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Old 06/06/11, 10:59 AM   #151
itzFrank
Glass Joe
 
Draenei Shaman
 
Darrowmere
Ok. So quick question, I follow one of the 10man builds on page 1 with TC and no BotE.

I tank heal on Reg Modes(noob.. i know. Darrowmere ftw.) for my 10man and with all the reading I've done it says that Earthliving won't make up for much of your healing on 10s. With that being said, I checked my parses last night for our run through Atramedes and I noticed that without being Specced into BotE, Earthliving healed for 6% and my AA healed for only 4%. Those can be found here. World of Logs - Real Time Raid Analysis

Is it still worth the points in AA over EL?

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Old 06/06/11, 1:29 PM   #152
crazy dodo
Von Kaiser
 
crazy dodo's Avatar
 
Pandaren Monk
 
Khaz Modan
I know Glyph of Chain heal is pretty much a required major glyph, especially if you're raid healing however the math just doesn't seem right on it. If I'm reading the tooltip correctly the power of subsequent heals is increased while the power of the initial heal is decreased. Considering that subsequent heals depend on the main heal, doesn't this mean that all 3 heals are nerfed 10% then the last 2 heals are buffed 15%?

So looking at the percentages, then unglyphed we get
1st heal = 100%
2nd heal = 70% (less 30%)
3rd heal = 40%
total = 210%

with glyph we get
1st heal = 90%
2nd heal = 60%*1.15 = 69%
3rd heal = 39%*1.15 = 45%
total = 204%

Overall we are looking at 6% healing loss, not to mention that you can get more out of unglyphed chain heal by targeting lower health targets and healing them for 10% more.

Am I missing some hidden mechanic?

Originally Posted by Mike Booth (TF2)
We have you surrounded, at least from this side.

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Old 06/06/11, 1:35 PM   #153
Amilie
Von Kaiser
 
Human Warrior
 
Arygos
Originally Posted by crazy dodo View Post
I know Glyph of Chain heal is pretty much a required major glyph, especially if you're raid healing however the math just doesn't seem right on it. If I'm reading the tooltip correctly the power of subsequent heals is increased while the power of the initial heal is decreased. Considering that subsequent heals depend on the main heal, doesn't this mean that all 3 heals are nerfed 10% then the last 2 heals are buffed 15%?

So looking at the percentages, then unglyphed we get
1st heal = 100%
2nd heal = 70% (less 30%)
3rd heal = 40%
total = 210%

with glyph we get
1st heal = 90%
2nd heal = 60%*1.15 = 69%
3rd heal = 39%*1.15 = 45%
total = 204%

Overall we are looking at 6% healing loss, not to mention that you can get more out of unglyphed chain heal by targeting lower health targets and healing them for 10% more.

Am I missing some hidden mechanic?
Your math is incorrect. Assume an initial heal of 10K.

No glyph: bounces heal for 70% of the previous heal.
10K
7K
4.9K
3.43K

Total: 25.33K


With glyph: bounces heal for 80.5% of the previous heal. (70% * 1.15 = 80.5%)
9K
7.25K
5.83K
4.69K

Total: 26.77K

Last edited by Amilie : 06/06/11 at 6:31 PM. Reason: Typo.

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Old 06/06/11, 2:59 PM   #154
Amiral
Glass Joe
 
Orc Warrior
 
Frostmane (EU)
Originally Posted by itzFrank View Post
Ok. So quick question, I follow one of the 10man builds on page 1 with TC and no BotE.

I tank heal on Reg Modes(noob.. i know. Darrowmere ftw.) for my 10man and with all the reading I've done it says that Earthliving won't make up for much of your healing on 10s. With that being said, I checked my parses last night for our run through Atramedes and I noticed that without being Specced into BotE, Earthliving healed for 6% and my AA healed for only 4%. Those can be found here. World of Logs - Real Time Raid Analysis

Is it still worth the points in AA over EL?
I think the main strength of AA over EL is it's emergency value - Your 60k crit becomes 80k healing of value, instead of having a 60k crit and a HoT. If you're healing a tank overall healing numbers become much less relevant, as long as you're not running low on mana from "sustain".

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Old 06/06/11, 4:20 PM   #155
Rhaegal
Don Flamenco
 
Pandaren Monk
 
Zul'Jin
Originally Posted by Amilie View Post
Your math is incorrect. Assume an initial heal of 10K.

No glyph: bounces heal for 70% of the previous heal.
10K
7K
4.9K
3.43K

Total: 25.33K


With glyph: bounces heal for 80.5% of the previous heal. (70% * 1.15 = 80.5%)
9K
7,25K
5.83K
4.69K

Total: 26.77K
Furthermore, there is a secondary benefit here. The only heal that is reduced in effectiveness is the first one. If your Chain Heal target ends up getting topped off just before your heal lands, the subsequent three hits will still find the lowest health targets, meaning those three heals are the ones "guaranteed" (assuming that many people need it) to be useful. The glyph weakens the one hit that is less likely to be useful, and strengthens the hits that are more likely to hit someone who needs it, in addition to providing a net throughput buff across the entire heal.

Stand back! I'm going to try SCIENCE!

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Old 06/06/11, 8:01 PM   #156
Amilie
Von Kaiser
 
Human Warrior
 
Arygos
Originally Posted by Rhaegal View Post
Furthermore, there is a secondary benefit here. The only heal that is reduced in effectiveness is the first one. If your Chain Heal target ends up getting topped off just before your heal lands, the subsequent three hits will still find the lowest health targets, meaning those three heals are the ones "guaranteed" (assuming that many people need it) to be useful. The glyph weakens the one hit that is less likely to be useful, and strengthens the hits that are more likely to hit someone who needs it, in addition to providing a net throughput buff across the entire heal.
I just want to clarify the bolded part (my emphasis). The Chain Heal glyph is actually only a gain if CH hits 3 or 4 targets (a minuscule sub-1% gain at 3 targets, and ~5% at 4 targets). However, it is a loss if CH hits 1 or 2 targets. Then again, you shouldn't be using CH if a couple of people need heals, obviously.

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Old 06/06/11, 9:03 PM   #157
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Troll Death Knight
 
Mal'Ganis
Rhaegal's point was that if the first target is overhealed, but any subsequent targets are not, then the spell only needs to hit 2 targets for the glyph to be a healing throughput gain. Your point echoes the one I made in this post, where I showed that in two different overhealing situations, 3 targets are required for the glyph to provide a healing gain. In both of my examples, everyone in the raid has the same health deficit, which isn't always realistic.

Because Chain Heal is a smart heal, I'm inclined to side with Rhaegal's interpretation rather than my own. I'm at least willing to consider sometimes the situation will favor one model, and sometimes another. Perhaps the true break-even point between glyphed and unglyphed is ~2.5 targets.


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Old 06/07/11, 2:28 PM   #158
Vice
Fragrant Lotus Farts
 
Vice's Avatar
 
Pandaren Monk
 
Mal'Ganis
Originally Posted by itzFrank View Post

Is it still worth the points in AA over EL?
Yes you should, you aren't going to get much more mileage out of Earthliving than you currently do by speccing into BotE. If you spec out of AA, however, you instantly lose 4% of your healing.


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Old 06/08/11, 3:35 AM   #159
grishaan
Von Kaiser
 
Goblin Shaman
 
Gul'dan (EU)
Vice you should point out that this is for 10man-raid. In 25s EL-heal will be about thrice the amount of AA-heal and thus for 25s it's a valid option to spec out of AA for more raidhealing oriented options such as focussed insights while keeping EL specced.

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Old 06/12/11, 8:26 AM   #160
AskoLd
Glass Joe
 
Troll Shaman
 
Ревущий фьорд (EU)
Blessing of the Eternals
...Note that with Chain Heal, the proc chance will only be increased to 21.25%.
I've tested this talent on myself by dismount and Chain healing, so i'm sure it's not 21,25% chance
after 101 CHs i've got 51 procs, after another 101 CH's it was 46 procs
what do you think about this ?

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Old 06/13/11, 5:30 PM   #161
Aanzeijar
Von Kaiser
 
Aanzeijar's Avatar
 
Goblin Shaman
 
Die Nachtwache (EU)
I don't think I've come across the original research on this topic of Earthliving proc chances when I did the research for the first post. Does anyone remember where that was?

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Old 06/19/11, 8:26 PM   #162
Thuj
Glass Joe
 
Tauren Shaman
 
Kel'Thuzad
I plan to be converting to a pretty much full crit build based EP/TC spec but one thing I cant decide is which haste breakpoint I should be trying to achieve. Assume any conditions can be met as far as raid buffs and gear choices.

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Old 06/20/11, 12:19 PM   #163
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by Thuj View Post
I plan to be converting to a pretty much full crit build based EP/TC spec but one thing I cant decide is which haste breakpoint I should be trying to achieve. Assume any conditions can be met as far as raid buffs and gear choices.
You're asking the wrong question, for two reasons.

Crit is already a competitive stat for single target healing because of its regen benefits, and will only become stronger with the 4.2 change to healing crits. But the shaman raid healing strengths don't favor single target healing, and a TC/EP build doesn't rely on crits for regen, and gets more benefit from haste. So the concept of a crit TC build is flawed.

Your question about haste breakpoints echoes a misguided gearing approach. Throughput gains from haste don't plateau after the various breakpoints, rather haste provides steady increases between breakpoints. Aiming for a particular breakpoint and then reforging or regemming to ensure you don't have too much isn't harmful, since all our secondary stats are useful. But it isn't beneficial either. It's wasted effort.

I like the recommendation from the Discipline guide:
Originally Posted by Rosin View Post
1. Get as much Intellect as you can through higher item level gear and gemming.
2. Make sure every item has Spirit as a secondary stat.
3. Keep a balance to your other secondary stats. None of them are outstanding, but they synergistically increase each other's values.
For further information, there was a good discussion about relative stat values on page 2 of this thread.


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Old 06/21/11, 3:03 PM   #164
Rahdik
Piston Honda
 
Draenei Shaman
 
Earthen Ring
I'm curious on the thoughts of other players on one of the trinkets in Firelands.

Necromantic Focus


With a TC build it should be possible to keep this buff up 100% of the time and it may even lend room to a Focused Insight build, although it may be difficult to find what talent(s) to take points out of in order to get it.

Eye of Blazing Power looks to be one of the BiS trinkets, pairing it with Jaws of Defeat but players with a TC/FI build may take advantage of Necromantic Focus over Jaws of Defeat.

Last edited by Rahdik : 06/21/11 at 5:03 PM. Reason: fixed links

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Old 06/21/11, 5:51 PM   #165
Rhaegal
Don Flamenco
 
Pandaren Monk
 
Zul'Jin
Note that the Necromantic Focus effect stacks with periodic spell effects, not with direct damage effects, so for full uptime, you would need to keep up Flame Shock on at least one target. Unless I'm misunderstanding you or the way the proc works, it would be irrelevant to whether you have a TC build, as Lightning Bolt would not grant the effect. If anything, for a TC build, that would be yet more time spend doing something other than healing, making it less attractive. That said, it does synergize more with FI-based builds.

Stand back! I'm going to try SCIENCE!

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