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Old 10/26/11, 8:42 PM   #301
Binkenstein
mumbo-jumbo-theorycrafter
 
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Pandaren Shaman
 
Saurfang
Originally Posted by Shaamah View Post
Am I right in suggesting that lava burst always takes priority over fulmination in our rotation, even at 9 stacks? The priority section is a little unclear.
Lava Burst does more damage than Earth Shock + Fulmination, which is pretty much the first rule of prioritising spells.

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Old 10/27/11, 1:42 AM   #302
ohcrocsle
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Mal'Ganis
Originally Posted by Szekheem View Post
Lava burst is unable to produce Lightning Shield stacks via Rolling Thunder, thus you do not risk to over-cap on lightning shield.
LB has travel time while ES does not, so you can over-cap while casting Lava Burst.

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Old 10/27/11, 2:32 AM   #303
CummingsSM
Glass Joe
 
Draenei Paladin
 
Icecrown
It would appear that they realized that their nerf was not strong enough to remove the band-aid:

Item - Shaman T12 Elemental 2P Bonus now only affects Lightning Bolt
New tooltip says:

Your Lightning Bolt has a 30% chance to reduce the remaining cooldown on your Fire Elemental Totem by 4 sec.
Update: I did some very limited and primitive PTR testing. Using nothing but LB and EM, I had 48s of downtime between elementals, meaning that in 168s of casting I removed 132s of cooldown time. My LB cast time is 1.59s, not counting the extra haste from EM. 168/1.59=105.6. Rounding to 110 for casts added by EM yields an expected reduction of exactly 132s (110*1.2) and therefore I think it's safe to say that the newly modified set bonus no longer procs from overloads, only direct LB casts. My down time was more like 75-90s when following a normal rotation, confirming that it does not seem to trigger from any other spells, either. This puts us somewhere around 60-75% uptime on the fire elemental and that's probably enough to herd us into T13.

Last edited by CummingsSM : 10/27/11 at 4:06 AM.

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Old 11/03/11, 3:48 PM   #304
Tormirian
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Troll Shaman
 
Kazzak (EU)
From MMO-Champion.com
Shamanism now gives Lightning Bolt, Chain Lightning, and Lava Burst an additional 36% benefit from spell power, up from 32%.
Well a slight buff, but would it make up for adding Fire Elemental Glyph in our glyph selection?

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Old 11/03/11, 5:28 PM   #305
 masanbol
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Since the second nerf to T12 2pc, we are no longer really discussing keeping it over 4pc t13. FE glyph may still be a good choice until you break your 2set T12 bonus, but I and others need to test that first.


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Old 11/07/11, 2:03 PM   #306
Sylves
Glass Joe
 
Draenei Shaman
 
Kargath
Originally Posted by Moshne View Post
I decided to test the theory now that I have a spreadsheet that I can adjust the values. The answer is probably never, at least not at long as we are wearing 2pc T12, the gap is just that big and DMV:C is just that overbudget. By the time you have gear that will make NF(h) better, you'll likely have a better trinket to replace it with.

Bear in mind, this assumes Patchwerk and your Fire Elemental actually doing something. If your Elemental is spending a lot of time doing nothing/dead/getting recast without procs because of being dead/doing nothing (Beth, Ragnaros, depending on your strat Domo) then you may want to switch out the DMC:V for NF, but it is never a bad trinket. Even at its worst, it is comparable to the other options. The breakeven point is around 30% uptime on the Elemental. (Meaning the percentage of the time that the Elemental is both alive, attacking something, and buffed by the trinket.)
Now that we know that Perma Fire Elemental is gone in 4.3, I guess it wouldn't be a bad idea to pick up a H Necromantic Focus for when 4.3 hits.

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Old 11/10/11, 12:31 PM   #307
Dreadmist-Az
Glass Joe
 
Goblin Shaman
 
Azuremyst
Now that we know that Perma Fire Elemental is gone in 4.3, I guess it wouldn't be a bad idea to pick up a H Necromantic Focus for when 4.3 hits.
Given Moshne's simming with DMC:V, will it be worthwhile equipping NF(H) in the early parts of DS? I think that would ultimately depend on whether Fire Elemental Totem is glyphed or not. I would imagine a glyphed FET with the T12 2P bonus, even in its nerfed incarnation, would result in FE uptime exceeding the 30% break point at which DMC:V starts to fall behind. As has been mentioned before, I don't NF(H) is going to be worthwhile using unless of course there is a fight that renders the Fire Ele useless (similar to Al'Akir final phase) - but I eagerly await further testing by Masanbol and others to confirm this.

Another thing to note is that latest blue posts mention a buff to FET damage:

Fire Elemental now benefits from 55% of its master’s spell power, up from 50%.

This would only increase the value of the glyph, and my guess is that it will be a viable Prime Glyph until we achieve 4P T13.

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Old 11/12/11, 8:28 PM   #308
Hevnlydivine
Glass Joe
 
Orc Shaman
 
Burning Legion
Been trying to figure out what to do with my 2nd spec and was given the OK to just go double Ele. So I was thinking about putting together a spec AND gear set specific for AOE fights/trash. Was hopeing for some help maybe figure out a BiS list and get some feedback on stats/spec.

Would my stat priority stay the same?

Also, I've been looking for a chart or list of haste breakpoints for flame shock. Does anyone know where I could find these or know them? Someone was trying to tell me haste between these breakpoints was waste.

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Old 11/12/11, 9:58 PM   #309
• Jessamy
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Mal'Ganis
For a resto druid, haste after a breakpoint isn't worth as much as hitting the rating to get that next hot tick. For an elemental shaman it's the other way around -- haste is actually worth more after the breakpoint.

The difference is what the breakpoint is doing. For the resto druid, hots are the primary source of most of your throughput, and you don't always refresh your hot so getting an extra tick is valuable. For the elemental shaman, the flame shot dot isn't very much of your damage output at all, and you always refresh it so the extra tick doesn't do as much. Most of its benefit is the chance it gives to reset your lava burst cooldown. Faster ticks means more lava bursts.

As to your question about what the flame shock breakpoints actually are, the warlock haste spreadsheet has a sheet for elemental shaman:
https://docs.google.com/spreadsheet/...KPti9oE#gid=15


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Old 11/18/11, 9:25 PM   #310
Shambells
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Draenei Shaman
 
Eitrigg
2pcT13 Set Bonus Valuation

I’m going to preface this post with the following general disclaimer: everything that I’m about to post may have already been discovered/mathed-out. It may even be completely incorrect; I’m a fallible human being. However, with that being said, I think an empirical solution for the value of the 2pcT13 set bonus is valuable to a large subset of the raiding elemental shaman population. In addition, I must first disclose that I do not currently raid as an elemental shaman, I’m about to respect to it after 2 years of being enhancement. I do not think I have missed any important elemental considerations, however.

One final note: I make very liberal assumptions throughout this logic based derivation. I don’t think, though, that any of them change the final result by very much.

This also happens to be my first attempt at TC on these forums: Please be gentle.

Start of very liberal assumptions:

Glyphs are Unleashed Lightning, Flame Shock, and Lightning Bolt. I believe the consensus has been formed that for most movement heavy fights (read: any fight but Patchwerk), these are the best dps glyphs. Again, this is one of the more liberal assumptions, and one that I really don’t think changes the value of the set bonus very much, as long as the flame shock glyph is taken.

Normal Rotation with the following caveat: Flame Shock is cast just before Elemental Mastery is activated so this poster doesn’t have to make any crazy assumptions about timing of DoT ticks.

World of Logs - Real Time Raid Analysis

Referenced parse is from WOL Baleroc #1 ranked Elemental Shaman, Frawshok. This means that the numbers quoted for damage done are probably as close as humanly possible to optimal in a real life raiding situation on a Patchwerk-like encounter. **Important note: I haven’t failed to consider that this post has about a 4 minute fight length; I’m just discounting it because the % of damage done by the differing abilities won’t change much with fight length. I’m only using the parse to get his average damage done by overloaded Lightning Bolts and Lava Bursts. Side Note : I wasn’t even aware that WOL could differentiate between overloaded LB’s and normal ones. Kind of nice to know.

Perhaps the most liberal assumption: when I run simcraft on almost any elemental shaman out there, it gives me haste and mastery EP values approximately equal, which has been discussed. If I run my toon through a reforger with equal EP values, I end up with haste and mastery values in the high teens I.E. 1600 – 1800 haste and mastery rating. These values seem reasonable to this poster. If someone wanted to plug and chug their own haste values in, it would be rather easy with the formulae I’m about to lay out down below. Therefore, this model is not attempting to account for every possible value of haste there is, the difference in the final damage calculation is minimal at best.

From a previous post (https://docs.google.com/spreadsheet/...KPti9oE#gid=15)I found a linked google docs spreadsheet that has the haste values vs. the number of ticks of the Flame Shock DoT. I’m assuming that for the purposes of this discussion the Flame Shock DoT will tick between 13 & 17 times for most posters with the relevant buffs. I’m NOT including goblins or Dark Intent in this calculation.

After getting the number of ticks, I divided the DoT’s duration by the number of ticks, and arrived at the period between ticks at the upper and lower bounds of reasonable haste values found on gear. I then accounted for the fact that for the purposes of this post, only the ticks that happen between t=0 (activating Elemental Mastery) and t=~13.5 (accounting for latency, cast time (no 4pcT12), and human reaction times) actually matter. Therefore, with the above caveats, the flame shock tick will tick 8 or 10 times during the period of EM & and the set bonus being active. I then VERY ROUGHLY assume that (because I don’t want to do the calculations twice) the DoT will tick 9 times for my calculations.

I almost made the mistake of accounting for haste additively, but luckily caught my fail before posting. It’s multiplicative and that matters.

Finally, the only thing I’m attempting to calculate is the relative value of the set bonus, therefore I’m trying to ignore any damage that would already be present without it. This simplifies the calculation slightly.

With 9 ticks during EM, you have 9 x 0.2 (talent) = 1.8 average LVB CD refreshes during an EM CD. (modified slightly (x0.96=(1-(0.2x0.2)) chance to consecutively proc LVB cooldown refresh and be unable to use it w/o 4pcT12) This is negligible. And the math is easier w/o it.

Assumption: 8 minute fight length. (Longer than some, shorter than others.)

Assumption: in an 8 minute fight, you will most likely be able to cast EM 5 times (assuming ~1.5 minute cooldown after talents). It’s also most likely that one of these will be during a herolusteria warp period.

Therefore, you have 4 non-hero’d EM’s and 1 hero’d EM.

Hero’d EM is easy, you haste cap your GCD and you get 15 GCD’s in 15 seconds.

Non-hero’d EM isn’t. With no haste, you get 10 GCD’s in 15 seconds. Liberal assumption: the shaman in question has ~20% haste with all permanent raid buffs besides DI and non-goblin.

Therefore, haste = 1.2 (static haste from gear & buffs) * 1.2 (haste from EM) = 1.44 spell haste during EM. Therefore, you get 14 GCD’s under non-hero’d EM.

4 x 14 = 56. 56 (non hero) + 15 (hero) = 71 available GCD’s during EM over an 8 minute fight.

Assuming you cast FS just before EM, you should only need to cast Earth Shock once during every EM, in order to maximize the number of casts that can proc overload during the buff.
This means that every EM loses one GCD to ES. -5 GCD + 71 GCD = 66 GCD’s left over, 51 not under heroism.

At 1.8 LVB refreshes during EM, you should be able to cast 1.8 * 5 (EM’s) = 9 LVB’s (which are at the GCD at hero and not hero) = 9 GCD’s for LVB under EM during an 8 minute fight.

66 GCDs – 9 GCDs = 57 available GCD’s for LB, 42 not under heroism.

Approximate cast time LB not under hero = 2.0 secs (base talented)/ 1 + (haste) = 2/1.44 = 1.388888888

Time available to cast LB not under hero = 42 GCDs * time per GCD not under hero = 42 * (1.5/1.44) = 43.75 seconds.

Number of LB’s cast during EM not under heroism = time available to cast/ cast time = 43.75/1.388888 = 32 LB’s cast during EM not under heroism.

Approximate cast time LB under EM under heroism = 2.0 (base talented)/1 + (haste) = 2/(1+(1.2*1.2*1.3)) = 2/(1.872) = 1.06837607 seconds.

Time available to cast LB under heroism = 15 GCD’s (haste capped GCD’s) = 15 seconds

Number of LB’s cast during EM under heroism = time available to cast/ cast time = 15/1.06837607 = 14 LB’s cast under EM under heroism.

32 (non hero) + 14 (hero) = 46 LB’s cast during set bonus.

2000 (mastery rating from set bonus) / 179 (mastery rating conversion factor) = 11.1731844 mastery * 2 (% chance elemental overload conversion factor) = 22.3463687 % extra chance to proc from set bonus.

46 (LB’s) x 0.22343687 = 10.2713296 EXTRA Overload LB’s gained from set bonus.

9 (LVB’s) x 0.22343687 = 2.01117318 EXTRA Overload LVB’s gained from set bonus.

From the referenced parse: average Overload LB normal hit: 13.5k.

Average Overload LB critical: 27.7k.

Critical strike chance from parse: 21 crits/59 total = 35.6% crit.

Average Overload LB damage = (13.5k x (1-.356) + 27.7k x (0.356)) = 18555 damage.

Average Overload LVB damage (All Criticals) = 32160.8 damage.

LB Damage gained from set bonus = Avg Dmg x Extra Overloads = 18555 DMG/LB x 10.2713296

LB’s = 190733 damage. DPS gained = Damage/Time =~ 190733 damage/8 mins (480 secs) = 397.4 DPS.

LVB Damage gained from set bonus = Avg Dmg x Extra Overloads = 32160.8 damage/LVB x 2.01117318 LVB’s =~ 64681 Damage. DPS gained = Damage/Time = 64681 Damage/ 480 secs =~ 134.8 DPS.

397.4 DPS + 134.8 DPS =~ 532.2 DPS.

Frawshok DPS Gain % = (DPS original + DPS gain) / (DPS original) =( 43792.4 DPS + 532.2 DPS) / (43792.4 DPS) =~ 1.0122 =~ + 1.22% DPS GAIN.

Assuming the other math that I’ve read is correct and set bonuses are normally about 2-3 % dps gains, this one seems rather weak in comparison. One of the easiest fixes that I would propose to make this set bonus not so sucky would be to make the LB’s and LVB’s proc’ed from Elemental Overload actually benefit from all the stuff that the original spell does, I.E. actually do 75% of the damage of the original spell. Also, maybe one day I’ll be even more ambitious and attempt to model the 4 set. Maybe.

Edit : One thing I wanted to point out is that I tried to make assumptions that would increase the relative value of the set bonus, that is, if the assumptions weren't what I thought they were, they would tend to lower the dps gained from the set bonus.

Last edited by Shambells : 11/18/11 at 9:32 PM.

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Old 11/20/11, 8:00 PM   #311
aggixx
Von Kaiser
 
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Tauren Druid
 
Hyjal
Your napkin math seems to be quite off (compared to SimC, r10409):



With 2pT12 = ~2.593% DPS gain
Without 2pT12 = ~2.668% DPS gain

A 2 2/3% DPS gain isn't bad at all for a tier bonus, if you ask me.

And here's the same thing for the 4p bonus (2p bonus disabled):



For a ~1.133% DPS gain.

This one seems to be incredibly mediocre, although not quite what I would call "horrible."

All calculations done with SimC T12H BiS profile, no DTR.

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Old 11/20/11, 8:18 PM   #312
ohcrocsle
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Mal'Ganis
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Originally Posted by aggixx View Post
Your napkin math seems to be quite off (compared to SimC, r10409):



With 2pT12 = ~2.593% DPS gain
Without 2pT12 = ~2.668% DPS gain

A 2 2/3% DPS gain isn't bad at all for a tier bonus, if you ask me.

And here's the same thing for the 4p bonus (2p bonus disabled):



For a ~1.133% DPS gain.

This one seems to be incredibly mediocre, although not quite what I would call "horrible."

All calculations done with SimC T12H BiS profile, no DTR.

His post is referencing t13, not t12, which might explain the difference between his math and your simulation.

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Old 11/21/11, 1:16 AM   #313
aggixx
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Tauren Druid
 
Hyjal
Originally Posted by ohcrocsle View Post
His post is referencing t13, not t12, which might explain the difference between his math and your simulation.
My post is the exact same test as his post is. It uses T12 Heroic BiS gear with T13 bonuses. The 2pT12 business is just something I tested to see how the 2pT12 scales with the 2pT13.

Shaman_Elemental_T12H_2p_2p
Class_Spec_Gear_#T12_#T13

Last edited by aggixx : 11/21/11 at 1:22 AM.

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Old 11/21/11, 6:00 AM   #314
Shaamah
Glass Joe
 
Goblin Shaman
 
Frostmane (EU)
Don't forget that haste and mastery scale with one another in a manner of speaking, and also with intellect so the 8+ % stat increase from t13 gear could well make the bonuses a little stronger than they initially look

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Old 11/21/11, 2:21 PM   #315
Shambells
Glass Joe
 
Draenei Shaman
 
Eitrigg
First off, I never argued that it was 'horrible', just that it could easily be brought in line with historical set boni by fixing our mastery to begin with.
Secondly, as far as the synergy is concerned with 4pcT13, for the vast majority of raiders you will acquire the 2pc quite a long time before the 4pc. Therefore, I chose to look at the two set bonus by itself to evaluate it. The synergy with 4pc is applied to the value of he 4pc dps bonus in real terms.
Finally, in most loot upgrade paths you won't have full TDS gear before you get the two piece, if you use DKP those are very likely going to be your first purchases. Therefore saying that a full 8% scaling would apply is a tad hopeful.

Edit: as far as the simmed 3% increase below, I'm only interested in finding out why it's simming twice as high as empirically solved for, so that I can improve the accuracy of the solution. If anyone has something to point out in error in the calculation or the assumptions then I'd be happy to hear them. In the meantime, I'll bow to the wisdom of the sims. I'm working on a solution for the 4pcT13 at the moment, so it may help that too.

Last edited by Shambells : 11/27/11 at 3:41 PM. Reason: Clarity

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