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03/08/08, 2:07 AM
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#1226
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Glass Joe
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I know I ask way too many gear questions, and I know I'm not supposed to... But I've run into a dilemma. What would be more superior? Hauberk of the Furious Elements or Blessed Elunite Coverings? The Hauberk has 35 Haste, which I have 0 of, and the Elunite Coverings have mp5 and 3 Sockets. Would the 35 Haste benefit me more than the mp5 and 3 Sockets?
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03/08/08, 2:08 AM
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#1227
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Glass Joe
Human Death Knight
Silver Hand
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Originally Posted by everwatch
This, simply put, is not feasible when you're talking about a potential of 40-50 raiders, of which there is like around 20ish caster DPS. They'd all have to manage their gear, slotting, and old epics to work in when they can and can not. Which in an of itself would be a MASSIVE pain in the ass.
However that is NOT the kicker. Everyone knows good and well that sometimes, shit happens. Someone ends up OOR of the totems, the shaman dies and does not come back up for some reason, etc. If something goes wrong, then people will be doing less damage than they should be. It's simply not worth it because it's too damn risky. If ToW worked like Battle Shout, where people in your pary got it for a duration of time no matter where they went or if you died it would be different. But it's not, so it's not a good idea.
I did not get to test CL last night. Been running Enhancement to up our Raid DPS since we're short. I know the Druids were Swiping np and not breaking Sheeps at all.
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If people are getting OOR of totems, thats a problem. An easily fixed problem usually, as for random deaths, it shouldn't happen so much that the benefits don't outweigh the potential detriment in my eyes. Of course that is all matter of opinion and planning for the best vs. the worst. However I would like to think at the very best, that on farmed content/speed runs you can use the gear with less hit and more damage/crit around your shaman.
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I know I ask way too many gear questions, and I know I'm not supposed to... But I've run into a dilemma. What would be more superior? Hauberk of the Furious Elements or Blessed Elunite Coverings? The Hauberk has 35 Haste, which I have 0 of, and the Elunite Coverings have mp5 and 3 Sockets. Would the 35 Haste benefit me more than the mp5 and 3 Sockets?
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Yes. And the easiest way to find out in the future, is to download the ShamStats spreadsheet linked in the original post.
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03/08/08, 6:20 AM
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#1228
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Piston Honda
Night Elf Death Knight
Bronzebeard
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Originally Posted by Traithan
If people are getting OOR of totems, thats a problem. An easily fixed problem usually, as for random deaths, it shouldn't happen so much that the benefits don't outweigh the potential detriment in my eyes. Of course that is all matter of opinion and planning for the best vs. the worst. However I would like to think at the very best, that on farmed content/speed runs you can use the gear with less hit and more damage/crit around your shaman.
Yes. And the easiest way to find out in the future, is to download the ShamStats spreadsheet linked in the original post.
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Sigh...
OOR of totems, deaths, party group changes to stack heroisms on the best players, party members forgetting to swap the appropriate hit gear at the right time, shaman deaths, a party members death causing a raid leader to swap people to use totems and then misplacement occurs, people carrying and managing multiple sets of gear for varrying +hit and never messing it up (which will lead to a dps loss), they have to have and store multiple epics beyond normal and always have them at ever raid, etc, etc, etc...
Just because you may be a badass and won't mess that up ever, doesn't mean other people won't fubar it up, causing a net loss to raid dps. Every single variable you add into the equation generates a much greater and higher chance of something going wrong. It's just not worth it. You, the assistant swapping people in parties, the casters, etc all have to get it right every single time. And quite frankly it's just not worth it. If you think it is, you have far too much time on your hands because you're arguing for something that isn't feasible in a raid. Try it. Do it. Manage the casters, make them set up multiple gear setups. Get the raid leader to only group you with certain people...phhbttt... Etc...
The gain does not outweigh the risk. It's that simple. Could it work? Sure. Will it work properly often enough to justify it? No. In a speed run, that is just not even something you should fuck with. Speed runs require as little peripheral work as possible. You need maximum focus on the job at hand. Either your people are good enough, or they are not. And if you're on farm status, then why in the hell are you even bothering? If you're not on farm, you have even greater risk of something going wrong.
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03/08/08, 6:26 AM
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#1229
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Piston Honda
Night Elf Death Knight
Bronzebeard
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Originally Posted by Khronus
I know I ask way too many gear questions, and I know I'm not supposed to... But I've run into a dilemma. What would be more superior? Hauberk of the Furious Elements or Blessed Elunite Coverings? The Hauberk has 35 Haste, which I have 0 of, and the Elunite Coverings have mp5 and 3 Sockets. Would the 35 Haste benefit me more than the mp5 and 3 Sockets?
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You can take the stat weights listed in the OP and plug them into Lootrank.com
You can use Bink's Shamstats and plug in your gear to see what is the best
You can use Daid's Excel sheet to plug in your stats to see what is the best
Did you even read the OP? It's one thing to ask people about the stats, how they work, theories/ideas on what to use when, why certain stats are better, why different experts rate stats differently, etc...
But this is not a thread to be asking that question when the OP gave you 3 different options to determine what is the best loot. Questions are fine. I personally encourage them. Even stupid questions... I ask 'em too.  Which piece of gear is better than x is not. Hell you could even download the mod PAWN and plug in stat weights found in here.
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03/08/08, 10:34 AM
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#1230
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Von Kaiser
Draenei Shaman
Shattered Hand (EU)
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I've been running bored for a while now and have been trying weird stuff lately to have some fun, second last raid it was the dual wield gimmick build and last raid I tried pure hasted LB spam with the Skycall totem.
I was kinda disapointed with the dps , when looking at the WWS reports for the BT raid I noticed a pretty much consistent 25% uptime of the buff.
I personally thought it was more, so I just browsed the search function of the thread and browsed some and got a '65 haste ' comment as value.
While 1 raid is not enough to actually be called hard evidence , I doubt 25% uptime will greatly go up depending on bad luck over a whole evening. Anyone else fooled around with his thing recently? Seeing previous statements it seems it was changed.
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Starchild Spacegoat Shaman in Beta
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03/08/08, 1:59 PM
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#1231
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Piston Honda
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Originally Posted by everwatch
I personally use:
( Pawn: v1: "Ele": NatureSpellDamage=1, RedSocket=12, SpellCritRating=0.7566, MetaSocket=50, BlueSocket=6, YellowSocket=9.783, Intellect=0.22, SpellHasteRating=1.406, SpellDamage=1 )
I set Meta's to 50 as an arbitrary number. Never saw someone list a value for them. Would love to know it if someone does. Yellow/Blue are per epic gems of matching color as of 2.3. Change sockets per your personal choices. IE., all Runed Crimson Spinels would be 12 across the board for colored sockets.
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I've been trying to setup some of my PAWN values for 2.4, as there is going to be some adjustment. Are these meant to be 2.4 numbers, or live? Just trying to make sure what I'm coming up with is not completely off-base.
On a related note, I've been having trouble getting solid relationships with anything to haste, as haste scales to a greater degree as your gear improves, what crit/damage was this based off of?
To the question about the Skycall Totem, I haven't run any indepth numbers on it, but anecdotally, it seemed to have good uptime. I checked my last Gorefiend parse Moshne - WWS, which showed it proccing 10 times on 80 LBs, (~30% uptime) which, while not incredible, its still pretty decent, and it seems to be a chance on cast, not PPM based, so it scales with your haste values. I'll have to go and do some more testing on it, I seemed to remember it having a much much higher uptime, I wonder if it was stealth nerfed?
Last edited by Moshne : 03/08/08 at 2:47 PM.
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03/08/08, 5:16 PM
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#1232
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Don Flamenco
Blood Elf Warlock
Turalyon
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Originally Posted by everwatch
This, simply put, is not feasible when you're talking about a potential of 40-50 raiders, of which there is like around 20ish caster DPS. They'd all have to manage their gear, slotting, and old epics to work in when they can and can not. Which in an of itself would be a MASSIVE pain in the ass.
However that is NOT the kicker. Everyone knows good and well that sometimes, shit happens. Someone ends up OOR of the totems, the shaman dies and does not come back up for some reason, etc. If something goes wrong, then people will be doing less damage than they should be. It's simply not worth it because it's too damn risky. If ToW worked like Battle Shout, where people in your pary got it for a duration of time no matter where they went or if you died it would be different. But it's not, so it's not a good idea.
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This is sort of a blanket statement that is somewhat true, and somewhat not.
Hitcapping isn't some holy grail; we hitcap because point for point, hit offers superior returns. And it certainly does, to 12% (for locks, anyway).
For me, 1 hit is about 1.6 dmg, while 1 crit/haste are about 1 damage. Sure, when the totem is out of range, that 4% hit on your gear is worth full value. But if you can be in range of the totem even half the time, or keep the shaman for half the fight, the value of hit is cut in approximately half, and becomes worse than crit/haste.
The idea is not to simply cap that last 4%, but to cap it efficiently. Which means items like [Ashyen's Gift] are out, but something like [Mana Attuned Band] over [Ring of Ancient Knowledge] is a good idea.
Whether you want to go for 12% or 16% is a completely situational question based on what items you have in your bags and how the RNG loot treats you. Looking at Sunwell gear, though, I'll probably go for the 12% target.
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03/08/08, 10:24 PM
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#1233
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Spymaster
Karnadas
Draenei Shaman
No WoW Account
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One thing that is possible is to see if the people can get their hit cap through comparable items that can be hot swapped. For example a shadow priest using Zhaardum, but having a Chronicle of Dark Secrets plus a MH mace available. A weapon swap there if you die will net them about 3% hit. Similar things can be done for mages who use the staff over ToC. If a better offhand or mainhand comes in sunwell with no hit, then the old Dark Secret/Mace or ToC combo can be used to switch in.
As for 20 casters, well in my guild its not really an issue. I am always with the same shadow priest. I am always with mages (of which we have 4 total). If we don't have 3 mages, then a warlock (1 or 2 or 3 we have) will be subbed in. So at most I have to balance it around 6-7 players. That being said, I think some hit cap and some don't, although they leave it at like 1-2 % left, not the full 4%.
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03/09/08, 6:51 PM
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#1234
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Banned
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Hey guys, have a few questions hopefully someone can help me with  My first is regarding trinkets; TLC finally dropped for me and was wondering if a T6 Shaman should still be using it? There's just so many options to choose from! Let's see: Sextant, Quag's Eye, Silver Crescent, TLC...AHH! Right now I'm pairing it up with Sextant cause I figure to pair up a trinket that generates a proc based off crits with a crit trinket, but I Quag's eye has that big spell haset, albeit it only lasts for 6 seconds. I also noticed TLC got nerfed, I guess since 2.3 from what I read, and charges can't be gained more than once per 2.5 seconds, is this enough of a nerf to warrant not even using it by T6?
Second question is regarding spell haste. I'm reading so many posts with people saying it's good cause more spell casts = more LO procs, more chance for crits, which in turn all equals out to more dps; or there are people saying it's not good b/c you're giving up other critical Elemental Shammy stats (this was in older posts, maybe they've changed their minds). I'm leaning towards it being good, especially with 2.4 and it affecting the GCD. Right now I'm running w/ 26% crit and I did a chardev profile with a few spell haste items to put me at 9.51% haste, but my crit% went down to 23%. Is it ok to forgo spell crit. for haste on an item if stacking haste? And whats a good % of spell haste to sit at if you're doing this? is 9.5% good enough? Anyways, thanks for any replies!
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03/09/08, 7:29 PM
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#1235
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Piston Honda
Tauren Shaman
Quel'Thalas (EU)
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Originally Posted by Praxagora
Hey guys, have a few questions hopefully someone can help me with  My first is regarding trinkets; TLC finally dropped for me and was wondering if a T6 Shaman should still be using it? There's just so many options to choose from! Let's see: Sextant, Quag's Eye, Silver Crescent, TLC...AHH! Right now I'm pairing it up with Sextant cause I figure to pair up a trinket that generates a proc based off crits with a crit trinket, but I Quag's eye has that big spell haset, albeit it only lasts for 6 seconds. I also noticed TLC got nerfed, I guess since 2.3 from what I read, and charges can't be gained more than once per 2.5 seconds, is this enough of a nerf to warrant not even using it by T6?
Second question is regarding spell haste. I'm reading so many posts with people saying it's good cause more spell casts = more LO procs, more chance for crits, which in turn all equals out to more dps; or there are people saying it's not good b/c you're giving up other critical Elemental Shammy stats (this was in older posts, maybe they've changed their minds). I'm leaning towards it being good, especially with 2.4 and it affecting the GCD. Right now I'm running w/ 26% crit and I did a chardev profile with a few spell haste items to put me at 9.51% haste, but my crit% went down to 23%. Is it ok to forgo spell crit. for haste on an item if stacking haste? And whats a good % of spell haste to sit at if you're doing this? is 9.5% good enough? Anyways, thanks for any replies!
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I'm not going to start a flame, however I am pretty sure a lot of your questions are already answered in this thread. Anyway, in the spirit of being helpful...
TLC - This is discussed many pages back, but AFAIK the TLC nerf is not as bad as the tooltip suggests, as the tooltip is in fact wrong. You can't gain a charge for 2.5 secs only after shooting a bolt, but you can gain charges as quick as you like as long as they don't cause a bolt.
Trinket choice - Have you looked at Bink's spreadsheet linked on the front page? Personally I would say from the 4 trinkets you mention TLC and Sextant is indeed the right choice.
Haste - Is it OK to forgo spell crit for haste? Well, is there any other way? Seriously, most if not all haste comes at the cost of crit, so its a rather moot point. As for the percentages you mention, I urge you to spend some time using the graphs and spreadsheets linked in this thread, as they are rather good at measuring the trade-off of stats.
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03/10/08, 10:22 AM
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#1236
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Von Kaiser
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Originally Posted by Touf
The silence lottery and raid dps -> personal dps feedback invalidate these reports.
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I only include the deduction of my dps from the group dps gain becuase I was showing the increase of the other 4 in my partys DPS gain as a group from my totems and bloodlust.
Here is the kill DPS for the 4 in my group avg 3777 DPS minus the attempt before that where I was killed at beginning avg 2448 DPS = avg 1329 DPS increase when I am up for the whole fight. These #'s don't include my DPS.
attempt before kill where i died at beginning: Wow Web Stats
kill attempt where I lived the whole fight: WWS Loading...
The mages DPS Increase in DPS was approx. 117% and 224%.
The Shadow Priest DPS increase was approx. 125%
The warlock DPS increase was approx. 193%
Last edited by Wodi : 03/10/08 at 10:41 AM.
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03/10/08, 11:41 AM
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#1237
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Glass Joe
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Originally Posted by Kaideq
I've been running bored for a while now and have been trying weird stuff lately to have some fun, second last raid it was the dual wield gimmick build and last raid I tried pure hasted LB spam with the Skycall totem.
I was kinda disapointed with the dps , when looking at the WWS reports for the BT raid I noticed a pretty much consistent 25% uptime of the buff.
I personally thought it was more, so I just browsed the search function of the thread and browsed some and got a '65 haste ' comment as value.
While 1 raid is not enough to actually be called hard evidence , I doubt 25% uptime will greatly go up depending on bad luck over a whole evening. Anyone else fooled around with his thing recently? Seeing previous statements it seems it was changed.
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I have kind of been looking into the same thing Ashlih. I went through my last 5 wws parses. I took the total raid time multiplied by my dps time percentage to calc my DPS time in minutes. and divided by the number of procs. Over 7.5 hours of raid time, 131.27 min of DPS time I had 206 procs. 1.57 procs per min or a 26.15% uptime for the Skycall totem. I do have my spell damage relic macroed in on Bloodlusts which would mean the skycall totem has a bit higher procrate then indicated.
From my calculations using the EP values from binks spreadsheet I come up with a spell damage equivalence of 26.15 haste times the weight of 1.4 shows the Skycall to be worth approx 36.6 spell damage. This is alot worse then I thought it would be. I think I am going to start running with the 55 spell damage relic.
Great thread by the way.
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03/10/08, 12:07 PM
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#1238
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Great Tiger
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Originally Posted by Xaltin
I have kind of been looking into the same thing Ashlih. I went through my last 5 wws parses. I took the total raid time multiplied by my dps time percentage to calc my DPS time in minutes. and divided by the number of procs. Over 7.5 hours of raid time, 131.27 min of DPS time I had 206 procs. 1.57 procs per min or a 26.15% uptime for the Skycall totem. I do have my spell damage relic macroed in on Bloodlusts which would mean the skycall totem has a bit higher procrate then indicated.
From my calculations using the EP values from binks spreadsheet I come up with a spell damage equivalence of 26.15 haste times the weight of 1.4 shows the Skycall to be worth approx 36.6 spell damage. This is alot worse then I thought it would be. I think I am going to start running with the 55 spell damage relic.
Great thread by the way.
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This seems to be lower than the rates when the relic was released and initially tested. I wonder if there was a stealth nerf in a recent patch. If other people are getting similar numbers it would pretty much make this relic useless.
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03/10/08, 12:09 PM
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#1239
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Von Kaiser
Orc Death Knight
Blackhand
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Re: Skycall Totem
Since the totem has no internal cooldown, it can proc while the buff is active. If it procs while the buff is active, that 'gain' is not recorded in the combat log because you already had it from the previous proc, and thus it is not listed in the WWS parse. Do not merely look at total gains of "Energized" in the WWS parse for your Skycall uptime. The uptime is much better than that. I frequently have it proc again while the buff is still active.
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03/10/08, 12:27 PM
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#1240
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Great Tiger
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Originally Posted by Nacht
Since the totem has no internal cooldown, it can proc while the buff is active. If it procs while the buff is active, that 'gain' is not recorded in the combat log because you already had it from the previous proc, and thus it is not listed in the WWS parse. Do not merely look at total gains of "Energized" in the WWS parse for your Skycall uptime. The uptime is much better than that. I frequently have it proc again while the buff is still active.
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Ya I forgot about that. It would be handy if wws has the duration for each buff instead of only the times gained. Assuming that the proc rate has not been stealth nerfed its still a very viable relic
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03/10/08, 1:38 PM
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#1241
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Von Kaiser
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The way I see it is that if you are LB spaming or even 3/1 or 4/1 a single target and don't have to move alot go with Skycall becuase it only procs of LB and maybe OL LB and not CL. If you have to change targets alot and or move alot I would use the Void or the +85 totems. Reason the more LB the more chance of procs. I switch to Void during kitting Striders when we where doing Vashj becuase I did mostly CL and Frost shock.
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03/10/08, 3:40 PM
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#1242
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Glass Joe
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Rats, that is a good point about the Skycall totem. But we can still estimate it right? Does this make sense?
For the sake of argument if I use my numbers. If the uptime is 26.15 % then I have measured an average of a proc every 38.2 sec but we can have proc anytime immediately after the last cast and up to 66.4 sec later. So 10 sec of that 66.4 sec range would not show up because the proc is already up. That is approx 13.1 % of the procs would not show up because the buff is already up. So if we add 13.1% to the calculated haste equivalence and convert to a spell damage equivalence it is still pretty piss poor relic.
((26.15 haste rating * 1.131)*1.4 haste rating to spell damage equivalence) is only 41.4 spell damage. Worse then totem of the void. 8(
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03/10/08, 4:24 PM
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#1243
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Great Tiger
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Originally Posted by Xaltin
Rats, that is a good point about the Skycall totem. But we can still estimate it right? Does this make sense?
For the sake of argument if I use my numbers. If the uptime is 26.15 % then I have measured an average of a proc every 38.2 sec but we can have proc anytime immediately after the last cast and up to 66.4 sec later. So 10 sec of that 66.4 sec range would not show up because the proc is already up. That is approx 13.1 % of the procs would not show up because the buff is already up. So if we add 13.1% to the calculated haste equivalence and convert to a spell damage equivalence it is still pretty piss poor relic.
((26.15 haste rating * 1.131)*1.4 haste rating to spell damage equivalence) is only 41.4 spell damage. Worse then totem of the void. 8(
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No I don't think that makes sense. With an extremely high proc rate you could have 100% uptime and only 1 proc. I don't see how your numbers account for multiple procs in a row or actual uptime.
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03/10/08, 5:28 PM
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#1244
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Von Kaiser
Orc Death Knight
Blackhand
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By my calculations, if you assume lightning overload does proc the totem, you can expect a 66.7% uptime. I believe Bink found the same result. If you assume a 1 haste = 1.2 damage equivalence, that's a roughly 80 damage equivalence. This doesn't quite line up with Bink's calculations for the DEP in the most recent shamstats, so I'm curious where the difference is in my calculation and his.
If you assume lightning overload does not proc the totem, you can expect a 55.5% uptime, leading to a 66.7 damage equivalence.
Both of these evaluations assume pure lightning bolt spam, no static haste on gear, and do not take into account the increased casting speed from the totem proc.
The important thing to remember about the totem is that since there is no internal cooldown, the uptime should improve with more haste on your gear.
More haste on the gear -> more lightning bolts cast within given time -> more procs in a given time -> higher uptime
By the way, the code I used to evaluate this is below. The lightning overload is factored in by multiplying 1.2 by total casts at the start of the for loop. If anyone sees any error in my ways, let me know.
casts = 1000000;
base_cast_time = 2;
haste = 0;
cast_time = 2/(1 + haste/1577);
total_time = cast_time*casts;
p = 0.15;
dhaste = 1.2;
proc_total = 0;
proc_countdown = 0;
proc_timer = 0;
for ii = 1:casts*1.2
if proc_countdown > 0 && proc_countdown >= cast_time
proc_timer = proc_timer + cast_time;
elseif proc_countdown > 0 && proc_countdown < cast_time
proc_timer = proc_timer + proc_countdown;
end
roll = rand;
if roll <= p
proc_total = proc_total+1;
proc_countdown = 10;
elseif proc_countdown > 0 && proc_countdown >= cast_time
proc_countdown = proc_countdown - cast_time;
elseif proc_countdown > 0 && proc_countdown < cast_time
proc_countdown = 0;
end
end
uptime = proc_timer/total_time;
haste_equiv = uptime*100;
damage_equiv = haste_equiv*dhaste;
I think I have it accurately accounting for haste on gear now.
Last edited by Nacht : 03/10/08 at 6:33 PM.
Reason: keep fixing the code to account for haste on gear
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03/10/08, 5:32 PM
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#1245
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Von Kaiser
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Xaltin, The Totem of the Void is a pretty flat 24 DPS nonhasted increase where you would need 2350 LB avg hit to get approx 24 DPS from Skycall totem at your approx. 30 haste uptime. I think its more closer to Bink and the others otherwise it would not even be a upgrade.
According to ShamStats with my current stats The Skycall increases my DPS over the Void by 21 DPS
my current stats hit maxed, 39.67%crit 1226 DMG/6.1% haste w/skycall and 1280 DMG/1.08%haste w/void
Last edited by Wodi : 03/10/08 at 5:46 PM.
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03/10/08, 5:41 PM
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#1246
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Glass Joe
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Wouldn't it work out though? Yes you can have a string of the proc refreshing itself multiple times but you can also go 10 or 15 casts with no proc. Wouldn't a calculation from a WWS parse account for all procs outside of the window where the buff is already up?
If you can measure an average proc rate outside the cooldown then we just need to approximate it within the cooldown. If we measure a proc 38 sec per and we cannot measure it is it happens in the 0 sec to the 10 sec time frame then the timeframe I measured from the WWS parse is from the 10 sec after proc to whenever. Then for my avg to hold true we would have to bound it at 66 sec for our 38 sec average to hold true. 10 sec / 68 sec is the time frame we cannot measure the proc rate but is there any reason to believe that it is not a truly random proc given a long enough time sample. The higher order stuff you are talking about will add to a very small degree just like 4 LO procs can happen but are not an every day occurrence. Yea you can get 6 chain procs each within the cooldown of the previous but does a one in a hundred or thousand happening really skew this approximation?
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03/10/08, 6:19 PM
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#1247
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Great Tiger
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Originally Posted by Xaltin
Wouldn't it work out though? Yes you can have a string of the proc refreshing itself multiple times but you can also go 10 or 15 casts with no proc. Wouldn't a calculation from a WWS parse account for all procs outside of the window where the buff is already up?
If you can measure an average proc rate outside the cooldown then we just need to approximate it within the cooldown. If we measure a proc 38 sec per and we cannot measure it is it happens in the 0 sec to the 10 sec time frame then the timeframe I measured from the WWS parse is from the 10 sec after proc to whenever. Then for my avg to hold true we would have to bound it at 66 sec for our 38 sec average to hold true. 10 sec / 68 sec is the time frame we cannot measure the proc rate but is there any reason to believe that it is not a truly random proc given a long enough time sample. The higher order stuff you are talking about will add to a very small degree just like 4 LO procs can happen but are not an every day occurrence. Yea you can get 6 chain procs each within the cooldown of the previous but does a one in a hundred or thousand happening really skew this approximation?
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You cannot just take the WWS in combat time since it takes a few secons to leave its combat time even if you aren't casting combine that with the fact that you might not be casting LBs you might be tossing a heal or dropping a totem I really don't think this is going to yield accurate results
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03/10/08, 7:17 PM
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#1248
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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Originally Posted by Nacht
By my calculations, if you assume lightning overload does proc the totem, you can expect a 66.7% uptime. I believe Bink found the same result. If you assume a 1 haste = 1.2 damage equivalence, that's a roughly 80 damage equivalence. This doesn't quite line up with Bink's calculations for the DEP in the most recent shamstats, so I'm curious where the difference is in my calculation and his.
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Not quite. I just looked at Daidalos' sim results, and did a little bit of math to get to the 67% figure.
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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03/11/08, 3:00 AM
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#1249
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Glass Joe
Draenei Shaman
Hellscream
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The Skycall Totem is excellent, your 25% uptime figure it way off, its much closer to the 67% stated above and it only improves when you consider how that isn't factoring in the increased casting speed while the proc is up and the static haste rating that most Shamans are going to be finding themselves with come 2.4. I honestly believe that come 2.4 the Skycall totem may end up being superior to the Gorefiend totem. Some of my own personal calculations, assuming a Sunwell geared Shaman with a very large amount of static haste rating showed the uptime actually approaching the 100% mark.
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03/13/08, 3:36 AM
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#1250
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Piston Honda
Night Elf Death Knight
Bronzebeard
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Originally Posted by Nacht
By my calculations, if you assume lightning overload does proc the totem, you can expect a 66.7% uptime. I believe Bink found the same result. If you assume a 1 haste = 1.2 damage equivalence, that's a roughly 80 damage equivalence. This doesn't quite line up with Bink's calculations for the DEP in the most recent shamstats, so I'm curious where the difference is in my calculation and his.
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I don't believe you can assume a 1 haste = 1.2 damage equivalence. That assumption does not line up with Daidalos's excel sheet as well. Nor with my own personal experience. I dropped spell damage and crit to pick up 10% spell haste and saw over a 200+ dps increase at the time. A 1.4 is much more in line. I could never begin to explain the math to you behind it. I leave that to the number crunchers. I'm the kind of guy who goes into raid after raid changing my gear and just seeing what goes BOOM the best. Stupid WWS is down again, but I'm already hitting higher numbers than I'm used to. Haste = more than your assumption. I can't prove it's 1.4, but that is what I am rolling with for weights.
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