I get more resists in Sunwell, than I ever did in BT and MH combined, so I assumed the passive 25% included spells. It just may be that they are more nature immune than the other mobs/bosses were, but even sitting at 73 hit, I get full resists more than normal and partials upwards of 1200-1500 damage that was resisted. Majority of the spells are all just partial resist though, which Spell Penetration should fix.
Be it that they are higher on the nature resitance totem pole than BT/MH bosses/mobs, shouldn't that 20 spell pen on cloak cover that?
I get more resists in Sunwell, than I ever did in BT and MH combined, so I assumed the passive 25% included spells. It just may be that they are more nature immune than the other mobs/bosses were, but even sitting at 73 hit, I get full resists more than normal and partials upwards of 1200-1500 damage that was resisted. Majority of the spells are all just partial resist though, which Spell Penetration should fix.
Be it that they are higher on the nature resitance totem pole than BT/MH bosses/mobs, shouldn't that 20 spell pen on cloak cover that?
I think it's probably more that you're just being RNGed rather than anything you can do to change it. The 20-25% thing that you're talking about sounds more like the "Sunwell Radiance" which was implemented to counter the level of tank avoidance that they had achieved.
I think on average I sit between 2 and 5% for partial resist for total damage lost, which is on par to slightly higher than I had in BT. The only thing I notice is my crit is consistently a few % lower than it should be, rather than being right on the money for almost every fight like in BT. Again, I think this is me just getting RNGed though.
@Dac - Your choice in gems confuses me. You use Skycall, a haste cape, and the haste pvp neck...obviously you're leaning towards haste, but then you have straight damage and crit gems I think reckless pyrestone is an Elemental Shamans' best friend when it comes to gems, and you should consider using them. Also, SW haste badge gear is a good stepping stone towards haste (I use the chest and waist) and I would try to get on ZA runs for the Mana Attuned Band off the the third chest and the Hex Shrunken Head
Hi B-Dawg I changed my gems recently due to the lack of SP in raids to get more crit for mana return. It's not something I intend keeping for long and will go back to the reckless pyrestones instead of the Potent Pyrestones once our SP returns. I have the SW haste chest piece that I use in most raid situations.
Yeah been trying to get into ZA runs but they're normally on days I work, hopefully I can make a couple soon.
Thanks for your comments though, I appreciate the help.
Hi B-Dawg I changed my gems recently due to the lack of SP in raids to get more crit for mana return. It's not something I intend keeping for long and will go back to the reckless pyrestones instead of the Potent Pyrestones once our SP returns. I have the SW haste chest piece that I use in most raid situations.
Ok, I'll open things up a little here in terms of WotLK.
Discussion about mechanics = good (ie: how the empowerment part of Paralysis works)
Discussion about talents and how they should be fixed/replaced/etc = bad. Keep that to the WotLK thread itself.
From a log from a beta tester, I'm thinking that it's working like the following.
The only problem is that the bonus to the co-efficient that was added in with 2.3 has mysteriously disappeared, however although I am working on ~20 casts per data set at the moment.
If what I'm seeing here is correct, we may only be getting a net 2% spellpower gain over what we have at the moment, which will reduce expected dps figures fot wotlk.
I have the same in Sunwell , consistant lower crit%'s every raid, it's a lot of rng then.
Bink:
I hope they are pushing the new patch soon on Beta, I assume the polishing that was promised will fix the Paralysis situation as it is now.
I will be chain lvl'ing tomorrow morning, if you want a bigger pool of test stuff I wouldn't mind logging stuff while lvl'ing.
Hi everyone.
Long time lurker never posted.
I have been playing beta for a while now. Please let me know if you guys need any help to confirm anything or need combat logs with different spec. I'll be glad to do that =)
Yesterday I was at Brutalus for the first time ever. Before that I was thinking that I was doing fairly good dmg. Depending on the encounter I was always where I was supposed to be. However yesterday just shocked me and left me thinking what I'm doing wrong.
I was told that an Elemental Shaman should be able to do around 1.9K DPS on Brutalus. Well I'm far away from that benchmark. As far as I'm aware I have most of what I can get pre-Sunwell (Back and Neck need improvement I know). However with no Shadow priest, 2 drummers (me and another), 1 Hero my best DPS was barely around 1650 DPS. Worst was as low as 1500 DPS
That was with LB nuking. I was trying everything I could to improve my DPS. Flask, Buff Food, Weapon buff, etc. were of course up of the time. Using a rotation with CL (4-1) actually brought down DPS considerably (not mentioning loosing tons of mana). Using a rotation with Flamestrike, CL, Bolts didn't really make any difference. Still just doing LB nuking gave the best DPS.
Any hints would be highly appreciated. I have the feeling with that kind of DPS I'm at the wrong place and should make space for a better DD
Cheers
Afraid i cannot help you much with spesific hints, since i havent gotten to Sunwell yet myself. The only think i noticed with a quick look at the WWS, was that your DPS time was slightly lower than many of the DPS'ers.
But, to cheer you up some, do remember that you probably add 100+ DPS to each of the 4 other DPS'ers in your group with your totems & heroism. So even if your personal DPS is lower than you'd like, your total DPS might well defend/deserve a spot in your raid.
Yesterday I was at Brutalus for the first time ever. Before that I was thinking that I was doing fairly good dmg. Depending on the encounter I was always where I was supposed to be. However yesterday just shocked me and left me thinking what I'm doing wrong.
I was told that an Elemental Shaman should be able to do around 1.9K DPS on Brutalus. Well I'm far away from that benchmark. As far as I'm aware I have most of what I can get pre-Sunwell (Back and Neck need improvement I know). However with no Shadow priest, 2 drummers (me and another), 1 Hero my best DPS was barely around 1650 DPS. Worst was as low as 1500 DPS
That was with LB nuking. I was trying everything I could to improve my DPS. Flask, Buff Food, Weapon buff, etc. were of course up of the time. Using a rotation with CL (4-1) actually brought down DPS considerably (not mentioning loosing tons of mana). Using a rotation with Flamestrike, CL, Bolts didn't really make any difference. Still just doing LB nuking gave the best DPS.
Any hints would be highly appreciated. I have the feeling with that kind of DPS I'm at the wrong place and should make space for a better DD
Cheers
Hi. Im in the same boat as you. We have comparable gear and stats and im usually around 1650+ dps (no moonkin) Been trying to figure out how to increase my dps. One thing that helped was that i got to stand with the melee guys so i dont get cast interruption from meteor slash although this has brought some other problems such as me having to move with the melee when we position badly but i guess we will get it sorted ones we get better at the encounter.
I seem to get unlucky also. On some wipe tries i sustain 1800+ dps without bloodlust yet on other i sit at 1550.
Also, you have to consider the total fight time. Obviously if a guild kills him in 5.40 they will have much higher overall dps
Hi. Im in the same boat as you. We have comparable gear and stats and im usually around 1650+ dps (no moonkin) Been trying to figure out how to increase my dps. One thing that helped was that i got to stand with the melee guys so i dont get cast interruption from meteor slash although this has brought some other problems such as me having to move with the melee when we position badly but i guess we will get it sorted ones we get better at the encounter.
I seem to get unlucky also. On some wipe tries i sustain 1800+ dps without bloodlust yet on other i sit at 1550.
Also, you have to consider the total fight time. Obviously if a guild kills him in 5.40 they will have much higher overall dps
Interesting aspect regarding position. However our raid leader is Mage and hell will freeze over before het let's me out of sight e.g. totem range.
Our tactic is that I have to run to the melees when I have the DOT debuff. That can happen once a fight or maybe not. So Fight time is of course highly affected by this. Apart from this I'm trying to time my bolts as good as possible. I'm using Quartz with it's latency meter. Maybe on one or two bolts per fight I have a slight interrupt, but on the rest they timed as good possible. Oh and not to forget recasting totems and water shield. The only shadow we have is put into the healer group so I have to rely on mana pots and water shield.
Looking at your WWS Loading... looks like you had horrible RNG luck on crits. Your base crit is 19.2% you get 10 from talents, 3 from totem, 3 from the ret pally, and 5 from the moonkin (I'm assuming it was in your group if not oops.)
So that alone puts you at 40% then you have the 2 pc t4 which is another 1.something% and if you do use it brilliant wizard oil to make that around 2% with the 2 pc t4. Also you get buffs and such that add int so you should be looking at, at least 42% crit. However on that one attempt the longest one you had going 9.8 million damage you only managed 33% crit which makes a huge difference.
His crit from gear is 19%. I'm sitting at somewhere around 27%, so there's a big gap there.
One interesting thing to note from your armoury is that you don't have 4pc T6. That's ~90 dps on its own. So with the gear you have I'm not that surprised at your 1500-1600 dps figures.
Binkenstein, are we looking at some "drastic" changes in DEP values for critt now with the new Elemental Oath? Assuming it works like CSD. Making a 200% critt a 218% one. With CSD we're looking at 227% was it?
I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
Assuming Oath is additive (ie: 3% CSD + 6% Oath = 9% extra) then we'd see 227% (1.5*1.09=1.635, and 2*0.635=1.27).
I very much doubt that we'd see multiplicative stacking of the two, but that would only end up 0.54% ahead anyway.
Plugging the change into SEIC increases the crit value by ~0.95 DP, and triples the value of CSD, but doesn't really change much in terms of item ranking. Damage output increases by ~100dps with current mechanics/etc. I have started working on a WotLK version of SEIC, but it'll take a wee bit of work to rebuild the talents/DEP calcs for everything (including the 28 point enh subspec).
[Apply Aura]: Mod Dmg % Taken (Arcane, Fire, Frost, Nature, Shadow)
10% damage increase thank you very much.
I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
What kind of DPS do you guys sustain on a 2 min run at Dr Boom? No consumables or bloodlust, 4 totems and having a "normal" crit %. (meaning if you have 40% crit, dont count the try where you had 45% criticals) This is with pure LB spam.
OK sure, I get that it´s Curse of Elements debuff, but why would I be stealing anything from anyone. It´s aura over a period of time, why would my Eartshock steal anything - this is the bit I don´t get.
OK sure, I get that it´s Curse of Elements debuff, but why would I be stealing anything from anyone. It´s aura over a period of time, why would my Eartshock steal anything - this is the bit I don´t get.
Stormstrike increases the nature damage of the next few abilities cast on the target by 20%. An Elemental Shaman has harder hitting nature abilities than an Enhancement Shaman does. So using Earth Shock while your Stormstrike is up is "stealing" debuff charges which would be more potent for the Elemental Shaman.
buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
The problem is that enhancement shammies don't have much choise as well. Flame shock \ Earth shock \ Frost shock, spamming the flame shock won't be effective, because you won't receive the dmg from full dot ticks, frost shock makes additional aggro, and melee shammies are usually already pretty high in threat meters, so actually thay HAVE to include earth shock in rotation. Btw, moonkin druids will eat those charges as well, thus i won't expect getting much DPS from this debuff.