Lmao. This is fucking pathetic. I hope this gets fixed, since this is pretty retarded bug. Honestly was EM giving a double crit even something to be concerned about? Or worth breaking the spell for?
Just as you though things could not get any worse... Blizzard "fix" elemental mastery so you can no longer double crit. Problem is, you can also no longer crit while chain casting.
Here are 3 separate tests. I fired a few bolts then pressed EM with bolts still in the air. And poof EM no longer gives a crit. If you feel like testing this yourself (I know I would) don't do it by activating EM then firing a single bolt, since that works fine. http://img512.imageshack.us/img512/4...notokaycu0.png
LoL... and I thought I was mistaken on PTR today when EM didn't gave me a critical strike.
About "PvE build" - i totally disagree with build u've posted (Talent Calculator - World of Warcraft).
Imo Unrelenting Storm is usefull only 5/5 and only when you are stacked with int (t5 and higher), but even then it's not benificial, because with ~18% spell crit unbuffed (and untalented) -witch you can achieve after heroics/karazhan- Clearcasting gives you really sagnificiant mana management, even on fights when you're chaining LBs/CLs/FSs.
Also Elemental Warding is waste of points for me due to fact that i ain't taking any dmg in most of encounters (only AoE ones, and even in those - it's 2k+, so reduction isn't worth of 3 points). Same thing goes for Eye of The Storm - Elemental shaman is aggro machine, right, but even with that fact he can't overaggro tank in 25ppl because he will most likely be 1-shotteds, due to this i think mentioned talents are a waste.
Instead of Eye of The Storm and Elemental Waring i always have 5/5 in Reverberation.
Why?
Specific Encounter: Vashj - i'm kiting striders, so imp shocks are a MUST.
Aggroless trash: Trash before Kael for example, mobs are constantly reshipped, feared, even when tanking - this is more dps for me and my shocks.
Running fights: Thaladred on Kael encounter, Vashj, every fight when you have to run alot and don't have always chance to put shock on target.
Additional talent can be 2/2 Improved Fire Nova totem even for AoE (trash in Hyjal, or even TK - Solarian), it can be benificial because normally Magma would be killed very fast by mobs due to huge aggro.
After raiding with elemental warding, it is definitely useful. If you have 10k hp, it means you can take 11k worth of frost/fire/nature damage before being killed. Once you get killed by hits that just remove your remaining health, you might find it useful.
Once I get around to writing up a discussion on the merits of the build, I'll point out what talents are "optionals". Certainly with the 2.3 changes, US is less useful, EotS was a filler, and Imp shocks are more of an option now.
This is the build that I'm thinking of raiding with, possibly swapping 1 point in elemental warding to imp shocks, depending on how I go.
If you are raiding Hyjal/BT I wouldn't imagine raiding without elemental warding, it is such a great survivability talent for raiding that it is close to mandatory no matter if you are elemental or resto.
Not sure if this is still being discussed or not, but I can confirm what was stated earlier about TLC. After getting on the PTR I went to SW to spec. I ran outside, found some Defias NPCs, and gathered two of them. I activated Elemental Mastery and cast CL. Two crits, two Electric Charges. The cooldown, at least on this PTR push, seems to only occur after the actual bolt is fired and not between each individual charge.
Lmao. This is fucking pathetic. I hope this gets fixed, since this is pretty retarded bug. Honestly was EM giving a double crit even something to be concerned about? Or worth breaking the spell for?
Don't tell this to Blizzard, but used correctly, mage Combustion gives you 4 crits instead of intended 3
Don't think anyone was complaining about double crit, tbh and it was pretty hard to pull off, considering LM is mostly used with CL. It's just another on the listed of fuckups by Blizzard. Seriously, this is slowly turning into a farse, as much as I was happy with 2.3 before, I hope the patching server dies indefinitely on the launch and we're stuck with 2.2 /pray
Anyway, on to more important stuff: since you guys are linking your builds, I'm gonna link mine as well:
It's mostly intended for raiding, but drops out some of the less important stuff (such as Reverbation and extra hit in resto tree (like we need more of that :p)) for certain useful tools in solo. Come 2.3, I'm definitely dropping Eye of the Storm due to new pvp set bonus and using those talents to probably get Elemental Warding. Not for raiding, as Bink suggests, but simply because I'm looking for a good balanced build - good all-around, not just for one specialized task. Since my raid dps doesn't suffer and there's little use for fire totems on boss fights (ToW down pretty much all the time), it's ok. For pvp, I'm using a pretty standard 40/0/21, again the three points dropped will be from Eye of the Storm, which will probably be used to boost Searing Totem (Fire totems), as I already have Elemental Warding (DUH!). And why Searing Totem? Some extra dps never hurts
I think it would be nice if there could be a bit more elaboration on trinket choices. For instance, right now I'm using TLC and Quag's Eye, and I'm having trouble figuring out if I should be looking to upgrade to Shiffar's Nexus-Horn. I may be able to get the Sextant in the near future which would be nice, but I'd like to know which of those two is best just in case that never happens.
I think it would be nice if there could be a bit more elaboration on trinket choices. For instance, right now I'm using TLC and Quag's Eye, and I'm having trouble figuring out if I should be looking to upgrade to Shiffar's Nexus-Horn. I may be able to get the Sextant in the near future which would be nice, but I'd like to know which of those two is best just in case that never happens.
I'm going to put some information in on them, but I guess I should put a big sign in neon lights about the item spreadsheet I've put together, that conveniently ranks items based on talents/stats. This is why I'm never going to say "A > B > C" about items.
While we are talking about specs, what are you thoughts about Improved Reincarnation?
It could be usefull in some encouters. While learning Azgalor or Teron Gorefiend. But for the others it feels a bit like putting point in something that you hardly ever need.
But some extra health/mana when ankhing is always nice, but I usually just pop a Health Stone/Pot and drink up the mana...
I love improved reincarnation. Absent the new Water Shield, it's the best way to grab mana when you need it most.
EG: Dragging a couple of very undergeared alts through Kara. I am in my high DPS gear for Attumen, which is normally a short, easy fight. Some bad heals and an aggro happy enhancer resulted in the only DPS up during the T&S segment being myself and a rogue. I ran out of mana, potted, ran out of mana, caught an innervate, ran out of mana, potted again, and we're still at 10% when the rogue dies. So I stepped into a cleave, popped and proceeded to bring him down with that last 20% of mana.
Ankh was up for when the same thing happened AGAIN at the Maiden.
How valuable is Storm Reach in PvE? Are there a lot of fights later on that benefit from an extra 6 feet of range (there aren't any in MY raiding schedule, I took it for AV fun)? Am I better off putting these points into Reverberation, Unrelenting Storm or EW now?
How valuable is Storm Reach in PvE? Are there a lot of fights later on that benefit from an extra 6 feet of range (there aren't any in MY raiding schedule, I took it for AV fun)? Am I better off putting these points into Reverberation, Unrelenting Storm or EW now?
It's usefull on a few fights, but those are very few. I have never had it and had been doing good so far. (Halfway through Black Temple) I remember missing it on a few fights, but none that I can name now.
Regarding "required" talents, you can manually mess with the URL in the official talent calculators to give incomplete builds with just the essential talents, that allow filler talents to be chosen individually. Example (check for correctness?)
I'm going to put some information in on them, but I guess I should put a big sign in neon lights about the item spreadsheet I've put together, that conveniently ranks items based on talents/stats. This is why I'm never going to say "A > B > C" about items.
I've seen the spread sheet. Unfortunatly this computer doesn't have Excel or a similar program that can run it. I take a look at it when I can but I don't always have access to the computer capable of using it.
I love improved reincarnation. Absent the new Water Shield, it's the best way to grab mana when you need it most.
EG: Dragging a couple of very undergeared alts through Kara. I am in my high DPS gear for Attumen, which is normally a short, easy fight. Some bad heals and an aggro happy enhancer resulted in the only DPS up during the T&S segment being myself and a rogue. I ran out of mana, potted, ran out of mana, caught an innervate, ran out of mana, potted again, and we're still at 10% when the rogue dies. So I stepped into a cleave, popped and proceeded to bring him down with that last 20% of mana.
Ankh was up for when the same thing happened AGAIN at the Maiden.
How valuable is Storm Reach in PvE? Are there a lot of fights later on that benefit from an extra 6 feet of range (there aren't any in MY raiding schedule, I took it for AV fun)? Am I better off putting these points into Reverberation, Unrelenting Storm or EW now?
I've been thinking that after the patch, with our greatly improved mana regeneration and lowered spell cost, that I may switch from 5/5 Unrelenting Storm to 3/5 Unrelenting Storm and 2/2 Storm Reach. My reasoning being that if the two points in Unrelenting Storm become relatively useless in the patch, it would seem the 6 yard range would become alot more helpful comparitively (not just in a raiding situations either, grinding, PvP, ect.).
Oh, and I always take Imp. Reincarnation. Its a very useful talent for anyone who isn't one shotting every boss they encounter every week and can also be handy when questing or PvPing IMO. I can't imagine ever dropping it from my set up.
Storm Reach is pretty useful on Vashj, Kael'thas, Azgalor, Supremus and Archimonde from what I've experienced on late T5/T6 content. Azgalor and Archimonde are the only 2 there where you really need the extra range to help avoid stuff, but in the others it really helps dps time on moving targets.
While we are talking about specs, what are you thoughts about Improved Reincarnation?
It could be usefull in some encouters. While learning Azgalor or Teron Gorefiend. But for the others it feels a bit like putting point in something that you hardly ever need.
But some extra health/mana when ankhing is always nice, but I usually just pop a Health Stone/Pot and drink up the mana...
The big question is: is there anything else Tier 1/2 in Restoration that is useful to a raiding elemental shaman? The answer: Not really.
Originally Posted by PSGarak
Regarding "required" talents, you can manually mess with the URL in the official talent calculators to give incomplete builds with just the essential talents, that allow filler talents to be chosen individually. Example (check for correctness?)
Ugh. The WoW talent calculator is rather bloated. I prefer to use WoWHead, but I'll see what I can figure out about the url later.
I know this is a bit off topic with all the crazyness of the next patch coming up, but I was wondering about other ele shamans opinions about spell penetration and partial resists. I've been elemental from downing Gruul through killing Illidan, and the entire time I've been stacking massive amounts of spell penetration in an effort to get rid of the large amounts of partial resists I get. Most of the other end game shamans I look at don't have any spell penetration at all in their gear. Just wondering if I'm missing something here.
Spell penetration is a very very particular stat, for any caster. In theory it varies from fight to fight, depending on the mob's resists, but in practice almost no bosses have any resists to speak of. Point-for-point, spell penetration is actually the best dps stat when it matters, at something like 4-5 per 1% dps increase, but it matters so infrequently that it should could for zero when figuring what gear to wear.
If it really concerns you, I would recomend building up a separate spell penetration set used soley for resist fights. Most people generally find it's not even worth the bag space, but to each his own.
Ugh. The WoW talent calculator is rather bloated. I prefer to use WoWHead, but I'll see what I can figure out about the url later.
True that, but the Wowhead urls are more difficult to parse out and construct an "illegal" build the way the official ones can. The official ones just list the talents in order, left to right top to bottom by tree, making it easy to hack one up. It's also a matter of style: some people prefer a list of necessary/optional talents, but I like seeing the partial trees like that.
I know this is a bit off topic with all the crazyness of the next patch coming up, but I was wondering about other ele shamans opinions about spell penetration and partial resists. I've been elemental from downing Gruul through killing Illidan, and the entire time I've been stacking massive amounts of spell penetration in an effort to get rid of the large amounts of partial resists I get. Most of the other end game shamans I look at don't have any spell penetration at all in their gear. Just wondering if I'm missing something here.
See the first post for penetration comments, but the following comment works.
Originally Posted by PSGarak
Spell penetration is a very very particular stat, for any caster. In theory it varies from fight to fight, depending on the mob's resists, but in practice almost no bosses have any resists to speak of. Point-for-point, spell penetration is actually the best dps stat when it matters, at something like 4-5 per 1% dps increase, but it matters so infrequently that it should could for zero when figuring what gear to wear.
If it really concerns you, I would recomend building up a separate spell penetration set used soley for resist fights. Most people generally find it's not even worth the bag space, but to each his own.
True that, but the Wowhead urls are more difficult to parse out and construct an "illegal" build the way the official ones can. The official ones just list the talents in order, left to right top to bottom by tree, making it easy to hack one up. It's also a matter of style: some people prefer a list of necessary/optional talents, but I like seeing the partial trees like that.
True, I'll have a play with it later. I prefer wowhead as it loads faster (then again, I find the WoW site bloated and slow anyway)
Originally Posted by Lipe
i have read a lot about TLC (pre 2.3) and with some math i found about +85dps.
my question is: what other trinket can i put with it? Crusade from blessing deck or sextant?
i have around 42% with sextant and 1148 up to with both elemental totem; with crusade i lost 1.81% crit and mean 63up to (unbuffed)
Can someone help me with some math?
Go away. This is not a "help me with my trinket selection" thread, this is a "TheoryCraft" thread. There's more than enough information on the first page to make a judgement on what trinkets you should use.
On topic: The dps decrease is just ridiculous. I don't blame TLC for it, since it's only nerfed so that you have a 2.5 sec cd after releasing your 3 charges to obtain another (first) charge.
Since this is my pvp char I am going to look at this from a pure PvP perspective:
Your dps decreases by approx 50-100 with full arena t2, full honor items, gems and enchants trimmed to max burst dmg.
Your mana lasts much longer (In fact, I can do as much damage 'till running oom with my (pure) pvp ele shaman as my t6 equipped pve-specced shadowpriest) but with much lower dps, ofc.
Skycall Totem (chance to get 100 haste for 6 secs on Lb) has been found to be worse than Totem of the Void for PvP (after getting more opinions from fellow pvp ele-shamans); you just don't have the time to take full advantage if it procs, and you want your spells to hit as hard as possible, which in fact, turns out to be a joke with 2.3.
My Conclusion: Seriously, why? Why call it a dps buff in the forums, Mr. Eyonix, because it CLEARLY isn't, it's a pure mana efficiency buff. It takes away the only thing Ele Shamans were good at in PvP: Burst Dmg. And Since 2.3 is going to be released November 13th, I am pretty sure they are going to keep it that way.
My Solution: The cast-time changes were introduced by blizzard to put emphasis on the shamans "hybrid" aspects, so that our fellow resto & enhancement shamans might take throwing a lightning bolt or two into consideration.
My idea would be to change lightning bolts casttime to the 2.3 values, but keep chain lightning with the current casttime. Along with the LO changes this would in fact be a dps increase, with hard hitting Chainlightning and a very mana-efficient Lightning Bolt.
p.s.. I posted this in here since I felt it would contribute well to this thread, any constructive criticism will be appreciated.