Wow @ your DPS. I really can't figure out how that works @_@
Judging by your armory, I've got more damage, more haste, and roughly the same crit, usually have 3 sets of drums vs your 2, and also get 2 Bloodlusts, and yet I sit usually at about 1950-1980.
Does a moonkin make that large of a difference?
At a second glance, I don't know if we've had an enhancement shaman the last few weeks, that's probably it, seeing as you had 2.
Wow @ your DPS. I really can't figure out how that works @_@
Judging by your armory, I've got more damage, more haste, and roughly the same crit, usually have 3 sets of drums vs your 2, and also get 2 Bloodlusts, and yet I sit usually at about 1950-1980.
Does a moonkin make that large of a difference?
At a second glance, I don't know if we've had an enhancement shaman the last few weeks, that's probably it, seeing as you had 2.
Besides randomly having the 2 enhance shaman. We only recently got a moonkin and it seems to have made a decent boost in my dps. I saw it go up about 100 just from that alone.
Also my armory may be the wrong gear. I use 303 haste, about 21 crit, and 1130 spell damage unbuffed. The other thing is troll berserking is awesome.
Besides randomly having the 2 enhance shaman. We only recently got a moonkin and it seems to have made a decent boost in my dps. I saw it go up about 100 just from that alone.
Also my armory may be the wrong gear. I use 303 haste, about 21 crit, and 1130 spell damage unbuffed. The other thing is troll berserking is awesome.
Ah, then yeah, I think you must have been offline in the wrong gear. You only had on about 160ish haste.
I double checked for the last few weeks that we've done Brutallus, and I was right in that we didn't have an enhancement shaman. We've recently had him spec resto for the Twins and he's just stayed that way until we get a better grasp on the fight (and some of our healers are MIA due to finals).
I definitely see how the 2 Enhancements + a moonkin would make a huge difference. Otherwise we're probably pretty close ^.^ Glad to know it's not something I'm doing wrong :p
sadly i did not get wws for last nights brut, but I gained good 100 dps, we wiped couple times and I was able to maintain steady 2k+ on every attempt, one attempt when I got a fire, died and ankhed, I was still able to do 2006 dps with almost no buffs.
All in all, I <3 haste, defiantly worth losing some of the other stats over it.
The truth. Troll Shaman should have the highest DPS ceiling. A fun part about being a troll is knowing the fights with unavoidable damage and mastering the timing of berserking to get the most out of it.
Ah, then yeah, I think you must have been offline in the wrong gear. You only had on about 160ish haste.
I double checked for the last few weeks that we've done Brutallus, and I was right in that we didn't have an enhancement shaman. We've recently had him spec resto for the Twins and he's just stayed that way until we get a better grasp on the fight (and some of our healers are MIA due to finals).
I definitely see how the 2 Enhancements + a moonkin would make a huge difference. Otherwise we're probably pretty close ^.^ Glad to know it's not something I'm doing wrong :p
The other huge thing is that my crit was actually accurate for once. Usually on that fight its lower by about 4-5% so you may want to check that as well since crit is very rarely the same as the paper doll value. If you look at the 10 million damage wipe with just 1 enhance shaman I only managed a 42% crit rate.
Besides randomly having the 2 enhance shaman. We only recently got a moonkin and it seems to have made a decent boost in my dps. I saw it go up about 100 just from that alone.
Interesting... We also recently added a Moonkin to our group. I haven't seen the 100 dps jump yet, though. However, we are almost always without an spriest, so I am forced to do LB spam or irregular use of CL in order to not go oom. I have noticed a nice dps increse from the warlocks in my group from his presence, though.
I have a question regarding the enhancement shamans' stormstrike boosting ele dps so much. We have one intermittent enhancement shaman raiding with us. Additionally, we have rogues using poison and one hunter using the wind serpent. This means that the stormstrike charges are usually used up by someone other than me. Are there any hard facts that show what the best overall raid dps use of these charges is? I mean, I'd like to say that the end result dps is higher when I use them based on the things I read here and there, but I have nothing really to point at. Are there numbers that support this or is it a wash and it doesn't matter who uses the charges?
Finally, I haven't seen any real dps weighting of [Lightning Etched Specs] and I was wondering how they stack up vs. dropping engineering and taking up LWing and using a drum rotation instead? Right now, I think I would be the only caster to drop a profession and use drums, so it would just be one drum.
Interesting... We also recently added a Moonkin to our group. [...]
I have a question regarding the enhancement shamans' stormstrike boosting ele dps so much [...]
Finally, I haven't seen any real dps weighting of [Lightning Etched Specs] and I was wondering how they stack up vs. dropping engineering and taking up LWing and using a drum rotation instead? [...]
I'm always in the 3x WL + Spriest group because that simply gives us the best overall raid performance, the locks simply love my ToW, having grown used to this I have a hard time seeing what else needs a spriest more than that setup, als if you only have 0-1 spriests it could be worth replacing someone because the boost is just -so- great.
I've searched the forums here but I can't find the reply again, however some hunter claimed that an ele shaman needed to bolt for 2.5k (hits) in order to justify a hunter NOT using a Wind Serpent (ie. he gains more from the serpant than you from the SS up to that point).
A FULL drum rotation is worth 80 spell haste, one drum is 20 then. I guess you'll eventually replace the engi googles with the CoG'D (don't remember all the stats atm) the drums would be better, but untill then I doubt you'd think it's worthing dropping Engi for LW just for drums.
PS: Resto for Twins ftl.
I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
I'm always in the 3x WL + Spriest group because that simply gives us the best overall raid performance, the locks simply love my ToW, having grown used to this I have a hard time seeing what else needs a spriest more than that setup, als if you only have 0-1 spriests it could be worth replacing someone because the boost is just -so- great.
I've searched the forums here but I can't find the reply again, however some hunter claimed that an ele shaman needed to bolt for 2.5k (hits) in order to justify a hunter NOT using a Wind Serpent (ie. he gains more from the serpant than you from the SS up to that point).
A FULL drum rotation is worth 80 spell haste, one drum is 20 then. I guess you'll eventually replace the engi googles with the CoG'D (don't remember all the stats atm) the drums would be better, but untill then I doubt you'd think it's worthing dropping Engi for LW just for drums.
PS: Resto for Twins ftl.
What that hunter was saying was totally skewed and based on theory only for hunter dps, with no actual evidence to prove so. He had one WWS report comparing him with a WS to another hunter with a Cat. You can't conclude much from that.
As for the highest dps boost from the Stormstrike, it would be both charges to the elemental shaman, meaning that the enhancement shaman using it on Earth Shock is even a waste, though this is hard to avoid, but usually you get 3/4. Rogue poison also doesn't take charges unless they're using instant/wound/the -threat one, which save wound on specific fights when lacking an MS warrior, they'd be bad if they were using either mentioned (Deadly Poison is a huge dps boost over all other poisons).
So does this mean TLC and Mojo is best or is it just how stacked the group was? I wish i had less latency so i could use a worthy dps rotation.
My meter doesn't really indicate much about trinkets I had a really good raid make up for my run. Sadly most of the other elemental shaman seem to be respecing resto for some of the later sunwell fights or it would be great to look at what they're doing.
Once upon a time we had two SPs and a moonkin. My group would get the moonkin and an SP. The other SP would go to a group that generally had either 3 or 4 hunters (1 survival, rest BM).
One of the SPs and the moonkin left about 6 weeks back. We've now got a replacement SP. However, a healer shortage and some caster no-shows for a little meant he got ensconced in a healer group. So we now have 2 SPs, one goes to the 4 hunter + SP group (which tends to become a 3 hunter + resto shaman + SP group if there's only 3hunters) and one to a group with 4 healers.
Obviously the stacking Ferocious Inspirations and the shadow priest love each other very much. For Brut I might well be able to convince the team to give us casters the SP who usually sits with the healers. But if we're fighting with the hunters for the SP, is there any easy-to-understand maths we can point to for who gains more? The reality is that the hunters with SP are doing far more DPS than the mages with me and no SP (the locks are keeping up), so the raid leader is reluctant to break up a good thing. I'd have to show that our group will gain more DPS than the hunters will lose, and by a significant margin.
if I am not mistaken, greatest use of SS would actually be Envenom, though it's a bit unlikely to use all of the SS charges...
Though it may be, its far too situational for you to expect the rogues to use it. If a charge goes missing, and wws shows an envenom use, you know what happened.
I was reading some of the previous posts about auto hot key. I tried the code listed above with rotation between buttons 2 and 6. I am getting this very irritating clicking sound, similar to if i was to spam click my lightning bolt. In addition, the lag i am receiving is upwards of 80-90s from laginfo and the code seems quite buggy. I'm not sure how this is an improvement from pressing the button every cast.
Though it may be, its far too situational for you to expect the rogues to use it. If a charge goes missing, and wws shows an envenom use, you know what happened.
This is teetering on off topic. But, from my days as a rogue I believe the "best practices" for optimal DPS was to always finish move with Rupture for max DPS. That being said, it's a highly situational skill and perhaps to finish something off where a Rupture wouldn't fully DOT it may be worth it over Eviscerate due to armor mitigation reasons, that being said, wouldn't matter if SS was taken by Envenom or LB/CL. Granted, I lost my rogue a few months ago and I'm sure others can comment on that more than I. But main point being, far too situational and it would be a waste of time to try and time SS charges with Envenom, I doubt both uses would end up being used by Envenom within the 10s SS refresh window. /end offtopic rant
I've a bit over 200 haste, so I've always got plenty of time to switch to the 6 key during the 4th LB. I use CoolDownTimers 2 to place a small bar above my cast bar that shows the 6s CL CD. So I hold 2 until the green CL bar goes away, then I hold 6. And BTW I tried having it send '62' to cast CL as soon as it's up, but performance is poor.
#ifWinActive World of Warcraft
{
$2::
Loop
{
if not GetKeyState("2", "P")
break
Send 2
sleep 1
}
return
$6::
Loop
{
if not GetKeyState("6", "P")
break
Send 6
sleep 1
}
return}
Hello,
I was reading some of the previous posts about auto hot key. I tried the code listed above with rotation between buttons 2 and 6. I am getting this very irritating clicking sound, similar to if i was to spam click my lightning bolt. In addition, the lag i am receiving is upwards of 80-90s from laginfo and the code seems quite buggy. I'm not sure how this is an improvement from pressing the button every cast.
I was reading some of the previous posts about auto hot key. I tried the code listed above with rotation between buttons 2 and 6. I am getting this very irritating clicking sound, similar to if i was to spam click my lightning bolt. In addition, the lag i am receiving is upwards of 80-90s from laginfo and the code seems quite buggy. I'm not sure how this is an improvement from pressing the button every cast.
thanks in advance.
The code itself works fine, though irritating when trying to type to someone and you need to push whatever key you have hot-keyed (I actually modified the script so that it would only occur while caps lock was active).
The clicking sound though is an in-game sound and the only way to prevent that is to embed a disable/re-enable script in a macro that casts LB, or to turn off game sounds in general.
EDIT:
The lag you're getting is probably due to frame lag, not latency (unless you have REEEALLY bad latency).
This is teetering on off topic. But, from my days as a rogue I believe the "best practices" for optimal DPS was to always finish move with Rupture for max DPS. That being said, it's a highly situational skill and perhaps to finish something off where a Rupture wouldn't fully DOT it may be worth it over Eviscerate due to armor mitigation reasons, that being said, wouldn't matter if SS was taken by Envenom or LB/CL. Granted, I lost my rogue a few months ago and I'm sure others can comment on that more than I. But main point being, far too situational and it would be a waste of time to try and time SS charges with Envenom, I doubt both uses would end up being used by Envenom within the 10s SS refresh window. /end offtopic rant
The only way both would be used in 10 seconds is 2 mutilate rogues looking for it. I don't see that happening too often. Even then, theres a pretty good chance you'll use one first.
I have a question regarding the enhancement shamans' stormstrike boosting ele dps so much. We have one intermittent enhancement shaman raiding with us. Additionally, we have rogues using poison and one hunter using the wind serpent. This means that the stormstrike charges are usually used up by someone other than me. Are there any hard facts that show what the best overall raid dps use of these charges is? I mean, I'd like to say that the end result dps is higher when I use them based on the things I read here and there, but I have nothing really to point at. Are there numbers that support this or is it a wash and it doesn't matter who uses the charges?
An average Elemental Shaman with 10% haste casts 6.6667 spells each 10 seconds (10 / cast time) x lightning overload proc multiplier (1.2). Out of those spells, 2 are boosted by 20%, the rest is not. This would bring you to 4.9% boost. However, given 30 yard range, the LO proc from the first spell will actually land at roughly the same time as your new LB, meaning both spells will receive Stormstrike debuff, bootsting this value to around 5.5-5.6% dps. Obviously, the number goes up as haste goes down and goes down as haste goes up.
But why do numbers go up so much with two shamans? Stormstrike is limited by 10s cooldown, but it always boosts 2 spells. If you have 2 enhancement shamans in raid, this means 4 out of 6.6667 spells will get the Stormstrike debuff - so, by above math, 11.9%. Add dual hit bug and you land at around 14%.
That's the theory. The downside? It requires rogues to not use poison and hunter to not use wind serpent. Quite frankly, we never had this problem in our raid. Our hunters usually use cats or ravagers and our rogues understand that the benefit is greater for dedicated nature classes. The only one gaining boon from it as well would really be Boomkin, but then, it depends on his gear and thus spell rotation.
Creativity requires the courage to let go of certainties.
That's the theory. The downside? It requires rogues to not use poison and hunter to not use wind serpent. Quite frankly, we never had this problem in our raid. Our hunters usually use cats or ravagers and our rogues understand that the benefit is greater for dedicated nature classes. The only one gaining boon from it as well would really be Boomkin, but then, it depends on his gear and thus spell rotation.
Again, dots do NOT take away charges, just as dots do not remove charges of imp shadowbolt, thus rogues will not take stormstrike charges either (unless they are using envenom, which as was stated already is rare and unwise on their part). Deadly poison, the highest dps rogue poison, is a dot effect and does not take charges, yet benefits from them while it is active. Also, a moonkin won't be using wrath (only DD nature spell) once they're at or above t5. From that point on it's all arcane damage.
Again, dots do NOT take away charges, just as dots do not remove charges of imp shadowbolt, thus rogues will not take stormstrike charges either (unless they are using envenom, which as was stated already is rare and unwise on their part). Deadly poison, the highest dps rogue poison, is a dot effect and does not take charges, yet benefits from them while it is active. Also, a moonkin won't be using wrath (only DD nature spell) once they're at or above t5. From that point on it's all arcane damage.
I know, that was kinda my point, though I did say it a bit clumsy. I ment Envenom with "poison" (since it eats poison charges and deals poison damage). Same for Boomkin (hence the "depending on his gear and spell rotation" comment).
Creativity requires the courage to let go of certainties.
Question about the very beginning of the transition in going from non-hasted to hasted gear/gems/dps:
What is a good spell haste % to "start" with when first making the transition to the hasted rotation of 4x LB, 1x CL from the non-hasted rotation of 3x LB, 1x CL?
I've been running 1% haste for a while (via the BT trash ring), just to combat that little big of lag, and sticking with the old high crit/spell damage non-hasted dps style.
But last night I picked up a few new pieces, and started to gem haste for the first time on them, so I'm now at 4% spell haste. According to the Elemental Shaman Think Tank thread here and haste/spell dmg chart, it looks like 6% spell haste around 1000-1100 spell damage is optimal for a positive dps impact. Am I reading that right?
So it seems as if I'm still short in optimizing the 4x LB, 1x CL hasted rotation, and will see that slight dps dip until I hit 6% spell haste, correct? If so, I may just purchase some badge haste gear to hit and break the 6% spell haste mark rather than run lower dps overall at 4% spell haste.
I just want to make sure I'm going down the right path here. This transition phase when going to hasted rotations for the very first time is significant, and if there's information here somewhere that analyzes and discusses transition phase specifically in more detail, please point me to it! Thank you.
I know, that was kinda my point, though I did say it a bit clumsy. I ment Envenom with "poison" (since it eats poison charges and deals poison damage). Same for Boomkin (hence the "depending on his gear and spell rotation" comment).