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01/10/11, 7:03 AM
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#1
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Glass Joe
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[Enhancement] BiS gear and set-up discussion (4.3 and onward)
The purpose of this post is to provide the current best-in-slot gearing setup for an Enhancement Shaman. It will be be kept as up to date as possible.
This is not intended to discuss or debate which race or professions are the best for an Enhancement Shaman, and only to discuss our basic best in slot setup including glyphs.
For other Enhancement related discussion, refer to this thread: [Enhancement] 4.3 - At least your old Axe is good for transmog!
This list obviously isn't final. Please keep in mind that while I believe this setup to be the best currently available in game, I am human and have not tested every possible setup. If I have made mistakes, spelling errors, or there's an error in a config file, or you have any other questions or comments, send me a PM rather than cluttering up the thread.
If you believe you have a gear, enchant, gem, reforge, imbue or glyph or talent setup that is superior, you'll need to simulate your setup and provide data supporting your claim, keeping a few things consistent with what is outlined here. For the sake of consistency, most parameters required will be similar to those outlined in the 3.3 BiS discussion thread by Vespasian and Rava.
Race: Must be Tauren. Other races provide a dps increase.
Professions: Must be Alchemy and Enchanting. They do not interfere with normal enchants and provide +80 agility each.
Mana: Simulating mana is not necessary, we are not limited by it. It's fine if you do, the results should be identical either way. Do not use Shamanistic Rage as soon as available.
Simulation Time: 5000 hours
Combat Length: 7 minutes
Combat Variation: 35%
Reaction Time: 230-260.
Talents: This is the talent setup currently being used. Please note that Shamanistic Rage will be considered a required talent point.
PLEASE INCLUDE CONFIG FILE AND DPS REPORT WITH YOUR POST, as well as any and all changes you made from those found under the item list.
Agility main hand:
With 4.3, spell power weapons are dead. We are not likely to see them compete again in the future.
I don't have a config/dps report to give yet, but wanted to update for 4.3 as quickly as possible, so until I'm able to provide them, if you have any setups you believe to be better, please PM me instead of cluttering up this thread unless you can provide significant data supporting it.
There is a lot of potential for different setups to have very similar output this tier, as several of the highest agility items also have very weak secondary stat combinations, namely Sporebeard Gauntlets, Belt of the Beloved Companion, Treads of Dormant Dreams and Signet of Grasping Mouths. Spiritwalker's Grips, or VP gear in the other 3 cases may be very competitive. It's also entirely possible that some setups will go as high as 60 points over the spell hit cap. Hit beyond the cap is often better than Haste Rating.
Chardev profile: chardev 9
| Priority |
|---|
| Searing Totem if not present | | Stormstrike | | Lava Lash | | Maelstrom Weapon x5 Lightning Bolt | | Flame Shock with Unleash Flame buff | | Unleash Elements | | Earth Shock | | Feral Spirit | | Searing Totem if <5 ticks left | | Maelstrom Weapon x4 Lightning Bolt |
Stat values (DPS)
These are the stat values used with the below Config file. Yours will be different. Sim it yourself for your own character for best results.
| Stat | EP value | Value in DPS |
|---|
| Attack Power | 1.0 | 1.64 | | Crit rating | 1.02 | 1.67 | | Hit rating (past spell cap) | 0.82 | 1.34 | | Hit rating (below spell cap) | 2.05 | 3.41 | | Expertise rating (below dodge cap) | 1.82 | 2.98 | | Haste rating | 0.53 | 0.87 | | Mastery rating | 1.66 | 2.73 | | Main hand DPS | 2.98 | 4.90 | | Off hand DPS | 2.32 | 3.80 | | Agility | 2.59 | 4.26 | | Strength | 1.03 | 1.70 |
DPS Report and config file:
Last edited by Ashunera : 05/13/12 at 9:13 PM.
Reason: Updated 4.3..finally
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01/10/11, 8:16 AM
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#2
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Don Flamenco
Tauren Shaman
Blackrock (EU)
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Originally Posted by Ashunera
Talents:
[...] This gear list will be accurate for the vast majority of PvE DPS specs players will take, and I've opted out of having one point in Elemental Precision (despite it being very slightly better than Concussion) for consistency - far too many players simply will not take the talent for very legitimate reasons.
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Thanks for your work, but what exactly are those reasons? It is more DPS (~100 in my tests) and I don't see the drawbacks. With Andoros you even get some additional spell hit.
Also exchanging the Feral Spirit Glyph with the Flametongue Glyph increases the DPS by around 200 with the current version 2.3.0 of the sim.
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01/10/11, 8:50 AM
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#3
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Von Kaiser
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Thanks for your work Ashunera. However where you speak about trinkets its a bit vague. By "proper" weapons you mean Agility ones? And second, you say Essence of the Cyclone is the second best trinket, does that include Fluid Death also?
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01/10/11, 10:49 AM
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#5
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Glass Joe
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According to the in-game links, all the caster weapons you linked have been 'nerfed', as in have less than 100 dps.
A few options would be to use the Twilight Highlands caster mace, [Gurgthock's Garish Gorebat], which has ~333dps ingame, or the [Vicious Gladiator's Gavel], whose stats are about the same ingame.
Last edited by Israfel : 01/11/11 at 1:53 AM.
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01/10/11, 11:19 AM
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#6
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Glass Joe
Draenei Shaman
Balnazzar (EU)
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I'm looking in the the gearset's at this moment and i was wandering, what is the best routine to make an optimal gear set? Is it first select gear, then select enchant, then gems and then reforge or is there another optimal order? Or is there any order at all?
Second question is it also possible to list BiS set for non-heroic if possible. Since not everyone is able to run them. If i know the most optimal gear selection i will try the contribute to the non-heroic BiS set if needed.
Edit: Some Grammar
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01/10/11, 1:51 PM
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#7
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Glass Joe
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Ashunera, I'm not sure why, but the primary stats in your config are incorrect, which is throwing off other stats as well. STR should be 148 (it's 145), AGI should be 4544 (4699), INT 320 (309), SPI is correct. Here is the CharDev profile for your setup (with 2 points in Imp. Shields instead of Imp. Fire Nova, as these are a dps increase and are completely up-in-the-air points).
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01/10/11, 4:56 PM
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#8
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Glass Joe
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Ashunera I understand that you are listing the BiS but I only have one issue:
Originally Posted by Ashunera
Disclaimer: [Andoros, Fist of the Dragon King] is showing in game via Atlas Loot as having 2.3 speed, 2 - 331 damage, and 72.4 damage per second. We will not know for sure until it drops, though I'm inclined to believe game data over Wowhead. If it has the 1.8 speed Wowhead suggests, [Twilight's Hammer] will be better, as it shows 2.3 speed both in game and on Wowhead. Keep in mind that by the time it's possible for players even in the very best guilds to acquire either item, Blizzard will likely have fixed our desire to use weapons with spell power. In the meantime, [Incineratus] (Haste -> Expertise + Landslide) is a reasonably close third. Agility is more powerful than Mastery at all gear levels, regardless of whether you're running FT/FT or WF/FT, or using a Caster or Melee weapon.
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If this does happen wouldn't it be best to also list a non-caster weapon that people should look for as trying to get a caster weapon in guild runs is also going to be difficult to do as a melee class in most cases.
Last edited by Jessamy : 01/10/11 at 5:14 PM.
Reason: plagiarism is bad
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01/10/11, 5:11 PM
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#9
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Struck by Diax's Rake
Troll Death Knight
Mal'Ganis
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This thread should not be seen as a shopping list. Look at that gear list. Most people reading this thread won't be able to get any of it, much less one of the best caster weapons in the game. This is literally the best possible gear available to an enhancement shaman in this tier of raiding. If you could get it all right away, raiding wouldn't have the same meaning.
Instead, think of this thread as a fun exercise, the ultimate level in the meta game of planning out potential upgrades. With that in mind, things like "the best gear available for people who will never do any heroic fights, not even the easiest ones," or "the best weapon available, other than caster weapons, because Blizzard might make them not as valuable" don't fit the spirit of "best."
So what's the point of all this anyway, then?
Playing around with gear sets and priority orders can help us better understand how our class mechanics work, and how the tools we have work. We can even improve the accuracy of the tools based on discussions about what's truly the best setup.
As we improve our understanding of the class and mastery of the tools, we can then better plan out what gear will actually be upgrades for us, in the raid content we will actually see. And we can then better determine what gems, reforging, glyphs, and priority will provide the most potential dps for us, with the gear we actually have.
And, as I mentioned earlier, this whole exercise is meant to be fun.
Last edited by Jessamy : 01/10/11 at 5:16 PM.
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01/11/11, 7:09 AM
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#10
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Piston Honda
Draenei Shaman
Frostmourne
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Thank you for getting something like this going again; I had considered doing so myself having recently returned to the class. It is disappointing that the thread began at time when FT is being re-designed- it will create a lot of confused Shaman. I would probably make the disclaimer relating to the upcoming nerf a touch clearer, lest the sort of posting above continues to ensue.
I think your decision relating to talents is off the mark. Certain talents and enchants (think runspeed) provide varying levels of utility, and it’s up to the player to make a judgment about what utility is most valuable at different times and in different circumstances. From my old post:
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In light of these complexities, it is better for Shaman to find an ideal combination of gear, gems and enchants that provides the highest potential DPS when used in conjunction with a certain talent spec, glyph set-up and ability priority order (survivability [e.g. HP and dmg mitigation abilities] can and should not feature into this discussion since its DPS value cannot be definitively quantified)
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This being a largely theoretical exercise dependent upon output generated by EnhSim, I think it best to allow people to spec however they choose. I personally don't take SR because I think its crap (there are no mechanics that benefit from having me taking 30% less dmg as I no longer have the lowest HP of any melee as I did back in WotLK). Many players would be of the same mind. Similarly, many players will run a second enh spec and some may choose to exercise Astral Swiftness from their builds because it provides less DPS than Imp Shield on certain encounters (again, see Runspeed discussion). My point is not 'omg SR is terrible'; my point is that this is about Enhsim DPS output, and the less restrictions we are able to put on people. the more robust the results will be.
Also, the priority queue looks rather static as you have written it. I would suggest a table format (as with the other dynamic variables) to encourage people to tweak this queue. Similar with the talent spec listing.
Finally, I think there is value in a post explaining methodology so that the lay-man can at least know the tools that are being used and can try it for themselves (I for one do not know how you managed to export your re-forged Chardev page to enhsim- if it is a manual process human error can creep in, making your cross-checking of people’s submissions take a lot longer). Perhaps a mod could squeeze in another post under your OP allowing you to do this
As you can tell, much of this is personal preference so feel free to discard as much or as little as you like. Best of luck with the thread- I look forward to following the discussion.
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01/11/11, 7:19 AM
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#11
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Glass Joe
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A slow caster weapon is preferred, but the weapon speed doesn't mean quite as much as the weapon's spell power. The vast majority are 1.8 speed and very few 359+ have weapon DPS over the 72.4 mark.
For those curious, dual [Crul'korak, the Lightning's Arc] is the best main and off-hand if you refuse to use a spell power weapon.
It's hard to tell when exactly a caster weapon pulls ahead by a noticeable amount, but once you get to a point where you're looking for Mastery gear instead of Hit gear (or roughly around full 346 blues), a caster weapon starts to pull ahead by a few hundred dps. The only way to know for sure which setup is best for you with any given gear setup is to sim it. Keep in mind a target dummy will not provide you with accurate results - raid buffs significantly increase our spell damage output, while we bring the vast majority of melee buffs on our own. The disparity between Caster and Agility weapons only increases as you acquire more gear as well, and in full heroic quality gear, the switch to Crul'korak from Andoros (and the resulting switch to Windfury due to matched weapon speeds) will net you a 1000 DPS loss at least.
4.0.6 Shaman patch notes (not complete, and official forums are down as of this post) have a "fix" to Flametongue Weapon damage that will reduce this disparity, but I suspect it will not be enough to put Agility weapons ahead.
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Thank you for getting something like this going again; I had considered doing so myself having recently returned to the class. It is disappointing that the thread began at time when FT is being re-designed- it will create a lot of confused Shaman. I would probably make the disclaimer relating to the upcoming nerf a touch clearer, lest the sort of posting above continues to ensue.
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Thank you for the suggestions, the OP will remain a work in progress. I'll make Blizzard's intentions with Flametongue, and with any other changes they make regarding spell power weapons very clear as they become known. Updates to the list itself may take some time for now, as copying everything manually into EnhSim is very time consuming.
Last edited by Ashunera : 01/11/11 at 7:52 AM.
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01/11/11, 7:43 AM
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#12
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dorf
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Originally Posted by Vespasian
I personally don't take SR because I think its crap...there are no mechanics that benefit from having me taking 30% less dmg
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I'm sorry but this is simply not true, and not to sound inflammatory but this isn't the kind of thing that should be on these boards where people might get a misguided idea about what is and isn't important in a raid.
Encounters, off the top of my head (that I have experience with, I'm sure there are more in heroic), that contain very high, and very concentrated raid damage (or single target damage), and therefore encounters that using SR will likely prevent you from dying:
Heroic Omnitron Defense System - on Aquiring Target, (shadow infused) Lightning Conductor
Heroic Halfus - Mitigate raid damage on the pull, and Furious Roar
Nefarian - Massive raid damage every 10% of Nefarian's health, I forget what it's called
Conclave of the Winds - Nezir's Sleet Storm
Heroic Maloriak - Red phase fire breath, and dark phase for mitigating puddle damage
Chimeron - Fued
Just about every other raid encounter has a point where using SR situationally is encouraged, however these have absolute cut and dry points where using it is almost required, and if it's not up, some other cooldown is going to be needed (stoneclaw, bubble, raid wall, tranq etc).
I realize that this is a theoretical exercise in maximizing damage, but this isn't the type of thing that should be suggested under any circumstances.
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01/11/11, 8:01 AM
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#13
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Glass Joe
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Ashunera I have a couple questions about your config file vs your chardev page.
Your config file has:
Str: 145
Agi: 4699
Int: 309
Melee Crit: 28.63
Attack Power: 10587
Spell Power: 8856
Spell Crit: 10.31
Spell Hit: 17.02
While your CharDev with your gear on it has:
Str: 156
Agi: 4525
Int: 320
Melee Crit: 24.49
Attack Power: 10489
Spell Power: 7761
Spell Crit: 10.33
Spell Hit: 17.86
Those are the numbers I found off from your gear list and your config. Was curious as to where you got the 174 Agility, 4.14% Melee Crit, 98 more attack power, and 1,095 more spell power while missing out on 11 Int, 0.03% Spell Crit(from the 11 Int), and 11 Str.
Is there some modification going on from your CharDev to EnhSim? When I input the corrected stats from CharDev to Enhsim I'm getting:
DPS Output

EnhSim version 2.3.0
................................................................................
MH:
miss 738331 6.47%
dodge 0 0.00%
glancing 2739392 24.02%
hit 3523586 30.89%
crit 4404823 38.62%
average ap 15674.45
clip 0 0.00%
MH Flametongue:
miss 0 0.00%
hit 8466333 75.69%
crit 2719359 24.31%
cooldown 1320683 10.56%
average sp 13701.62
MH Storsmtrike:
miss 0 0.00%
dodge 0 0.00%
hit 1078552 58.66%
crit 760022 41.34%
average ap 15634.78
MH Unleashed Weapon Flametongue:
miss 0 0.00%
hit 837995 75.73%
crit 268601 24.27%
average sp 13712.39
OH:
miss 654171 6.48%
dodge 0 0.00%
glancing 2421044 23.99%
hit 3116863 30.89%
crit 3898827 38.64%
average ap 15670.80
clip 0 0.00%
OH Flametongue:
miss 0 0.00%
hit 7340093 75.68%
crit 2358432 24.32%
cooldown 3229374 24.98%
average sp 13699.44
OH Stormstrike:
miss 0 0.00%
dodge 0 0.00%
hit 1073952 58.41%
crit 764622 41.59%
average ap 15665.84
OH Unleashed Weapon Flametongue:
miss 0 0.00%
hit 838532 75.78%
crit 268064 24.22%
average sp 13712.39
Earth Shock:
miss 0 0.00%
hit 647770 40.73%
crit 942684 59.27%
average sp 13690.70
Flame Shock:
miss 0 0.00%
hit 730243 75.70%
crit 234405 24.30%
average sp 13723.71
dots hit 4518396 75.68%
dots crit 1451950 24.32%
average dot sp 13754.92
Lava Lash:
miss 0 0.00%
dodge 0 0.00%
hit 965935 58.45%
crit 686656 41.55%
average ap 15633.19
Lightning Bolt:
miss 0 0.00%
hit 582540 31.06%
crit 1292895 68.94%
average sp 13715.90
Lightning Shield:
miss 0 0.00%
hit 977403 40.77%
crit 1420219 59.23%
average sp 13710.61
Spirit Wolves:
miss 0 0.00%
dodge 0 0.00%
glancing 1706332 23.98%
hit 5196568 73.03%
crit 212616 2.99%
average ap 15984.64
Searing Totem:
miss 0 0.00%
hit 8115799 75.68%
crit 2608718 24.32%
average sp 13687.99
Searing Flames:
hit 3567511 75.68%
crit 1146250 24.32%
average sp 13679.00
Trinket1 Damage:
miss 0 0.00%
hit 786664 75.72%
crit 252219 24.28%
Maelstrom Weapon:
PPM 34.65
efficiency 90.21%
flurry uptime 78.34%
elemental devastation uptime 94.07%
UW Flametongue uptime 23.36%
mh enchant uptime 27.31%
oh enchant uptime 31.22%
stormstrike debuff uptime 98.99%
flame shock uptime 88.87%
lightning shield uptime 100.00%
searing totem uptime 99.77%
searing flame uptime 92.06%
MRPS without overregen
mana regen 0.08 0.03%
mp5 27.56 10.83%
replenishment 30.82 12.12%
unrelenting storm 0.00 0.00%
primal wisdom 195.97 77.02%
shamanistic rage 0.00 0.00%
mana potion 0.00 0.00%
misc 0.00 0.00%
DPS PPM MPS
white 2848.61 11.42% 71.66
flametongue 4086.29 16.38% 69.61
searing flames 995.67 3.99% 15.71
stormstrike 1088.76 4.36% 6.13 47.86 20.82%
lava lash 3410.39 13.67% 5.51 21.51 9.36%
searing totem 3161.95 12.68% 1.09 7.47 3.25%
earth shock 1262.65 5.06% 5.30 93.16 40.53%
flame shock 1763.21 7.07% 3.22 53.37 23.21%
direct damage 475.45 26.96% 3.22
dot tick 1287.77 73.04% 19.90
lightning bolt 2630.76 10.55% 6.25 0.00 0.00%
lightning shield 1170.35 4.69% 0.14 0.00 0.00%
spirit wolves 404.17 1.62% 0.56 6.51 2.83%
unleashed elements 1589.78 6.37% 3.69 25.21 10.97%
MH Flametongue 794.98 50.01% 3.69
OH Flametongue 794.79 49.99% 3.69
Trinket1 530.52 2.13% 3.46
DPS 24943.12
MPS 229.88
MP2min 27585.05
MRPS 808.45
Out of mana time 0.00%
elapsed simulation time: 5000.00h
elapsed real time: 26.08s
simulation speed: 690236x
Total DPS: 24,943.12
Config:

### Saved by v2.3.0 of EnhSimGUI
config_version 2.3.0
simulation_time 5000
simulation_time_combatlog 300
combat_length 7
report_count 80
threads 1
combat_length_rng_factor 0.35
min_lag 230
max_lag 260
simulate_mana 1
cast_sr_on_cooldown 0
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 100
ep_hit_rating -100
ep_expertise_rating -100
ep_haste_rating 100
ep_mastery_rating 100
ep_spellpower 115
ep_dps 57
ep_mana 1200
ep_spirit 100
ep_mp5 100
ep_intellect 100
ep_agility 100
ep_strength 100
mh_auto_attack 1
oh_auto_attack 1
use_bloodlust 1
always_bloodlust_wolves 0
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 1
cast_magma_only_if_ticks_left 1
cast_searing_only_if_ticks_left 1
cast_sr_only_if_mana_left 0
use_mana_potion_if_mana_left 1000
necrotic_touch 0
necrotic_touch_heroic 0
gloves_enchant -
cloak_enchant -
ring_proc -
weapon_set_proc -
rotation_priority_count 8
rotation_priority1 ST
rotation_priority2 LL
rotation_priority3 FS_UEF
rotation_priority4 MW5_LB
rotation_priority5 UE
rotation_priority6 SS
rotation_priority7 ES
rotation_priority8 SW
aoe_rotation_priority_count 0
fight_name standard_single_target
miss 8.00
dodge 6.50
glancing 24.00
armor 11977
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
additional_targets 0
additional_target_percent 0.00
additional_target_level 85
armor_debuff 12.0/12.0
physical_vulnerability_debuff 4.0/4.0
melee_haste_buff 10.0/10.0
crit_chance_buff 5.0/5.0
attack_power_buff_multiplier 10.0/10.0
spell_haste_buff 5.0/5.0
spell_crit_chance_debuff 5.0/5.0
spell_damage_debuff 8.0/8.0
spellpower_buff 10.0/10.0
percentage_damage_increase 3.0/3.0
stat_multiplier 5.0/5.0
agi_and_strength_buff 549/549
mana_buff 2126/2126
mana_regen_buff 326/326
replenishment 1
water_shield 0
mixology 1
flask_elixir flask_of_the_winds
guardian_elixir -
potion potion_of_the_tolvir
food skewered_eel
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race tauren
mh_speed 2.3
oh_speed 2.6
mh_dps 72.4
oh_dps 521.73
mh_crit 24.49
oh_crit 24.49
mh_hit 20.52
oh_hit 20.52
mh_expertise_rating 541
oh_expertise_rating 541
ap 10489
melee_haste 3.98
str 156
agi 4525
int 320
spi 244
mastery_rating 1963
spellpower 7761
spell_crit 10.33
spell_hit 17.86
spell_haste 3.98
max_mana 27950
mp5 0
mh_imbue flametongue
oh_imbue flametongue
mh_enchant landslide
oh_enchant landslide
mh_weapon mace
oh_weapon axe
trinket1 darkmoon_card_hurricane
trinket2 fluid_death
set_bonus1 t11_battlegear_4
set_bonus2 -
set_bonus3 -
metagem relentless_earthstorm_diamond
glyph_prime1 stormstrike
glyph_prime2 flametongue_weapon
glyph_prime3 lava_lash
glyph_major1 -
glyph_major2 -
glyph_major3 -
armor_type_bonus 1
primary_talent enhancement
elemental_weapons 2/2
focused_strikes 3/3
improved_shields 0/3
elemental_devastation 3/3
flurry 3/3
static_shock 3/3
improved_fire_nova 2/2
searing_flames 3/3
frozen_power 0/2
shamanistic_rage 1/1
unleashed_rage 2/2
improved_lava_lash 2/2
maelstrom_weapon 3/3
convection 0/2
concussion 3/3
call_of_flame 2/2
reverberation 2/2
elemental_precision 0/3
elemental_focus 0/1
elemental_oath 0/2
lava_flows 0/3
storm_earth_and_fire 0/3
elemental_mastery 0/1
feedback 0/3
lava_surge 0/2
Last edited by Saveric : 01/11/11 at 8:07 AM.
Reason: Spell Hit.
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01/11/11, 8:08 AM
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#14
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Glass Joe
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Edit - DPS report and config files have been updated, should be much more accurate for the listed set of gear. I had made a few errors as you pointed out.
Copying everything over manually from Chardev to EnhSim is a time consuming process, so config files of superior setups will save a lot of time in getting this list updated. As Cochice said, however, Shamanistic Rage will be viewed as a required talent point and will not be changed. The rest of the talent setup I will be much more flexible about.
Last edited by Ashunera : 01/11/11 at 8:27 AM.
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01/11/11, 10:04 AM
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#15
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Piston Honda
Draenei Shaman
Frostmourne
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We are now in new territory; a defensive cool down is a requirement for a max DPS thread but Ancestral Spirit (one of the largest DPS gain talents available to us under certain conditions) is optional. This is exactly why I said we should focus only on the data objective (finding max DPS according to enhsim) and leave the utility to asterisk marks and discussions.
On SR, Coch, I think it’s a crap talent because there is no boss ability that is designed to one shot me unless I make a mistake, so I never NEED 30% reduction of dmg taken. If I did, everyone would need it and every spec would have an ability like this. They don’t. Further, since I am able to instantly heal myself more often than not, I would rather use a heal from time to time than suffer what I believe to be a badly designed talent point permanently.
If you really want to get down to the math of it all, you would have to model the DPS gained on every encounter by ½ imp shields (or whatever) x the number of encounters over the life of your character, then measure that against the DPS done for every second after SR saves your life (and I mean exactly that- times where had you not used that talent, you would have certainly died). I have been using that talent since it was made available (in whatever variety) and I can tell you that is has not saved my life that many times. Sure it’s saved my healers some mana, but rarely has it saved my life since I generally do what I am supposed to do.
My job is to do dmg. My healers and I (enh are perfectly capable of healing to acceptable levels during all the mechanics you have listed) have healed me through many of the mechanics you have listed and bosses have died as a result (surprisingly, I expect more to die in future). Further, SR’s value reduces to almost nothing the more your farm gear/become more experienced during encounters. TLDR; you don’t need SR. Neither does this thread. If people want to take it, let them. If they don’t, don’t call them stupid.
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