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Old 02/03/08, 2:27 AM   #466
Shinwei
Von Kaiser
 
Shinwei's Avatar
 
Draenei Shaman
 
Lightbringer
I believe the Hyjal pants that Natrozim are talking about are these: [Sun-Touched Chain Leggings]

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Old 02/03/08, 2:00 PM   #467
WraithTwo
Von Kaiser
 
Tauren Shaman
 
Blackhand
Originally Posted by Daidalos View Post
They do not incur an additional GCD on your cast but yes if you cancel a cast it will incur GCD.
How was I saying anything different? All I meant by that is that if I have to cancel my cast and I'm using totem macros, I'll be on global cooldown from the totem switching, delaying my next cast.

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Old 02/03/08, 2:54 PM   #468
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
Just a quick question for those familiar with HealBot, is there a way to bind the totem-heal macros to use as click spells?

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.

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Old 02/03/08, 6:04 PM   #469
Natrozim
Von Kaiser
 
Human Death Knight
 
Burning Legion
Originally Posted by Shinwei View Post
I believe the Hyjal pants that Natrozim are talking about are these: [Sun-Touched Chain Leggings]
hmm ya, din't think about the cloth ones off archimonde. But I guess if priests/druids don't need them they are definitely better than the mail ones off kaz rogal

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Old 02/04/08, 8:55 AM   #470
Thrawnseg
Von Kaiser
 
Troll Shaman
 
Mug'thol
Haste vs Heal vs MP/5

Is there a "magic number" when you can start collecting Haste gear and not MP/5? I'm not in a BT guild yet (about to get kael vial tonight hopefully, then start next week in Hyjal), so right now, I'd be limited to the ZA neck and badge belt.

Right now, I'm roughly 1700 healing and 115 MP/5. Is this a ok time to start collecting haste gear, or since I can't get alot of it yet, it's just not worth it at this point? Or more specific, what is the lowest MP/5 you can carry and still be efficent with Rank 4 CH in Hyjal/BT?

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Old 02/04/08, 9:30 AM   #471
Shareel
Von Kaiser
 
Draenei Shaman
 
Thrall (EU)
Originally Posted by Thrawnseg View Post
Right now, I'm roughly 1700 healing and 115 MP/5. Is this a ok time to start collecting haste gear, or since I can't get alot of it yet, it's just not worth it at this point? Or more specific, what is the lowest MP/5 you can carry and still be efficent with Rank 4 CH in Hyjal/BT?
115 MP/5 should be fine, if you add Water Shield, 25 MP/5 Flask, Brilliant Mana Oil and your mana totem.
I suggest also [Fathom-Brooch of the Tidewalker] as one of your trinkets. This trinket alone provide around 27-32 MP/5 from CH "spam".

I prefer CH2 as staple heal and CH4 as second choice. CH2 spam with occasional CH4/CH5 powered by 12% permanent spellhaste works very well.

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Old 02/04/08, 10:08 AM   #472
Hodor
Von Kaiser
 
Tauren Shaman
 
Blackmoore (EU)
Originally Posted by Thrawnseg View Post
Is there a "magic number" when you can start collecting Haste gear and not MP/5? I'm not in a BT guild yet (about to get kael vial tonight hopefully, then start next week in Hyjal), so right now, I'd be limited to the ZA neck and badge belt.

Right now, I'm roughly 1700 healing and 115 MP/5. Is this a ok time to start collecting haste gear, or since I can't get alot of it yet, it's just not worth it at this point? Or more specific, what is the lowest MP/5 you can carry and still be efficent with Rank 4 CH in Hyjal/BT?
It depends on having or not having a SP. My advice is quite simple: start off with your normal healing equipment for boss fights. If you have mana problems, then keep using that equipment. If you always have lots of mana left at the end of the boss fight, start wearing some more haste equipment.

Always wear haste equipment on trash, as you can (usually) drink after every mob group if you have no more mana.

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Old 02/04/08, 12:06 PM   #473
Thorakk
Glass Joe
 
Orc Shaman
 
Illidan
The amount of mana per 5 you can get from buffs and consumables is overwhelming to be honest.

With some quick and dirty wowhead math we can get

50 - Water shield
50 - Mana spring totem
25 - Flask of Mighty Restoration
25 - Drums of restoration (every raider should be a leatherworker but that's another post for another thread)
14 - Superior Mana Oil
49 - Improved Blessing of Wisdom
100 - Super Mana Potion

that totals out to a whopping 313 mana per 5 without a single piece of gear added (and with mana tide omitted for simplicity)

With an easily obtainable 150 mp5 from gear we get a grand total of 463 mp5 which, to put in perspective, is going to recover more than half of a rank 5 chain heal during the time in which it is cast. (again I'm leaving mana tide out and of course there are further regen options like shadow priests for mana intense fights)

Suffice it to say that stacking mp5 on gear should not be a top priority on a wish list going into sunwell.

Last edited by Thorakk : 02/04/08 at 12:27 PM.

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Old 02/04/08, 12:44 PM   #474
WraithTwo
Von Kaiser
 
Tauren Shaman
 
Blackhand
Originally Posted by PsyBomb View Post
Just a quick question for those familiar with HealBot, is there a way to bind the totem-heal macros to use as click spells?
I'm not familiar with Healbot, but if it can't do it, then Clique can. All you need is macro support on whichever click to heal mod you're using. The following macro works fine:

/use [target=mouseover] Spellname(Rank)
/use Relicname

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Old 02/04/08, 1:15 PM   #475
thorin5
Von Kaiser
 
thorin5's Avatar
 
Draenei Shaman
 
Hellscream
Originally Posted by Thorakk View Post
50 - Water shield
50 - Mana spring totem
25 - Flask of Mighty Restoration
25 - Drums of restoration (every raider should be a leatherworker but that's another post for another thread)
14 - Superior Mana Oil
49 - Improved Blessing of Wisdom
100 - Super Mana Potion

that totals out to a whopping 313 mana per 5 without a single piece of gear added (and with mana tide omitted for simplicity)
That's even leaving out 8 from a well fed buff as well. Also, Mana Spring works out to be 62.5 mp5 rather than 50 since it's 2.5 ticks of 25 per 5 seconds, but close enough for the point you're making.

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Old 02/06/08, 5:12 AM   #476
Naginda
Glass Joe
 
Tauren Shaman
 
Argent Dawn (EU)
Totem agro

I have some questions about totems and agro, as my guild now and then complains about it.
Last night on Kaz'rogal after wave 8 and Kaz'rogal was on incoming I dropped wrath of air totem to buff the maintank with Eartshield. Then the raid complained about totems taking agro. After raid I found out it was the mana tide totem which should have pulled the agro. All in all a bit confusing, I do not think I had mana tide up, but our other shaman did. But in order to avoid this from happening again I want to know exactly how totems agro work.

Do they draw agro to themselves when cast or to the owner.
Does Mana tide/healing stream totem give agro to itself or the caster when regenerating.
Or do they only pull agro by a body pull.

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Old 02/06/08, 6:20 AM   #477
Shareel
Von Kaiser
 
Draenei Shaman
 
Thrall (EU)
Originally Posted by Naginda View Post
Do they draw agro to themselves when cast or to the owner.
Does Mana tide/healing stream totem give agro to itself or the caster when regenerating.
Or do they only pull agro by a body pull.
Totems can draw aggro, but there must be several conditions ...

* The Mob has only "passive" aggro -> Body Pull or Puller is dead
* You cast a new totem and the totem buff someone
* Someone enter the totemrange and receive the totem buff
* Healing Stream heal someone

I consider the following conditions as "safe" ...

* You cast the totems before you enter combat
* No-one enter the totemrange until the mob has "direct" aggro (from damage or heal)
* You can recast totems as long as all group members have the totem buff already "active"
* I never had any problems with Mana Spring as long as all "safe" conditions are true.

But I avoid Healing Stream and Mana Tide before the tank has direct aggro.

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Old 02/06/08, 10:30 AM   #478
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
As far as I know:
Buffing, restoring mana and healing all generate threat in addition to dealing damage. This is small threat, however, and if a totem pulled aggro it means the mob wasn't picked up. The only way for a totem to pull aggro is same as the only way for a healer to pull aggro - buff/heal someone right as the mobs are running to the tank before he even got a hit on them.

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Old 02/06/08, 11:53 AM   #479
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Totems buff which produces a small amount of threat as others have noted. As does returning mana or health (which is why spirest aggro is so high even though they do alot less dmg than many other classes).

Also keep in mind that some totem buffs are not static they pulse. They de/buff at 2 or 5s increments
Totems that pulse:
Tremor
Windfury
Poison / Disease cleasnsing
water spring
healing stream.
stoneclaw

ALso any totems doing dmg produce threat as does the countdown pulses of fire nova totem (its an odd mechanic since it it doing any dmg yet still produces threat. Seems like a stoneclaw effect.)

I don't think decursing produces any threat however I am not completely sure. Tremor, poison cleanse, and disease cleanse fall under the decursing types and I don't think they generate aggro. Someone correct me if I am wrong on this.

The other buffing totems that pulse will generate everytime they pulse and reapply thier respective buff. Windfury is the most common totem to get aggro. Many fights where bosses or mobs randomly target people windfury would get targeted e.g. shade of aran, teron, etc (this mostly seems to be fixed but the point is how they produce threat not that mobs randomly target them).. Before fear mechanic change when aggro would be lost during fear, when the entire raid would be feared pulsing totems would frequently get aggro. I think onyixia destroyed my WF totem every week pre TBC raiding when the raid was feared.

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Old 02/06/08, 4:50 PM   #480
fandros
Glass Joe
 
Orc Death Knight
 
Bronzebeard
Has anyone seen or done the math to relate %crit to AF uptime?
I was able to determine the chance of refreshing AF before it runs out spaming either a 2.5 sec or a 1.5 sec cast heal but i am not smart enough to relate that to a % of AF uptime as time goes to infinity.

1-(Chance you dont crit)^(number of cast)=chance of criting

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