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Old 03/05/12, 9:55 AM   #31
Nitz
Don Flamenco
 
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Draenei Shaman
 
Ysondre (EU)
Telluric Currents will be most likely turned into a glyph, as they announced Atonement for Discipline and Holy Priests will.

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Old 03/05/12, 3:07 PM   #32
swingmaster
Glass Joe
 
Tauren Shaman
 
Cenarion Circle
I am sorry, I forgot that the ability name was no longer spirit weapons as it was in wrath... the name of the ability is now called Dual Wield, it gives ENH shammies a 6% extra hit chance just for speccing ENH, but in Cata it is only Melee hit. I am hoping that this will change into just plain hit, which would gives us both spell hit AND melee hit. This may or may not occur, since this is merely conjecture at this point. I was not refferring to using spirit type weeapons. Sorry for saying it wrong to start with and causing confusion.

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Old 03/20/12, 11:38 AM   #33
Nitz
Don Flamenco
 
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Draenei Shaman
 
Ysondre (EU)
Apparently the lvl 90 talents were in-game when the guys over at WoW Insider played Mists of Pandaria. Copy-pasting their succinct description below (which are kinda useless for speculation without further details):
  • One supercharges your Unleash Elements to provide a much better bonus for each imbue type.
  • Another removes the cooldown on your Fire and Earth Elemental Totems and allows you to control them.
  • And the last is a blast of elemental energy in a cone on a 15-second cooldown.

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Old 03/22/12, 9:25 AM   #34
davek
Von Kaiser
 
Draenei Shaman
 
Ysera
MMO-Champion just did a round up of new glyphs and one of them that stands out as something "new" was "Glyph of Capacitor Totem" to reduce the charging time. Capacitor Totem does not currently appear to be on the MoP Site beta Talent/Skill Calculator. For the folks in the Beta: is the ability actually in game yet and, if so, is it baseline or a 90 talent, and what does it do?

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Old 03/22/12, 11:11 AM   #35
 Kurisu
So damned Devious
 
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Orc Shaman
 
Mal'Ganis
I already learned it when I logged in and it's not showing up on the trainer so no clue.

Capacitor Totem
1,000 Mana
Instanct Cast - 45 Sec Cooldown
Summons an Air Totem with 5 health at the feet of the caster that gathers eleectrical energy from the surrounding air and then explodes after 5 seconds to stun all enemies within 8 yards for 5 sec.

Note: It has a cast time that shows the 5 seconds as well.

E: And I think Searing Totem is 40 yards now?!

Last edited by Kurisu : 03/22/12 at 11:19 AM.


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Old 03/23/12, 2:33 AM   #36
KnThrak
Piston Honda
 
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Gnome Warlock
 
Emerald Dream (EU)
One more change I noticed, Fortifying Waters has been replaced with Conductivity:
When you cast HW/GHW/HS/LB on a target in your healing rain, allies within it get healed for 20% of the healing/damage done.

I suspect the 20% is split between targets, didn't get a chance to try it since the server kept sending me offline.

Last edited by KnThrak : 03/26/12 at 12:45 AM.

SQUEAK.
-- (The Death of Rats, Terry Pratchett, Soul Music)

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Old 03/26/12, 11:51 AM   #37
Ryethe
Piston Honda
 
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Pandaren Shaman
 
Sargeras
Originally Posted by Nitz View Post
Apparently the lvl 90 talents were in-game when the guys over at WoW Insider played Mists of Pandaria. Copy-pasting their succinct description below (which are kinda useless for speculation without further details):
  • One supercharges your Unleash Elements to provide a much better bonus for each imbue type.
  • Another removes the cooldown on your Fire and Earth Elemental Totems and allows you to control them.
  • And the last is a blast of elemental energy in a cone on a 15-second cooldown.
It sounds like these were changed slightly in the current beta build:
6]Mists of Pandaria - Talent Calculator - World of Warcraft
  • Elemental Blast is now a 12 second CD but 2 second cast
  • Elemental talent indicates the eles are buffed but not permanent. No indication of what the additional abilities are.
  • Unleash has the various bonuses listed now

I'm interested in if EB will be worth using as Enhance with the cast time. Worst case, I could still see us using it right before Ascendance to stack up the stat bonus (especially if it's smart in choosing which stat).

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Old 03/26/12, 1:29 PM   #38
Tezra
Glass Joe
 
Tauren Shaman
 
Llane
Here is a link to some data mined info gathered from someone over at MMO Champion.

[OFFICIAL] MoP Beta Build Changes Discussion Thread

Hope it helps some.

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Old 04/01/12, 10:23 PM   #39
plyb0y007
Glass Joe
 
Goblin Mage
 
Blackhand
I'm currently in the beta and the new Echo of Elements is pretty OP with the ele mastery. I'd say mastery might become the highest stat priority. As of right now there is no ICD on the talent or the mastery, so that might change. Nothing beats a bunch of free casts, though. Any other questions? Just let me know!

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Old 04/03/12, 6:17 PM   #40
Shaminv
Glass Joe
 
Dwarf Shaman
 
Stormrage
Originally Posted by Ryethe View Post
It sounds like these were changed slightly in the current beta build:
6]Mists of Pandaria - Talent Calculator - World of Warcraft
  • Elemental Blast is now a 12 second CD but 2 second cast
  • Elemental talent indicates the eles are buffed but not permanent. No indication of what the additional abilities are.
  • Unleash has the various bonuses listed now

I'm interested in if EB will be worth using as Enhance with the cast time. Worst case, I could still see us using it right before Ascendance to stack up the stat bonus (especially if it's smart in choosing which stat).
You can use your MWx5 to cast EB. The new MW:

Maelstrom Weapon
Requires Melee Weapon
When you deal damage with a melee weapon, you have a chance to reduce the cast time and mana cost of your next Nature spell with a base cast time shorter than 10 seconds by 20%. Stacks up to 5 times. Lasts 30 sec.

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Old 04/04/12, 10:22 AM   #41
Stopokingme
Don Flamenco
 
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Orc Shaman
 
Azjol-Nerub (EU)
Originally Posted by Shaminv View Post
You can use your MWx5 to cast EB. The new MW:

Maelstrom Weapon
Requires Melee Weapon
When you deal damage with a melee weapon, you have a chance to reduce the cast time and mana cost of your next Nature spell with a base cast time shorter than 10 seconds by 20%. Stacks up to 5 times. Lasts 30 sec.
This only works if the spell is actually classified as a Nature spell.

Anecdotally, the tooltip for Elemental Blast doesn't update to show reduced cast time with Maelstrom Weapon stacks, but I'm not sure if this is an issue with the talent interface not updating to show your stacks or not. We'll find out once we're able to hit 90 in the beta.

Enchantment?

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Old 04/07/12, 3:33 PM   #42
Shaminv
Glass Joe
 
Dwarf Shaman
 
Stormrage
Originally Posted by Stopokingme View Post
This only works if the spell is actually classified as a Nature spell.

Anecdotally, the tooltip for Elemental Blast doesn't update to show reduced cast time with Maelstrom Weapon stacks, but I'm not sure if this is an issue with the talent interface not updating to show your stacks or not. We'll find out once we're able to hit 90 in the beta.
It does, if you hover over the tooltip while you have 0 stacks it shows the normal cast, then again while have any stacks the cast time is changed. At MWx5 its instant.

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Old 04/10/12, 1:50 PM   #43
Cheysuli
Glass Joe
 
Tauren Shaman
 
Drak'thul (EU)
Echo of Elements test

I was curious how new talent Echo of Elements behave, so I did some testing.

Testing was done with tauren shaman in enhancement spec (with three exceptions) wow beta build 15544 on training dummy lvl 85.

I found that following spells are duplicated:
Lightning bolt
Chain lightning (usually all three hits were duplicated, but sometimes only two of them)
Earth Shock
Frost Shock
Flame Shock (only initial damage)
Lava Burst
Unleash Flame
Healing Surge
Chain Heal (tried only on single target)
Healing Wave (in resto spec)
Riptide (in resto spec)

strangely i couldn't duplicate Unleash Frost and Greater Healing Wave (in resto spec).
Lightning Shield didn't proc, because ICD (I think).

I wasn't able to duplicate Lava Lash, Stormstrike, Unleash Wind and Searing Bolt as well.

I calculated rough proc chance from Lightning Bolt (80 casts) and Earth Shock (50 casts). It seems proc chance is about 36-38 % (very rough due to small sample).

Chain Lightning behaves quite strangely and definitelly requires more testing. From 10 casts i got 7 procs. Usually all three hits were duplicated, but sometimes i got only two more hits. I don't know if problem is in combatlog or in game itself.

Large part of test was recorded and you can see it here

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Old 04/11/12, 12:36 AM   #44
TotimRoth
Glass Joe
 
Orc Shaman
 
Ysera
"Chain Lightning behaves quite strangely and definitelly requires more testing. From 10 casts i got 7 procs. Usually all three hits were duplicated, but sometimes i got only two more hits. I don't know if problem is in combatlog or in game itself."

Each point of damage has a 30% chance to proc another Chain Lightning. If Chain Lightning hits a target and runs out of mobs to chain to, then it will only display an extra 2 hits, which is why you are getting only 2 extras.
If only 3 targets are present and Echo procs off hit #2 then it will only have 1 extra mob to hit, try repeating your test with 4 or more targets, and target one in the middle.

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Old 04/14/12, 7:02 PM   #45
Bartuc
Glass Joe
 
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Orc Shaman
 
Stormreaver
I did a few runs through the available 5 man on the beta today, and I noticed that its VERY easy for enhancement to go oom now. With totem twisting, fire nova and tabbing flame shocks I would be sub 10% mana in about 10-15 seconds of sustained AoE/support.

I'm not sure if this is blizzards way of forcing us to be interested in haste, but if our beta mana regen goes live we'll have to look at AoE scenarios a little bit different.

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