
Originally Posted by masanbol
After going over this I think I can safely say that it's still not all that practical to use UE in a "regular rotation" or spell priority, mainly because of the narrow circumstances under which this would actually work and be a DPS increase. Since you have to cast LvB before FS in order for both spells to benefit from Unleash Flame, the FS DoT would have to already be on the target when LvB is cast to guarantee an LvB crit (or the whole exercise is pointless, missing an LvB crit would negate any DPS gain and then some). That suggests that you're clipping FS, which reduces the amount of damage you're going to gain from the boosted spell by an amount equal to the number of ticks you clip.
This means that in order for it to be a DPS increase over an LB, you would need to take the 20% extra damage from LvB and FS, subtract the total damage from the number of ticks you clip when casting FS, and compare that to a single LB, taking into account things like Overloads and Rolling Thunder shield procs. I think it could be a slight DPS increase when used just as FS is ending (i.e. clipping only a single tick of the DoT), but it still wouldn't really fit in our spell priority.
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It's 30%, not 20 if you have Elemental Weapons
I agree completely that it is not consistent enough to be part of a priority system, more of, "After you have the priority system down, if these stars happen to align you can pull out a bit more dps by doing x. If you are still learning the priority system, this could be a dps loss and should be avoided."
Also, in my testing, any time you refresh the Flame Shock debuff (clip it) it adds an extra tick on to the next one. Every time I cast Flame Shock on a blank target it would tick 11 times, if I clipped a previous Flame Shock it would tick 12 times. Now I am not sure of the exact mechanics at work here, if it adds the time between ticks to the new flame shocks duration, or if it adds the time remaining until next tick from the previous FS onto the front end of the next. If it's the latter then you don't lose anything assuming you let the UE FS tick to it's end. (also that extra tick hits for the UE'd amount, so the UE would affect the LvB + FS + 1 tick FS)
So, assuming the latter clipping effect, it would be
.3 LvB + .3 directFS + .3 * 1.09 tickFS + UE damage + (LB Cast time - instant cast time) * avgDPS
vs
(1 + (masteryProc * .75)) * LB + (.6 +(masteryProc * .6))*LScharge
Using my numbers w/ Flametongue weapon, no totems it nets me 450 dmg + (LB Cast time - instant cast time) * avgDPS
Parts to consider further:
1. UE uses up Clearcasting but cannot proc it, so the FS will never get the Clear Casting 10% bonus.
2. How do stats affect the comparison? (I was testing with 6494 spell damage, 14.28% haste, 17.96% crit, 15.1 mastery) Obviously mastery will skew it torwards not using UE, but due to the DPCT of FS I think int would skew it back. Haste/crit not sure.
3. Mastery Procs do not factor in the original damage at all. Not sure if this is documented, but I believe it simply fires off a second spell with a new number from it's damage range and a .75 modifier.
My main concern is how various stats affect this comparison. Say it only generates an extra 4k damage over 27 seconds; if you pull it off correctly now. Once you are in 359+ gear does it generate more of a dps increase?
Other thoughts about UE, say a boss silences, you use UE during the silence, afterwards LvB is available, do you refresh the FS with the UE as well? Only if less then x ticks left on FS? It should at least be mentioned that UE is usable while silenced.