Glyph of Chain Lightning
Advantage: Increases AoE damage from Chain Lightning by adding two additional jumps
Disadvantage: Reduces initial damage by 10%
This glyph is best used when you expect to face 4+ targets, as it's a damage loss when dealing with three targets or fewer.
Advice: Required for AoE
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Does this Glyph change the point at which you should which over to AoE (See below)?
Area of Effect
This assumes you have 3 or more targets.
1.Cast Magma Totem before the AoE phase begins. If you have Totemic Projection, use it to reposition the totem for maximum effect
2.Cast Earthquake if there are 5 or more targets
3.Cast Chain Lightning
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Would the glyph in fact change the number of targets required for AoE to be effective up to 4, instead of 3?
If yes, then what?
Also, what would the most optimal DPS method be if there is just 2 targets? Normal single target priority? Or the normal single target priority, but with CL instead of LB?
The last question I have is about Hit. Is it more desirable than Spirit? I have seen some websites, where they prioritize Hit over Spirit. That makes little sense to me, since Spirit gives 100% Hit as well as more mana regeneration. If anything, Spirit should be more desirable than Hit, yes?
I have noticed some odd things going on when Reforging. When I would reforge to Spirit and Hit, I would end with the same about of Hit %, but the amount of stats reforged weren't the same. It seemed that a higher worth of stats were needed to be converted in order to obtain the same amount of Hit % when reforing Spirit as compared to Hit itself.
Is this observation correct? And if yes, why is it like that?