Originally Posted by Maghun
We finally got muru down last night woot(with only 8% overheal go prebc healing  ),and I have been thinking about the healing trinket he drops and how it would be useful. Basically I have done every fight in sunwell bar KJ and I believe it is viable to use at the following points.
kale - just after you pop out of demon phase.
brut - after a tuant if your slash healing
felmyst - time it when he goes into the air
Twins - after you kill the first twin.
Muru - p1-> p2 transition.
Currently I'm using memento and alchemy trinket so I'll wait awhile for this upgrade but believe it is very usable. Also would be amazing in arena  .
WTB spire drops.
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Kalecgos - You have to wait for a buffet, then channel after the buffet for the duration until the next. Meanwhile your group and or tank are still taking damage while you are regenning 2k mana. I can't remember the last time I had mana problems on Kalecgos either.
Brutallus - Even as a slash healer I heal the MT during downtime to keep the armor buff up as well as relaying totems to avoid needing to/letting them fall during heavy damage periods. Due to the cooldown and channel time it's probably the last mana timer I'd use meaning you'd have to delay it's use until well into the fight.
Felmyst - I am almost full mana every air phase. You get so much regen time while she's in the air, and trying to devote a channel while lasers are going sounds like a poor idea to me.
Twins - Any number of things could go wrong here. You could need to reset your debuffs, get images on you, or get conflag breaking your channel and hurting the regen the trinket provides.
M'uru - The transition is when I get into my position, relay totems, and get peopled topped off. Throwing in a channel on top of that won't work, grats your regen is killed after 1 negative energy. Not to mention fight length and usage, you'll get 1 use out of the trinket on a decent length fight. We kill him in 6.5 minutes(which I would consider fast) and even at that length you're looking at 2000/390*20=25/5 with so many x factors I can't see any reason to use it over alch stone.
So much can happen in WoW in 8 seconds, and even with my haste % I still wouldn't brave that trinket. I'll stick to my passive mana on demand/regen trinkets and avoid the risk of losing 8 seconds of combat or random target abilities breaking the channel.