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Old 01/20/11, 11:46 AM   #91
Judgejoebrwn
Glass Joe
 
Goblin Shaman
 
Cho'gall
Originally Posted by Binkenstein View Post
There is absolutely no way that you should be dropping Glyph of Flame Shock.
I thought I read the main purpose for this glyph was to smooth the FS/ES weaving? Provided you can manage that, what are we losing in terms of dps? Assuming every additional recast of FS could have been a LB:

Glyphed - 5 min - 11.11 FS casts
Non-Glyphed - 5 min - 16.66 casts
Net difference - Roughly 5 LB casts = ~80,000 damage (will vary) = 266.66 dps

Glyphed - 8 min - 17.77 casts
Non-Glyphed - 8 min - 26.66 casts
Net difference - Roughly 9 LB casts = ~144,000 (will vary) = 300 dps

Depending on stats (SP/Mastery/Crit) and the style of the fight, there could be a WIDE variance in actual results. However, the number are actually better than I had anticipated, with the added benefit of the smoother rotation.

Originally Posted by Binkenstein View Post
Searing: 2000 dps
Fire Elemental: 4000 dps
Net gain: 2000 dps for 2 minutes
Total extra damage = 240,000
DPS from having Flametongue as the third glyph = 250 dps (FS & LB are the other two)

Bonus damage:
>5 min = 0
6 min: 120k
7-10 min: 240k

Actual dps bonus
>5 min = -250
6 min = 83 dps
7 min = 321 dps
8 min = 250 dps
9 min = 194 dps
10 min = 150 dps

This is assuming that the elemental does not die early, or stops attacking for whatever reason.

Increased totem duration boost that to 336k damage per use.
>5 min = 70 dps
6 min = 483 dps
7 min = 950 dps
8 min = 800 dps
9 min = 683 dps
10 min = 590 dps

So now we need to consider the losses.
Dropping 3/3 imp shields drops ~130 dps. This means we're looking at a -80 to 800 dps spread as follows:

>5 min = -80 dps
6 min = 333 dps
7 min = 800 dps
8 min = 650 dps
9 min = 533 dps
10 min = 440 dps
I'm not sure I follow on this. First, Glyph of Flametongue is worth 250 dps? 1% crit = 125 dps? Secondly, you're suggesting if we were to drop a glyph, LvB would be the one to go?

Rough math:
Avg. Glyphed LvB = 22k
Avg. Non-glyphed = 20k
Avg. LB cast (using earlier numbers) = 16k
Avg. 8-sec gain from LvB over LB = 4k = 500 dps

Even assuming the gap between LvB and LB was only 2k, the glyph would be worth 250 dps NOT counting Mastery procs. I wouldn't see this as a valid swap, but assuming both glyphs were somehow equal, I at least get that you're using 250 dps as the baseline. Given that, I'm having an issue coming up with the same numbers for the differences. My math aligns with your initial chart involving just the glyph, but my numbers are different on the 2nd chart (with the talents):

336k per use
<5 min - 96,000/300 = 320 - 250 = 70 dps
6 min = 96k + 120k = 216k/360 = 600 - 250 = 350 dps
7 min = 96k + 240k = 336k/420 = 800 - 250 = 550 dps
8 min = 96k + 336k = 432k/480 = 900 - 250 = 650 dps
9 min = 96k + 336k = 432k/540 = 800 - 250 = 550 dps
10min = 96k + 336k = 432k/600 = 720 - 250 = 470 dps

I like your numbers better though And if we're losing ~130 dps from shields, why are you taking 150 dps off each mark on the table?

<5 min = -60 dps
6 min = 220 dps
7 min = 420 dps
8 min = 520 dps
9 min = 420 dps
10min = 340 dps

Originally Posted by Binkenstein View Post
The intangibles in the equation are extra runspeed (15% rather than 8% from the boot enchant), instant ghost wolf and increased totem range vs damage reduction while casting (only useful for stuff you have to take, doesn't work when moving) and extra healing received.

Is it worth going for this longer, more frequent Fire Elemental? Maybe. Personally I wouldn't sacrifice the movement & positioning gained from an enhance subspec for this setup.
You're recommended spec didn't even include the totem reach, though it could easily be traded for Reverb or Convection. But yes, in the end, the real deciding factor may be the encounter. Quicker movement speed could help avoid damage and other mechanics on fights like Valiona, Atramedes, Council, etc. 15% increased healing received would help on any fight that has unavoidable AoE, which would include...well...every fight. The other potential issue with the Fire Ele, though, is his time on target. Even if he stays alive, he won't do a lick of good (I assume) on Atramedes' air phase or Conclave if you have to switch platforms.

Originally Posted by Binkenstein View Post
PS: We're not here to do your math for you. Do it yourself.
Ain't gotta be so angry. Just figured if any place had people that just live to crunch numbers, a place with a forum devoted to Theorycrafting would have it.

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Old 01/20/11, 2:06 PM   #92
Corny22385
Glass Joe
 
Troll Shaman
 
Mal'Ganis
Does fire elem scale with our crit as well as our spell power, is that why you mentioned flametongue glyph?

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Old 01/20/11, 3:12 PM   #93
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Pandaren Shaman
 
Saurfang
Originally Posted by Judgejoebrwn View Post
You're recommended spec didn't even include the totem reach, though it could easily be traded for Reverb or Convection. But yes, in the end, the real deciding factor may be the encounter. Quicker movement speed could help avoid damage and other mechanics on fights like Valiona, Atramedes, Council, etc. 15% increased healing received would help on any fight that has unavoidable AoE, which would include...well...every fight. The other potential issue with the Fire Ele, though, is his time on target. Even if he stays alive, he won't do a lick of good (I assume) on Atramedes' air phase or Conclave if you have to switch platforms.

Ain't gotta be so angry. Just figured if any place had people that just live to crunch numbers, a place with a forum devoted to Theorycrafting would have it.
Please refer to TotemSpot &bull; View topic - Elemental Rotation Calcs for the math I used (ie: it's in a big spreadsheet).

My "recommended spec"? Where did you get that from? I'm pretty sure in the last guide I wrote totemic reach part of the base spec, while also being listed as an "optional" one.

No, we don't "live to crunch numbers". The problem with people coming up with alternate gearing/spec/whatever ideas is that they just go "hey, here's my idea. Someone do the math plz". Most of the time we do things because they're useful to us, and we share them with everyone else.

PS: I'm not angry, you're just assuming that using proper grammar & spelling constitutes someone being angry with you.

www.totemspot.com The Shaman Community Site - My blog

Totemspot Guides includes Ele & Enh guides for Mists

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Old 01/20/11, 4:10 PM   #94
Judgejoebrwn
Glass Joe
 
Goblin Shaman
 
Cho'gall
Originally Posted by Corny22385 View Post
Does fire elem scale with our crit as well as our spell power, is that why you mentioned flametongue glyph?
I know Blizzard has made pets scale with their owners stats in general, but not 100% sure if they consider the Fire Ele a "pet". Should be an easy enough test, though. Drop him with your standard gear on, drop him a second time naked. If he has fewer attacks and a worse crit rate, you'll have your answer.

I think he just mentioned the Flametongue Weapon as that was supposed to be our 4th "optional" glyph, though I was under the impression it was supposed to replace Flame Shock if you had the FS/ES rotation worked out well enough. With the patch buffing LvB by 10%, I would certainly assume Glyph of LvB would be a must have.

Originally Posted by Binkenstein View Post
Please refer to TotemSpot &bull; View topic - Elemental Rotation Calcs for the math I used (ie: it's in a big spreadsheet).

My "recommended spec"? Where did you get that from? I'm pretty sure in the last guide I wrote totemic reach part of the base spec, while also being listed as an "optional" one.

No, we don't "live to crunch numbers". The problem with people coming up with alternate gearing/spec/whatever ideas is that they just go "hey, here's my idea. Someone do the math plz". Most of the time we do things because they're useful to us, and we share them with everyone else.

PS: I'm not angry, you're just assuming that using proper grammar & spelling constitutes someone being angry with you.
Actually, it was my mistake. For some reason I thought you had posted the Elemental Shaman Cataclysm Guide on MMO-Champion, but it was someone else.

I surprisingly enough have never been to TotemSpot. I will certainly have to check it out.

Apologies on misreading your tone. But then again, that can be hard in text.

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Old 01/20/11, 6:08 PM   #95
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Pandaren Shaman
 
Saurfang
There are multiple guides at MMO-C, the one I have there is out of date and I can't edit it, but it should really be removed.

www.totemspot.com The Shaman Community Site - My blog

Totemspot Guides includes Ele & Enh guides for Mists

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Old 01/24/11, 6:24 AM   #96
Argannor
Glass Joe
 
Argannor's Avatar
 
Draenei Shaman
 
Forscherliga (EU)
Originally Posted by Delphi View Post
It's also worth mentioning that CL returns a significant amount of mana via Rolling Thunder, whereas EQ can easily run a shaman OOM in a very short time because it gives us no mana returns.
I don't think EQ is the one and only ability - when there are less then 5 adds (glyphed it for AoE-fights) I use CL on CD with Fulmination. EQ seemes to be more efficient when there are more adds, but there's also a big mana-output and no input while channeling. In fights like Magmaw i drop MT and hold FN on cd while casting CLs. Or if there is to less dmg on the parasites i cast EQ while FN is on CD, this combination seemes to be the biggest AoE-DPS, but at long last it'll result in oom.
When regarding Cho'gall, there are 16 adds (4. cultist) and the space in between sometimes is really big... so that EQ won't hit more then 6 adds an CL is won't hit more then 4 adds. The AoE-Totem got the same problem -.- You got an idea how to fix? (tactics: a) dropping cultists in a line towards the camp -> add-packs will enter AoE-zones after each other - EQ gets even more expensive - b) dropping cultists next to each other but aproximatiley at the same range to the camp -> some adds will run off at the side)

Last edited by Argannor : 01/27/11 at 9:42 AM.

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Old 01/24/11, 11:10 AM   #97
Gran88
Glass Joe
 
Orc Shaman
 
Ragnaros (EU)
I have not seen it mentioned but if you got say 9 charges of lightning shield but still got cooldown on shocks since you had to refresh flameshock you can still start cast lightning bolt, the same works for chain lightning with say 7-9 charges which would else cap your lightning shield cap, however you must be quick with firing of fulmination when using chain lightning since it will hit faster than the lightning bolt, almost in an instant.

Anyway, if performed correct the dmg from fulmination will be done before the lightning shield charges rises from the chain lightning previously casted, meaning the charges will go:

9 -> chain lightning -> 9 -> fulmination -> 3 -> (aproximitley 4-5)


Don't know if its working as intended or if its because of latency but its a good way too smooth fulmination out while having shock on CD.

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Old 01/24/11, 11:36 AM   #98
PDXMarcos
ME
 
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Goblin Shaman
 
Mal'Ganis
This works for lightning bolt because it has a travel time from cast completion to actually hitting the target while earth shock hits instantly. I'm not sure how it is working for chain lightning as it hits instantly as well.

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Old 01/24/11, 11:44 AM   #99
Argannor
Glass Joe
 
Argannor's Avatar
 
Draenei Shaman
 
Forscherliga (EU)
Missing the 9 stack cap of LS is a DPS loss, but the mana-gain component will work over the cap. I don't think FS is very usefull when AoEing adds, because the DoT won't do it's full DMG and compared to CL / ES(7-9) the DMG should be much lower. Even with the safe crit from LvB, FS should be weaker because of the shared CD with ES
Some numbers from the dummy:
LvB ~ 20k
CL ~ 5,6k/10k (noncrit/crit) dmg taken from 2nd hit
ES ~ 23k / 38k (noncrit/crit) with 9 charges of LS
FS ~ 2,5k /5k (noncrit/crit) intial dmg

Casting FS+LvB should be at about 23k dmg and results in a 6 or 5 seconds shock cd. In the same time we're able to cast ES+CL with 23k (ES non-crit) + 3*5,6k (CL 3 targets, non-crit) = 38k DMG. These numbers are inaccurate because I hadn't enough time to cast more spells, but the difference between 23 and 38 should be high enough to compensate this.


Please correct me if i made mistakes, the numbers can be very incorect, just casted a few times

/edit: I forgott one thing about EQ vs CL: CL benefits from mastery, EQ doesn't

//edit2: I corrected some mistakes.

Last edited by Argannor : 02/02/11 at 11:20 AM.

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Old 01/24/11, 1:22 PM   #100
Gran88
Glass Joe
 
Orc Shaman
 
Ragnaros (EU)
Originally Posted by PDXMarcos View Post
This works for lightning bolt because it has a travel time from cast completion to actually hitting the target while earth shock hits instantly. I'm not sure how it is working for chain lightning as it hits instantly as well.
Yeah, as mentioned it seems vital that the cooldown for shocks will reset during the cast of CL, since you have to fire fulmination instantly after successfull cast of CL to receive the charges from the CL.

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Old 01/25/11, 3:09 AM   #101
Delphi
Glass Joe
 
Delphi's Avatar
 
Goblin Shaman
 
Shadowmoon
The updated PTR 4.0.6 changes mention that Elemental Overload procs of LB and CL will now be able to proc Rolling Thunder. I know it had been almost entirely confirmed in here that it wasn't working that way before, but this is a Blizzard confirmation of the fact I suppose. This should improve how well our damage scales with Mastery, though I'm not sure if SimC modeled Overload LB/CL as having the chance to proc Rolling Thunder already, or if it was modeling them as NOT proccing.

Last edited by Delphi : 01/25/11 at 4:03 PM.

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Old 01/25/11, 5:49 AM   #102
Kholde
Glass Joe
 
Orc Shaman
 
Shattered Hand
Originally Posted by Daikon View Post
I am not sure if that is how casting mechanic work. If that is true then you should be able to cast LvB even with no FS debuff on the target and still get guaranteed crit by using FS right after. The FS will hit the target before the LvB does just like what you propose with UE. However that previous scenario does not work because the spell is calculated when it finishes casting, not when it hits the target.
Despite being unable to cast FS after LvB and still get the 100% crit chance, I've noticed that you can in fact cast UE right after LvB and have it gain the 30% extra damage. I only tried it at max range so I'm not certain how close you can get before it stops working. I'm fairly certain that it is because the 30% extra damage comes in the form of a buff on yourself.

(edit) Yeah it was 4am that was just poor testing on my part, the buff was consumed so I assumed it got the benefit. I only tested it with a single LvB and had trinkets on so one may have proc'd off the FS. Upon further examination this morning it's just a waste. (Though I'm not sure if it wouldn't be anyways, because it uses a GCD either way you use it)

Last edited by Kholde : 01/25/11 at 2:56 PM.

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Old 01/25/11, 12:17 PM   #103
Belltoll
Von Kaiser
 
Draenei Shaman
 
Steamwheedle Cartel
Originally Posted by Kholde View Post
Despite being unable to cast FS after LvB and still get the 100% crit chance, I've noticed that you can in fact cast UE right after LvB and have it gain the 30% extra damage. I only tried it at max range so I'm not certain how close you can get before it stops working. I'm fairly certain that it is because the 30% extra damage comes in the form of a buff on yourself.
When you do UE you get a buff that gets used up when you do a fire attack. So if you cast LvB at max range and UE right after and get the buff before LvB hits but the buff doesn't get used up...I don't think you got the benefit from the 30% damage buff on that LvB.

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Old 01/25/11, 2:23 PM   #104
Moshne
Bald Bull
 
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Pandaren Shaman
 
Whisperwind
Originally Posted by Delphi View Post
The updated PTR 4.0.6 changes mention that Elemental Overload procs of LB and CL will now be able to proc Rolling Thunder. I know it had been almost entirely confirmed in here that it wasn't working that way before, but this is a Blizzard confirmation of the fact I suppose. This should how well our damage scales with Mastery, though I'm not sure if SimC modeled Overload LB/CL as having the chance to proc Rolling Thunder already, or if it was modeling them as NOT proccing.
SimCraft was modeling it not proccing off RT (because we conclusively proved that it didn't before Cata launched.) SimC has already been updated for it proccing off it on the PTR setting though so you can get a good comparison running the EvilTwin setting on it.

One caution however, it looks like they implemented the Lava Burst increase in 4.0.6 incorrectly, it is upping the average damage by much more than the expected value. I can't find the mistake in the code yet to flag them to fix it, but I'm looking.

<Something Wicked> - 10/13 HM -25m - W/Th/Sun 8-12 CST LF Healer
www.somethingwickedguild.com

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Old 01/26/11, 10:40 AM   #105
titansol20
Glass Joe
 
Goblin Shaman
 
Duskwood
Originally Posted by Belltoll View Post
When you do UE you get a buff that gets used up when you do a fire attack. So if you cast LvB at max range and UE right after and get the buff before LvB hits but the buff doesn't get used up...I don't think you got the benefit from the 30% damage buff on that LvB.

Correct, you do not gain the increased damage. Just like LVB is not guaranteed to crit if FS is cast after(but hits before) LVB.
It has to be active for the affect to take effect before you cast your LVB in both cases. On the flip side, if you cast an LVB when FS dot runs off it will crit so long as your cast finishes before the dot runs out.

The calculations for your spells are not done when they hit, but when you cast them.

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