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Old 05/07/12, 9:50 PM   #346
MonthOLDpickle
Glass Joe
 
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Troll Druid
 
Dunemaul
Also, whats better 2/2 Convection (Damage spells use 10% less mana) or 2/3 Concussion (Increase dmg done by LB, shocks by 4% which is at 2/3)?

As resto going for the sniper build.

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Old 05/08/12, 3:31 AM   #347
Amiral
Glass Joe
 
Orc Warrior
 
Frostmane (EU)
Originally Posted by MonthOLDpickle View Post
Also, whats better 2/2 Convection (Damage spells use 10% less mana) or 2/3 Concussion (Increase dmg done by LB, shocks by 4% which is at 2/3)?

As resto going for the sniper build.
When 1,6% of your LB damage > 10% of the LB mana cost, roughly. If you use more damage spells regurarily (shocks for FI, or nova), convection stays better longer.

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Old 05/08/12, 12:20 PM   #348
Aslaf
Glass Joe
 
Draenei Shaman
 
Quel'Thalas (EU)
First question:

Eh, I am searching over and over but really don't see any good information about using SLT with Anti-Magic Zone.

Guildie asked me question: about is it possible that in theoretical situation where using AMZ and SLT together runs a huge risk of the totem with some small dmg tics destroying the Zone before the big hit hits?

I found some ideas about how WoL is interpreting all on:

World of Logs • View topic - A way to disable spirit link

but I am really not sure after all (doh! where is my cofee?).
Any ideas?

EDIT: got the source from where my guildie took it, some DK blog:

Note also that dmg taken from a shaman's "Spirit Link Totem" is absorbed by the AMZ and can break it, and so the two should not be used together.

Source: [4.3] Unholy Death Knight 101


Second question (SOLVED):
that bothers me around, perhaps somebody can help.

Well I set my haste at 1271 rating (9,93%). When I am using t13 4set bonus/hero (should be +30% haste) it’s jumping to 42,90% (if we calculate that on rating its 5491,03 so just after 5486 cap).

That's strange, if we calculate it just like it’s stated in tooltip +30% it should be 1652,3 haste rating (12,909%).

Which is correct? What am I missing?
I was trying to dig it here and there but haven’t got luck to find it.

(ps. asked that some time ago on LiG5, got diff gear now so don't look on what's in armory).

EDIT - THANKS for PM!
Originally Posted by Keldion
Haste buffs are multiplicative.
1.0993 * 1.3 = 1.42909

Last edited by Aslaf : 05/08/12 at 3:53 PM.

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Old 06/05/12, 7:06 AM   #349
Miioua
Glass Joe
 
Draenei Shaman
 
Dalaran (EU)
Hi,

Me and my guild, we are now fighting against Spine of Deathwing 25HM and I would like to know your opinion about best things to do in Shaman healer.
Is it :
- Spam Healing Rain + Healing Chain on debuff (Searing Plasma)? but this cost a lot of mana
or
- Spam Greater Heal on debuff ?


Sure Riptide and Unleash Element won't be forgotten.

Thanks

Last edited by Miioua : 06/05/12 at 8:08 AM.

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Old 06/10/12, 6:06 PM   #350
Yotz
Glass Joe
 
Goblin Shaman
 
Saurfang
Originally Posted by Megabane View Post
I'd point out that the way I spec'd I still do take the 2/2 elem weapons in the enh tree, and that the Improved Shields is no longer as powerful as you might remember it ever since they changed Water Shield with Resurgence. The mana gained from being attacked does go up with Imp Shields spec'd but resurgence does not.
This happened in the same patch that they nerfed ES heals, and compensated by increasing the buff to other heals the ES buff gave. This dropped imp shields out of my talents then and there. By not taking these talents on-top of the spells nerf, the glyph has reduced effect also.

I love the play style putting unleashed lightening in that slot gives. You no longer GW around, you run around with SWG healing when needed, and regenning mana with TC otherwise. You can fill every global in a fight, which is fun!

On the discussion of 2 points in Elemental Precision. The second point is largely wasted, the amount of Spirit we tend to have, with trinkets stacked, means you cant quite get to 17% with 1 point, but close enough that the second point is better spent elsewhere. Last time I checked my miss rate (in logs), it was 2 - 3%. It also lets you be hit capped against lower level mobs, if you can prioritize TC on adds, you are easily hit caped with the one point.

I feel my spec has everything it needs, and has served me well since early FL.

Last edited by Yotz : 06/10/12 at 6:26 PM.

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Old 06/11/12, 1:47 AM   #351
Grizlor
Piston Honda
 
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Dwarf Shaman
 
Eonar
Originally Posted by Miioua View Post
- Spam Healing Rain + Healing Chain on debuff (Searing Plasma)? but this cost a lot of mana
or
- Spam Greater Heal on debuff ?

It depends how many plasmas are out. I run 4 piece heroic T12 on this fight because I can riptide a plasma guy, chain heal him 3 times, then riptide a new plasma guy and repeat. Only time I use GHW on this fight on 25 is if there are 3 or fewer plasmas, or if someone with plasma on them is <50% hp (or someone is gripped and <50% hp). Healing rain when your raid is killing bloods or people actually need healing (rolls, amalg blasts), don't bother otherwise.

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