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Old 01/02/12, 8:10 AM   #346
Shaamah
Glass Joe
 
Goblin Shaman
 
Frostmane (EU)
Originally Posted by Astrylian View Post
Fractional Mastery is always counted, same as Crit or Haste or Hit.
Do you have a source for this? I find it hard to believe blizzard would not update the tooltip inbetween 0.5 and 1 if it did behave the same as other stats?

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Old 01/02/12, 8:40 AM   #347
aggixx
Von Kaiser
 
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Tauren Druid
 
Hyjal
A forum search would find proof of this easily.

Here's what I was able to find: Retesting hit table assumptions
Read to bottom of the page, if necessary.

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Old 01/03/12, 2:20 AM   #348
aggixx
Von Kaiser
 
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Tauren Druid
 
Hyjal
Has anyone considered the viability of Resto 4p for Elemental use? I doubt the Resto 4p would come out on top of the Ele 2p + Ele 4p on Patchwerk (I wouldn't cross it off the list though) but for fights that have mechanics that favor the Resto 4p (high burst requirements, DPS requirements while moving), could it edge out the Ele bonuses in DPS?

Mainly speaking in regards to Hagara and Spine, although I could see it being possible on Morchok if you're assigned to crystal duty.

Edit: Some napkin math:

Resto 4p:
30% haste * 128.05716 conversion rate = 3,841.71 rating
3,841.71 rating * (20 second dur / 120 second CD) = 640.29 average rating
640.29 rating * 19.15% haste from gear^ = 762.91 rating

Ele 4p (uptimes from my own gear):
(24.8% 1stack uptime * 250) + (15.1% 2stack uptime * 500) + (31.7% 3stack uptime * 750) = 375.25 rating

Ele 2p (EM uptime from my own gear):
2000 mastery * (15 second dur / 74.69 second CD) = 401.66 rating

So comparing the two could be heavily boiled down to:
763 Haste rating (Resto 4-piece) vs. 375 haste rating and 402 mastery rating (Ele 2&4-piece)

^ = Since haste rating stacks with haste rating additively, whereas haste rating stacks with haste effects multiplicatively, you have to multiply the haste value by your percent haste from gear to get a true equivalence in rating.

Edit #2: I simulated the two against each other. The first test only was done with identical gear to compare the set bonuses:
Click Here ← Click Here

Here it is with BiS gear (no DTR):

And BiS gear with DTR:


I also did tests without Insignia of the Corrupted Mind in the BiS (I assume it conflicts with the Resto 4p significantly), although they weren't particularly interesting. They can be found here and here.

The BiS sets were generated by Ask Mr. Robot with trinkets (and Resto set pieces in case of the Resto profile) locked in manually. I didn't want to compare the SimC BiS profile with an AMR Resto profile as I felt that would remove some control from the tests.

PS: SimC doesn't support the Resto 4p bonus at the time of writing this. I implemented it by converting the 30% haste into rating, and then coding it in as a use effect on the set helm and using it appropriately. You can see this implementation in the profiles above.

Edit #3: The kind guys at SimC have implemented it by my request. Here's the sims redone with a less questionable implementation, the comparisons included are BiS w/ DTR, BiS w/o DTR, and my own character Yaenon (item level 392, no DTR).
Simulationcraft Results - Patchwerk fight
Simulationcraft Results - Hagara(esque) fight, length and feedback intervals taken from 10H Hagara WoL averages. P2 does not exist in this simulation, and P1 is extended to compensate.

Last edited by aggixx : 01/03/12 at 1:14 PM.

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Old 01/03/12, 6:57 PM   #349
Ramen
Glass Joe
 
Draenei Shaman
 
Whisperwind
Edit: Deleted for now, found a bug.

Last edited by Ramen : 01/04/12 at 3:06 AM.

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Old 01/11/12, 1:59 PM   #350
Pufftuff
Glass Joe
 
Troll Shaman
 
Boulderfist
Originally Posted by aggixx View Post
Has anyone considered the viability of Resto 4p for Elemental use? I doubt the Resto 4p would come out on top of the Ele 2p + Ele 4p on Patchwerk (I wouldn't cross it off the list though) but for fights that have mechanics that favor the Resto 4p (high burst requirements, DPS requirements while moving), could it edge out the Ele bonuses in DPS?

Mainly speaking in regards to Hagara and Spine, although I could see it being possible on Morchok if you're assigned to crystal duty.

Edit: Some napkin math:

Resto 4p:
30% haste * 128.05716 conversion rate = 3,841.71 rating
3,841.71 rating * (20 second dur / 120 second CD) = 640.29 average rating
640.29 rating * 19.15% haste from gear^ = 762.91 rating

Ele 4p (uptimes from my own gear):
(24.8% 1stack uptime * 250) + (15.1% 2stack uptime * 500) + (31.7% 3stack uptime * 750) = 375.25 rating

Ele 2p (EM uptime from my own gear):
2000 mastery * (15 second dur / 74.69 second CD) = 401.66 rating

So comparing the two could be heavily boiled down to:
763 Haste rating (Resto 4-piece) vs. 375 haste rating and 402 mastery rating (Ele 2&4-piece)

^ = Since haste rating stacks with haste rating additively, whereas haste rating stacks with haste effects multiplicatively, you have to multiply the haste value by your percent haste from gear to get a true equivalence in rating.

Edit #2: I simulated the two against each other. The first test only was done with identical gear to compare the set bonuses:
Click Here ← Click Here

Here it is with BiS gear (no DTR):

And BiS gear with DTR:


I also did tests without Insignia of the Corrupted Mind in the BiS (I assume it conflicts with the Resto 4p significantly), although they weren't particularly interesting. They can be found here and here.

The BiS sets were generated by Ask Mr. Robot with trinkets (and Resto set pieces in case of the Resto profile) locked in manually. I didn't want to compare the SimC BiS profile with an AMR Resto profile as I felt that would remove some control from the tests.

PS: SimC doesn't support the Resto 4p bonus at the time of writing this. I implemented it by converting the 30% haste into rating, and then coding it in as a use effect on the set helm and using it appropriately. You can see this implementation in the profiles above.

Edit #3: The kind guys at SimC have implemented it by my request. Here's the sims redone with a less questionable implementation, the comparisons included are BiS w/ DTR, BiS w/o DTR, and my own character Yaenon (item level 392, no DTR).
Simulationcraft Results - Patchwerk fight
Simulationcraft Results - Hagara(esque) fight, length and feedback intervals taken from 10H Hagara WoL averages. P2 does not exist in this simulation, and P1 is extended to compensate.

If you're really getting such low uptimes on the ele 4pc, something is probably wrong. Currently, i'm getting roughly 77% overall uptime, with 60% of that being spent in the 1-2 stack range. What sort of stat weights are you using when 4pc is equipped?

^incorrect maths of mine, tho I'm garnering relatively higher uptimes for each stack (only 3-5% higher for each).

Last edited by Pufftuff : 01/12/12 at 1:46 PM.

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Old 01/12/12, 1:29 PM   #351
iamajellydonut
Von Kaiser
 
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Draenei Shaman
 
Sargeras
Originally Posted by Shaamah View Post
It looks like simcraft is not considering glyphs in overload dps somehow, and these results don't really change anything, except that the lavaburst glyph is upwards of 40 dps stronger than LB compared to what was originally thought/simmed. This dps difference will probably be larger for those with more haste and/or mastery than mine too since there will be more overloads. I am at Ilevel 393 without DTR.
I would like to point out two things... One, is that live testing confirms that a Lava Burst Overload proc is affected by Glyph of Lava Burst while Lightning Bolt Overload procs are not. Two, is that this is a recent change. A while back (six months ago) I ran most of the variables that might affect an Overload proc through the gauntlet, and the result was that neither glyph affected either cast's Overload proc. [Elemental] Cataclysm Discussion - Patch 4.3

I'm not sure what to do with this information, or what I expect anyone to do with this information, but there it is. And I am 99.9% sure of my tests way back when. This was a change.

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Old 01/16/12, 2:06 PM   #352
Mahoraba
Glass Joe
 
Draenei Shaman
 
Gilneas
Originally Posted by Pufftuff View Post
If you're really getting such low up-times on the ele 4pc, something is probably wrong. Currently, i'm getting roughly 77% overall up-time, with 60% of that being spent in the 1-2 stack range. What sort of stat weights are you using when 4pc is equipped?

^incorrect maths of mine, tho I'm garnering relatively higher up-times for each stack (only 3-5% higher for each).
Your armory indicates that you're using a Stat weight that favors Mastery instead of Haste, that would be the reasoning for you to have a higher up-time with the Elemental 4pc.

As for me I'm seeing the same as Aggixx, a fairly low up-time on the Elemental 4pc and me creating a sadface whenever it falls due to how underwhelming it makes the bonus feel when comparing it to just how awesome other classes set bonuses feel.

Edit: After reading a bit I got curious and ran a few sims just to see what swapping to a Mastery setup instead of my Haste setup currently would do, Mastery came out a whole 23 DPS above my current setup... I'ma thinkin' that's a bit too little of a dps increase to bother messing with it.

Last edited by Mahoraba : 01/16/12 at 4:33 PM.

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Old 01/17/12, 12:56 PM   #353
Ayƶ
Glass Joe
 
Troll Shaman
 
Kael'thas (EU)
Hi friends, this is my first post on Elitist Jerks, so please be kind
I just reached 4pc elem, and wonder how it will change my rotation.
Indeed, when we are under "time rupture" buff, is the priority of ES 6-7-8 stacks decreasing ? Because ES cannot refresh this sweet 750 haste buff (No Elemental OVerload from ES), and is keeping it up for few seconds more better than loosing a Fulmination Charge ?
Thanks
Ayƶ

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Old 01/17/12, 5:41 PM   #354
Binkenstein
mumbo-jumbo-theorycrafter
 
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Pandaren Shaman
 
Saurfang
Originally Posted by Ayƶ View Post
I just reached 4pc elem, and wonder how it will change my rotation.
Indeed, when we are under "time rupture" buff, is the priority of ES 6-7-8 stacks decreasing ? Because ES cannot refresh this sweet 750 haste buff (No Elemental OVerload from ES), and is keeping it up for few seconds more better than loosing a Fulmination Charge ?
It does not change your rotation.

That said, your rotation as noted is wrong. You should be aiming for ES at 8-9 stacks, preferably 9 if you can manage it.

www.totemspot.com The Shaman Community Site - My blog

Totemspot Guides includes Ele & Enh guides for Mists

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Old 01/17/12, 6:30 PM   #355
Dillerpoelse
Glass Joe
 
Draenei Shaman
 
Outland (EU)
To add an additional question to the 4p bonus: is there an optimal amount of haste and/or mastery you want to get in order to statistically have a 100% uptime on the haste buff during pure LB spamming?

3 LB's per 4th second
With a cast time of 1.33 of LB with 33% mastery I will every 3. cast or 4th second get a proc.
But to get 1.33 cast time I need 50% haste or 6402.9 haste rating which is going to be hard to optain.

2 LB's per 4th second
Since mastery has shown to be pretty equal to haste, at some points a bit better, could stacking mastery to 50%>Haste be optimal since you, statistically, get 1 proc from 2 cast per 4th second meaning 100% uptime during LB spamming.

Is that a possible way to do it?

Or is the right way to calculate the average amount of procs/4th second? With this method I would simply just have to found out whether haste or mastery averagely results in more procs.

Base haste: 5% (WoAT) (cast time 1.9047619 seconds)
Base Mastery: 16%
Average amount of casts/4th second: 4/1.9047619 = 2.10000001 casts
Average amount of procs/4th second: 16% of 2.10000001 = 0.336000002 procs

Adding 1% of haste, then mastery

+1% haste
Haste: 5% (WoAT) +1% (cast time 1.88679245 seconds)
Mastery: 16% (still base)
Average amount of casts/4th second: 4/1.88679245 = 2.12 casts
Average amount of procs/4th second: 16% of 2.12 = 0.3392 procs

1% mastery
Haste: 5% (WoAT) (cast time 1.9047619 seconds)
Mastery: 16% (base) +1%
Average amount of casts/4th second: 4/1.9047619 = 2.10000001 casts
Average amount of procs/4th second: 17% of 2.12 = 0,357000002 procs

Additional procs from +1% haste: 0.3392-0.336000002=0.003199998 procs
Additional procs from +1% mastery: 0,357000002-0,336000002=0,021

More procs from +1% mastery than +1% haste: 0,021-0,003199998=0,017800002 procs

Correct?

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Old 01/18/12, 2:58 PM   #356
ohcrocsle
King Hippo
 
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Pandaren Priest
 
Mal'Ganis
Click Here ← Click Here
Originally Posted by Dillerpoelse View Post
To add an additional question to the 4p bonus: is there an optimal amount of haste and/or mastery you want to get in order to statistically have a 100% uptime on the haste buff during pure LB spamming?

3 LB's per 4th second
With a cast time of 1.33 of LB with 33% mastery I will every 3. cast or 4th second get a proc.
But to get 1.33 cast time I need 50% haste or 6402.9 haste rating which is going to be hard to optain.

2 LB's per 4th second
Since mastery has shown to be pretty equal to haste, at some points a bit better, could stacking mastery to 50%>Haste be optimal since you, statistically, get 1 proc from 2 cast per 4th second meaning 100% uptime during LB spamming.

Is that a possible way to do it?

Or is the right way to calculate the average amount of procs/4th second? With this method I would simply just have to found out whether haste or mastery averagely results in more procs.

Base haste: 5% (WoAT) (cast time 1.9047619 seconds)
Base Mastery: 16%
Average amount of casts/4th second: 4/1.9047619 = 2.10000001 casts
Average amount of procs/4th second: 16% of 2.10000001 = 0.336000002 procs

Adding 1% of haste, then mastery

+1% haste
Haste: 5% (WoAT) +1% (cast time 1.88679245 seconds)
Mastery: 16% (still base)
Average amount of casts/4th second: 4/1.88679245 = 2.12 casts
Average amount of procs/4th second: 16% of 2.12 = 0.3392 procs

1% mastery
Haste: 5% (WoAT) (cast time 1.9047619 seconds)
Mastery: 16% (base) +1%
Average amount of casts/4th second: 4/1.9047619 = 2.10000001 casts
Average amount of procs/4th second: 17% of 2.12 = 0,357000002 procs

Additional procs from +1% haste: 0.3392-0.336000002=0.003199998 procs
Additional procs from +1% mastery: 0,357000002-0,336000002=0,021

More procs from +1% mastery than +1% haste: 0,021-0,003199998=0,017800002 procs

Correct?


The first way is the proper way to think about it (you calculated incorrectly) because procs have different values. A proc with 1 stack is worth 500 haste for the next 4 seconds while a proc at 2 stacks or 3 stacks is worth 750 haste for the next 4 seconds. However, the uptime of your 3stack depends not only on your chance to proc a stack with 2 or 3 stacks, but also on your chance to have a 2 or 3 stack (which is dependent on your chance to proc at 0 stacks and 1 stack). Since all of your casts that can proc the buff have the same travel time, you can model it as a moving 4sec cast window.

WRT maximizing 4pc buff uptime, you want to stack mastery once you are at a haste point that maximizes the # of casts per 4sec window that you can achieve in your gear set. There are many haste "breakpoints" for this, but anyone with decent gear should be able to hit 2LB+LvB/4 at 0 stacks in a raid.

Whether haste or mastery gives you better overall performance is something that you should sim for each boss fight with your current gear set, spell priority, etc. 750 haste is pretty valuable, and investing points in order to maximize the uptime of your free haste buff seems good so I would guess that with 4pc mastery will generally win once you hit that 2LB+LvB/4 point.

Your calculations under the first section are incorrect because you have not used probability correctly. The probability of getting a proc after 3 casts with 33% mastery is not 100%. It is the inverse of the probability that you will not get a proc on 3 casts or 1 - (2/3)^3 = 1 - 8/27 = 19/27 or ~70%.

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Old 01/19/12, 3:17 PM   #357
aggixx
Von Kaiser
 
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Tauren Druid
 
Hyjal
Originally Posted by Pufftuff View Post
If you're really getting such low uptimes on the ele 4pc, something is probably wrong. Currently, i'm getting roughly 77% overall uptime, with 60% of that being spent in the 1-2 stack range. What sort of stat weights are you using when 4pc is equipped?

^incorrect maths of mine, tho I'm garnering relatively higher uptimes for each stack (only 3-5% higher for each).
Nothing's wrong. As Mahoraba indirectly stated, I'm reforging my shaman Haste > Mastery as it yields marginally more / near similar DPS as Haste = Mastery. This is a guess as I haven't seen any data to prove this, but I would assume mastery scales your 4p uptime much better which means weighting the two stats equal or having mastery heavy gear would put your uptime higher.

@Dillerpoelse: If you run a stat scaling through SimC of haste vs. mastery you can see there aren't any noticable "plateaus" (technically not plateaus, but the point is conveyed nonetheless). I don't believe there's any optimal amount of either stat pertaining to the 4 piece, and even more so I doubt it's simple enough to math out. That said, hat's off to you if you're able to do such a thing.

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Old 01/20/12, 11:34 AM   #358
ohcrocsle
King Hippo
 
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Pandaren Priest
 
Mal'Ganis
Originally Posted by aggixx View Post
Nothing's wrong. As Mahoraba indirectly stated, I'm reforging my shaman Haste > Mastery as it yields marginally more / near similar DPS as Haste = Mastery. This is a guess as I haven't seen any data to prove this, but I would assume mastery scales your 4p uptime much better which means weighting the two stats equal or having mastery heavy gear would put your uptime higher.

@Dillerpoelse: If you run a stat scaling through SimC of haste vs. mastery you can see there aren't any noticable "plateaus" (technically not plateaus, but the point is conveyed nonetheless). I don't believe there's any optimal amount of either stat pertaining to the 4 piece, and even more so I doubt it's simple enough to math out. That said, hat's off to you if you're able to do such a thing.
There is definitely optimal stats for maintaining 4pc uptime with any gear set, but whether those stats are also optimal for damage output is a different question answered only by simulation and more simulation.

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Old 01/24/12, 5:54 PM   #359
Canith
Glass Joe
 
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Draenei Shaman
 
Stormscale
Speaking of Damage output, what, if any, changes to rotation/ CD usage needs to be made for the Madness fight. I feel we as elemental are a a big disadvantage due to us not receiving full benefit from the Spellweaving mechanic. I have heard that some Shamans are doing 'fine', but i felt that even pushing the limits of what i could do, i just could not keep pace with the rest of the DPS on that fight.

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Old 01/25/12, 5:41 PM   #360
Mahoraba
Glass Joe
 
Draenei Shaman
 
Gilneas
Originally Posted by Canith View Post
Speaking of Damage output, what, if any, changes to rotation/ CD usage needs to be made for the Madness fight. I feel we as elemental are a a big disadvantage due to us not receiving full benefit from the Spellweaving mechanic. I have heard that some Shamans are doing 'fine', but i felt that even pushing the limits of what i could do, i just could not keep pace with the rest of the DPS on that fight.
Doing 'fine' is a delicate way of saying you're not going to beat out the classes that can use an instant cast AoE spells see: Arcane Explosion. I attempted using Earthquake a few weeks just to see how well it worked out and it just didn't work out at all, it only procs spellweave on the initial cast. Chain Lightning even though not the best it did much better as long as you don't target the blood in the front of the pack (every one targets that one, it dies way too fast) target the blood in the backish and you'll be able to CL without having to swap a target.

On the Green (Ysera) platform if you stand on the far left of the platform you will be in range of both arm tentacles, this lets you Dual-Flame shock for more then just when the Mutated Tentacle is up. (Note: I found trying to keep up three Flame shocks was a loss of DPS because of all the target swapping to do so, not to mention the camera spinning)

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