some encounters but we will have to wait for ptr-tests to get some data.
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