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11/14/07, 2:20 PM
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#351
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Don Flamenco
Draenei Shaman
Magtheridon
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Originally Posted by Miaxi
According to Slouken's posts about this, we are still supposed to time the casts as if we would use our old /stopcasting solutions. We just would not lose the current spell if we try to start a new one too early anymore.
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I'm still using Quartz, it works fine and being able to move my casting bar around is great.
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11/14/07, 2:23 PM
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#352
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Von Kaiser
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Originally Posted by Rogish
I am assuming you've turned off the audio portion of the "spell not ready" message, which I find far more annoying than the on-screen message. If not, it's in the audio-video interface. And if you figure out how to turn of the visual warning, please post... (may be in the config file)
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Cant you just macro your Lightning Bolt into a:
/cast Lightning Bolt
/script ClearUIErrors()
or something?
That way you wouldnt get the sound, nor the error message.
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11/14/07, 2:28 PM
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#353
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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Yeah I turned off the audio a long time ago I think. But I want to turn off the message as well. I looked around and saw there was 1-2 very old mods that did this, but didn't want to use outdated stuff.
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11/14/07, 2:49 PM
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#354
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The Donkey-Headed Adversary of Humanity
Mork
Orc Shaman
No WoW Account
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Somewhat related to that, does anyone know which extracted MPQ sound file is the "clearcast" noise? I'd like to change it to something more subtle. Between an elemental shaman, an enhancement shaman, and an arcane mage in the group, the audio spam of the sound effect is driving me batty.
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11/14/07, 3:03 PM
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#355
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Glass Joe
Draenei Shaman
Tichondrius
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Originally Posted by Kasi
Yeah I turned off the audio a long time ago I think. But I want to turn off the message as well. I looked around and saw there was 1-2 very old mods that did this, but didn't want to use outdated stuff.
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ErrorMonster may be the answer to your problem. It's an invaluable mod to me as a habitual spammer of everything.
The default settings may not block your particular error message but it is very easy to add whatever you'd like. /errormonster
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11/15/07, 1:34 PM
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#356
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Glass Joe
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The script to plug in your macro is /script UIErrorsFrame:Hide(), then do all your casting stuff, then /script UIErrorsFrame:Show().
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11/15/07, 4:05 PM
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#357
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Von Kaiser
Night Elf Death Knight
Alleria
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Hey guys, quick question about the new LO. Any confirmation on self-proccing since release? I was in game for a few minutes last night (before WoW crashed and I had to reinstall) and a guildie told me he was loving it because he kept getting multiple bolts at one time and claimed to have gotten 4 or 5 in a row. Now I don't know if he was exaggerating or I misunderstood and he meant on 4 or 5 consecutive LBs.
Last edited by Chemdog : 11/15/07 at 4:17 PM.
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11/15/07, 5:23 PM
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#358
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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LO does not self proc.
What he would be referring to is having LO proc multiple times in a row (ie: procs on consecutive LB casts).
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11/15/07, 5:49 PM
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#359
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Piston Honda
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I must say the new LO with TLC will at times make you a machine gun. It can get to be pretty absurd, and by absurd I mean very funny/fun.
I had a ton of times in Hyjal last night were my casted LB would be chasing a LO bolt through the air as a LC bolt went off. Pretty nifty stuff.
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11/15/07, 8:35 PM
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#360
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Glass Joe
Draenei Shaman
Stormreaver
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Originally Posted by Torrential
I must say the new LO with TLC will at times make you a machine gun. It can get to be pretty absurd, and by absurd I mean very funny/fun.
I had a ton of times in Hyjal last night were my casted LB would be chasing a LO bolt through the air as a LC bolt went off. Pretty nifty stuff.
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looked at my wws from this weeks hyjal/bt clear, and tlc gave me over 200 charges less overall. Last RoS I only got 15 or so charges, last week I had 29 charges, kill took same amount of time.
I think Ill ninja skull of guldan when it drops...
Edited for English as my third language.
Last edited by Niley : 11/15/07 at 8:52 PM.
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11/15/07, 10:00 PM
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#361
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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Doing some fight by fight comparisons from two weeks ago on same bosses til now.
2 Weeks / Now
Morogrim: 41/41 - Crit rate was a bit higher on recent kill.
Karathress: 21/30 - Crit rate on the 21 was was quite low.
Lurker: 32/29 - Crit rate was pretty comparable.
Vashj 46/52 - Crit rate on LB was 5% lower in the more recent one, CL was 10-15% higher.
So so far for me on comparing those 2 it really doesn't seem like much of a difference at all.
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11/16/07, 5:44 AM
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#362
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Von Kaiser
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Being in a new guild, I could only go for a leftover KZ group as a trialist. But man, what a KZ it was for me! Won the overall meters with 1000+ DPS (Recount one, which subtracts idle-time, only counts active DPS time, I use this for measurement), almost no drinking, and I dit not have to wait 5-10 secs for aggro before starting to nuke, and we were not even grouped with the best equipped tanks. If I had an euro every time I cast a CL, I would be a rich man now. No worrying because of mana, LO-CL procs with no aggro, it was simply beautiful. I just can't wait to test this in 25man. Because of our new, improved threat cap, I'm feeling myself as being buffed so far, the numbers I produce only with my totems down are on-par with fully flasked-fooded-oiled 2.2 raids. Of course, this is only as per some Dr. Boom tests and a half KZ run (up to Curator), but really, I feel as a safe nuker who can forget about his mana. Really enjoying it so far.
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11/16/07, 7:18 AM
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#363
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Von Kaiser
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Originally Posted by Niley
looked at my wws from this weeks hyjal/bt clear, and tlc gave me over 200 charges less overall. Last RoS I only got 15 or so charges, last week I had 29 charges, kill took same amount of time.
I think Ill ninja skull of guldan when it drops...
Edited for English as my third language.
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Ive pondered this myself for a great while and just cant justify taking it over classes needing hit. Im pretty sure at youre gear level the Quags eye is better than Skull. Likewise ZA is ezsauce and the trinket from Hexlord seems fairly common, I got mine first run and we have 2 other casters pick it up already out of the 4 runs we have completed.
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11/16/07, 7:54 AM
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#364
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Glass Joe
Human Rogue
Earthen Ring (EU)
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Elemental shaman group allocation
I don't know if this is the right thread to post this in but it seems like a logical place to bring it up. I've searched the threads and is yet to find any discussions about which caster classes should get priority on having an Elemental Shaman in their group. This isn't about casters vs melee or tank group but rather a question of casters vs casters. My RG usually have 1 elemental shaman per raid and he usually gets grouped with 3 mages and a SP. The warlocks however are not happy with this since they feel they should have the same right as the mages to be grouped with the shaman.
Is there any reason why a mage should have priority over a warlock when it comes to elemental shaman placement? We're currently raiding SSC and TK and just poked Kael for the first time yesterday so our mages are mixed between fire and arcane and our warlocks are a mix of affliction and destruction. Is there any priorities within these classes between specs as well?
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11/16/07, 9:00 AM
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#365
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Von Kaiser
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Well, let's add something else to this prio question: we usually had a shammy + 2mages + spriest + BM hunter group, which owned a lot due to the hunter's 3% damage buff. Our numbers were definately higher, the group usually was very high on meters but I'm concerned if this is more effective raidwise than the original caster-only setup. In some extreme caster-lacking cases, we even had a group with 1 mage but 2 BM hunters, still owned 
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11/16/07, 9:08 AM
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#366
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Glass Joe
Gnome Warlock
Shadowsong (EU)
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Destruction Warlocks have no talents that add to +hit at all, and therefore are most likely to either be uncapped on hit or have extra gear with more damage/crit so they can benefit from the hit portion of Totem of Wrath. Affliction locks on the other hand, have suppression which makes hit a bit less valuable, and crit is quite a bit less valuable for them in all cases. Giving the Warlocks more crit will slightly increase total shadow damage done by raid due to the Improved Shadowbolt debuff.
The issue is likely more of a mana one. Our mages (particularly the one that's arcane) claim to need the mana from a spriest or a shaman (or both, which sounds a bit over the top to me...), so if you only have one spriest to give the mages, mana has to be taken into consideration.
Apart from that, destruction probably benefits more than mages (any spec), but mages more than affliction.
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11/17/07, 9:02 AM
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#367
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Von Kaiser
Troll Shaman
Twilight's Hammer (EU)
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Originally Posted by Niley
looked at my wws from this weeks hyjal/bt clear, and tlc gave me over 200 charges less overall. Last RoS I only got 15 or so charges, last week I had 29 charges, kill took same amount of time.
I think Ill ninja skull of guldan when it drops...
Edited for English as my third language.
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I got the skull a few weeks ago and I am loving it so far. A use trinket is just a lot easier to use to it's full potential and combine with destruction potions/ use at that point in time that you need to push the dmg.
However I use it with TLC to max out my charge gains and haven't really noticed a lesser charge gain so far.
I am farming ZA for the spell dmg trinket to replace TLC, as I doubt it will keep functioning as it is doing now.
The good point about this combo will be that you can use them at the same time as long as you use the skull first. <3 pew pew dmg as soon as the damn ZA trinket drops ;(
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11/17/07, 4:44 PM
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#368
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Piston Honda
Tauren Shaman
Quel'Thalas (EU)
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Has anyone figured out how the new Chaotic Skyfire Diamond works yet?
I have been all over the mage forums, and various other places, but to no avail.
Main question seems to be:
- Does it add 3% to the overall damage of a crit, or just the extra "crit" damage of a crit?
- How does it interact with talents that boost crits e.g. Elemental Fury?
Having done some reading, there doesn't seem to be much of an agreement on this so far.
It looks a good gem regardless ofc, but I want to be able to update my modelling spreadsheets appropriately *grin*
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11/18/07, 5:06 AM
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#369
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Von Kaiser
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Originally Posted by Kaideq
I got the skull a few weeks ago and I am loving it so far. A use trinket is just a lot easier to use to it's full potential and combine with destruction potions/ use at that point in time that you need to push the dmg.
However I use it with TLC to max out my charge gains and haven't really noticed a lesser charge gain so far.
I am farming ZA for the spell dmg trinket to replace TLC, as I doubt it will keep functioning as it is doing now.
The good point about this combo will be that you can use them at the same time as long as you use the skull first. <3 pew pew dmg as soon as the damn ZA trinket drops ;(
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I dunno, the extra haste is nifty and all, but I am absolutely loving slamming my Hex Skull with Sextant up for the combined +400dmg, combined with lust and destro pots to stroke my epeen.. Definitely makes me smile.
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11/18/07, 2:57 PM
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#370
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Glass Joe
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Originally Posted by Mmootimus
Has anyone figured out how the new Chaotic Skyfire Diamond works yet?
I have been all over the mage forums, and various other places, but to no avail.
Main question seems to be:
- Does it add 3% to the overall damage of a crit, or just the extra "crit" damage of a crit?
- How does it interact with talents that boost crits e.g. Elemental Fury?
Having done some reading, there doesn't seem to be much of an agreement on this so far.
It looks a good gem regardless ofc, but I want to be able to update my modelling spreadsheets appropriately *grin*
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I haven't seen anyone arguing that it doesn't work like the old RED, where the meta's crit bonus was being included before crit talents were factored, thus inflating the bonus to 1.09% That eventually got fixed if I recall correctly, no?
[Mage] TC after 2.3
http://elitistjerks.com/f31/t17008-w...13/#post547530
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11/20/07, 4:50 AM
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#371
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Such a Cassandra
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Call of Thunder is being nerfed from 6% spell crit to 5% spell crit in a "future patch". Officially it's being "bug fixed", with the last rank giving 2% crit instead of 1% being the bug. I leave it as an exercise to the reader to wonder how it can actually be a bug when not only has it been that way for 2 and a half years, it has had a tooltip to that effect for 2 and a half years and survived in that form through multiple reviews of the talent tree.
I really hate it when they try to run through nerfs as "bug fixes". It's this kind of dishonesty that leads to the type of WoW forum posts that put "A slap in the face" in the subject line and gives the rest of us a bad name. Bad community management.
Anyway, something to keep in mind for spreadsheets going forward.
Source: WoW Forums -> 2.3 Known Issues list
Last edited by RK : 11/20/07 at 5:23 AM.
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11/20/07, 6:02 AM
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#372
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Don Flamenco
Nathaira
Draenei Shaman
No WoW Account (EU)
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Well, imo it IS a bug fix (yes, I know what I wrote on EU forums, a little hypocracy :p), I've always found it a bit strange that it gives 6% crit. However, it's also yet another bug fix that will result in a nerf to our dps. And as I wrote on EU forums, I find it funny how all positive bugs are fixed asap (many times in nearly instant hotfixes), while loads of negative bugs and problems are left to rot for months or even years. Blizzard really needs to work on this fixing thing.
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Creativity requires the courage to let go of certainties.
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11/20/07, 6:11 AM
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#373
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Glass Joe
Tauren Shaman
Quel'Thalas (EU)
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Originally Posted by RK
Call of Thunder is being nerfed from 6% spell crit to 5% spell crit in a "future patch". Officially it's being "bug fixed", with the last rank giving 2% crit instead of 1% being the bug. I leave it as an exercise to the reader to wonder how it can actually be a bug when not only has it been that way for 2 and a half years, it has had a tooltip to that effect for 2 and a half years and survived in that form through multiple reviews of the talent tree.
Source: WoW Forums -> 2.3 Known Issues list
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Bug Fix => Nerf (that no one really thinks is needed at this point) is pretty bad from a design standpoint. You would think they had learned some diplomacy by now.
I guess it's just really starting to annoy now. Who's doing this awesome dps and do share please. Was doing MH last night and even with no mana issues 3LB/CL rotation on trash with CL actually hitting 3 targets 90% of the time I still can't keep up.
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11/20/07, 9:58 AM
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#374
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Such a Cassandra
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Originally Posted by tufy
Well, imo it IS a bug fix (yes, I know what I wrote on EU forums, a little hypocracy :p), I've always found it a bit strange that it gives 6% crit.
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They used to design several talents that way (one of them was warrior Sword Spec, from memory), part of the encouragement to go 5/5 in these things. Call of Thunder just happens to be the last one that hasn't been nerfed or removed entirely. It's not like 6% crit from 5 points is exactly a broken tier 3 talent. It was absolutely designed that way, which is why the tooltip agrees with the functionality.
I think this is just right hand not knowing what left hand is doing. Bug patrol sees 6% instead of 5, assumes it's a bug because it's not normal.
Reminds me of when the CMs tried to insist to hunters that battle shout and blessing of might had never worked on ranged attack power, even though there'd once had to be a hotfix after someone worked out how to use zoning exploits to infinitely stack battleshout on hunters only and then a patch with explicit notes that battle shout and BoM now granted melee attack power only...
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11/20/07, 12:52 PM
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#375
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Natural Male Enhancement
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Originally Posted by tufy
Well, imo it IS a bug fix (yes, I know what I wrote on EU forums, a little hypocracy :p), I've always found it a bit strange that it gives 6% crit. However, it's also yet another bug fix that will result in a nerf to our dps. And as I wrote on EU forums, I find it funny how all positive bugs are fixed asap (many times in nearly instant hotfixes), while loads of negative bugs and problems are left to rot for months or even years. Blizzard really needs to work on this fixing thing.
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I don't understand your post at all. Why is it a bug fix? Because you thought it was strange or because it was inconsistent with other 5 point talents in that it adds twice the value for the last point? How does that consistute a bug? Either you're confused about the definition of a bug, or your another blizzard apologist who's johnny-on-the-spot to support changes with poorly thought out and deficient reasoning.
It may be a poor balancing decision, but it certainly isn't a bug.
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