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Old 08/30/08, 6:25 PM   #2176
Torgol
Glass Joe
 
Tauren Shaman
 
Earthen Ring
Originally Posted by Macblade View Post
Unfortunately this is absolutely incorrect. I'll find the blue post in a second, but for the time being the brief version of the blue post was, using AHK to spam a key is against the TOS and the reasoning is that one action out of game = one action in game. Thus, one key press can only = one potential spell cast. Whether you want to try to get away with it and avoid carpal tunnel is up to you. Personally I just wish that they would do something with the game mechanics to make AHK unnecessary.

Edit: Here's the post I was talking about WoW Forums -> Seeking Blue clarification: key repeating
Oh, I wasn't claiming to know Blizzard's stance on the issue, only stating that I would not consider it botting myself. I should also note that I don't use AHK for that purpose, I use it only to get around some issues with the drivers for my trackball not being capable of assigning the mousewheel function to any of the buttons. Rather a large oversight given how many games use the mousewheel for major functions.

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Old 08/30/08, 7:51 PM   #2177
broods
Von Kaiser
 
Tauren Shaman
 
Twisting Nether (EU)
Anyone have a rough idea how much dps our totems add in a group? Something like lock lock sp mage ele shaman on brutalus.
Im looking for a ballpark figure here.

Im usually doing 2k-2.3k dps without moonkin or crit streaks which palces me high on the wws report. ( My group do get 2 bloodlusts whereas some groups doesnt get any which makes the raid dps pretty even.

Anyone i've heard the number 120dps+ per caster which would certainely put me up with the locks on the dps though they get raidwide 10% caster dmg buff :P.

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Old 09/01/08, 2:28 AM   #2178
Anthraax
Glass Joe
 
Worgen Death Knight
 
Alterac Mountains
Sorry. Posted a request for a relevant graph then decided to make it myself.

Last edited by Anthraax : 09/01/08 at 2:54 AM. Reason: Unneccesary

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Old 09/01/08, 2:49 AM   #2179
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Draenei Shaman
 
Khaz'goroth
If I get bored I'll try to make one. Not promising anything though.


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Old 09/02/08, 4:42 PM   #2180
Zensai
Von Kaiser
 
Tauren Shaman
 
Dark Iron
Originally Posted by Arakki View Post
We tried running an Elemental Shaman on Kil'Jaeden and after a few tries it was imminent that the amount of spell pushback is too much for not having any other pushback resistance aside Concentration Aura and Earth Shield. We've had an elemental on all the other bosses in SWP or at least tried to have one without any major issues.

As of now, ToW doesn't out-weight the damage loss from carrying an elemental to KJ, moreso as we're still practising it, but is there a way to make an elemental more useful without using precious resto shaman GCD's for an Earth Shield? Or should we just keep that shaman as the 2nd enha in the raid for the MT/Reflection tank?
The only time spell pushback is a problem for Elemental Shaman during Kil'jaedon is when you have Fire Bloom. I would have to say that I'm always #1 dmg on Shield Orbs, and Reflections. My average DPS through the fight is 1800 DPS. You loose alot of DPS switching targets from Orbs, Kil'jaedon, and Reflections. I don't know what gear level your shaman is at, but the spell pushback is only from Bloom, and its really not that big of a deal. For Kil'jaedon your Ele Shaman needs to be in a group of 3x lock, and 1x Shadow Priest. If you only run 2x Locks, then throw in a tanking pally for Conc Aura.

I would be more then willing to help you out in how to use your Ele Shaman, but I'd like to know his gear level, and maybe some WWS reports. Then I could tell you where things need to be improved. If you look at most of the guilds that are killing Kil'jaedon they almost all run 1x Elemental Shaman.

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Old 09/03/08, 12:20 AM   #2181
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Draenei Shaman
 
Khaz'goroth
Ok, so I got bored.

Here's what I came up with for the Haste v Damage graph.


Look up your haste & damage. If you're on the haste side of the line, stack haste, if you're on the damage side, well, it should be pretty damn obvious at this point.


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Old 09/03/08, 5:15 AM   #2182
Gaguusi
Von Kaiser
 
Tauren Shaman
 
Jaedenar (EU)
Could you give us some insight as to how you came up with the numbers for this graph?
The results from my spreadsheet don't really match those of your graph, which is why I'm asking.

(I'm sitting at an average of 1465 dmg and 17.44% haste and I'm still getting a dmg:haste ratio of 1.23.)

Edit: the way I do my calculation is to solve the overall DPS equation for a stat (say haste) and add 1% of DPS to see how much of said stat is required to reach that extra 1%. In the case of my current stats, 18.46 haste rating or 22.73 dmg is required for 1% additional DPS:

Last edited by Gaguusi : 09/03/08 at 5:22 AM.

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Old 09/03/08, 6:20 AM   #2183
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Draenei Shaman
 
Khaz'goroth
For simplification, I generated a table showing the ratio for a given haste and damage value (1% haste and 50 damage increments).
I then attempted to turn that formula into something to calculate the damage based on haste for a given ratio, but completely failed due to having so many divisors it wasn't funny (including 1-x divisors). I've never been fond of division in algebra, probably because I was usually asleep in my math lectures

So I found the values that were above 83.33% (or 10/12), normalised the damage values by dividing by the actual percentage, then multiplying by 80%, and got the raw data plot on the graph.

A simple polynomial trend line gave me the rest.

Of course, this is looking at X% haste vs 0 haste, but in any graph like that there have to be accuracy sacrifices made in order to simplify it to a X/Y graph.

And anyway, given the gear you've got I would have said gem damage over haste anyway.


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Old 09/03/08, 6:26 AM   #2184
Ranghar
Von Kaiser
 
Ranghar's Avatar
 
Night Elf Druid
 
Shadowsong (EU)
I think there is something wrong with your chart. According to it, the less damage you have, the more valuable is haste. Doesn't look right. Shouldn't "damage" axis values be reverted?

Last edited by Ranghar : 09/03/08 at 6:44 AM.

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Old 09/03/08, 8:59 AM   #2185
Gaguusi
Von Kaiser
 
Tauren Shaman
 
Jaedenar (EU)
Well, since, according to my calculations, the ratio is 1.23, gemming for haste is still a bit better. I'd be going back to gemming for dmg as soon as the ratio drops below 1.2 (since 10 haste = 12 dmg in gems).

If you look back at my previous posts, you'll see that I posted my entire formula at some point (with some initial errors that I think were corrected). I basically integrated the steps described there into a single (and ridiculously complex) formula and solved it for each stat (using my current DPS). I then multiply my current DPS by 1.01 and subtract my current stat from the result, which gives me how much I'd need of it to get an additional percent of DPS.

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Old 09/03/08, 11:16 AM   #2186
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Draenei Shaman
 
Khaz'goroth
Originally Posted by Ranghar View Post
I think there is something wrong with your chart. According to it, the less damage you have, the more valuable is haste. Doesn't look right. Shouldn't "damage" axis values be reverted?
If you have higher levels of haste, you require less damage to make damage more valuable than haste.


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Old 09/03/08, 12:51 PM   #2187
Gaguusi
Von Kaiser
 
Tauren Shaman
 
Jaedenar (EU)
Well, we can't both be right so I'd like to find out why I get such different results... I can PM you my spreadsheet if you'd like, or you could give me a practical example of how you'd do the calculation assuming some base stats.

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Old 09/03/08, 3:16 PM   #2188
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Draenei Shaman
 
Khaz'goroth
This is a simplified model comparing X haste with no haste. I wouldn't expect it to be completely accurate. If you think your spreadsheet is more accurate then it probably is (taking into account more variables than mine, etc etc).

Comparing the gain of 1% haste to the previous haste value, everything seemed roughly level at 1600 damage. (ie: if you have less than that, haste is worth more).


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Old 09/04/08, 3:41 AM   #2189
Gaguusi
Von Kaiser
 
Tauren Shaman
 
Jaedenar (EU)
Fair enouugh. Thanks for the explanation

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Old 09/05/08, 10:23 AM   #2190
fandros
Glass Joe
 
Orc Death Knight
 
Bronzebeard
I did some algebra on LB12 and came up with a model for where +12 dmg would equal +10 haste for dps. Goal was to decide which gem would add more dps. So the line represents and equal increase. Above the line gem for dmg.
HASTE = .833333(DMG-922.769)
also i left my haste in rating not %


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Old 09/08/08, 3:22 AM   #2191
Clown_Cracker
Glass Joe
 
Tauren Shaman
 
Dunemaul
Never mind, problem solved.

Last edited by Clown_Cracker : 09/09/08 at 1:44 AM.

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Old 09/09/08, 1:48 PM   #2192
Kirashi
Glass Joe
 
Orc Shaman
 
Spirestone
I am sorry if this has been discussed already and I missed it.

Has any one talked about 3.0.2 content patch and the fact we'll be losing 10% hit effectively? (7% if count on full time SP and 6% if you dont' count the 1% final hit is overcomeable now)
Still, we need a lot more hit than we used to.

T6 shoulder and pants has hit on it, however sunwell pants/shoulder are still prob better if we just gem hit on it. And another 2 big item can compensate is the ring of flowing power and skull of guldan. Assyne you can get all that. It'll still put us a bit under hit in general and will need to gem some our current gear for hit.

What's everyone's thought on that?

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Old 09/09/08, 8:07 PM   #2193
broods
Von Kaiser
 
Tauren Shaman
 
Twisting Nether (EU)
Help me with the graph please.

I for example have about 300 haste and 1360 spelldmg (counting Relic from teron). So according to the graph i im right where im supposed to be stat wise?
Or should i look at it from a raidbuffed perspective where im sitting at 1639 spelldmg and 380 haste with full drum rotation? In that case stacking wast amount of haste should be optimal right? Or do i have it the other way around?

Also do you think i would benefit more from the badge haste totem than the teron +85 dmg totem?

Appreciate the help from you math gods.

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Old 09/18/08, 6:05 AM   #2194
DaCavesta
Glass Joe
 
Troll Shaman
 
Aggramar (EU)
DPS Improvement?

Hi Guys,

Our guild had our first kill of Brutallus last ID, needless to say people have already started looking at Felmyst but I'm looking to increase my dps on Brutallus for our future attempts.

I've listed the WWS stats for our Brutallus kill attempt - Brutallus Kill

I realise that a few things would increase my dps but anything else you can think of would be greatly appreciated;

* We only have one Shadow Priest and the mages have him in their grp with a resto shaman. Due to no Shadow Priest I'm not using Chain Lighning at all - approximately a 100dps decrease?
* We don't have use a Moonkin on a regular raid basis, so losing the 5% Crit buff.
* Stop Enhancement Shaman using Earth Shock and Rogues using Instant Poison. About a 6.7% increase I beleive if I use both Stormstrike charges.

I managed to continue the entire fight using 1 mana potion and 1 destuction potion.

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Old 10/14/08, 6:44 AM   #2195
whave
Von Kaiser
 
whave's Avatar
 
Orc Shaman
 
Arathor (EU)
What should be the desired hit cap from 3.0? I have searched and seen calculations in the WotLK Elemental thread, which were going with 93 hit rating (plus the talent 3% of course) which comes to a sum of 10.36%, and they said above that haste worths more. Just wondering how I have to change my haste gems to hit ones, maybe we can spare some.

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Old 10/15/08, 3:19 PM   #2196
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by whave View Post
What should be the desired hit cap from 3.0? I have searched and seen calculations in the WotLK Elemental thread, which were going with 93 hit rating (plus the talent 3% of course) which comes to a sum of 10.36%, and they said above that haste worths more. Just wondering how I have to change my haste gems to hit ones, maybe we can spare some.
A good general rule is hit (assuming you aren't capped of course) > haste > crit for dps. As for hit amount, previously we had 12%hit from talents in addition to whatever hit we had on gear (Tow 3, guidance 3, precision 6) and only needed 16% hit to be capped at 1% chance to miss. Currently we only gain 3 hit from talents in addition we can now get 17% hit and achieve 0% miss rates. So we now need 14 hit in addition to elemental precision to be hit capped. Other classes (spriest and boomkin I think) now have hit talents now though so it depends on raid makeup if you need 14 or 11 hit from gear.

Last edited by Daidalos : 10/15/08 at 5:47 PM.


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Old 10/16/08, 10:55 AM   #2197
mecra
Glass Joe
 
Orc Shaman
 
Frostmane
Anyone else notice that Boomkins are almost the new kings of DPS and Elemental are still very meh when compared to the other DPS classes? We did a SW/BT clear in 5 hours yesterday and our Boomkin did 3k sustained where-as I could only really reach 2.4k sustained.

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Old 10/16/08, 12:15 PM   #2198
Scaredofbees
Glass Joe
 
Night Elf Warrior
 
Alexstrasza
I felt the same way through our cake walk BT last night, it's just meh for pve. Nothing has really changed to spice things up. I had not changed over some yellow haste gems to hit ones yet so I had about 4-5% miss, but I noticed I had almost too much haste and getting into a flow of 2lbx1cl was very difficult. I'm going from about 250ish down to 210, but even then I think it's too much.

I couldn't even run into the pally tanking pile and blast off a thunderstorm for fun and knockback, common.

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Old 10/16/08, 8:09 PM   #2199
mecra
Glass Joe
 
Orc Shaman
 
Frostmane
Here's a serious question... since Ret Pallies' and Moonkin Druids' buffs don't stack with Elementals, and they both do more DPS than us, why bring an Elemental Shaman to raid? I'm trying to figure out my use in Wrath, but with the non-buff stacking, there are better choices than Elemental. Anyone have any thoughts on this?

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Old 10/16/08, 11:56 PM   #2200
Dhiva
Glass Joe
 
Draenei Shaman
 
Black Dragonflight
One thing about Totem of Wrath: It has a +3% to increase crit chance on mobs (its an AOE debuff), while ret pallies will likely put their debuff on a single target. Totem of Wrath will be superior on multi mobs boss encounters.

If you glyph totem of wrath, I think the 1% (spell?) Haste stacks over wrath of air.

Last edited by Dhiva : 10/17/08 at 1:50 AM.

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