Originally Posted by Binkenstein
However, Flame Shock requires a range of 20 yards, as opposed to the 30 (36 when talented) yards than Lightning Bolt and Chain Lightning have, and as such, is not used in spell rotations.
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I would argue that the primary reason to not use flame shock would be its lower dps. It will depend on what debuffs the mob has but factoring in that the flame shock scaling coefficient is lower than LB. FS coefficent(s) is (.35*.4285)+(.65 *12/15) = .1499+52 = .67
I could be wrong about about how the dmg is split but I believe the shock recieves 35% and the dot 65% before the instant/dot coefficient is applied.
Flame shock inherantly scales at a slower rate than LB and CL (calculating its dps as total dmg/1.5s). It is higher dps (with less than ~550base spell dmg +101 for warth and 55 additional dmg to LB from relic. using 2.2 values for LO as well as the addition LB crit from ele and resto tree) I would expect most shamans at lvl 70 to start out around this amount of spell damage and quickly surpass it. Making flame shock only situationaly usefull when unable to stop and cast. With the additional penalty of being 150 additional mana cost.
basically FS is only a viable in a dps rotation at low crit and +damage amounts (the dot portion gains no benefit from crit). If you want I can post more math to show the exact points where LB is always better dps but its going to have 2 variables of damage and crit not to mention its going to assuming you have all the LB crit talents.
Originally Posted by Chemdog
I thought they procced every 5 secs too, like tremor.
Edit: Hey Bink, in the critvsdmg sheet, on the LB page you have a formula in G2.
2.5/3.5 (LBCO) * 1.05 (Concussion) * 1.25 (is this the LO proc which should be 1.125?)
Actually, you used 1.25 in all those calculations. You said in the dps sheet thread it was 1.125. Just making sure I follow you.
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LB is a 3s cast so the LB coef would be 3/3.5 and the multiplier for LO is 1.11 in 2.2. However, in 2.3 it changes to 2.5/3.5 and a 1.125 for LO so those calculations are for 2.3.
EDIT: oops LO wasn't halved.