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Old 10/26/07, 3:42 PM   #126
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Slightly off topic but has anyone gotten the chance to do arenas on 2.3 ptr as ele? With our controlled burst lowered and the current reports of significant loss in dps be intentional or bugs has me seriously considering no longer doing arenas as ele.

I reserving judgement till I know for sure my guild has been asking if we are going to have a full time ele shaman since the mages are doing fire /frost and no longer need 2 shadow priests but at this point I am uncertain it is worth bringing an ele sham in PVE also.

It would be nice if there was a blue saying that LO proccing itself is intended but currently bugged or its working as intended.

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Old 10/26/07, 3:45 PM   #127
Tejs
Von Kaiser
 
Tauren Shaman
 
Garona
It would be nice if they confirmed that something was in the works to improve the Lightning Mastery talent. Everyone knows it's a nerf to DPS and Burst - even Blizzard. It's just a matter of hearing their feedback at this point. Eyonix even confirmed as such on the General Forums.

Although, more and more, I find myself wondering if I should be respeccing Enhancement. With nearly 5K banked Arena points, I could buy myself two 97.5 DPS Main Hands when S3 goes live...

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Old 10/26/07, 3:59 PM   #128
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
Originally Posted by madrix View Post
Used fraps to capture this last night on the PTR, though i did not notice LO double procs on LB, CL did double proc for me 2 times in the draining of a mana bar. This leads me to believe that either this is a bug, LO not reprocing on LB is a bug and that there is no internal cooldown on LO at the current PTR build.

Link: LO_Multi.avi - FileFront.com

I don't know exactly what is happening with this, and how it equates into the math but figure someone will know how to add that in.
I think each CL hit counts as a hit for getting LO procs. However, since I've been assuming that you only hit one target anyway, it's not going to affect my dps calcs.

Trash dps on the other hand.....


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Old 10/26/07, 4:14 PM   #129
madrix
Von Kaiser
 
Tauren Shaman
 
Thunderhorn
So thinking a maximum of 1 proc per jump in the arc? So total possibility of 12 hits from chain lightning, so this would be more of 1 CL procing LO multiple times rather then LO proccing itself? Still funny thing to do on trash or group pvp. hehehe.

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Old 10/26/07, 5:01 PM   #130
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
Yeah, that's how I think it works, mostly because if it was LO procing LO, then we'd see multiples on LB as well (which we don't).


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Old 10/28/07, 5:15 AM   #131
Kelharis
Glass Joe
 
Draenei Shaman
 
Malfurion
I would like to know if anyone has any suggestions on how to increase DPS time. My guild runs WWS stats for every boss fight, and I have run into problems with some fights in terms of my time spent dpsing. On a fight like HKM or Solarian, I have no problems at all, and end up in the top 3 dpsers on those fights, but on a fight that involves a lot of moving around to avoid abilites, like Void Reaver or Lurker, I find my dps lacks immensely, and I usually end up near the bottom of the dps charts.

I use Quartz in order to counteract lag as much as I can, I use pure LB spam when I have no shadow priest, or 3xLB, CL when I do have the SP. I drop Wrath of Air, Mana Spring, and Totem of Wrath as my standard totems, of course rotating in what is needed based on the fight. I use Flask of Blinding Light and Basilisk Food for each fight, and always have oil on my blade. My Armory link is:

The World of Warcraft Armory

(I know I need to upgrade a few items, and I'm working on those), butr aside from gear upgrades, I feel like I have exhausted all posibilities for increasing my dps, and I'm getting frustrated that my guild leader has been leaving me out of some of our fights in order to bring another mage or SP.

Any suggestions for increasing dps time would be greatly appreciated, as I'm out of ideas.

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Old 10/28/07, 6:02 AM   #132
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
If you're already topping meters on fights with no movements I'd say your problem is naturally with movement and not gear/buffs/etc (although upgrading what you say should be upgraded definitely would help, too). Just like you said, make sure you max your DPS time, by, well, minimizing your no-dps time. Orb coming? Don't run further than nescessary and don't run out of range of the boss (circle strafe!). On lurker it's defnitely a "target fast" fight. Again minimize movement and when your target is anywhere near death in the add phase already know which will be your next target and where you're going to stand to be in range if you aren't already. Attack the adds from near-max range to save time spent moving.
Bottom line is upping your DPS time (assuming you already know how to DPS fast when movement isn't needed) is lowering your no-dps time which is basically time in which you move and/or change targets. Do it less and do it faster and you'll see your DPS time and damage done go up.

Also you should pretty much always be in the shadowpriest-mage group, unless your raid has 0 shadow priests which means you need to go do some very active recruitment.

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Old 10/28/07, 3:47 PM   #133
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Draenei Shaman
 
Khaz'goroth
Originally Posted by Kelharis View Post
I would like to know if anyone has any suggestions on how to increase DPS time. My guild runs WWS stats for every boss fight, and I have run into problems with some fights in terms of my time spent dpsing. On a fight like HKM or Solarian, I have no problems at all, and end up in the top 3 dpsers on those fights, but on a fight that involves a lot of moving around to avoid abilites, like Void Reaver or Lurker, I find my dps lacks immensely, and I usually end up near the bottom of the dps charts.

I use Quartz in order to counteract lag as much as I can, I use pure LB spam when I have no shadow priest, or 3xLB, CL when I do have the SP. I drop Wrath of Air, Mana Spring, and Totem of Wrath as my standard totems, of course rotating in what is needed based on the fight. I use Flask of Blinding Light and Basilisk Food for each fight, and always have oil on my blade. My Armory link is:

The World of Warcraft Armory
(I know I need to upgrade a few items, and I'm working on those), butr aside from gear upgrades, I feel like I have exhausted all posibilities for increasing my dps, and I'm getting frustrated that my guild leader has been leaving me out of some of our fights in order to bring another mage or SP.

Any suggestions for increasing dps time would be greatly appreciated, as I'm out of ideas.
Have a look at what the Mages are doing on those fights, and try to copy them. Melee will (should) always outdps ranged on VR, and with quick target-swapping you should be able to improve on Lurker (of course, this assumes adds on your area are still up). One thing to remember is that Lurker is a Don't-Screw-Up fight, so it's better to play it safe than sorry. Same goes for VR too.

Originally Posted by galzohar View Post
If you're already topping meters on fights with no movements I'd say your problem is naturally with movement and not gear/buffs/etc (although upgrading what you say should be upgraded definitely would help, too). Just like you said, make sure you max your DPS time, by, well, minimizing your no-dps time. Orb coming? Don't run further than nescessary and don't run out of range of the boss (circle strafe!). On lurker it's defnitely a "target fast" fight. Again minimize movement and when your target is anywhere near death in the add phase already know which will be your next target and where you're going to stand to be in range if you aren't already. Attack the adds from near-max range to save time spent moving.
Bottom line is upping your DPS time (assuming you already know how to DPS fast when movement isn't needed) is lowering your no-dps time which is basically time in which you move and/or change targets. Do it less and do it faster and you'll see your DPS time and damage done go up.

Also you should pretty much always be in the shadowpriest-mage group, unless your raid has 0 shadow priests which means you need to go do some very active recruitment.
About the only thing I can add to that is to recast one totem at a time, so they are 15-20 seconds apart


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Old 10/28/07, 8:38 PM   #134
witchfire
Glass Joe
 
witchfire's Avatar
 
Troll Shaman
 
Arathor (EU)
When required to move like on vr fight, recast totems while moving. On lurker, practice jumping up from water, alot (assuming your using that tactic and not trying to out run spout on platform). I've also found that on Lurker I can recast totems in the break after adds go down before lurker returns. I've found that the cycle is almost perfect for this. Also before spout reaches you flame shock lurker before jumping into the water.

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Old 10/28/07, 11:15 PM   #135
Kyuki
Piston Honda
 
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Gnome Mage
 
Emerald Dream (EU)
Totem Dropping doesnt necessarily mean you'll drop in dmg done. Only on fights that are very static without movement at all. All other fights you should use the movement to your own advantage and drop totems at that point. This also goes for fights where you have idling time.
Even recast totems if you have quite alot of duration left on them if you dont have anything else to do, it doesnt hurt.
Vashj is a good example, if you have neither nagas or striders around, nor elementals to shot at, move - anticipate and drop totems.

It's all about knowing where to stand and when to move, so I guess it boils down to experience and general knowledge about a fight whatever it is - be it trash or bossfights.

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Old 10/29/07, 3:51 AM   #136
Lucitron
Piston Honda
 
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Draenei Shaman
 
Silvermoon (EU)
Also before spout reaches you flame shock lurker before jumping into the water.
Regarding the Lurker, then it is possible to nuke him while you're in the water.

Now, personally I tend to need a few jumps before I get up on the platform, so I would say that you if you're in range to flame shock, then it is saved when you're about to jump up from the water.

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Old 10/29/07, 4:45 PM   #137
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
WoW Forums -> Elemental

Originally Posted by Eyonix
Though not the best thread to plug this into give what was provided, I'd like to state that we are looking into this quite extensively at the moment.
In response to a thread about dps nerfs.


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Old 10/29/07, 5:20 PM   #138
Moshne
Bald Bull
 
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Draenei Shaman
 
Whisperwind
Originally Posted by Lucitron View Post
Regarding the Lurker, then it is possible to nuke him while you're in the water.

Now, personally I tend to need a few jumps before I get up on the platform, so I would say that you if you're in range to flame shock, then it is saved when you're about to jump up from the water.
Albeit, maybe not the thread for this discussion, I've taken to putting Water Breathing on myself in this fight, and after the first spout, I go underwater, and usually can manage to chain cast on Lurker until he resubmerges. You just need to be deep enough in the water to have line of sight of the top of Lurker, whcih doesn't take much at all to achieve. (but don't drown, you will be ridiculed.)

Bear in mind, I usually have a shadowpriest in my group, and with Vampiric Embrace, this is much more feasible.

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Old 10/29/07, 6:09 PM   #139
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
Lurker if you're in a group with a shadow priest is extremely easy. I only jump out of the water when killing adds. During the dps on boss I just float on the surface of the water and nuke the boss non stop, going as full out as I can with my dps. Here is my wws from him last night where I got 1038 dps.

Wow Web Stats

I don't even see why one has to go underwater at all. I've found when I tried it I wasn't able to hit the boss well due to the platform being in the way.

I think the biggest key to maximizing dps and presence time is to know your movement plans beforehand. If you know there is times you need to move, try to drop totems on the run. Karathress this is huge for. Also since the first add probably won't take 2 minutes, try to have your totems down before the fight starts. The point is if you're moving you should be redropping totems.

General keys for fights I've seen: (and this is assuming you're with a SP/Mage group)

Hydross - This fight sucks, just don't pull agro.

Lurker - Stay in the water, only jump out to kill adds. Refresh totems during add phase, not boss phase.

Leo - Refresh totems during WW time, Nuke as heavily as possible when not in WW. Save heroism for 15%

Karathress - Pre drop totems, drop totems when moving. Use CL on spitfire totems and as much as possible on hunter. You'll hit Tidalvess and Karathress as well as the pet. Pre drink a mana pot before hunter even if mana overall is good because 1-2 stings can kill you. Use heroism on Tidalvess (we do him first, if your fight is slow it might come up again for Karathress) (edit: oops 10 minute enrage, nix that idea!)

Morogrim - Shoot a CL every time into the aoe pit after Pallies have called for it. It's a bit of a damage boost, but the main issue is Morogrim threat is a problem if you stay on him nuking non stop depending on tank/tombs. Another possible fight if dps is slow that you could use 2 heroisms. Don't use it before first aoe group though, unless your tank is godly you will pass him in threat.

Vashj - Drop totems when running in, Vashj should be in P2 by time to refresh comes. Recall totems there and redrop mana spring immediately and the others either now if not an issue or before first naga comes out if mana is. I'm on strider dps here, use downranked Frost Shock to help the kiter out. Position yourself near the edge of the inner circle so as the Strider gets kited in an arc you don't have to reposition so much. If agro with strider (we have a hunter kite) is an issue, shoot a couple LBs into nagas and help them out. Make sure to redrop totems between striders. On P3 use heroism. While its possible here that you could use heroism in P1 and have it come up again in P3, I wouldn't bother. Getting a heroism off right when P3 starts I find is best. Try to get her down below 20% fast.

Al'ar - There are 4 positions for P1. Any adjacent positions are nukable from one spot. This means for me 1&2 and 3&4 are where I stand between. This means no need to redrop totems or to move positions between those positions. Drop totems only when on the run between those spots. When Al'ar goes up to quill its possible to get an extra LB or two in. Definitely a good fight to predrop totems.

On P2 redrop totems during the time where Al'ar is in the air but untargetable. When he goes up in the air he can be targetted and you can get in 2-3 more LBs/CL during that time. Use heroism just after he lands, probably second time in P2.

Void Reaver - Don't run out, strafe. Keep aware of who is around you. Redrop totems when strafing. Possibly keep Tranquil Air down for the first minute or so, then switch to Wrath. Use heroism early, its possible if your dps is slow it might come up again, although by that time your threat will be killing you, plus the enrage killing you too. :p

Solarian - Another sucky fight. Redrop totems when she dissapears. Can use similar CL strat from Morogrim. Otherwise just single target nuking with very little to min/max.

Kael - There are a lot of things you "can" do to maximize DPS during P1. Don't. It's not worth it. Let the melee, hunters and locks who are spending less mana take more of the load there. Due to LO and TLC are damage/threat is pretty spikey. No point in padding your dps during a meaningless phase. (Of course I do pad on Solarian, but thats because that fight is retarded and on Morogrim cause threat can be an issue if you don't get graved) I predrop totems and then redrop them when Sanguinar comes in a spot thats useful for Cap. I then recall them and only redrop at end of P1 near AoE pit.

P2, maybe use Tranquil Air if agro is sketchy for you and mages. We have our axe tanked by a feral, so threat isn't an issue there. Thing is if you focus on one target with your spells, you probably will pull agro. Thus my first 1-2 Lbs are on the Axe. After this tab targetting is key here. CL every time it is up. Heroism use is debatable here. It helps you on the adds, but likely not the mages. However using it here means it comes up in P4. If you leave heroism til P3 and use it there, you won't have it til the fight is basically won in P5.

P3 reposition when you're chasing Theladred and dps him when you can. You can decide on your own whether its worth it to recast them at the back of the room when you kill Capernian. Totem dropping in P4 is always done when on the move. Make sure to note position of phoenixes at all times. If you're moving from a Flamestrike, move towards the phoenix tank position. Shaman dps is all about minimizing wasted movement. Try to save EM for shock barriers. If you have 2 piece T5, getting a free heal out can be handy. Good tossup question on barriers whether to use shocks to get it down. If you can get it down to interrupt the second, great. If you shock and don't have it to interrupt the third, pray your raid leader doesn't go medieval on your ass if no one else interrupts.

MH Trash - Treat it like Kael weapons, tab target. If you stay on one target, you will pull agro for sure.

Rage Winterchill - Find a spot not too close to other people, Hover your hand over your pvp trinket, be ready to strafe, otherwise you should never move unless you get hit by DnD.

Anetheron - If your tank for infernals does it in a specific postion, go to a spot that can hit both there and the boss. This is another fight where you won't move unless you get infernalled so just redrop totems as best you can.

Kaz'rogal - Use heroic badge totem. I use demonic runes, super mana pots and drums of restoration on this fight. Only use CL when EM is up. Otherwise just chain cast LB. A very good fight to predrop totems. If you have 1:30 left on them when fight starts you'll probably only get the chance to recast once. If you have some higher crit choices (like Sextant) probably a nice place to use it. You shouldn't be moving the whole fight anyway. (funny enough in 3 kills only once have I ran out of mana on it, and that was right when he died, all the while priests, paladins, mages around me are blowing up)

Azgalor - Really depends on your raid's strategy. RoF and Doom are such big variables they're hard to plan for. Probably best to heroism right after someone else gets doomed so you get full benefit. Redrop totems when moving from RoF.

Archimonde - Not killed this guy yet, just attempts. So much running time that mana, threat, and redropping totems are not an issue. This fight is a little like curator, you have very limited dps time on the boss. Do the most with it.

Naj'entus - Stand in place, nuke nuke nuke. Predrop totems. Really no strategy you can do here to maximize presence.

Supremus - This is a fight that you can do a bit with. Its one of the few fights I can reliably get 2 heroisms off in. I use mine like 5 seconds after the pull. Don't be stupid during kiting phase, but you can treat this like Strider dps in ways. If you get a chance that he's running across your screen, you can unload some major dps into him. Tons of time running to redrop totems.

Akama - I'm on channelers, I just try to wait til they clump and CL them. On the boss I use heroism about 10 seconds into him, as the poison stacks on him your dps will do more. Use all cooldowns there.

And thats about the extent of my PVE progression atm.

But I think the 3 main things are:

1) Minimizing time wasted redropping totems. Fights with movement is a boon here obviously. Drop totems when on the run.
2) Know where your path of movement lies. Extra movement is wasted DPS time.
3) Know when to use CL to get multiple targets hit.

Last edited by Kasi : 10/29/07 at 6:23 PM.

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Old 10/30/07, 2:39 AM   #140
Lucitron
Piston Honda
 
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Draenei Shaman
 
Silvermoon (EU)
Void Reaver - /.../ Use heroism early, its possible if your dps is slow it might come up again,
Hmm... Bloodlust/Heroism cooldown = 10 min. VR enrage = 10 min.

To the point, there is no phase-shift or other thingy going on, so you could basically cast it whenever you like... however, it is a good idea to cast it when it will cause max effect.

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Old 10/30/07, 11:07 AM   #141
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
Well yeah, I mentioned the enrage. It's possible you might live a few seconds into it. :p But yeah I wouldn't bet on it. As for max effect, I'm not sure if there is any point in that fight that it would be better for than others. Might as well go early before the tanks threat begin to plateau.

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Old 10/30/07, 11:11 AM   #142
Benjaimn
Von Kaiser
 
Draenei Death Knight
 
Quel'dorei
Assuming your in a group with fire mages then I would think around 20% would be good since that is when they will do the most damage.

But for VR I give the melee group all 3 of the raids heroisms.

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Old 10/30/07, 11:43 AM   #143
Kyuki
Piston Honda
 
Kyuki's Avatar
 
Gnome Mage
 
Emerald Dream (EU)
Originally Posted by Binkenstein View Post
WoW Forums -> Elemental

In response to a thread about dps nerfs.
He always chooses the best threads to post stuff like that in ^^.

Good news though, I hope they don't rush anything, and really do what he says they're doing.

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Old 10/30/07, 1:33 PM   #144
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
Well only one mage in my group that is fire. Most of our mages atm are arcane, so honestly it doesn't really matter for them.

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Old 10/30/07, 2:03 PM   #145
Benjaimn
Von Kaiser
 
Draenei Death Knight
 
Quel'dorei
yeah, that makes sense. I'm just starting t5 content so my mages are still fire.

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Old 11/02/07, 2:58 PM   #146
Vapid
Glass Joe
 
Orc Shaman
 
Khaz Modan
Originally Posted by Kyuki View Post
He always chooses the best threads to post stuff like that in ^^.

Good news though, I hope they don't rush anything, and really do what he says they're doing.
And another comment from Eyonix here

We're still running tests as well as reading your feedback, and we've already fixed at least two bugs adversely affecting elemental shaman dps on the public test realms. You need to be patient, I respond and provide information when I'm able.

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Old 11/02/07, 5:02 PM   #147
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Draenei Shaman
 
Khaz'goroth
The LO bug was one... what's the other?


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Old 11/02/07, 6:26 PM   #148
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
Maybe the bug that damage on LO procs was half base damage, not half overall damage? :p Oh nm, that actually dropped our dps. Knowing Blizzard, they're probably talking about something dealing with stopcasting.

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Old 11/03/07, 1:22 AM   #149
 Kurisu
So damned Devious
 
Kurisu's Avatar
 
Orc Shaman
 
Mal'Ganis
**Took it out as it belonged in the other thread instead**


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Old 11/03/07, 5:45 PM   #150
Jehla
Glass Joe
 
Draenei Shaman
 
Lightbringer (EU)
Just as you though things could not get any worse... Blizzard "fix" elemental mastery so you can no longer double crit. Problem is, you can also no longer crit while chain casting.

Here are 3 separate tests. I fired a few bolts then pressed EM with bolts still in the air. And poof EM no longer gives a crit. If you feel like testing this yourself (I know I would) don't do it by activating EM then firing a single bolt, since that works fine.
http://img512.imageshack.us/img512/4...notokaycu0.png

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