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[Elemental] BiS gear and set-up discussion (4.0 and onward)
This thread will collect the elemental BiS discussion into one place. This will keep the discussion in the main elemental thread on track, and will provide a standard format for a meaningful list. A BiS list has limited usefulness, and can lead to strange behavior, like passing on gear just because it's not on the list. But it can promote discussion that improves our understanding of the class.
The rules for submission of improved setups will follow in the footsteps laid out in the enhancement threads:
Current BiS list This is the list submitted in this post (link). Simulated dps was checked using simc-420-5. Future BiS lists will continue to provide credit to the submission author.Simulated dps: 35220 EP stat weights:
Old BiS lists Below is the final BiS list for tier 11 gear. This may not be the best available tier 11 gear profile anymore, as our mechanics changed with patch 4.2. This will no longer be updated though, and is only being preserved for historical interest. ← Click Here |
Simulated DPS: 24537
chardev 8 - Cataclysm Beta Edit 1: Forgot reforge on trinket. Profile and Simulated DPS updated. Edit 2: Downloaded the latest version of SimC and re-ran the set. |
Simulated DPS : 25048
BiS used : chardev 8 - Cataclysm Beta I hope I didnt make any mistakes when calculating this. |
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Is that messing up the simulation, by calculating as if it was active? EDIT Okay. It seems that the simulator works as if the meta was active. So I switched for an Ember diamond, Simulated DPS : 24554. BiS : chardev 8 - Cataclysm Beta |
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Hey, sorry about that og, but yeah I kinda threw you under the bus on your previous submission. Hope no hard feelings but yeah, simcraft will recognize no error in your gems/sockets. Your previous submission also had a gem in a blacksmith-only socket that had to be removed along with eng glove enchants.
I really don't care if someone beats my setup, but I was looking at building a spec where a heroic upgrade from my eng goggles would be non-set so I could save my points for other things, namely resto gear. Also, a word to the wise guys: remember in your char weights that you need to hit mastery points at exactly/just over .5 points per to optimize the stat costs. Lets use 15.89 mastery as an example. It is a waste of .39 mastery stat usage. Twiddle with your enchants/reforging until you go just over 16 or forge/enchant more haste so it gets nearer to 15.5 mastery. |
Is it confirmed that mastery works that way? I assumed that if i had .9 Mastery rating i'd be getting 1.8% Lightning overload despite the tooltip saying 1%
Simulated DPS: 24848 chardev 8 - Cataclysm Beta |
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It doesnt really matter yet, since some new BiS has popped and seems better than mine :) |
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As such, and taking a bit of another route for BiS lists.... I've come up with this little gem, and by gem, I mean chaotic > ember for a meta, even if you have to socket green gems to get it. chardev 8 - Cataclysm Beta DPS: 25187.8 It seems its clearly better to gem for greens and get chaotic for now as per simcraft, updated 2 days ago and just freshly downloaded. Granted, this will all change as soon as we get the new metas bliz promises us in the PTR. |
Ok guys, this is a bit of a cheat, but it came to me today to do some testing and attempt to 'preview' the new gems coming out from the PTR under the current build without adding in the new changes to mastery.
So this is what I figured: If we use the fact simcraft is still not recognizing the broken aspects of gems I can use a chaotic and regem correctly for the new metas which will just need 3 red easily. If I take advantage of the two blacksmithing sockets it overlooks at gear check, I can gem a perfect brilliant bloodstone for 14 intel and a brilliant inferno ruby for 40 to add up to the 54 intel we'd gain from the new meta. I also regemmed for no green gems, put reckless ember topaz in their spaces and reforge to get the hit cap under control. Now, the thing that wracked my brain was figuring out how to take 54 crit rating away in some shape or form. Its kinda impossible to just de-forge it into something like expertise because that'll throw off the forging later. So I decided the next best thing was to take a point out of Acuity for a 1% crit loss and put it in a non-dps affecting stat, run a sim, put the point back, run another sim, and average those two together as sort of a median line, even though that's still going to give a slight buff to the expected damage from the extra 35.64 crit rating(179.28/2= 89.64-54=35.64) I can't just make disappear. Anyway, here's the way it turned out. Your mileage will vary: 1) 2/3 Acuity spec for -1 crit: chardev 8 - Cataclysm Beta DPS: 25324.5 2) 3/3 Acuity spec for +1 Crit: chardev 8 - Cataclysm Beta DPS: 25498.3 Final Average of both so we get a ballpark figure of the dps increase: 25411.4 DPS. Take that number and remove the current BiS config's dps of 25187.8 and we end up with an extra 223.6 dps. After doing a little number crunching I've figured that the extra crit rating I couldn't get rid of is worth about 28.8 dps at this point of gearing and spec. Remove that and you've got the figure of 194.8 extra dps from the new gems. So now we take out the extra 28.8 dps from the crit.... and come up with the grand total: DPS: 25382.6 Of course this number is not gonna match up at all after we take into account the new Mastery stat weight that'll have to be figured due to the changes in Elemental Overload procs causing Rolling Thunder to proc. But we'll cross that bridge when we get there. I hope this helps some get an idea of what the new gems are worth. |
Looking at the Current BIS list in the initial post I noticed that the gloves are enchanted with 50 haste. Using the stat weights 50 haste equates to 30DEP, while using the 65 mastery enchant (while way more expensive) it is equivalent to 33.8DEP. I realize the increase is minimal especially for the cost, but this is something that I noticed every BIS gear submission did not include.
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