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05/11/11, 2:33 PM
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#16
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Glass Joe
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Running myself through enhsim with Blade of the Witching Hour in place of my Claws of Torment resulted in a 230 dps loss with the BiS attack priority. Even with tweaking the priority a bit, I don't see how you could turn a 230 loss into a 1k+ gain.
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05/11/11, 3:11 PM
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#17
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Glass Joe
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Thanks for the calculations, may i know what is the current BiS attack priority? I still have my claws stored up in the event it gets nerfed or proven wrong and i would certainly want to test it out. One thing i tweaked was i had changed my windfury glyph for flameshock more for convenience and fire nova utility, i just deduced the 1.8 aspd from the dagger might make it proc more often, not too sure what manner of impact it has on the data. But, i'd go reforge everything back with the claw and see how it goes again, although it was kinda fun to see big aoe numbers for awhile.
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05/11/11, 4:29 PM
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#18
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Glass Joe
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My question is about the tier 12 set bonuses that were posted on mmo-champ.
"Enhancement 2 Pieces - Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target.
Enhancement 4 Pieces - Your Stormstrike ability also increases Fire damage you deal to that target by 6%."
Is the 2-set going to be vastly more attractive than 4-set again for this tier? Because, I personally don't see how a 6% increase to damage from only two sources (I think? flame shock & searing flames) can be better than an (ideally) 25% damage increase to lava lash.
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05/11/11, 5:16 PM
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#19
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by Naturtok
My question is about the tier 12 set bonuses that were posted on mmo-champ.
"Enhancement 2 Pieces - Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target.
Enhancement 4 Pieces - Your Stormstrike ability also increases Fire damage you deal to that target by 6%."
Is the 2-set going to be vastly more attractive than 4-set again for this tier? Because, I personally don't see how a 6% increase to damage from only two sources (I think? flame shock & searing flames) can be better than an (ideally) 25% damage increase to lava lash.
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You're overestimating the two piece bonus there. Because of the way Lava Lash damage is calculated the effect of the two piece will be (correct me if I'm wrong, only did some fast math according to the formula in this post) a roughly 8% gain on Lava Lash damage.
As for the four piece, assuming that all our fire damage (Flametongue Weapon, Lava Lash, Flame Shock, Searing Flames, Fire Totem and Fire Nova) gets improved by the 4 piece bonus, it'll be a bigger damage gain then the 2 piece bonus.
Last edited by Stopokingme : 05/13/11 at 1:24 PM.
Reason: Forgot to add Flametongue Weapon to the summary of our fire damage sources
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Enchantment?
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05/11/11, 7:52 PM
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#20
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Glass Joe
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Elemental Shaman
Wife has an elemental shaman and is decently geared, but still gearing up. We have done many tests upon rotations, respec, gemming, and so on. I've read a lot on these forums, but there's a lot of debating on whats best and so on so it's kinda hard to pick and choose what to use. If someones a lvl 85 elemental shaman and is hitting high dps, could you please message me with some information on your rotation, stats, and some helpful hints and tips. We've been trying to learn a shaman and want to be led in the right direction. Thanks 
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05/12/11, 6:34 AM
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#21
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Glass Joe
Draenei Shaman
Die Ewige Wacht (EU)
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Fire Elemental
I couldn't find anything about this in the thread, so I'll ask it here:
do we still use fire elemental in combat, or would this be a dps loss compared to the dmgbuff of searing totem ..?
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05/12/11, 12:52 PM
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#22
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Bald Bull
Pandaren Shaman
Whisperwind
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Originally Posted by Cereberus
Wife has an elemental shaman and is decently geared, but still gearing up. We have done many tests upon rotations, respec, gemming, and so on. I've read a lot on these forums, but there's a lot of debating on whats best and so on so it's kinda hard to pick and choose what to use. If someones a lvl 85 elemental shaman and is hitting high dps, could you please message me with some information on your rotation, stats, and some helpful hints and tips. We've been trying to learn a shaman and want to be led in the right direction. Thanks 
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http://elitistjerks.com/f79/t110309-...a/#post1813016
http://elitistjerks.com/f79/t110309-...a/#post1813017
Those links will answer every basic question you have about elemental.
Originally Posted by Nayruu
I couldn't find anything about this in the thread, so I'll ask it here:
do we still use fire elemental in combat, or would this be a dps loss compared to the dmgbuff of searing totem ..?
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Yes, use your Fire Elemental. It keeps up the Totemic Wrath buff just like Searing Totem does, and it is a considerable DPS increase over it while it is up.
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05/12/11, 2:21 PM
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#23
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Glass Joe
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Originally Posted by Nayruu
I couldn't find anything about this in the thread, so I'll ask it here:
do we still use fire elemental in combat, or would this be a dps loss compared to the dmgbuff of searing totem ..?
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If you're enhancement you will not use Fire Elemental on single targets. If you're elemental it's your best fire totem.
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05/16/11, 3:10 PM
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#24
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Von Kaiser
Undead Priest
Azjol-Nerub
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Chain Heal Jumps
What are the modifers for Chain Heal Jumps? The latest information I have is: 71%, 36%, 18%, then 12.5%. I think this was pre-cata. Is it still correct(and the way it works?)
PS: I was surprised to see this not noted in the 1st post of the Resto Shaman guide.
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05/16/11, 3:47 PM
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#25
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Von Kaiser
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Originally Posted by Venaliter
What are the modifers for Chain Heal Jumps? The latest information I have is: 71%, 36%, 18%, then 12.5%. I think this was pre-cata. Is it still correct(and the way it works?)
PS: I was surprised to see this not noted in the 1st post of the Resto Shaman guide.
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It's not mentioned because it's very simple to calculate yourself and clearly mentioned in the tooltip: each bounce heals for 30% less than the previous heal, i.e. 70% of the previous heal.
So, non-glyphed, the first bounce heals for 70% of the initial heal, then the second bounce heals for 70% * 70% = 49%, and 34.3% for the last bounce.
With the glyph, the bounces become a bit stronger -- 70% * 115% = 80.5%. So 80.5%, 64.8%, and finally 52.1%.
If you're talking about spell healing modifiers, then the initial heal gets 35% of your spell healing, and the bounces receive a bonus in the same way (70% of the previous heal non-glyphed, 80.5% with glyph). This results in the following spell healing modifiers:
No glyph: 35%, 24.5%, 17.2%, 12% (88.7% total)
With glyph: 31.5%, 25.4%, 20.4%, 16.4% (93.7%)
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05/16/11, 6:44 PM
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#26
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Glass Joe
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Elemental Precision - Spell - World of Warcraft
How exactly does this work for enhancement? It doesn't seem like that 3% damage increase would be all that great. And for the spirit to hit, none of my gear has spirit on it or is that where I screwed up at? I'm new to shamans, so if enhancement used to use spirit way back is it still the way to go even if it's not technically considered enhance gear?
Here's the spec I'm using: Talent Calculator - World of Warcraft
And another question, according to the enhancement thread I want 17% spell hit and 8% melee hit right? My hit is currently like 14% to get my spell hit up to where it should be, but it's still got a 2.2% chance of missing a raid boss for my spells. If I reforge anymore I'll lose my expertise rating (it's at 26/26).
Here's my armory: Rakumaire @ Nazgrel - Game - World of Warcraft
Again, I hope this is the right thread, I'm still reading through the enhance thread, but just a few simple questions I had.
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05/16/11, 7:34 PM
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#27
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Glass Joe
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You're on the right track when it comes to stat priorities, however my understanding is that for the most part, hit is better than expertise, albeit slightly, up to the hit cap. My suggestion would be to go ahead and reforge the expertise off into hit if you have to, as it should be slightly better. General rule of thumb for stats, and this applies to reforging (except were agility is concerned, as you cannot reforge that stat) :
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Agility > Hit (under spell cap) > Expertise (under cap) > Mastery >> Crit >= Haste > Hit > Intellect = Strength > Spell Power
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I also suggest either hitting the hit and expertise caps as close as possible to the actual cap: 1742 for hit, and 541 for expertise (these caps are different of course if you are Dranei or Orc/Dwarf with the correct weapons). Over the caps, other stats (mastery in particular) are better.
edit: I noticed you are a dwarf and as such the cap, with the correct weapons (maces), would be 451.
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05/17/11, 10:39 AM
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#28
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Piston Honda
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Originally Posted by Velox
Elemental Precision - Spell - World of Warcraft
How exactly does this work for enhancement? It doesn't seem like that 3% damage increase would be all that great. And for the spirit to hit, none of my gear has spirit on it or is that where I screwed up at? I'm new to shamans, so if enhancement used to use spirit way back is it still the way to go even if it's not technically considered enhance gear?
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To answer this part, you will get 20 spirit from a 20 stat chest enchant. It's not much spell hit, granted, but I couldn't find a better way to spend 3 points.
In case you find the math useful: 3% spell damage is equal to 1.2 mastery (the talent stacks additively with mastery) and there's 179.28004 mastery rating per mastery. 1.2 * 179.28004 / 3 talent points = 71.712016 mastery rating per point.
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06/03/11, 9:46 AM
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#29
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Glass Joe
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From what I'v seen from my own recount and other resto shamans, Ancestral Awakening is a mere 1-2% of our total healing. So is it really still viable to put 3 points into it?
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06/04/11, 10:01 AM
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#30
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Glass Joe
Draenei Death Knight
Bloodfeather (EU)
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The advantage is that it is a 'smart heal' so it will never overheal, the disadvantage is that it is 3 points for a tiny ammount of healing. If you are tank healing it will be a much bigger % than raid healing since healing rain and chain heal do not proc it. I cant say how much it will account for if tank healing though, since i dont use it anymore (im raid healer on all except halfus HC). So my answer would be if your a raid healer, skip it. If your a tank healer - then it could be worth much more, although it still wont help you heal that tank, only help your raid healers.
About the reforging question from Velox - have a look at wowreforge.com. You can enter the stat weights for each stat, as well as say reforge to at least x hit rating and y expertise rating, and it will tell you how to reforge every piece of gear. Its brilliant.
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