It was that way until at least 1-2 months ago. I did my test by throwing down healing stream totem then popping 1-2 pots just to make enough my healing would have decreased enough and then compare totem ticks. For progression nights all teh way up through Illidan I always brought fel manas.
No word on if Earth Shield will have a cool down or reduced mana cost. I suppose this will also make Bloodlust/Heroism more difficult to dispel -- and Shamanistic Rage, Water Breathing, etc. I'm guessing they are putting the talent there to keep it in line with the Druid and Priest talents.
No word on if Earth Shield will have a cool down or reduced mana cost. I suppose this will also make Bloodlust/Heroism more difficult to dispel -- and Shamanistic Rage, Water Breathing, etc. I'm guessing they are putting the talent there to keep it in line with the Druid and Priest talents.
Does anyone else think its ironic many people will respec to pick up healing grace for pvp? Interesting news though.
No word on if Earth Shield will have a cool down or reduced mana cost. I suppose this will also make Bloodlust/Heroism more difficult to dispel -- and Shamanistic Rage, Water Breathing, etc. I'm guessing they are putting the talent there to keep it in line with the Druid and Priest talents.
Interesting, wasn't this in those fake patch notes from a week or two ago?
Interesting, wasn't this in those fake patch notes from a week or two ago?
Yes, it was. Here's another change coming in 2.4 that has some impact on resto shaman:
[In 2.4, Spell Haste will reduce the global cool down on spells, down to a minimum of 1 second. It won't apply to melee and ranged abilities though however.
Do you know how much haste rating it takes to get to that one second mark?
I don't think it's set in stone, but I've heard that's it's currently impossible to achieve with the gear currently available. Talents do put it into reach, but still they only just close the gap.
I don't believe that second statement is correct if you have a spell (such as LHW) with a 1.5 second cast time.
This could be an amazing change for shamans if it reduces the global cooldown on all spells as well as the actual cast time. For example, with 10% haste the cast time of HW or CH becomes 2.275 seconds. Now what if the GCD were also reduced a similar amount so it dropped to 1.36 seconds?
Theorycrafters: Start Your Spreadsheets!
EDIT: I wonder if spell haste would now apply to dropping totems!?!
When restoration spec'd I'm wearing enough passive haste that my Chain Heal is 2.25 seconds.... sorry that I don't remember how much actual haste I wear.
When I use Heroism... I know that my LHW goes down to 0.97seconds. That doesn't include getting an infinite cycle trinket proc.
In case this hasn't been covered earlier, my testing indicates that Totem of the Thunderhead only gives you the extra 27 mana while you have it equipped (as opposed to if you had it equipped when you cast water shield.)
If I do the following:
- start with totem of whatever equipped
- macro /cast Water Shield /equip Totem of the Thunderhead
- switch to another Totem
- get damaged and have a Water Shield proc
Then I get back the usual 203-204 mana instead of 230-231.
Conclusion: The extra 27 mana only works when you have the totem equipped.
I suspect it is probably the same for the extra 2 mp5
So, is it worth using a /cast /equip macro for Totem of the Thunderhead?
I think yes, because there will be some cases where you get extra mana from it, before casting your next heal (with its own corresponding macro). For example:
- on Archimonde you cast Water Shield, then get feared/have to run away from a fire before your next heal, or
- on Illidari Council, you cast Water Shield, then a blizzard is cast on top of you and you need to move, getting the extra mana in the process.
It's not a lot of extra mana, but the only trade-off is a bag slot.
If I do the following:
- start with totem of whatever equipped
- macro /cast Water Shield /equip Totem of the Thunderhead
- switch to another Totem
- get damaged and have a Water Shield proc
I think this is not a correct method to verify weather Totem of the Thunderhead is useful only while casting for Water Shield. Problem is you first cast Water Shield, then equip the totem, so the cast does not profit form the totem. The normal /cast .. /equip Totem .. macros works so that you begin to cast the spell, switches totem and when you successfull casts the spell your actual healing with the equipped totem is used. It could work when you first equip Totem of the Thunderhead before casting Water Shield, but equipping triggers the GCD so you must wait to cast Water Shield, so it may not so profitable in raids. I cant test weather the Water Shield would be still improved after switching totems if starting with Totem of the Thunderhead, but i think it could be easily tested through the mp5-display in your char-profile.
I havnt read all the replys to this thread yet but id like to comment on the meta gem debate. Ive used both the IED and MSD and i must say that the MSD is superior, in my opinion. It procs alot, it almost feels as if there is no 45 second internal cooldown =p. And when i get it, theres been alot of situations where i got it at the right time.
I have a question however. Im currently a shaman in a t6 guild, and we've recently downed illidan (twice this thursday), and I always get a headache trying to determine witch sockets i should use.
Example:
Leggings of Eternity
3 Blue Sockets
9+ Healing Socket Bonus
Should I go with 3 Royal Shadowsong Amethysts? (Which give me, counting the socket bonus, 42+ Healing and 6Mp5)
or 3 Teardrop Crimson Spinels (Which give me 66+ Healing)
Things like that.
Also, my stats are
2090 Healing
193 Mp5 while casting (This is with watershield)
I have a question however. Im currently a shaman in a t6 guild, and we've recently downed illidan (twice this thursday), and I always get a headache trying to determine witch sockets i should use.
Example:
Leggings of Eternity
3 Blue Sockets
9+ Healing Socket Bonus
Should I go with 3 Royal Shadowsong Amethysts? (Which give me, counting the socket bonus, 42+ Healing and 6Mp5)
or 3 Teardrop Crimson Spinels (Which give me 66+ Healing)
You really can't go wrong either way. Both 3x Royal Shadowsong Amethysts and 3x Teardrop Crimson Spinels are good choices, but if your guild is anything like mine, there is usually a wait-list to get Crimson Spinels that is constantly hovering at around 2 weeks long. For this reason it may be a better idea to give those red gems to DPS classes first, as they see a much more reliable benefit from maxing their DPS versus maxing our +heal.
You really can't go wrong either way. Both 3x Royal Shadowsong Amethysts and 3x Teardrop Crimson Spinels are good choices, but if your guild is anything like mine, there is usually a wait-list to get Crimson Spinels that is constantly hovering at around 2 weeks long. For this reason it may be a better idea to give those red gems to DPS classes first, as they see a much more reliable benefit from maxing their DPS versus maxing our +heal.
Hmm, its actually 2 blue sockets and 1 yellow socket in the hyjal pants. So its 4 mp5, +5 int and 42+ healing VS +66. I think its honestly personal choice but I would probably go with spinels IF your guild has a decent supply, most likely theirs a wait list so I would just go with the socket bonus.
They do not incur an additional GCD on your cast but yes if you cancel a cast it will incur GCD.
How was I saying anything different? All I meant by that is that if I have to cancel my cast and I'm using totem macros, I'll be on global cooldown from the totem switching, delaying my next cast.
hmm ya, din't think about the cloth ones off archimonde. But I guess if priests/druids don't need them they are definitely better than the mail ones off kaz rogal
Is there a "magic number" when you can start collecting Haste gear and not MP/5? I'm not in a BT guild yet (about to get kael vial tonight hopefully, then start next week in Hyjal), so right now, I'd be limited to the ZA neck and badge belt.
Right now, I'm roughly 1700 healing and 115 MP/5. Is this a ok time to start collecting haste gear, or since I can't get alot of it yet, it's just not worth it at this point? Or more specific, what is the lowest MP/5 you can carry and still be efficent with Rank 4 CH in Hyjal/BT?
Right now, I'm roughly 1700 healing and 115 MP/5. Is this a ok time to start collecting haste gear, or since I can't get alot of it yet, it's just not worth it at this point? Or more specific, what is the lowest MP/5 you can carry and still be efficent with Rank 4 CH in Hyjal/BT?
115 MP/5 should be fine, if you add Water Shield, 25 MP/5 Flask, Brilliant Mana Oil and your mana totem.
I suggest also [Fathom-Brooch of the Tidewalker] as one of your trinkets. This trinket alone provide around 27-32 MP/5 from CH "spam".
I prefer CH2 as staple heal and CH4 as second choice. CH2 spam with occasional CH4/CH5 powered by 12% permanent spellhaste works very well.
Is there a "magic number" when you can start collecting Haste gear and not MP/5? I'm not in a BT guild yet (about to get kael vial tonight hopefully, then start next week in Hyjal), so right now, I'd be limited to the ZA neck and badge belt.
Right now, I'm roughly 1700 healing and 115 MP/5. Is this a ok time to start collecting haste gear, or since I can't get alot of it yet, it's just not worth it at this point? Or more specific, what is the lowest MP/5 you can carry and still be efficent with Rank 4 CH in Hyjal/BT?
It depends on having or not having a SP. My advice is quite simple: start off with your normal healing equipment for boss fights. If you have mana problems, then keep using that equipment. If you always have lots of mana left at the end of the boss fight, start wearing some more haste equipment.
Always wear haste equipment on trash, as you can (usually) drink after every mob group if you have no more mana.
The amount of mana per 5 you can get from buffs and consumables is overwhelming to be honest.
With some quick and dirty wowhead math we can get
50 - Water shield
50 - Mana spring totem
25 - Flask of Mighty Restoration
25 - Drums of restoration (every raider should be a leatherworker but that's another post for another thread)
14 - Superior Mana Oil
49 - Improved Blessing of Wisdom
100 - Super Mana Potion
that totals out to a whopping 313 mana per 5 without a single piece of gear added (and with mana tide omitted for simplicity)
With an easily obtainable 150 mp5 from gear we get a grand total of 463 mp5 which, to put in perspective, is going to recover more than half of a rank 5 chain heal during the time in which it is cast. (again I'm leaving mana tide out and of course there are further regen options like shadow priests for mana intense fights)
Suffice it to say that stacking mp5 on gear should not be a top priority on a wish list going into sunwell.
Just a quick question for those familiar with HealBot, is there a way to bind the totem-heal macros to use as click spells?
I'm not familiar with Healbot, but if it can't do it, then Clique can. All you need is macro support on whichever click to heal mod you're using. The following macro works fine:
50 - Water shield
50 - Mana spring totem
25 - Flask of Mighty Restoration
25 - Drums of restoration (every raider should be a leatherworker but that's another post for another thread)
14 - Superior Mana Oil
49 - Improved Blessing of Wisdom
100 - Super Mana Potion
that totals out to a whopping 313 mana per 5 without a single piece of gear added (and with mana tide omitted for simplicity)
That's even leaving out 8 from a well fed buff as well. Also, Mana Spring works out to be 62.5 mp5 rather than 50 since it's 2.5 ticks of 25 per 5 seconds, but close enough for the point you're making.