Originally Posted by Hothgor
Edit: Some notes from the PTR:
New LB looks cool as hell.
I didn't notice an appreciable difference in damage output from live to ptr when using melee weapons.
The LL-FS spread function does not work on dummies.
The LL-FS spread spreads the CURRENT duration of your FS to 4 additional targets
Obviously, both are bugs, but I feel that the spread function is working exactly like Pestilence and should therefor apply a full dot duration to the spread targets. As it stands, you basically change your current rotation from using ES to using FS every cast to maintain maximum FS dot uptime on the most targets possible for AoE. Perhaps this is intended, perhaps not.
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Played with it this morning. Spread worked fine with the dummies. Spread a flame shock with exactly the same remaining duration as the one on the lava lash target. Searing totem seemed to stay on the initial flame shock target as well following a spread, even if I was attacking a target that the flame shock had been spread to. Spread did not refresh flame shock timer so lava lashing with only a couple of seconds left on the flame shock meant that it fell off the spread targets. I would be happier if it spread an 18 second flame shock no matter the remaining duration on the LL target and whether or not we were using the Flame Shock glyph but the behavior does seem to be working as intended.
12 yards for the spread seems accurate, could always spread to dummies in range of unglyphed fire nova but could not spread between targets that glyphed fire nova could just barely hit.
Seems like multi-dotting will still be the best way to optimize performance but won't be anywhere near as required. Flame shock glyph also seems like something with only limited utility since it would require 12 or more targets that were going to persist for more then 20 seconds to have value.
Overall, I'm pretty happy with the AE changes. I'm more concerned with the MQ changes but considering their successes in balancing single target I'm content to wait and see what SimulationCraft has to say about overall spec balance.