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Old 12/20/11, 6:10 PM   #26
Ontheroxorz
Glass Joe
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Vespasian View Post
Pretty lame. Can anyone confirm/deny?
After doing attempts up to 11PM EST last night: deny. The timing is tricky and not all of our healers were always phasing it at first, but it's difficult to tell with latency or healers just hitting the button a half second too late. I would recommend coordinating a slow countdown and have all the healers use Heroic Will on "one" with Bloodlust/Heroism on "zero." We were able to pull this off easily on most of our attempts.

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Old 12/21/11, 12:55 AM   #27
IloveJB
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Orc Shaman
 
Jaedenar
If you drop AS you'll get stuck and won't be able to go further down the tree unless you spec into Totemic Reach, Toughness, Frozen Power, Seasoned Winds, or Earthen Power, and non of which are a DPS increase on Ultraxion, and for a defensive talent would be Toughness, but I don't really see that being useful because 1: It's only 3% Stamina, and 2: Just more Healers have to Heal up, and on Ultraxion with the Healers already struggling to Heal at the end there's no reason to give them more to Heal.

I'm not saying you should spec into AS for Ultraxion because it's virtually worthless, but what else would be a viable option?

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Old 12/21/11, 4:17 AM   #28
fusciafinery
Glass Joe
 
Night Elf Druid
 
Elune
I have a question about targets that are far away, Such as Oozes on Yor'sahj or tenticals on Death-wing is it more DPS to Ghost Wolf all the way up to the target, or to Unleash elements and then Flame Shock on your way to it and then switch to Ghost wolf to close the gap? In one instance you get into melee range faster. In other one you are doing some damage on your way to the target.

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Old 12/21/11, 8:29 AM   #29
Myranne
Glass Joe
 
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Draenei Shaman
 
Dragonblight
As stated I believe in the tips, theres not much point in using flame shock on the oozes since they will die long before it falls off, you'll have higher dps using earth shock on the oozes providing you flameshock the boss before heading to it.

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Old 12/21/11, 12:34 PM   #30
TLOlol
Glass Joe
 
Draenei Shaman
 
Dun Modr (EU)
Originally Posted by IloveJB View Post
If you drop AS you'll get stuck and won't be able to go further down the tree unless you spec into Totemic Reach, Toughness, Frozen Power, Seasoned Winds, or Earthen Power, and non of which are a DPS increase on Ultraxion, and for a defensive talent would be Toughness, but I don't really see that being useful because 1: It's only 3% Stamina, and 2: Just more Healers have to Heal up, and on Ultraxion with the Healers already struggling to Heal at the end there's no reason to give them more to Heal.

I'm not saying you should spec into AS for Ultraxion because it's virtually worthless, but what else would be a viable option?
As I said above, Ultraxion is a static encounter. Considering AS isn't useful, you can drop 1 point in Improved Shields (remember we've only two points of tree 2/3) which is a DPS increase, and in addition, we can gain a bit of stamina dropping 1 point in Toughness.

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Old 12/21/11, 11:21 PM   #31
Sponde
Glass Joe
 
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Orc Shaman
 
Chromaggus (EU)
While reading I thought I might contribute a little by providing an Ultraxion 10 HC logs in which I felt I did quite well as I placed second on wlogs on our kill. Keep in mind I made a few mistakes and it was our first kill and I started using Heroic Will pretty early as the Fading Lights and Hour of Twilights started rolling in. Note that our warrior was receiving Tricks throughout the match. Comments and questions will be answered.

Ultraxion 10 HC

A good tip I discovered in our attempts was that for the initial pull it seemed best to drop totems down before the pull as usual and as we all know Searing isn't as cooperative as we'd like and you sometimes need to reapply it after the actual pull, it was actually best to go through my first regular rotation without Searing attacking the boss for the first ~6 seconds. This resulted in an overall gain of about 6-7k of peak pull DPS.

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Old 12/22/11, 5:48 AM   #32
greez
Glass Joe
 
Orc Shaman
 
Ravencrest (EU)
Originally Posted by Sponde View Post
A good tip I discovered in our attempts was that for the initial pull it seemed best to drop totems down before the pull as usual and as we all know Searing isn't as cooperative as we'd like and you sometimes need to reapply it after the actual pull, it was actually best to go through my first regular rotation without Searing attacking the boss for the first ~6 seconds. This resulted in an overall gain of about 6-7k of peak pull DPS.
As you wont be able to hit Ultraxion before anyone else (tanks being the main concern) you can also drop Magma Totem for a couple initial ticks. Im not sure how F/E Elemental Totems would behave though.

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Old 12/27/11, 11:36 AM   #33
Myranne
Glass Joe
 
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Draenei Shaman
 
Dragonblight
Looking at Madness of Deathwing, some people tend to get very high Spellweave damage where others do not. Does anyone know if there are any tricks or proper ways to utilize this?

In attempts I have done Ive sat quite a long way below others, and after watching the KIN Raiders video and seeing their shaman at 95k dps it makes me believe I'm not utilizing this properly.

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Old 12/27/11, 8:19 PM   #34
TehDome
Glass Joe
 
Orc Shaman
 
Blackrock (EU)
There's nothing you can do about it in a competent raidgroup. Almost every normal mode ranking is done via LFR pugs where adds live long enough for 2-3 or even more Fire Novas and as far as I know every FN hit and every FS tick can proc spellweave.

In heroic mode adds have a lot more life so you can use FN a lot and your spreaded FS tick longer. That's why heroic mode dps just seem to explode.

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Old 12/28/11, 4:50 PM   #35
IloveJB
Glass Joe
 
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Orc Shaman
 
Jaedenar
I killed Madness for the first time on reg the other night, and Spellweave was 1 of my top 3 if not my top attack on all of the attempts. I just kept FS up on Deathwing as I was hitting the tentacle and prioritized LB a little bit higher, and when the tentacles came out I would just put FS up on all of those and I'd get a bunch of Spellweave procs

Last edited by IloveJB : 12/28/11 at 5:29 PM.

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Old 12/29/11, 1:23 AM   #36
davek
Von Kaiser
 
Draenei Shaman
 
Ysera
Originally Posted by Vespasian View Post

[top]Timing your Heroic Will


A gigantic amount of DPS can be gained by become an expert on casting Heroic Will (hitting the button that makes you fade). I strongly, strongly recommend macroing the ability:

/click ExtraActionBar1

and binding it to a key so that you don't have to manually click the button.
Extra Action Button 1 can also be found in the Keybind interface so you can bind it anywhere you'd like to put it without a macro. In the Mac Client, and I assume the PC client as well, it's placed between Action Button 12 and Special Action Button 1.

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Old 01/10/12, 10:29 AM   #37
Ryethe
Piston Honda
 
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Draenei Shaman
 
Medivh
Has anyone figured out how to get ST to target the Tendons on Spine of Deathwing? I tried all the usual and no luck. I'm guessing the only option might be magma?

EDIT:
Also wanted to add some tips of my own:
- On Hagara you can attack your own tomb when you are inside it. This also includes spreading FS and FN! Don't just sit there being useless - EDIT: This is actually false. I was just a moron getting stuck in tombs while not being selected.
- As Enh (with the blessing of our healers) I've found it much easier to loop around the oncoming ice wall by dipping into the bubble with GW. We have enough tricks to stay alive that it's really not a lot of damage. Also when the adds are about to die (the last one is 5% or lower) start moving to the center. You'll do no consequential damage to the adds at this point anyway and you will be in position for the burn phase.

Last edited by Ryethe : 01/17/12 at 11:45 AM.

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Old 01/10/12, 6:52 PM   #38
GrayMatter
Glass Joe
 
Draenei Shaman
 
Auchindoun (EU)
Originally Posted by Ryethe View Post
Has anyone figured out how to get ST to target the Tendons on Spine of Deathwing? I tried all the usual and no luck. I'm guessing the only option might be magma?
I found that it sometimes attacks if other targets are a long way away but I normally have to drop it a number of times. Does fire elemental attack it because that may be a better option for one of them and magma for the others.

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Old 01/10/12, 8:06 PM   #39
Nooblender
Glass Joe
 
Draenei Shaman
 
Lightbringer
Originally Posted by Ryethe View Post
- On Hagara you can attack your own tomb when you are inside it. This also includes spreading FS and FN! Don't just sit there being useless
I've heard this before and I believe that it is simply untrue. When you have the ice tomb debuff, you are stunned and cannot do anything. What most likely happens to make you think otherwise is you get stuck inside someone else's ice tomb because everyone groups up. At that point, yes, you can DPS the tomb you are inside because you don't have the debuff.

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Old 01/11/12, 8:51 PM   #40
Cyaxeres
Glass Joe
 
Tauren Shaman
 
Hyjal
I've had the best luck on Spine with a Searing Totem that was up significantly before the plate lift. It seems completely counter to what usually happens, and I only discovered it when I basically gave up on it for an attempt or two and noticed I was getting stacks pretty early from my old totem.

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Old 01/12/12, 6:23 AM   #41
epamafia
Von Kaiser
 
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Draenei Shaman
 
Grim Batol (EU)
You can't attack your own tomb, what I usually do is drop magma totem just before I get frozen so I still continue to do some dmg. Its pretty low yeah but its better than nothing.

Last edited by epamafia : 01/13/12 at 4:32 AM.

Pardon any misspells

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Old 01/12/12, 9:52 AM   #42
GrayMatter
Glass Joe
 
Draenei Shaman
 
Auchindoun (EU)
Originally Posted by epamafia View Post
You can't attack your own tomb, what I usually do is drop magma totem just before I get frozen so I still continue to do some dmg. It low yeah but its better than nothing.
Can you still control your wolves when you are frozen? If so, you could drop them and get them to attack as well.

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Old 01/12/12, 1:28 PM   #43
Staticus
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Draenei Shaman
 
Nordrassil (EU)
You can control them but they do terrible damage alone (they struggle to break down a 20k bubble in HoO), and with 4pc T13 you'd waste all the maelprocs after the first 5.

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Old 01/13/12, 2:17 PM   #44
Gun
Glass Joe
 
Orc Shaman
 
Blackmoore (EU)
Originally Posted by epamafia View Post
You can't attack your own tomb, what I usually do is drop magma totem just before I get frozen so I still continue to do some dmg. Its pretty low yeah but its better than nothing.
FireElemental is an better alternative to do so, since tombs are normally droped at the feet of the boss.

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Old 01/16/12, 10:49 PM   #45
Shabadu
bullets
 
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Orc Shaman
 
Mal'Ganis
Has anyone done any testing using [Rathrak, the Poisonous Mind] on Black Yor'sahj phases? With the amount of spell events fire nova generates, I'd imagine it would have a decent uptime.

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Old 01/17/12, 11:37 AM   #46
 Glayde
King Hippo
 
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Troll Druid
 
Thrall
Just remember you need to account for the internal cooldown (15 seconds?) when you swap it to your main hand. You can't simply weapon swap and have it instantly proc.

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Old 01/17/12, 11:44 AM   #47
Ryethe
Piston Honda
 
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Draenei Shaman
 
Medivh
A note about soaking on Ultraxian:
There is another way to survive HoT other than a priest barrier and that's with a DK's AMZ. AMZ + SR is enough to survive, but of course you can use SC to be safe if you aren't fully healed. If you are fully healed you may want to consider holding off on the SC, especially if your Earth ele is up.

Overall this can help ease the stress on your raid as ideally you want to have those priest barriers up for the 5 minute mark.

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Old 01/17/12, 11:57 PM   #48
IloveJB
Glass Joe
 
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Orc Shaman
 
Jaedenar
So just a thought, it's what I've been doing and it seems relatively effective... I pop my Wolves 5-10 seconds before Ultraxion is engaged so I can use them up to 3 times in the fight. I know most of the time the fight doesn't last that long, but just a though

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Old 01/23/12, 12:15 AM   #49
Nightstarzz
Glass Joe
 
Orc Shaman
 
Stormscale (EU)
Originally Posted by IloveJB View Post
So just a thought, it's what I've been doing and it seems relatively effective... I pop my Wolves 5-10 seconds before Ultraxion is engaged so I can use them up to 3 times in the fight. I know most of the time the fight doesn't last that long, but just a though
I really fail to see the dps gain in that. You must keep in mind that you're missing about 2000 - 2500 agility when you pop them (prepot + agility trinket + other procs), also you will get your 5 stacks of MWP extremely fast, while you'll still be munching up globals on SS / LL / totem refresh (and also BL if you're the only one in the group who can).
I personally prefer to ask the mage to do BL instead of me (then again, we have 3 shamans + 1 mage in our 10 man, "ideal" setup, not), so I can spare those precious early-fight globals.


A tip for Spine Heroic :
While the Hideous Amalgamation is exploding and you're running out, re-drop a ST, and don't attack anything else, when tendon comes up and you start your dps, it will automatically start attacking it, resulting in a gain of a global (which really does make a difference).
Also, pre-pop wolves when you've run out (use them only once per tendon, don't pop them mid-way).
Even though it's bad for every other fight, buy the Valor trinket (Kiroptiric Sigil), and use it EVERY time the armor plate lifts, 1min30 cd is just perfect for that one fight.
Save pot for second tendon (with wolves on the first time), unless your guild uses BL on that (which isn't ideal as the last one is the hectic part).
2 useful macros :

#showtooltip Stormstrike
/target Burning Tendons
/use Kiroptyric Sigil
/cast Stormstrike

(for maximum tendon uptime) - in the case /target Burning Tendons doesn't work for you (we have some issues for people with it), you can also use /target Boss2.

and

#showtooltip Feral Spirit
/use Blood Fury(Racial)
/use Kiroptyric Sigil
/cast Feral Spirit

(To pre-pop wolves 2-3 seconds before armor plate goes up)

Last edited by Nightstarzz : 01/23/12 at 1:20 PM. Reason: Found the answer to my question.

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Old 01/24/12, 10:27 AM   #50
GrayMatter
Glass Joe
 
Draenei Shaman
 
Auchindoun (EU)
Originally Posted by Nightstarzz View Post
Even though it's bad for every other fight, buy the Valor trinket (Kiroptiric Sigil), and use it EVERY time the armor plate lifts, 1min30 cd is just perfect for that one fight.
This trinket is not as bad as people make out. It sims above Matrix normal and other FL trinkets when you reforge the haste to Mastery and use it on CD. It also seems to line up nicely with Zon'ozz normal high damage phases (I am not sure about HC) so in certain fights it may be better than some versions (LFR for example) of the recommended DS trinkets. It's also an easy trinket to swap in and out.

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