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Old 12/01/12, 6:00 AM   #76
Canibe
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Troll Shaman
 
Ner'zhul
I was concerned about the totem bug a little while ago as I found one night I was at a higher latency and missing some ticks - but typically I play with a low latency so I never really caught it. The past couple days I've been fiddling around with gems, forging and talents and absolutely can't find a work around to ensure that I'm getting the tick every time no matter where I play or no matter the conditions I play under.

Working towards more heroic encounters the extra pulse on HTT is an excellent addition to the cooldown and HST can make up a large amount of free healing over time with the Recall glyph.

Some testing in game proves that with my standard gameplay elements in place (50-90ms latency at any given time) that I can obtain the additional tick, but at several different levels of haste(I took off a couple pieces of gear and still got an additional tick on HTT). To ENSURE I'm getting it though, without wasted stats, would be optimal.

Was there ever an official blizzard reply regarding this issue, and can anyone link it?

And as a side note, the currently live RSham 4p was changed with 5.1.
Shaman T14 Restoration 4P Bonus - Your Tidal Waves ability grants an additional 5% cast time reduction to Healing Wave and Greater Healing Wave, and an additional 5% critical chance to Healing Surge, rather than granting 1 additional charges each time it is triggered.

Last edited by Canibe : 12/01/12 at 6:56 AM.

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Old 12/01/12, 6:02 AM   #77
Canibe
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Ner'zhul
Originally Posted by Akumasama View Post
Unless this kind of damage doesn't proc Water Shield (since I didn't test it myself), this fight should be one of the best for the glyph?
If it doesn't proc it I'd like to know why, since there are other AoE abilities that do proc Water Shield just fine.
I thought that aura style damage didn't proc water shield charges? It used to be really overpowered back in the day and thats why it was changed so most auras or consistent damage were removed from the trigger list.

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Old 12/01/12, 6:15 AM   #78
• Therya
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I am aware of the 4P change I just didn't have the time to update the guide yet.

There was a blue post which clarified that totems are not spells and that they have fixed duration.This made their haste breakpoints calculation easy, other than that we have no more answers. They could just as well work as intended and the fact that we consider it a bug might not abide with Blizzards opinions. That we would like them to be predictable like every other spell ingame could just be wishful thinking and Blizzards real intentions is for our totems to be somewhat ambiguous in their breakpoints. Or they simply can't fix it yet. Your guess is as good as mine.

About Water Shield, some spells proc it some don't. Since Blizzard is sometimes vague about what constitutes AoE damage during a boss encounter we can only check this from logs.


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Old 12/01/12, 6:24 AM   #79
• Therya
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Originally Posted by Akumasama View Post
Anybody tested if 5.1 changed anything about it? Not in patch notes, but you never know of course. Actually it makes me wonder, has any blue ever acknowledged this issue or said anything about it?

I've been using it "efficiently" on a lot of fights (10men). Feng in phase 1-2, Spirit Kings, a bit in Will of the Emperor and a lot in Elegon, helped me up a lot there.

Oh me neither, but I meant another part of the debuff, sorry if I wasn't clear enough. Allow me to quote Icyveins

"1.While Pheromones is active (so, always), it will constantly deal a small, yet increasing amount of Nature damage to the entire raid, every 2 seconds."

Unless this kind of damage doesn't proc Water Shield (since I didn't test it myself), this fight should be one of the best for the glyph?
If it doesn't proc it I'd like to know why, since there are other AoE abilities that do proc Water Shield just fine.
HST and HTT problematic behavior carried on in 5.1.

Yes, like I stated while TC mana back is tedious , it is still useful when you have nothing else to do or you are out of mana completely.

There are several fights where glyph of Water Shield is proving very useful. So far Garalon is not one. If anyone has any logs and evidence about if Pheromones are activating the shield I would appreciate them. But even if it does, consider the fact that you are not running with pheromones for 100% of the fight. Again logs would solve this issue.


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Old 12/01/12, 12:06 PM   #80
maeklund86
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Goblin Shaman
 
Daggerspine (EU)
Originally Posted by Therya View Post
Again logs would solve this issue.
Spell details for Water Shield - 19-11 19:08 - Karhun Kaatajat - World of Logs

Our 25N Garalon kill, with two resto shaman. I was part of the people carrying the Pungency debuff, the other shaman (Palloilija) was not. Both had Water Shield proc 16 times. The amount of procs is equal to the amount of Crushes, so the AoE does not seem to proc WS. And carrying the pungency does not have an impact on Water Shield procs either.

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Old 12/01/12, 3:38 PM   #81
• Therya
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Thank you for providing with the logs, they confirm my suspicions about Glyph of Water shield not being as useful as we originally thought it would be or in the best case is marginally the same as running without it. On the table below I will use the example above and one of my HC kills. (I have almost identical numbers in the NM kills too so comparing them is easy). The amount of mana in Unglyphed and Glyphed portion of the table illustrates the total amount gained by adding the ticks and the passive gain for the duration of the fight.

Garalon#TicksFight Dur.Unglyphed WSGlyphed WSMana Diff.MP5Spirit
Therya
8
6:59
202588
187426
15162
180.93
324.95
Erogash
16
6:52
223019
219993
3026
36.72
65.95


As we can see from above in both cases it is better not to use the glyph of Water Shield. In fact in my kills where the number of ticks is consistently fluctuating from 7 to 9 we can see that my theoretical MP5 gain from not using the glyph is around 180 which is equal to adding 325 extra spirit to our gear by comparison. In Erogash's kill, he got hit more times due to extra crushes however even that marginally made running without the glyph better. My calculations for all NM and HM fights of this tier have been consistent with this conclusion, making Water Shield glyph almost obsolete.

Last edited by Therya : 12/02/12 at 7:17 AM.


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Old 12/01/12, 7:44 PM   #82
Akumasama
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Runetotem (EU)
Thanks a lot for testing Water Shield on Garalon.
From this new perspective it seems to me the glyph of totemic recall is a better mana saver than others.
Altough you really need a lot of concentration, sometimes you risk getting into the habit of always recalling it and you also do it when you have other totems out that you don't want to recall.

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Old 12/02/12, 6:12 PM   #83
• Therya
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For my analysis I used World of Logs and an array of what is mostly my kills and top ranked resto shaman kills. While the number of times that WS activates will vary from fight to fight expect that in the table below the numbers show what is mostly the most efficient way to deal with any boss fight , meaning avoiding all damage that can be avoided. Some we can’t help but for those that we can, consider for the most part they were avoided for calculating purposes. I want to make the table as fair as possible in respect of boss fights and incoming damage. If you have been hit twice as much in a specific fight shown below, you took more damage than you should have. It’s by no means an excuse that Water Shield glyph is better in that specific fight or in general. Getting hit just to activate your WS will get you some mana back but you will most likely be spending it in order to get your HP back up.

There are 2 columns, one for Normal Mode encounters and one for Heroic Mode encounters (I will update the post once I have data for the last 3 bosses). Results for MP5 and Spirit columns are tailored for each fight according to its duration. From left to right:

1. Number of times Water Shield was activated
2. Duration of the fight
3. Total mana gains while WS is not glyphed (ticks and passive)
4. Total mana gains while WS is glyphed (ticks and passive)
5. Mana difference (always subtracting Unglyphed WS from Glyphed WS. This means that when the number is positive Glyphed WS is favorited and when it’s negative Unglyphed WS is favorited)
6. MP5 (based on the difference)
7. Spirit (based on the difference)

Encounter NormalFight Duration# TicksUnglyphed WSGlyphed WSMana Difference
MP5
Spirit
        
Mogu'shan Vaults       
The Stone Guard
6.15
41
280398
316370
35972
479.62
861.39
Feng the Accursed
7.47
17
249465
244400
-5065
-54.23
-97.40
Gara'jal the Spiritbinder
4.55
3
134926
120397
-14529
-246.26
-442.28
The Spirit Kings
9.51
25
325912
324605
-1307
-11.06
-19.86
Elegon
9.19
21
300516
295406
-5110
-45.71
-82.09
Will of the Emperor
11.21
8
314620
282652
-31967
-234.71
-421.53
        
Heart of Fear       
Imperial Vizier Zor'lok
6.38
7
190681
175401
-15280
-191.96
-344.75
Blade Lord Ta'yak
7.08
3
191797
168737
-23060
-269.39
-483.82
Garalon
6.58
9
205089
191454
-13635
-163.09
-292.91
Wind Lord Mel'jarak
8.01
6
223244
201176
-22067
-229.39
-411.98
Amber-Shaper Un'sok
7.34
35
296610
318731
22120
243.62
437.53
Grand Empress Shek'zeer
9.17
42
361149
386911
25762
231.26
415.33
        
Terrace of Endless Spring       
Protectors of the Endless
6.31
22
231608
238737
7129
91.17
163.73
Tsulong
7.11
7
204792
187395
-17396
-201.81
-362.45
Lei Shi
6.56
4
189594
168767
-20826
-250.32
-449.56
Sha of Fear
10.03
0
257843
219166
-38676
-320.7
-575.97



Encounter HeroicFight Duration# TicksUnglyphed WSGlyphed WSMana Difference
MP5
Spirit
        
Mogu'shan Vaults       
The Stone Guard
5.37
34
243653
271814
28161
417.82
750.39
Feng the Accursed
9.02
24
302031
302403
-372
-3.43
-6.17
Gara'jal the Spiritbinder
6.01
1
157292
135601
-21691
-300.42
-539.55
The Spirit Kings
7.58
25
277593
283534
5941
62.15
111.61
Elegon
8.15
23
279006
280929
1923
19.42
34.88
Will of the Emperor
11.31
11
353336
321270
-32065
-213.48
-383.41
        
Heart of Fear       
Imperial Vizier Zor'lok
9.18
8
262025
237947
-24078
-215.75
-387.49
Blade Lord Ta'yak
8.04
10
236238
219835
-16404
-169.46
-304.35
Garalon
6.59
8
202588
187426
-15163
-180.94
-324.96
Wind Lord Mel'jarak
5.39
8
168380
158349
-10031
-147.96
-265.73
Amber-Shaper Un'sok
7.19
35
290196
313279
23083
262.90
472.16
Grand Empress Shek'zeer
14.01
52
511868
534054
22186
131.90
236.90
        
Terrace of Endless Spring       
Protectors of the Endless
6.31
25
240392
251913
11521
147.33
264.60

The results of the table are very surprising and prove that Water Shield glyph not only is not a necessary glyph but in fact in most of the fights it will result to mana loss rather than mana gain. What is most interesting is fights were the difference is very little and using either will result in almost similar results.
Of course a gain is always a gain why not just use it for the fights where using the glyph is marginally better? Anything will be more useful than gaining or loosing 30 or 5 points of spirit or even 150. Remember for the fights where it seems that we are gaining 200spirit (which someone might argue is a useful gain ) ,it only takes a little bit more awareness and either getting hit 2 or 3 times less or the fight to last 15 seconds less to reduce the difference to a point that is again completely irrelevant. There is no point whatsoever in using this glyph other than The Stone Guard and Amber Shaper and even for those fights consider that using the Glyph of Totemic Recall will reward you full mana upon retracting your HST. HST costs 14100 mana and spending 2GCDs throughout the whole fight will award you more theoretical mp5 and spirit than Glyph of Water Shield would ever reward even in its highest mana back.

We can plainly see that in every single occasion it’s better to run without Glyph of Water Shield. Not all glyphs in Mists of Pandaria are supposed to give you an advantage however admittedly this is one glyph that most of the times puts you in disadvantage. In fact unless it’s buffed in some way for the next patch we will probably reach to the same conclusions again.

Last edited by Therya : 12/03/12 at 6:55 AM.


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Old 12/03/12, 1:07 PM   #84
shine
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Zul'Jin
As long as HTT and HST are displaying abnormal behavior there is no reason to reforge to 3764 (3306 for goblins). While any haste rating will not actively harm your character, at this point you are better off allocating these points to either mastery or crit.
I'm not sure I entirely agree with this assertion. After reforging to the totem haste breakpoint in question I noticed that there was a synergetic correlation between Mastery and Haste. I had been thinking about this since reading a Paladin comment on the Haste Breakpoint Cards, which mentioned some Paladin synergy between Haste and their Mastery (if I recall correctly, shield procs). While the context had been in regards to Haste and our Crit (regen procs), which I'm not sure holds water, it got me thinking about this type of synergy. Regardless of whether I get an extra tick on my totem, I am landing more direct heals while raid members are at lower percentages, which makes my Mastery more effective (thanks to Swiftwater's addon for helping me notice and verify this).

I'm sure many have had the experience of watching a raid member dip to 10%, but by the time a heal can be delivered, other healers, self heals, aura ticks, have raised them to 30% or even higher. Keeping haste low exacerbates this specific problem, making it MORE DIFFICULT to be reactive to player health and "use" our mastery strategically. With more haste, I have more immediacy, which makes Mastery more effective, especially since my playstyle heavily favors players with health under 50% who are usually topped very quickly via healer triage.

While personal play style and average raid health are huge factors, I don't think that it's a clear-cut case for us to all drop back to the 871 breakpoint. I also think the RSMA addon that Swiftwater posted can be very helpful for deciding how much Mastery mileage you're getting out of "extra" Haste.

Last edited by shine : 12/03/12 at 1:13 PM.

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Old 12/03/12, 3:27 PM   #85
• Therya
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In the quote you posted I was referring specifically in the abnormality of HTT and HST behavior. I am not crusading against haste, in that sentence and in all of the posts regarding this matter I am only trying to impress to people that if they are hoping to get an extra tick by reforging to 3764 they wont. It is therefore better to reforge down to 3039 and drop AS. If someone doesn't want to drop AS that is fine but I find personally that combining Ascedance with Elemental Mastery goes a long way.
I happen to agree about haste being a good stat however it comes with a price.
Originally Posted by Therya View Post
As previous tiers have shown us haste is directly related to our mana sustainability during a raid meaning if we have enough mana to sustain ourselves then haste will be a better stat regardless.
In Mists of Pandaria we can't rely on TC anymore for mana regen as we did in Cata and this is where haste loses some of its value. Especially when thinking about balancing our secondaries.Hence I do believe its better to allocate said points in mastery or crit. The real question is how much. I have already said that we should be striving for a haste breakpoint only when we are somewhat close to it. The 871haste breakpoint does not apply for a heroic raider for example.It is impossible for me to reforge below 2500haste at this point which means I actually reforged up to 3039 and dropped AS. For raiders like myself this is probably the most viable solution. For players that are just starting out 871 should be what they are aiming for, after all it will be hard for them to make it higher unless they aim also for the 3039(12.51%)breakpoint with AS. My opinion still stands that the rest of the 700points that would be needed to reach the 3764 should be allocated to either mastery or crit depending on what you are missing. This argument of haste vs mastery vs crit has been around for many tiers. Playstyle, raid composition, healing assignment , current progression have a lot to do with your secondaries and it is what everyone should be considering when reforging.

One last note. If you find that you don't have enough time to heal your raid then you are not at a stressful point of progression, meaning you are almost on farming status. In previous tiers we always go for haste when we reach that point so it makes sense you would value haste more. While in hard core progression however (or any type of progression where healing is not a walk in the park) mastery and crit will be more valuable considering the parameters the game is imposing on us (mostly concerning HST and HTT behavior).

Last edited by Therya : 12/03/12 at 3:37 PM.


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Old 12/04/12, 11:17 AM   #86
Fieldcrest
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Icecrown
Originally Posted by Therya View Post
I am not crusading against haste
They say to always open with a joke. (Just a joke)

With that out of the way, lets get into the good stuff.

Originally Posted by Therya View Post
This argument of haste vs mastery vs crit has been around for many tiers. Playstyle, raid composition, healing assignment , current progression have a lot to do with your secondaries and it is what everyone should be considering when reforging.
Because of the relative success of a few different approaches when it comes to shaman healing I'm very open to advice and criticism. I'd like to showcase some success I've had hitting the 5676 haste break-point and holding on to AS and TC. Hitting the higher haste break-points is mentioned in the OP as being advantageous, but it is also discouraged immediately after in favor of using those points for Mastery or Crit.

I found TC quite useful on a fight like Will of the Emperor. Therya already made the case that in situations where you would otherwise be out of mana anyway, TC fills a void. On a long fight like Will I was able to use it to avoid going completely oom when I would otherwise have no other means of increasing mana regen. You can also probably note that I've used it a lot less effectively on other fights.

Disclaimer, do not trust my math.
I'd just like to quickly compare the use of Glyph of Totemic Recall over TC using my Emperor logs as an example.
At the mana cost of 14,100 per cast you can summon Healing Stream Totem around 22 times over this ~11 minute fight. Using Glyph of Totemic Recall you save roughly 310k mana.
Using Glyph of TC I was able to cast 75 Lightning bolts over the course of the encounter. Coupled with Hymn of Hope at times, the total return was 520k mana. Even without hymn of hope it'd return 450k mana by my calculations. Of course you're spending around 140 extra seconds casting Lightning Bolt for a difference in just over 200k mana. (Please remember that while you're casting LB your HPS doesn't amount to 0) You don't really have an alternative mana bump if you would otherwise be completely out though.
This is of course using a specific encounter as an example, and doesn't lend to the (in)ability to cast Lightning bolt on other encounters.

Even with the extra 30 seconds on AS, the passive still saves me from reforging about 2k rating out of mastery to hit this higher haste break-point. That said, I am somewhat on the fence about whether I should pick up Elemental Mastery. Something that does deter me is that it shows a great synergism with Ascendance, but to use it with Ascendance every time you're condemning it to a 3 minute CD.

25m Heroic Will of the Emperor
25m Heroic Blade Lord Ta'yak
25m Normal Grand Empress Shek'zeer

Hopefully the format and tone of this post is both appropriate, and also lends to the discussion.

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Old 12/04/12, 1:50 PM   #87
• Therya
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I made some calculations based on your logs, I will take Will of the Emperor on HM also as an example so numbers will be easier to compare.

For what it concerns Resurgence, the mana gain was 180539 at 15% crit. If you allocated your haste to crit instead for 20% crit your mana returns would instead be around 240719. The difference is 60180mana (roughly calculated). This translates to 440.55mp5 or 791.21 spirit. Hence for the points you allocated to haste instead of crit (maybe even some to mastery) you would get around 790rating worth in spirit (only by proxy of course) and the extra healing crit and mastery would provide by default.

For what it concerns TC. In this fight WoL recorded 75 casts of LB. The actual mana gain from those is 75*1740=130500mana. At 5676 haste breakpoint with 10% haste provided LB casting time is 2sec. 75*2sec= 150sec . Essentially 2.5min of the fight (22.26% of the entire fight) were spend in casting LB. At 3039 haste breakpoint with 5% haste provided (without AS the one I am suggesting for raiders with already high enough ilvl) , LB casting time is 2.22sec. 150/2.22 = 67.56. We deduct that in the same time spend, we would be casting 67LB with 67*1740=116580mana returns instead . So even if we chose to ultilize LB the difference with lower haste would be at 130500-116580=13920. That roughly translates to 101.90mp5 or 183.01spirit.Hence what we would gain with that extra haste is about half of what a blue gem with 340spirit would provide.

For what it concerns Totemic Recall. If we compare it with the original TC mana returns we have 130500 /14100 = 9.2553times needed for Totemic recall to return equal amounts of mana. We can optimally cast 22 HST in that fight ( which is 11.23min) and we would have to use around 9 GCD for equal mana returns. At 5676haste a GCD casting equivalent is 1.20sec so we would need 9*1.20= 10.8sec. Compared to 150sec or 2.5min that TC costs us this is a huge time gain.

The conclusion based on the calculations above is that the extra haste not only did not help, but it provided with less healing and less mana. For Mists of Pandaria resurgence returns were buffed hence making crit a much more valuable stat than before. With more haste we do get to cast more spells hence more LB. But the difference between choosing a lesser haste cap is very small to justify it.

The reason you feel you are getting oom so much easier without TC is because for 2.5 min you weren't healing but otherwise casting LB. If you didn't cast LB it would be very difficult not to cast even cheap heals therefore loosing even more mana rather than continuously gaining from spirit and from TC. Hard to convince any healer not to heal and just sit looking at his surroundings however this is exactly what using Totemic recall instead of TC suggests.
For that fight specifically I would suggest running with both of those glyphs while you get a third slot for another glyph of your choice. Water Shield is not one of them however, for this specific fight WS was activated 9 times within 11.23min. Without the glyph mana gains were 318403 whereas with the glyph they would be 287771. The mana difference is 30632mana in favor of the unglyphed WS version.

Last edited by Therya : 12/04/12 at 1:56 PM.


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Old 12/04/12, 4:43 PM   #88
Fieldcrest
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Originally Posted by Therya View Post
For what it concerns TC. In this fight WoL recorded 75 casts of LB. The actual mana gain from those is 75*1740=130500mana.
Hm... I think I see where my math was off now. I'd like to make a small adjustment to your calculations using the exact numbers from my WoL report though. Your equation doesn't take into account of LBs cast while Hymn of Hope was active. So...

75 LBs cast - 75*4260=319,500 for the mana cost
The actual mana return from TC is at 522,300, because of the adjusted return for casting LB while Hymn of Hope is active.
522,300-319,500=202,800 being the actual mana gain from TC over the duration of the fight.

With that adjusted number, the number of times needed to recall HST with Glyph of Totemic Recall is bumped up to 15.
202,800/14,100=14.4

There is of course still the matter of time saved. 150 seconds casting LB vs. 15 GCDs. The question I have after that I guess is do you have any mana to utilize that extra 2 minutes you bought yourself over the course of the fight?

Originally Posted by Therya View Post
The conclusion based on the calculations above is that the extra haste not only did not help, but it provided with less healing and less mana.
I'd like to refute this as the bottom line. I think because of my extra haste, even though I'm casting LB with TC for extra mana; my spell counts don't suffer. Remember that casting LB shouldn't effect my HR, Riptide, or Earthliving uptimes. I'm not sure what the best way to illustrate this is... but let me give it a shot.

This is pulled from the same fight as mine. They used the same amount of healers. Their fight was 2 seconds shorter than mine. I was active for 4 more seconds on my fight. The difference is this guy didn't cast LB once.

Link to source

Here are my numbers.

Link to source

If you go to the source links you can also notice that he gained nearly twice as much mana back from Resurgence as I did. My return for Resurgence was 180539 While his was 353997 It might also be worth noting that even though he has 21 more Direct Heals out of Riptide, I have 81 more ticks due to the haste difference.

Originally Posted by Therya View Post
The reason you feel you are getting oom so much easier without TC is because for 2.5 min you weren't healing but otherwise casting LB. If you didn't cast LB it would be very difficult not to cast even cheap heals therefore loosing even more mana rather than continuously gaining from spirit and from TC. Hard to convince any healer not to heal and just sit looking at his surroundings however this is exactly what using Totemic recall instead of TC suggests.
I'm a little confused by the point you're trying to make here. That if I wasn't casting LB I'd be healing more and therefore feel more mana starved even though I really wouldn't be? I'm not sure if that's right, or if you'd mind restating that point.

*EDIT*
I'd like to add some information on Glyph of Totemic Recall from my Emperor kill last night. (If you're interested in looking at the logs in their entirety here they are)



Now, I'm not entirely sure why I got so much more mana back from Resurgence on this fight as opposed to last time. Maybe I got some lucky RNG with crit, but I'll have to look more into it.
As you can see though, looking at the math earlier in the post, I got around 45k more mana back using Glyph of Totemic Recall compared to TC. Also you can tell my use of the glyph wasn't even optimal. I only cast it 21 times, and since the average mana return is lower than 14,100 I obviously missed a few HSTs. Nobody's perfect.

Last edited by Fieldcrest : 12/05/12 at 10:33 AM.

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Old 12/06/12, 4:52 AM   #89
• Therya
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Draenei Shaman
 
Turalyon (EU)
I am not sure how to recalculate the total amount of mana we would get under the effects of Hymn of Hope while having 3039haste but I am sure the difference with casting at 5676haste will be roughly the same as without Hymn.Hymn of Hope is not a reliable buff to count on while in any raid , it is just a boon for whoever gets to benefit from it but for this specific example TC was under its effect for some amount of time during the fight. The point I was trying to make was that for what it concerns mana returns from TC , stacking haste is not an option. This conundrum has been out there for a long time, a lot of people are wondering if with higher levels of haste TC returns will be greater however the actual amount ( in our case half a blue spirit gem ) does not justify the reforge. Another point I was trying to make is that therefore these points should be allocated to crit and mastery instead and presented with the math to support that indeed the mana gains from crit on an average (and that is very important) will be more.Case and point, the example Omgitsfrank ( who coincidentally is also on my server therefore I had a short talk with him to verify results) whose crit levels in raid are 22.60% is a good example why in an average his resurgence results with some correct spell usage would be greater. Mana returns from crit unfortunately are very unreliable on their own and are highly connected with our spell usage. It is however safe to calculate an average and base some conclusions on that. If however in a fight we find ourselves only using HR and HST of course mana returns from crit would be minuscule and out of this discussion.

Originally Posted by Fieldcrest View Post
I'd like to refute this as the bottom line. I think because of my extra haste, even though I'm casting LB with TC for extra mana; my spell counts don't suffer. Remember that casting LB shouldn't effect my HR, Riptide, or Earthliving uptimes. I'm not sure what the best way to illustrate this is... but let me give it a shot.
I never said that LB is costing you healing spell usage.The opposite. I assumed that if someone is instead using Totemic recall will actually sit for 2.5min of the fight with the exception of movement and recalling totems. However you can see that for this 2.5min if you were even casting HW which barely costs any mana it would be more beneficial. Your example if anything strengthens my point of crit being more valuable than haste due to resurgence returns and possibly due to HPS gained from that extra crit. A final note, the HoT portion of the RT does not proc resurgence only the direct initial heal. The extra tics however will add to your HPS.

Considering my note on why someone would feel that he is going faster oom when not using TC. When you spend 2.5min of a fight casting LB then inadvertently you are not casting any healing spells. However you do "feel" you are doing something and the mana returns justify your time spend. If you weren't casting TC and chose Totemic recall suddenly you find yourself gaining all that extra time. It is hard to convince anyone to not cast healing spells for 2.5min of the fight thus draining even more your mana rather than gaining even that little percent. Shamans will end up getting caught into casting bigger and more expensive spells thus loosing even more mana. My recommendation however is not to drop TC. This is what I want to point out. This whole discussion was about whether its more beneficial to reforge to higher haste breakpoints than 3039 .I am actually running with both TC and Totemic recall since I find the rest of my options when it comes to major glyphs are not so viable for most of the fights. That said Totemic recall will win the race over TC in any fight they are up against. As a personal note I am using both with my third choice changing depending on the fight. If I do need to replace one of them TC will be the one being replaced.

Last edited by Therya : 12/06/12 at 8:32 AM.


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Old 12/06/12, 10:24 AM   #90
Comox
Glass Joe
 
Pandaren Shaman
 
Mal'Ganis
I haven't seen this addressed yet, but since 5.1, the Unleashed Fury Talent doesn't seem to increase the HoT portion of Riptide anymore. Before 5.1, using UE/Riptide on a target with ES, would result in my Riptide ticking for 18-20k. Now, with or without the talent, UE/Riptide results in a 12-14k tick.

Has anyone else seen the same results?

I really don't see the point in taking Unleashed Fury as restoration anymore. I switched to Primal Elementalist this week, and am very pleased with the results.

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