 |
03/20/08, 4:12 PM
|
#1326
|
|
Soda Popinski
Retired
Tauren Death Knight
No WoW Account
|
Originally Posted by Nacht
I showed in this post that the Skycall Totem uptime would be 55.5% if LO does not proc it, and 66.7% uptime if LO does proc it. I do not recall anyone claiming a 80% uptime. What I did claim was a 80 damage equivalence based on a 66.7% uptime and a conservative 1 damage = 1.2 haste equivalence. Others have since argued haste is even more valuable than that, and I don't disagree. Basically, your observations seem in line with calculations.
In other words, I know of no claims of 80% uptime, and your observations don't discredit the conclusions I have come to. Whether or not the Skycall Totem is better than 85 lightning damage is dependent on how you value haste and the mechanics of the fight, and most value haste highly enough for 66.7% uptime of 100 haste to be better than 85 damage.
It still would be nice if we could figure out for sure whether or not LO procs the Skycall Totem.
|
Binks spreadsheet and some other prior TC suggested that it had an uptime of 79%, which is the value I was basing it on. 55% for LB spam seems about right, which makes it to me worse than the Teron totem. Which is fine, BT gear should be better than badge gear. 66% is not imo what I was getting, like I said, around 50% or so. If you took out CL it might go up, but with using CL it doesn't.
|
|
|
|
|
03/20/08, 6:33 PM
|
#1327
|
|
mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
|
I'll say it again.
My 67% value (not 79) was based on the sim ran by Diadalos. So we may want to look at some parses, and go back to the sim and say "what is different here?"
|
|
|
|
03/20/08, 6:35 PM
|
#1328
|
|
Von Kaiser
Blood Elf Mage
Dalvengyr (EU)
|

Originally Posted by tufy
Assuming CoE and Imp. Scorch are up:
Spell damage coefficients:
Flame Shock: DD = 15%, DoT = 52% over whole duration
Lightning Bolt: 79.4%
Average base damage:
Flame Shock: DD = 377, DoT = 420 (12s)
Lightning Bolt: 603 (median)
For the sake of the argument, I'm using 25% crit on gear, regular 41/0/20 spec, 2.4 talents (-1% crit from talents)
(([dmg] x [DD flameshock coefficient] + [DD flameshock base damage]) x [crit rate bonus] + [dmg] x [DoT flameshock coefficient] + [DoT flameshock base damage]) x [Imp. Scorch] x [CoE] x [Concussion] x / [Flame Shock "cast time"] = ([dmg] x [Lightning Bolt coefficient] + [Lightning Bolt Base damage] + [Teron totem additional bonus]) x [Concussion] x [Lightning Overload] x [crit rate bonus] / [LB cast time]
((([dmg] x 0.15 + 377) x 1.25 + [dmg] x 0.52 + 420) x 1.15 x 1.1 x 1.05) / 1.5 = (([dmg] x 0.794 + 603 + (85 x 0.794)) x 1.05 x 1.1 x 1.38 x 1.05) / 2
(([dmg] x 0.1875 + 471.25 + [dmg] x 0.52 + 420) x 1.15 x 1.1 x 1.05) / 1.5 = (([dmg] x 0.794 + 670.49) x 1.05 x 1.1 x 1.38 x 1.05) / 2
[dmg] x 0.6265 + 789.2018 = [dmg] x 0.6644 + 561.0643
[dmg] = 228.1375 / 0.0379
[dmg] = 6019.4591
Well, that's a bit better than 48k I got initially, but still high above achievable (and expected). Seems StormStrike is a must to run along Flame Shock rotation.
EDIT: forgot to include 4-set T6. Recalculated.
EDIT-2: also included Teron totem into calculation
|
Why not make it more scientific?
Basedps:
FS: 797 = 531,3dps
LB: 603 (some say 611 at lvl 70)*1,1 (LO) = 331,65 dps
This is fairly uninteresting: Lets look at the scaling!
Buffs that apply to both, I will ignore (Misery, Concussion, Misses)
1 spelldmg will raise the dmg by (I will use your coefficiens):
FS: 0,15+0,52= 0,67 dps // Raidbuffs only appling to FS (not LB)= *1,25% (scorchdebuff/CoE)
[top]> 0,8375/1,5
> 0,55833dps gain per point spelldmg
LB: 0,794/2 *1,1(LO)=> 0,4367dps gain per point spelldmg
1% crit will raise the dmg by (x is your spelldmgvalue, the CSD is assumed)):
FS: ((x*0,15)*2,09/100)/1,5 = 0,00209x That means 1% crit will raise your FS dmg-scaling by 0,00209 dps per point spelldmg you have. in raid situations: 0,209*1,25= 0,0026125
LB: ((x*0,794)*2,09/100)/2 = 0,0082973 *1,1 = 0,009127. That means 1% crit will raise your LB dmg-scaling by 0,009127 dps per point spelldmg.
An example for Scaling: 1000 Spelldmg, 5% crit, raidbuffs (excluding all buffs that apply to both)
FS: (1000*0,55833) + (5*(0,0026125*1000) = 571,3925 dps
LB: (1000*0,4367) + (15*(0,009127*1000) = 573,605 dps
Another Example for Scaling: 500 spelldmg, 50% crit, raidbuffs (excluding all buffs that apply to both)
FS: (500*0,55833) + (50*0,0026125*500) = 344,4775 dps
LB: (500*0,4367) + (60*0,009127*500) = 492,16 dps
This shows that Scaling of LB is better, wheter you have nearly no crit, absurdly high critrates.
I also would like to point out that your Math might have a fundamental flaw.
You multiply the buffs.
Example: [dmg]*1,1 (CoE)*1,15 (Scorch)
I think the buffs are added first:
Example: [dmg] *(1+0,1+0,15)
The differnce is in this example: 1,5%
|
|
|
|
|
03/20/08, 6:50 PM
|
#1329
|
|
Soda Popinski
Retired
Tauren Death Knight
No WoW Account
|
The reason I was confused was that your most recent sham stats on filefront ( Binkenstein Profile, Binkenstein Details - FileFront.com) have a value of 79 haste rating for the value of the totem? A value of 79 haste rating on a 100 haste rating item suggests an uptime of 79%. Well unless I'm getting some math horribly wrong.
I feel it's going to be difficult to parse. There was lots of times that I had the buff refresh itself for a good 15 second duration. There was also times that for 20 seconds it didn't proc. I think its going to be similar to the argument about the Sextant or Quag's Eye. It is very good, but. And its the but that kills it. Consistent damage all the time, haste/dmg stacking when under heroism/drums is what has allowed me to break into the 1600-1700 range for some fights. I don't know if it triggers off LO. In raids I am shooting spells so fast it is very difficult to really know. I also am not sure if the 67% value is for a straight LB spam or a LB/CL rotation. I tried to keep my CL in there and at best the proc rate was 50%.
|
|
|
|
|
03/20/08, 8:23 PM
|
#1330
|
|
Glass Joe
|
Originally Posted by Daidalos
Since all effects are cauclated at the end of the cast you can
.....
/cast Chain lightning
/equip totem of ancestral guidance
.....
|
Is it really true that stuff like those relics only get counted for at the end of your cast?
I've always lived under the assumption that it gets added at the start of your cast...
So, if it is true, I can put my totems down even when the mage is already casting his pyroblast, and the pyroblast will get all the benefits if the totems are down before he's done casting?
|
|
|
|
|
03/20/08, 8:52 PM
|
#1331
|
|
mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
|
Kasi, look at the formula. Its a 67% uptime multiplied by LO, because I'm assuming that LO will proc it (not that we've had any evidence to support this, or to the contrary either)
|
|
|
|
03/21/08, 12:16 AM
|
#1332
|
|
Soda Popinski
Retired
Tauren Death Knight
No WoW Account
|
Yeah that would make sense. However its not anywhere close to that. I'm really not sure how to test it either. Is there a way to tell what buff is currently on you? I know you can detect new buffs going up, but on refresh I'm not so sure. Best way would be if there was a method to just tell if the buff was on you and measure the uptime during a long Dr Boom session or something.
|
|
|
|
|
03/21/08, 1:59 AM
|
#1333
|
|
Glass Joe
Draenei Shaman
Alexstrasza
|
Item Comp Alpha gems
Are the DEP values for gems correct in the Item Comp Alpha (they seem a little strange)?
If this falls into the "Alpha bugs" you mentioned... then I do apologize, and /duck and cover from hate flames.
|
|
|
|
|
03/21/08, 3:11 AM
|
#1334
|
|
mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
|
Originally Posted by auctorita
Are the DEP values for gems correct in the Item Comp Alpha (they seem a little strange)?
If this falls into the "Alpha bugs" you mentioned... then I do apologize, and /duck and cover from hate flames.
|
What part of "alpha" and "lots of bugs" don't you understand?
|
|
|
|
03/21/08, 4:25 AM
|
#1335
|
|
Don Flamenco
Nathaira
Draenei Shaman
No WoW Account (EU)
|
Originally Posted by testthewest
Why not make it more scientific?
|
Because I was interested in border +dmg needed to ignore Flame Shock in rotation provided Imp. Scorch and CoE are on the target, not in the spell scaling (as most people here should know by default that LB scales better).
|
Creativity requires the courage to let go of certainties.
|
|
|
03/21/08, 11:00 AM
|
#1336
|
|
Von Kaiser
|

Originally Posted by testthewest
Why not make it more scientific?
Basedps:
FS: 797 = 531,3dps
LB: 603 (some say 611 at lvl 70)*1,1 (LO) = 331,65 dps
This is fairly uninteresting: Lets look at the scaling!
Buffs that apply to both, I will ignore (Misery, Concussion, Misses)
1 spelldmg will raise the dmg by (I will use your coefficiens):
FS: 0,15+0,52= 0,67 dps // Raidbuffs only appling to FS (not LB)= *1,25% (scorchdebuff/CoE)
[top]> 0,8375/1,5
> 0,55833dps gain per point spelldmg
LB: 0,794/2 *1,1(LO)=> 0,4367dps gain per point spelldmg
1% crit will raise the dmg by (x is your spelldmgvalue, the CSD is assumed)):
FS: ((x*0,15)*2,09/100)/1,5 = 0,00209x That means 1% crit will raise your FS dmg-scaling by 0,00209 dps per point spelldmg you have. in raid situations: 0,209*1,25= 0,0026125
LB: ((x*0,794)*2,09/100)/2 = 0,0082973 *1,1 = 0,009127. That means 1% crit will raise your LB dmg-scaling by 0,009127 dps per point spelldmg.
An example for Scaling: 1000 Spelldmg, 5% crit, raidbuffs (excluding all buffs that apply to both)
FS: (1000*0,55833) + (5*(0,0026125*1000) = 571,3925 dps
LB: (1000*0,4367) + (15*(0,009127*1000) = 573,605 dps
Another Example for Scaling: 500 spelldmg, 50% crit, raidbuffs (excluding all buffs that apply to both)
FS: (500*0,55833) + (50*0,0026125*500) = 344,4775 dps
LB: (500*0,4367) + (60*0,009127*500) = 492,16 dps
This shows that Scaling of LB is better, wheter you have nearly no crit, absurdly high critrates.
I also would like to point out that your Math might have a fundamental flaw.
You multiply the buffs.
Example: [dmg]*1,1 (CoE)*1,15 (Scorch)
I think the buffs are added first:
Example: [dmg] *(1+0,1+0,15)
The differnce is in this example: 1,5%
|
I thought the tool tip for improved scorch is 3% damage increase not 15%. The Damage increases on these debuffs work on dot too, correct?
|
|
|
|
|
03/21/08, 11:34 AM
|
#1337
|
|
Von Kaiser
|
I have a question my The World of Warcraft Armory says I have 436 int unbuffed. When you hold over int it says i have 7.65% crit from int. That works out to be 436 / 7.65 = 56.99 int to equal 1% crit. I thought its supose to be 80 int = 1% crit at 70.I was trying to figure out my crit % but not sure. Also if you hold over my spell crit it says I have a 386 crit rating from gear witch is 17.47% crit and a crit % of 25.14%. So if you minus 17.47% from 25.14% you get 7.67% witch makes me asume that int is 56.99int = to 1% crit instead of the 80 int = 1% crit. That or our character screens are bugged in game and in Armory.
So based on if the screens are correct then 1 int is worth approx. .0175 instead of .0125.
|
|
|
|
|
03/21/08, 11:46 AM
|
#1338
|
|
Banned
|
How do you guys feel about the 4 piece T6 bonus of 5% added LB dmg? Is this something we should be keeping with the other sunwell items? Basically the original t6 items can all be replaced with superior gear w/ haste on it, but not sure if we should be keeping one of those original items for the 4 piece bonus because 5% added dmg seems to be a lot to give up. And if so which piece do we keep?
|
|
|
|
|
03/21/08, 12:22 PM
|
#1339
|
|
Piston Honda
|
Originally Posted by Wodi
paraphrased: Int on my character sheet / crit on my character sheet says X int = 1% crit
|
There is a base crit chance for each class and base intellect.
The easiest way to determine how much intellect equals 1% of spell crit chance is to look at your character sheet's displayed intellect and spell crit chance.
Write down the intellect and spell crit chance.
Then add or remove some gear that has intellect, but no other spell crit modifiers (i.e. doesn't have crit rating).
Write down the intellect and spell crit chance.
(new intellect - old intellect) / (new spell crit chance - old spell crit chance) = Int needed for 1% increase in spell crit chance.
|
|
|
|
|
03/21/08, 2:00 PM
|
#1340
|
|
Soda Popinski
Retired
Tauren Death Knight
No WoW Account
|
Yes you want to keep 4p T6. The bonus is worth at least 100 spell damage with Sunwell gear. The obvious choices are to take the 3 new ones and one of shoulders or gloves. However considering if you are not an engineer and that T7 hat isn't dropping til Kil'Jaeden, it makes sense to just go with helm plus 3 new pieces for now.
|
|
|
|
|
03/21/08, 2:09 PM
|
#1341
|
|
Banned
|
Originally Posted by Kasi
Yes you want to keep 4p T6. The bonus is worth at least 100 spell damage with Sunwell gear. The obvious choices are to take the 3 new ones and one of shoulders or gloves. However considering if you are not an engineer and that T7 hat isn't dropping til Kil'Jaeden, it makes sense to just go with helm plus 3 new pieces for now.
|
Yeah, I think sticking with the t6 helm is the best option until the Cowl from Kil'Jaeden and then probably switch off to the shoulders, plus the haste shammy gloves are far superior to the t6 ones.
|
|
|
|
|
03/21/08, 4:00 PM
|
#1342
|
|
Glass Joe
|
Originally Posted by Praxagora
Yeah, I think sticking with the t6 helm is the best option until the Cowl from Kil'Jaeden and then probably switch off to the shoulders, plus the haste shammy gloves are far superior to the t6 ones.
|
Well, it remains a showdown between the shoulder switch and the glove switch really.
The [Erupting Epaulets] are quite superb as well.
I'm not sure yet what to go for (or just not to go for) but, I don't have that problem yet since I'm only blessed with the T6 shoulders at this point, haven't had any luck on the other items so far :-D
|
|
|
|
|
03/21/08, 6:49 PM
|
#1343
|
|
Piston Honda
Tauren Paladin
Lightbringer
|
Skycall Totem Test:
Results: LO does proc Energized.
I spent some time today shooting Dr. Boom. I pushed LB once, waited for it to cast, waited for any proc, and recorded the result before casting again.
Energized (Skycall buff) procs when the spell connects, i.e. after delivery time. There were times I noticed LB land, I would gain Energized, and then the Overload bolt would leave my hands. Other times, I would see the first bolt land, no buff would proc, then the Overload bolt would land, and I would then instantly gain Energized. I never saw an Overload Bolt refresh Energized in my sampling.
To account for the possibility of lag, here are the numbers. It's a small sample size, but proportionally correct.
I discounted any full resists from the results (there was 1).
Total Casts (button presses): 200
Single Bolt, no Energized buff: 136
Single Bolt, Energized buff: 31
Double Bolt (Overload), no Energized buff: 27
Double Bolt (Overload), Energized buff: 11
Of this last set, I noticed Energized after the first Bolt 5 times, and after the second Bolt 6 times.
Total Overloads: 38
Total Energized Buffs: 37
Out of 200 casts, we would expect:
200 * 0.20 = 40 Overloads
200 * 0.15 = 30 Energized buffs
If only the first cast could proc Energized.
If Overloads can proc Skycall, we would see:
200 * 1.2 * 0.15 = 36 Energized Buffs
With my sample set of 38 Overloads, we'd see:
238 * 0.15 = 35.7 Energized Buffs
So, like I said, it's not a huge sampling, but I wanted to have some easy math to back up what I observed (when exactly Energized appears) to discount any lag theories.
|
|
|
|
|
03/21/08, 7:10 PM
|
#1344
|
|
Von Kaiser
Orc Death Knight
Blackhand
|
Originally Posted by Handyhoof
Skycall Totem Test:
...test details
|
Good info. I'm convinced.
By the way, considering the following: - two possible outcomes on LB spellcast, proc or no proc
- including LO you'll have an average of 6 LBs in a 10s span of the Skycall buff (n=6) when neglecting any haste effects during pure LB spam
- probability of proc is p=0.15
Using a binomial distribution to calculate the probability of the totem proccing while the buff is active results in a roughly 62% chance that the totem will proc again at least once within the 10s duration of the buff. Just a little food for thought.
|
|
|
|
|
03/21/08, 7:19 PM
|
#1345
|
|
Piston Honda
Tauren Paladin
Lightbringer
|
I continued my testing to get a larger sample size, and I had the holy grail appear. Single cast > landed > gained Energized > fired off Overload bolt > landed > refreshed Energized.
That conclusively proves that Overload bolts can proc Skycall.
|
|
|
|
|
03/21/08, 8:36 PM
|
#1346
|
|
Soda Popinski
Retired
Tauren Death Knight
No WoW Account
|
Except real results in raids seem to show its not quite that good. This test also assumes that you are doing nothing but casting LB. If you cast CL how would it change things? My experience the other night was every fight I used it on I saw a significant dps drop compared to multiple previous weeks. Why I'm not sure. There was some times where it refreshed itself a lot. And there was sometimes where it was dry for 20 seconds of straight casting. Like I said previously, this argument is probably going to fall quite similarily to the one about Sextant and Quag's eyes. Do you want controlled buffs or uncontrolled buffs? I find controlled for me leads to higher dps.
Edit: I am going to try it again tonight for a full teron to Illidan run though. See if I get more favorable results.
Last edited by Kasi : 03/21/08 at 8:42 PM.
|
|
|
|
|
03/21/08, 10:49 PM
|
#1347
|
|
Great Tiger
|
Originally Posted by Degruune
Is it really true that stuff like those relics only get counted for at the end of your cast?
I've always lived under the assumption that it gets added at the start of your cast...
So, if it is true, I can put my totems down even when the mage is already casting his pyroblast, and the pyroblast will get all the benefits if the totems are down before he's done casting?
|
Haste is applied at the beginning of the cast +dmg/buffs is not. This was the basis on the arcane rotations if your mages are in t5 content.
Originally Posted by Kasi
Except real results in raids seem to show its not quite that good. This test also assumes that you are doing nothing but casting LB. If you cast CL how would it change things? My experience the other night was every fight I used it on I saw a significant dps drop compared to multiple previous weeks. Why I'm not sure. There was some times where it refreshed itself a lot. And there was sometimes where it was dry for 20 seconds of straight casting. Like I said previously, this argument is probably going to fall quite similarily to the one about Sextant and Quag's eyes. Do you want controlled buffs or uncontrolled buffs? I find controlled for me leads to higher dps.
Edit: I am going to try it again tonight for a full teron to Illidan run though. See if I get more favorable results.
|
Good info on the LO proc. Yes obviously in a raid you do not chain cast LB 100% of the time this is why wws will never show you have the same uptime as theory. However its good to know from there you can figure out much you cast LB and then your actual uptime.
Originally Posted by Wodi
I thought the tool tip for improved scorch is 3% damage increase not 15%. The Damage increases on these debuffs work on dot too, correct?
|
Yes its is 3% PER stack. It stacks 5 times.
Last edited by Daidalos : 03/22/08 at 3:23 AM.
|
|
|
|
03/22/08, 12:17 AM
|
#1348
|
|
mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
|
Originally Posted by Wodi
I have a question my The World of Warcraft Armory says I have 436 int unbuffed. When you hold over int it says i have 7.65% crit from int. That works out to be 436 / 7.65 = 56.99 int to equal 1% crit. I thought its supose to be 80 int = 1% crit at 70.I was trying to figure out my crit % but not sure. Also if you hold over my spell crit it says I have a 386 crit rating from gear witch is 17.47% crit and a crit % of 25.14%. So if you minus 17.47% from 25.14% you get 7.67% witch makes me asume that int is 56.99int = to 1% crit instead of the 80 int = 1% crit. That or our character screens are bugged in game and in Armory.
So based on if the screens are correct then 1 int is worth approx. .0175 instead of .0125.
|
Negatory.
Base crit for shaman is ~2.2%
7.67 - 2.2 = 5.46
436/5.36 = 79.85
Originally Posted by Praxagora
Yeah, I think sticking with the t6 helm is the best option until the Cowl from Kil'Jaeden and then probably switch off to the shoulders, plus the haste shammy gloves are far superior to the t6 ones.
|
Assuming you can get every item from Sunwell, the T6 gloves are the ones I plan on keeping, as the Sunwell gloves are the smallest upgrade. That said, this is assuming you are killing Kil'Jaeden to get the helm or chest.
|
|
|
|
03/22/08, 9:41 PM
|
#1349
|
|
Glass Joe
|
Originally Posted by Binkenstein
Assuming you can get every item from Sunwell, the T6 gloves are the ones I plan on keeping, as the Sunwell gloves are the smallest upgrade. That said, this is assuming you are killing Kil'Jaeden to get the helm or chest.
|
Same here, I'd go for the gloves + the three new items.
Headpiece will be replaced with either the T2 engineering ones, or the Cowl (whichever one drops first)
|
|
|
|
|
03/23/08, 5:41 PM
|
#1350
|
|
Glass Joe
|
Would anyone be able to provide any information to the difference between each piece vs the current slot conflict we would have?
Then maybe give us numbers or even point out which sunwell item would be the best to leave out for the tier 6 4 piece set bonus?
I have been looking at MaxDPS.com - News but their numbers are flawed IMO, because the set bonuses aren't included in their calculations, but I also believe the way they get their DPS numbers is also flawed.
Thanks!
Last edited by Lohmarn : 03/25/08 at 4:53 AM.
|
|
|
|
|
Similar Threads
|
| Thread |
Thread Starter |
Forum |
Replies |
Last Post |
| Stop the Fizzle |
Demi9OD |
User Interface and AddOns |
44 |
04/15/07 1:19 PM |
| Stop |
Mercutius |
The Dung Heap |
2 |
01/15/07 8:48 PM |
| Check this cool WOW SHOP |
Antiyou |
The Dung Heap |
3 |
09/09/06 4:47 PM |
| Stop. |
LodeRunner |
Public Discussion |
13 |
06/21/05 3:18 PM |
|