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Old 10/10/07, 7:24 PM   #1
Binkenstein
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Pandaren Shaman
 
Saurfang
The One Stop Elemental Shop

This is also not a "help me figure out what gear to get" thread, as the information to help you do this is already available. This doesn't mean PM me with gear questions or requests for feedback either. If it isn't mentioned in this thread already, then make a post about it. Please make sure you read the thread first.


These posts are no longer being maintained.

All information has been moved and updated to the Theorycrafting Think Tank.

http://elitistjerks.com/f47/t20914-shaman_elemental/

Last edited by Binkenstein : 04/17/08 at 5:18 PM.

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Old 10/10/07, 7:24 PM   #2
Binkenstein
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Pandaren Shaman
 
Saurfang
Damage spells, Totems, and other abilities

See: TTT entry.

Last edited by Binkenstein : 04/17/08 at 5:19 PM. Reason: Converting over to Wiki entry.

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Old 10/10/07, 7:25 PM   #3
Binkenstein
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Saurfang
Talents

See: TTT entry

Last edited by Binkenstein : 04/17/08 at 5:19 PM. Reason: Converting over to Wiki entry.

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Old 10/10/07, 7:25 PM   #4
Binkenstein
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Saurfang
Items & Interface

See: TTT entry

Last edited by Binkenstein : 04/17/08 at 5:20 PM.

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Old 10/10/07, 7:30 PM   #5
Binkenstein
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Saurfang
Bink's TC Corner

Lighting Overload behaviour
http://elitistjerks.com/699164-post1481.html
LO procs are calculated on spell cast. The post linked above shows resisted bolts, with LO procs.


My Stuff
Other Theorycrafting Sites for Shaman ie: not mine

SimulationCraft/Trinkets/Shaman - Shadowpriest.com Wiki

PEW PEW CALC by Bop!

Resto4Now

DPS Time - WWS
DPS time can be a misleading stat for Elemental shaman. The only way to reduce it is to stagger totem redrops, minimise movement, and maximise range to target.

Last edited by Binkenstein : 04/11/08 at 2:17 AM.

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Old 10/10/07, 8:42 PM   #6
Binkenstein
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Deleted.

Last edited by Binkenstein : 04/17/08 at 5:20 PM.

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Old 10/10/07, 8:59 PM   #7
Akanya
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Looking forward to seeing more, should be insightful as always.

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Old 10/11/07, 6:28 AM   #8
wilfan
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Kazzak (EU)
It's "Tier" and not "Teir".

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Old 10/11/07, 8:40 AM   #9
Grave-Arygos
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Originally Posted by Binkenstein View Post
Elemental Warding Reduces Frost/Fire/Nature damage taken by 3/7/10% Useful for raiding and PvP
It's 4/7/10%. Front loaded an extra 1% so it's a place to throw an extra point if you don't go to 3/3.

Also, throw Tranquil Air into your list of totems.

Keep up the good work on the spreadsheets. While I'm still trying to figure out how Quag's is beating out Sextant, it's a great source of information.

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Old 10/11/07, 8:52 AM   #10
gymsta
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Tauren Shaman
 
Khaz'goroth (EU)
Poison/Disease Cleansing Removes one Poison/Disease debuff every 10 seconds. Great for debuff spam fights.
In german totem tooltip they remove every 5 seconds Poison/Disease.

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Old 10/11/07, 9:01 AM   #11
Chemdog
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Alleria
I thought they procced every 5 secs too, like tremor.

Edit: Hey Bink, in the critvsdmg sheet, on the LB page you have a formula in G2.
2.5/3.5 (LBCO) * 1.05 (Concussion) * 1.25 (is this the LO proc which should be 1.125?)
Actually, you used 1.25 in all those calculations. You said in the dps sheet thread it was 1.125. Just making sure I follow you.

Last edited by Chemdog : 10/11/07 at 9:23 AM.

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Old 10/11/07, 2:14 PM   #12
Binkenstein
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Saurfang
Originally Posted by Grave-Arygos View Post
It's 4/7/10%. Front loaded an extra 1% so it's a place to throw an extra point if you don't go to 3/3.

Also, throw Tranquil Air into your list of totems.

Keep up the good work on the spreadsheets. While I'm still trying to figure out how Quag's is beating out Sextant, it's a great source of information.
Fixed, added, and it's the low cooldown on the haste proc. After loading in the 2.3 changes, and fixing/redoing the calculations, haste became more valuable. Not sure if it's due to the changes, the new rating->% figure, or a stuff-up on my part. Pretty sure the haste calc is solid now.

Originally Posted by Chemdog View Post
I thought they procced every 5 secs too, like tremor.

Edit: Hey Bink, in the critvsdmg sheet, on the LB page you have a formula in G2.
2.5/3.5 (LBCO) * 1.05 (Concussion) * 1.25 (is this the LO proc which should be 1.125?)
Actually, you used 1.25 in all those calculations. You said in the dps sheet thread it was 1.125. Just making sure I follow you.
Was going off memory at that stage.
I'll check CvD when I get to work.

www.totemspot.com The Shaman Community Site - My blog

Totemspot Guides includes Ele & Enh guides for Mists

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Old 10/11/07, 2:53 PM   #13
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Binkenstein View Post
However, Flame Shock requires a range of 20 yards, as opposed to the 30 (36 when talented) yards than Lightning Bolt and Chain Lightning have, and as such, is not used in spell rotations.
I would argue that the primary reason to not use flame shock would be its lower dps. It will depend on what debuffs the mob has but factoring in that the flame shock scaling coefficient is lower than LB. FS coefficent(s) is (.35*.4285)+(.65 *12/15) = .1499+52 = .67
I could be wrong about about how the dmg is split but I believe the shock recieves 35% and the dot 65% before the instant/dot coefficient is applied.

Flame shock inherantly scales at a slower rate than LB and CL (calculating its dps as total dmg/1.5s). It is higher dps (with less than ~550base spell dmg +101 for warth and 55 additional dmg to LB from relic. using 2.2 values for LO as well as the addition LB crit from ele and resto tree) I would expect most shamans at lvl 70 to start out around this amount of spell damage and quickly surpass it. Making flame shock only situationaly usefull when unable to stop and cast. With the additional penalty of being 150 additional mana cost.

basically FS is only a viable in a dps rotation at low crit and +damage amounts (the dot portion gains no benefit from crit). If you want I can post more math to show the exact points where LB is always better dps but its going to have 2 variables of damage and crit not to mention its going to assuming you have all the LB crit talents.



Originally Posted by Chemdog View Post
I thought they procced every 5 secs too, like tremor.

Edit: Hey Bink, in the critvsdmg sheet, on the LB page you have a formula in G2.
2.5/3.5 (LBCO) * 1.05 (Concussion) * 1.25 (is this the LO proc which should be 1.125?)
Actually, you used 1.25 in all those calculations. You said in the dps sheet thread it was 1.125. Just making sure I follow you.
LB is a 3s cast so the LB coef would be 3/3.5 and the multiplier for LO is 1.11 in 2.2. However, in 2.3 it changes to 2.5/3.5 and a 1.125 for LO so those calculations are for 2.3.
EDIT: oops LO wasn't halved.

Last edited by Daidalos : 10/18/07 at 2:26 PM.

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Old 10/11/07, 3:21 PM   #14
Quasi
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Turalyon
Originally Posted by Daidalos View Post
LB is a 3s cast so the LB coef would be 3/3.5 and the multiplier in for LO is 1.11 in 2.2. However, in 2.3 it changes to 2.5 and a 1.25 so those calculations are for 2.3.
The lightning overload procs will be doing half damage which is why that modifier should be 1.25/2 or ~1.125.

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Old 10/11/07, 3:29 PM   #15
Binkenstein
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Diad, adding flame shock in for a full 12 second duration does increase DPS, mostly because the mages will be keeping full scorch up, along with CoE. However, that increase is minor, and the damage per mana is much lower than LB. It's one of those "what if" cases, as it's the highest dps shock we have.

Also, fixing CvD (had 1.25 rather than 1.125 as it should have been).

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Totemspot Guides includes Ele & Enh guides for Mists

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