Okay, a lot of replies to work through, let me cover as much as I can. (Geez, nothing at all for two days and then suddenly like 10 replies. 0_o )
Clarification on item weights
When blizzard calculates item level for any given item, it uses a formula. As one step in this formula, it applies a modifier to the value itself to make it line up with the other stats. In other words, 1 Int may equal 1 Spell Haste Rating (and every other rating, for that matter), but 1 Int != 1 Sta, and 1 Int != 1 Healing.
Let's say you have two items of the same item level. One has NOTHING but healing, one has NOTHING but int. The two values are different. But if you multiply the Healing by 0.455, it will then be equal to the int. It's a way of budgeting stats, and it's the method Blizzard uses to put a value on what each stat is worth.
So what is Ranking? It's taking the four derived values and coming up with a value that roughly mirrors the way item level is calculated. As I have reiterated many times, though, you can't take Ranking as anything more than a sorting algorithm, and you focus on the four derived stats.
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My question is: How does this differ from Shamstats?
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I'm not saying Shamstats is bad, but it tries to accomplish waaaay too much. It has a lot of bells and whistles, and that's fine. (It also can't be opened by OpenOffice without a ton of errors, but whatever.) However, it's geared to be the most useful to elemental shamans, who need to know how much X crit or X spell damage is worth based on everything they have equipped or are buffed with. (This is the same for nearly every other DPS class/spec--the value of certain stats changes depending on what they have equipped.) Healers have no such restriction. Healing, Mana, Haste, and Stamina are four entirely independent variables. My spreadsheet is simply designed to illustrate the differences between items in a clear fashion.
As for my comments on HEP: I explained thoroughly in my last post why I feel that trying to come up with some sort of HEP (which is similar, but distinct from the Ranking stat) is a bad idea. I feel that most resto shamans should carry around at least as much gear in their bag as they have equipped, and swap pieces out for different fights based on their needs. The point is, items cannot be valued solely on one culmination of some formula, and that be the "one set" they will equip in every fight. Fights are different, and if you find yourself running out of mana, you need more regen and less healing. If your mana pool is fine, you need less regen and more healing/haste.
Perhaps I should run another example to illustrate my point:
[Shard of the Virtuous] never dropped for me in the 8 or so months I farmed kara, so I finally just got [Gladiator's Salvation] to fill the gap until I could get a new healing mace. This was a few months ago. It turns out in 2.4, [Gavel of Naaru Blessings] is badge loot! So should I care about Shard anymore? Intuition says no, as the Gavel is ranked at 251 (and only the [Crystal Spire of Karabor] puts out more healing), while the lowly Shard is only ranked at 196 and more than 100 less healing. But, I'm still going to get it, and put it in my bag. Why? Shard has more than 1000 more 10MM, and I'm going to put Spellsurge onto it. It will cut a deep gouge into my +Healing, but if I and other caster DPS put in my group with me are running out of mana in a long fight, I need to equip it to do my job. It's a situational item, and I don't expect to use it a whole lot, but I will have it when I need it.
I wasn't; I was illustrating why HEP or a formula to determine the "total effectiveness" of a gear is a bad idea to blindly RELY on. (If it was anything, it was more of a warranted argument than an unwarranted assumption.) In the next paragraph I explained that it was an
extreme example. The paragraph after that, I illustrated an example of my own experience, and why looking at the four derived values helped me get a better handle on the value of a piece of gear I was looking at.
IRT Raut
Not quoting directly but, I believe you're expecting more out of the sheet than I intended. This is not meant to evaluate the gear you have on and determine whether you need more regen, or HPS, or whatever. All of these values are left up to the user. Relying on a single spreadsheet to tell you exactly how much regen you need to heal for X minutes at Y hps leaves you wide open to all sorts of variables like how other healers are performing, whether you have to run to reposition, whether the tank gets crit/crushed, whether emergencies happen and you have to pop swift Healing Ways, or spam LHW to keep a tank alive, etc. Let's say you come up with a flat value: I can heal for X minutes at Y hps. Both of those are going to be like 20% fuzzy either way based on what happens in a particular fight, right? So why come up with a precise value?
All of these things are serious considerations but I believe they are outside the scope of simple gear comparison. You can do that with Shamstats if you like; that's fine.
The purpose of this spreadsheet is simply to consider what items you want to target based on the differences between the gear you have and your target gear, as well as compare pieces you have for their purpose in various fights. It is also designed to illustrate the differences between, let's say, the top 10 pieces in the game for various slots.
I also believe that coming up with something like "get 150 mp5 then stack +Healing" is fine for a rule of thumb "normal" set, but not having extra regen gear or extra haste/healing gear in your inventory to fit different fights is just coming unprepared. Use itemrack to set up balanced, healing, haste, regen, and stamina sets based on the gear you own. Swap into them for fights that require them. If you have a boss on farm, then one set fits all; if you're trying to progress, you need to change your gear around every attempt to fit what the last attempt's problems were like.
In conclusion:
The sheet I made has a few advantages (for me, at least):
1. I do not believe that coming up with HEP or analysing
all gear you have equipped plus buffs is necessary for simple gear comparison. This sheet accomplishes all its goals with no extra weight.
2. This sheet gives you four completely independent variables characteristic to ALL shaman-equippable healing gear, while completely ignoring crit, resilience, and spirit (except as it applies to healing w/priest buff).
3.
Most Important: I can generate this sheet from scratch within minutes based on live Wowhead data and it will be complete as-is. Further, I can modify the format and appearance of the sheet as much as I want, and just re-run the script to generate everything in its completeness. Further, and perhaps most interesting, is that it uses an abstract system that I can provide to any class, any spec.
The sheet isn't "everything and the kitchen sink". The kitchen sink is fine, but wildly unnecessary for healers my view. If you're just looking at comparing gear specific to a slot, then four independent variables between pieces is all you really need.