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Old 12/18/10, 2:27 PM   #31
Chandro
Glass Joe
 
Troll Shaman
 
Crushridge
So, am I to understand Chain Lightning is completely out of our single-target dps rotations? I always thought that its shorter cast time made it slightly better than LB, even despite that its chance to overload is a third of that of LB, and I thought the decrease to its cooldown would make it an even more advantageous tool.

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Old 12/18/10, 10:24 PM   #32
Drovix
Glass Joe
 
Dwarf Shaman
 
Bleeding Hollow
Originally Posted by Chandro View Post
So, am I to understand Chain Lightning is completely out of our single-target dps rotations? I always thought that its shorter cast time made it slightly better than LB, even despite that its chance to overload is a third of that of LB, and I thought the decrease to its cooldown would make it an even more advantageous tool.
The LB coefficient is higher Chain Lightning's making it better for single target DPS. I find myself leaning toward Chain if there are more than 1 boss/mob side by side for any period of time, because the bounce damage and additional Fulmination charges are outright more damage than just LB on one mob.

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Old 12/19/10, 12:58 AM   #33
Rahdik
Piston Honda
 
Draenei Shaman
 
Earthen Ring
In Wrath we used Chain Lightning on single targets earlier in the tiers because it was just plain better than Lightning Bolt but it scaled worse than Lightning Bolt so by the time we got to T10 (some T9) it was used less (removed completely when the cast time was below 1 sec). It was always used for the 2nd charge of Clearcast after a Lava Burst or when you knew you had to move and couldn't get off a Lightning Bolt and Lava Burst was on cooldown. It also fit in nicely with the Lava Burst cooldown, you didn't have to wait an extra .5 sec for your Lightning Bolt to finish so you could get off your next Lava Burst.

Lava Surge reduces the benefit CL had with fitting in between LvB cooldowns, and with the new queue system it may actually cost you DPS. The reduced cooldown on CL itself would mean more usage which means more mana spent and CL has always been less mana efficient than Lightning Bolt even under Clearcast. Spiritwalker's Grace and Fulmination make for better spells to cast while moving so CL is less useful in those situations.

Right now, CL only has it's place when there are multiple targets, not only because the damage itself outweighs the damage of Lightning Bolt and the mana cost, but also because of increased Rolling Thunder procs of the mana return and the LS charges.

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Old 12/19/10, 5:16 PM   #34
Corny22385
Glass Joe
 
Troll Shaman
 
Mal'Ganis
movement

If you only have 3 or 4 shield charges and you have a fresh glyphed flame shock on a target, is it better to earth shock or do another flame shock in the event you have to move?

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Old 12/21/10, 10:42 AM   #35
Nidhoggr
Glass Joe
 
Troll Shaman
 
Maelstrom
After seeing posts in the Resto thread about following Unleash Life with a casted heal into a queued riptide and getting the bonus healing on the heal, the riptide and the riptide hot I was wondering if Unleash Flame would work the same way with UF -> LvB -> FS granting the damage bonus to the lava burst as well as the FS impact and dot.

Here's a couple short logs from casting at a dummy for a couple minutes.
World of Logs - Real Time Raid Analysis
World of Logs - Real Time Raid Analysis

The first one is just FS and LvB with FT on my MH to get base damage. The Second is UF -> LvB -> FS, nothing else changed.
LvB, FS and FS dot damage are all seeing the same % increase so it looks to be working.

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Old 12/23/10, 4:17 AM   #36
Jayded
Glass Joe
 
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Tauren Shaman
 
Deathwing (EU)
Originally Posted by Corny22385 View Post
If you only have 3 or 4 shield charges and you have a fresh glyphed flame shock on a target, is it better to earth shock or do another flame shock in the event you have to move?
If your FS is fresh your shocks will be on cooldown anyway, cast UE. Else i'd say ES. Use the spreadsheet that was posted earlier in this thread.

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Old 12/23/10, 6:16 AM   #37
Kegsta
Piston Honda
 
Tauren Shaman
 
Blackrock
What are peoples thoughts on the current meta situation, at first I went with chaotic using int in red, haste in yellow and spirit in blue, but looked up a few of the top dps shamans on world of logs and noticed them using the 54 int and 2% mana one so I gave it a go and re-gemmed everything to +40 int / 20 Int 20 Haste / 20 Int 20 hit and my damage seems a lot better as does my mana conservation.

As far as trinkets go, any with +int seem to be the best, while the hit ones look nice, you can easily reforge any crit items into hit, but you can't reforge into int.
[Theralion's Mirror] and [Witching Hourglass] look to be a very nice combo for the next two weeks until [Darkmoon Card: Volcano]

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Old 12/23/10, 8:04 AM   #38
biglew
Glass Joe
 
Troll Shaman
 
Quel'Thalas (EU)
What is everyone thoughts towards using the spirit flask? I havent seen flasks mentioned yet, so i was wondering whether you guys thought keeping your gear at 300 rating (380 if your an alchemist) under the hit cap was a good idea? You also get the added benefit of reforging all your extra spirit on gear.

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Old 12/23/10, 8:22 AM   #39
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
That's not a benefit, you'd be trading intellect for haste or mastery.

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Old 12/25/10, 1:54 PM   #40
Cheesenips
Glass Joe
 
Draenei Shaman
 
Hellscream
Originally Posted by masanbol View Post
The choice of FS over Flametongue has to do with making it easier to deal with the shock 9cooldown. If the interaction of those spells isn't a problem for you, you can always use a different glyph.
*** Edited, for authoring while drinking too much eggnog. Thanks Binkenstein! ***

Hard coded timers scale dps in haste brakets, right?

The base timer on FS is 18 seconds, with glyph (+9) it is 27 seconds.

Example (drawing on) Riptide with glyph:
Flameshock duration with glyph: 27 sec
# of Ticks Time between ticks needed Haste needed Rating needed Haste needed assuming WoA Rating needed assuming WoA
9 ticksN/A0% HasteN/AN/AN/A
10 ticks2.7963 sec7.2846% Haste239 Rating2.1758% Haste72 Rating
11 ticks2.4677 sec21.5707% Haste708 Rating15.7816% Haste518 Rating
12 ticks2.2082 sec35.8573% Haste1176 Rating29.3879% Haste964 Rating
13 ticks1.9981 sec50.1426% Haste1645 Rating42.993% Haste1410 Rating
14 ticks1.8245 sec64.4286% Haste2113 Rating56.5987% Haste1856 Rating
15 ticks1.6787 sec78.7097% Haste2581 Rating70.1997% Haste2302 Rating
Credit: Philondra, Resto Shaman Forums

When considering alternatives to the shock ticks, do we need to consider the break in the haste gap? That is, if we are in the middle of 1410 - 1855 haste rating do we compare the 2% crit to 13 ticks of flame shock?

The unglyphed version would appear similar to:
Flameshock duration: 18 sec
# of Ticks Time between ticks needed Haste needed Rating needed Haste needed assuming WoA Rating needed assuming WoA
6 ticksN/A0% hasteN/AN/AN/A
7 ticks2.6608 sec12.748% Haste418 Rating7.3791% Haste242 Rating
8 ticks2.1779 sec37.7474% Haste1238 Rating31.188% Haste1023 Rating
9 ticks1.8433 sec62.7516% Haste2058 Rating55.0015% Haste1804 Rating
10 ticks1.5979 sec87.7464% Haste2878 Rating78.8806% Haste2587 Rating
[/quote]

Last edited by Cheesenips : 12/25/10 at 7:03 PM.

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Old 12/25/10, 3:05 PM   #41
Binkenstein
mumbo-jumbo-theorycrafter
 
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Pandaren Shaman
 
Saurfang
No, the base duration is 18 seconds, so the glyph gives 27.

www.totemspot.com The Shaman Community Site - My blog

Totemspot Guides includes Ele & Enh guides for Mists

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Old 12/26/10, 9:37 AM   #42
Kiklion
Piston Honda
 
Dwarf Shaman
 
<NoX>
Tichondrius
Originally Posted by masanbol View Post
This is incorrect because you're missing that UE consumes a GCD on it's own, as does LvB, so if you want to use the logic you just did, you would have to compare UE + LvB to two LB casts, not just one. It doesn't stack up, and it won't unless its single-target damage or damage bonus is increased.

Alternately you could do what we did, which is take only the bonus damage gained by buffing LvB or FS with UE (do not include the base damage of FS or LvB themselves, since that would be present anyways), add it to the single-target damage of Unleash Flame, and compare that to a LB cast. Even factoring things in like DPCT, a LB is better.
There is one time when UE is useful beyond when on the move. If Flameshock is about to need to be refreshed, using UE on both the LvB and FS makes it worth it. Just using my numbers, UE does 3974 damage, LB does 7488 damage. I am going to ignore Lightning overload + Feedback here, assuming the .44 seconds saved (using my haste values without wrath of air 1550 haste rating, 12.1% haste) will equate the damage lost from not being able to proc those two. So the extra damage from FS + LvB needs to be greater than 3514.


My LvB crits for a min of 17.5k. My flameshock does 2073 + 12033 (glyphed) damage, so 31,606 damage total. Increased by 30% nets you 9,481.8 damage.

Obviously it is a small subset of the times when UE is up that it would be useful in a no-moving fight, but to say it isn't worth it ever I believe is incorrect.

Last edited by Kiklion : 12/26/10 at 9:55 AM.

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Old 12/26/10, 8:34 PM   #43
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
I might not be understanding you, but UE only applies to your next fire spell, so you would only get the bonus on flame shock in your scenario, not both FS and LvB.

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Old 12/26/10, 9:04 PM   #44
Suno
Never challenge the throne.
 
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Goblin Shaman
 
Mal'Ganis
Nidhoggr's post indicates that, much like Unleash Life and Riptide, UE can affect both FS and LvB with a single cast.

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Old 12/26/10, 10:31 PM   #45
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
Yeah turns out I'm dumb and managed to skip some posts.

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