 |
09/21/11, 8:13 AM
|
#136
|
|
Von Kaiser
Draenei Shaman
Lordaeron (EU)
|
How do I open a fight...hm, it depends on the fight and how we pull the boss.
In most situations I try to precast a LvB. This works pretty good on Raggi.
So, I wait in Melee range and when the pulltimer hits "4-seconds-left" I use my potion, start to cast LvB and while its flying to Ragnaros, i can drop my totems (due to LvB I AM ALREADY INFIGHT with Raggi, so my totems attack him most of the time and i dont need a redrop) and then start the fight with SS at 0 following my normal prio. (the precasted LvB hits around 0 - 1sec after the pull!)
Same thing with Staghelm, since we stay stacked in the beginning and let Staggi come to us (via missdirection), I can precast LvB and then open up with UE and FS while he is still out of melee range.
Against Baleroc I just...walk to him, hit him with SS and redrop my totems... I already tried to use UE and FS while walking to him, but its less effecive than being mounted and directly hit him with SS the moment we pull.
But I never use LL with less than 5 searing-stacks. Maybe I should try this, but I dont feel like i spend too much time doing nothing, since im practicing the "Enh_caster"-thingie x) so instead of feeling the urge to use an early LL i just cast LvB.
All in all I think its best, to begin a fight with SS since its doing the most dmg, directly starts your melee attacks and applys our most needed debuff on the target.
Note: My guild is still stuck in normal modes, so maybe this ideas wont work in heroic modes but till now I dont see why there should be a problem^^
|
|
|
|
|
09/21/11, 8:57 AM
|
#137
|
|
Glass Joe
|
I usually start like this (if I can't close enough to the boss):
pre-pot
Unleash
Spiritwalker's grace
LvB+FS as I run towards the boss (not sure if worth doing this before SS)
Totems
SS
LL
normal rotation.
By the way, I've been using sim on my character and it points that using LvB with UE followed by a FS is one of the top priorities, only below SS and LL, showing a great DPS increase. Is this correct?
Checking the top ranks from the world, I've seen a mixed setup of rotation. Some following the caster priority, a couple of top 5 even with double agi weapons, and another lot using the UE+LvB+FS trick.
|
|
|
|
|
09/22/11, 11:34 PM
|
#138
|
|
Glass Joe
Goblin Shaman
Xavius (EU)
|
Howdy all, been trying to set up my list as the guild wants a BiS list and been thinking about if its worth it to get 2 set elemental when I'm Resto(With TC of course) I'm also going haste heavy so was thinking of something like this:
chardev 8 - WoW Cataclysm I'm curious if anyone went something similar to this(stat wise) or so, been thinking that I might have overdone it with the spirit as I'm going TC specc?
|
|
|
|
|
09/23/11, 9:15 AM
|
#139
|
|
Glass Joe
Goblin Shaman
Laughing Skull
|
-Solitz
I would recommend getting w/e suits your playstyle. If haste heavy is your prefrence (and your logs show it works out in your raid comp) go for it. As far as the ele 2pc its probably a better option if you are in a 10 man guild. The 4pc is pretty legit on some fights in 25 man aka Beth/Rhyloth. Good Luck with your raiding.
|
|
|
|
|
09/23/11, 12:15 PM
|
#140
|
|
Don Flamenco
|
As a 10m Resto sham, I run with haste to 916ish or slightly more > crit rating = spirit > mastery > haste. With our I just got the 4pc last night and my reasonning behind it was that It happens a lot of time I erase a riptide with a chain heal. Aside from baleroc there is palce for chain heals. My raid is pretty good and not spreading out too much so i can make good use of it. I'm also running the spirit / crit meta.
5/7 heroic, 10man.
|
You can get much further with a kind word and a gun than with a kind word alone.
|
|
|
09/23/11, 5:10 PM
|
#141
|
|
Von Kaiser
|
I have a question about haste and Lightning Bolt.
Is haste applied to the 2.5sec cast time or the modified 2.0sec cast time?
Background: This question stems from an MMO-C thread. I instinctively said the LB haste cap was 100%, but that didn't feel right. So, I thought back, and used Wrath of Air Totem as a reference point. If I remember correctly, Wrath of Air reduced the cast by ~0.08sec (I say "remember correctly" because I deactivated my account till I find time to raid again). At ~0.08sec per 5%, that would be ~1.6sec for 100% haste. Making the post-mod Lightning Bolt a ~0.4sec cast. However, if that -~1.6sec is applied to the base 2.5sec, it would line up near perfect at ~0.9sec.
Edit: I just realized that Wrath of Air might be multiplicative and my reference point might be crap. Still curious, though.
Last edited by iamajellydonut : 09/23/11 at 10:43 PM.
|
|
|
|
|
09/25/11, 1:27 AM
|
#142
|
|
Von Kaiser
Blood Elf Warlock
Moon Guard
|
Originally Posted by iamajellydonut
I have a question about haste and Lightning Bolt.
Is haste applied to the 2.5sec cast time or the modified 2.0sec cast time?
Background: This question stems from an MMO-C thread. I instinctively said the LB haste cap was 100%, but that didn't feel right. So, I thought back, and used Wrath of Air Totem as a reference point. If I remember correctly, Wrath of Air reduced the cast by ~0.08sec (I say "remember correctly" because I deactivated my account till I find time to raid again). At ~0.08sec per 5%, that would be ~1.6sec for 100% haste. Making the post-mod Lightning Bolt a ~0.4sec cast. However, if that -~1.6sec is applied to the base 2.5sec, it would line up near perfect at ~0.9sec.
Edit: I just realized that Wrath of Air might be multiplicative and my reference point might be crap. Still curious, though.
|
Spell haste buffs are multiplicative, and cast time reductions are taken into account before spell haste. Remember that the definition of X% spell haste means you can cast 100+X spells in the time it takes to cast 100 spells with no haste.
|
|
|
|
09/25/11, 12:33 PM
|
#143
|
|
Von Kaiser
|
Is the current T12 enhancement two-set bonus affected by the off-hand damage penalty?
|
|
|
|
|
09/25/11, 3:28 PM
|
#144
|
|
Von Kaiser
|
Originally Posted by iamajellydonut
Is the current T12 enhancement two-set bonus affected by the off-hand damage penalty?
|
It's affected in the sense that Lava Lash is an offhand strike based on offhand weapon damage, which is affected by the offhand penalty. The bonus itself isn't penalized, Lava Lash is, and you get straight up 5% more Lava Lash damage per Searing Flames consumed.
|
I'm looking over /
A three-leafed clover /
That I overlooked /
Bethree...
|
|
|
09/28/11, 2:10 AM
|
#145
|
|
Glass Joe
Night Elf Druid
Die Aldor (EU)
|
How many haste do I need to get a 1.5 sec lightning bold? Thanks for the answer
|
|
|
|
|
09/30/11, 11:57 AM
|
#146
|
|
Fragrant Lotus Farts
|
x=(BaseCast/CastReq-1)*100
x=(2/1.5-1)*100
x=33.33%
1% haste is 128 haste rating so you need 33.33*128=4266 haste rating to reach a cast time of 1.5 seconds for lightning bolt without woa or goblin.
Last edited by Vice : 09/30/11 at 12:04 PM.
|
|
|
|
10/06/11, 6:39 AM
|
#147
|
|
Glass Joe
|
I was running an ICC heroic 25man the other day, and saw my Earth Ele Taunting the bosses and actually pull them with it. Has anyone noticed this on bosses in old, current, or new ptr content; since the bosses were made immune a while back?
|
|
|
|
|
10/07/11, 4:15 PM
|
#148
|
|
Glass Joe
Goblin Shaman
Black Dragonflight
|
Originally Posted by titansol20
I was running an ICC heroic 25man the other day, and saw my Earth Ele Taunting the bosses and actually pull them with it. Has anyone noticed this on bosses in old, current, or new ptr content; since the bosses were made immune a while back?
|
I've noticed the same thing in ICC25; it appears that bosses from older content are in fact treated as sub-L88 mobs by the GEE taunt. I've since changed my macros and only use earth elemental on current Cataclysm raid bosses.
Separate issue: is someone working on theorycrafting how the new Flametongue changes affect elemental combat in 4.3? I've done a small bit of testing, but nothing worth posting in the main thread. Early signs show that single target damage is reduced, and searing/GFE damage is substantially lowered. That said, I've run into a lot of problems with the combat log seemingly omitting data at random on the PTR.
|
|
|
|
|
10/10/11, 5:22 PM
|
#149
|
|
Glass Joe
Troll Shaman
Saurfang (EU)
|
Regarding enhancement rotation.
| Priority | Abbreviation | Meaning |
|---|
| 1 | ST_0 | Searing Totem with 0 ticks remaining | | 2 | SS | Stormstrike | | 3 | LL | Lava Lash | | 4 | MW5_LB | Maelstrom Weapon x5 stacks + Lightning Bolt | | 5 | FS_UEF | Flame Shock if the Unleash Flame buff is present | | 6 | UE | Unleash Elements | | 7 | ES | Earth Shock | | 8 | SW | Spirit Wolves | | 9 | ST | Searing Totem (with x ticks remaining, set in sim) |
Following this, Spirit Wolves are used in the initial pull but once they come off cooldown are we supposed to wait for appropriate time rather than activate? If so, why?
What is the meaning of "(with x ticks remaining, set in sim)"? Is it simply refresh it when Searing Totem time runs out?
A generally confused question about Enhancement BiS thread - it uses this spec why is Shamanistic Rage required "Please note that Shamanistic Rage will be considered a required talent point."? Is there something that I am missing about that talent except mana cost reduction?
|
|
|
|
|
10/10/11, 6:05 PM
|
#150
|
|
Glass Joe
|
Originally Posted by Jerom
Following this, Spirit Wolves are used in the initial pull but once they come off cooldown are we supposed to wait for appropriate time rather than activate? If so, why?
|
Generally, Spirit Wolves don't contribute much to your DPS so it is considered a loss if you prioritize them over Lava Lash as an example. It is often prudent to line up SW with other off-GCD DPS cooldowns (which there should be no hesitation about using as soon as their cooldown expires in a Patchwerk-like scenario) to maximize pet damage, but it's not necessarily required.
Originally Posted by Jerom
What is the meaning of "(with x ticks remaining, set in sim)"? Is it simply refresh it when Searing Totem time runs out?
|
That clause is mainly for the simulator so that it has a condition for refreshing Searing Totem only once, otherwise the sim would continuously refresh the totem until something farther up the priority stack is ready. I tend to interpret it as "if you have nothing else to do and Searing Totem duration is getting close to expiration, refresh Searing Totem."
Originally Posted by Jerom
A generally confused question about Enhancement BiS thread - it uses this spec why is Shamanistic Rage required "Please note that Shamanistic Rage will be considered a required talent point."? Is there something that I am missing about that talent except mana cost reduction?
|
There has been extensive discussion on this. It is true that Shamanistic Rage contributes nothing to your DPS, but it is incredibly valuable as a short-cooldown defensive ability in PvE. It's value as a defensive cooldown can be considered better use of a talent point than putting that third point in Improved Shields for a nearly insignificant damage increase.
|
|
|
|
|
|