Hi, I'd like to offer some suggestions for the talents section on the upcoming think tank article.
I suggest that rather than setting out that the main specs are 0/12/49, 8/0/53, 0/5/56 and so on, you start from the "bottom up" and look at the individual talents. With respect to the 8/0/53 spec, there is actually a lot of room for variation as to which talents you take (Healing Grace / Healing Way / Imp Reincarnation / Totemic Focus / Focused Mind are all candidates) so I think the article should go into this in more depth. Even if the "right answer" will in most cases end up being the same, it's better to explain why.
I think the best approach to deciding on a talent spec is to work out what the essential points are and build up from there, rather than working backwards from 8/0/53 say.
I suggest that the core talents for pve resto shaman are:
Tidal Focus, Ancestral Healing, Healing Focus, Totemic Mastery, Restorative Totems, Tidal Mastery, Nature's Swiftness, Purification, Mana Tide Totem, Nature's Blessing, Improved Chain Heal and Earth Shield.
There is probably even some room for whether or not some of these talents are "essential".
With respect to the op, I don't agree that Healing Grace, Improved Healing Way and Healing Way are generally considered "must-have" talents for raiding. This is based on i) the rationale I set out below for evaluating each talent and ii) looking at specs of various shamans in other endgame guilds.
Beyond the core talents, the remaining choices are generally quite situational and their value varies depending on:
- group makeup (how often you have a shadow priest dramatically affects the value of mana-related talents, how often you are buffing hunters/feral druids),
- gear (how much mp5 you have, mana pool etc.),
- mechanics in the specific fights your guild does (eg silences or nature/fire/frost damage),
- what healing role/s you play (particularly how often you use healing wave), and
- personal playstyle (including how much you value survivability)
For any particular shaman, talent choices should be made by weighing up the value of the non-core talents depending on these factors. Many of the remaining talents are unimpressive so it's more a case of choosing the best out a bad bunch rather than deciding between multiple talents that you really want.
Factors such as group makeup and healing roles vary greatly from guild to guild so the talent values do too.
With respect to particular talents beyond the core:
Improved Healing Wave and Healing Way
Improved Healing Wave increases the HPS of Healing Wave.
Healing Way can be used to increase HPS and HPM of Healing Wave. It increases the healing of Healing Wave spells cast by other shamans.
The value of these talents varied depending on:
- how often you cast Healing Wave,
- how often you cast Healing Wave multiple times on the same target,
- whether or not there are other shamans in the raid casting Healing Way on your target, and
- your need to increase HPS or HPM in doing so,
In my view, Improved Healing Way and Healing Way should not be considered "must have" talents for raiding resto, because Healing Wave use can be very limited in raids. Also, the effect of Healing Way - increasing HPS and HPM of Healing Wave - can to an extent be achieved by other means (downranking etc.)
Healing Wave use is much more common in 5 and 10 man content and it's a matter or personal preference whether you take this into account when choosing a spec.
Note: Guilds with multiple resto shamans may want to require some but not all to spec Healing Way.
Improved Reincarnation
The key thing this talent does is the increased mana and health when you reincarnate, and the decreased cooldown is just a bonus. This means you are more likely to survive the next few seconds before you get healed up to full (and have a bit more mana too.) Generally, you should not be dying regularly and accordingly this talent is not strong. However, its value increases for a particular boss fight if:
- there is a "guaranteed death" mechanic eg Azgalor or Teron Gorefiend, or
- you are somewhere between "first kill" and "on farm" on a fight where there is a chance you will die eg Illidari Council (which features a lot of random raid damage effects.)
Healing Grace
This talents is only useful in fights where threat is relevant. It is a matter of personal preference whether or not to take into account trash fights when evaulating this talent. Boss fights where threat is relevant include Lady Vashj and Felmyst.
Totemic Focus
The mana saved by this talent is not significant, but the value of this talent does increase if:
- you are having to recast totems more often than every 2 minutes (eg a fight where you have to move around), or
- you are casting totems of 3-4 schools (which may mean you are in a melee/hunter group and don't have a shadow priest.)
Focused Mind
As with Healing Grace and threat, this talent is only useful in fights with a silence mechanic. Again, it is a matter or personal preference whether you take into account silence mechanics on trash when evaluating the value of this talent to you.
Nature's Guardian
This talent provides excellent survivability and also deceases your threat. Note that less than 5 points still provides quite a significant chance to heal.
In my view this talent is practically a must-have aside from specific cases where you need to invest a significant amount of points elsewhere.
Elemental Warding
This may as well be an 8 point talent, because the tier 1 talents in elemental affect damage spells only and therefore are of little relevance to resto. However, despite costing 8 points Elemental Warding is a very strong talent for pve because fire, frost and nature effects are very common.
With respect to the choice between Convection and Concussion, this comes down to personal choice.
Ancestral Knowledge
The mana given by this talent is rather unimpressive numerically. The more mana you have, the more you get for each point in Ancestral Knowledge. To get a significant return from this talent you would need a lot of mana - in which case the marginal utility from the additional mana is low.
Shield Specialisation and
Improved Lightning Shield
Of very little use, and worse than Ancestral Knowledge as far as the tier 1 talents go. Only taken by shamans wanting Enhancing Totems.
Guardian Totems
Relevant for fights where you drop grounding totem (Vashj?). This talent is generally only taken to get enough points for Enhancing Totems.
Improved Ghost Wolf
Instant Cast Ghost Wolf. Relevant for fights where you need to move around a lot outside. For example Supremus, Archimonde and Felmyst.
Enhancing Totems
This is sometimes taken by shamans who are regularly used in a group with hunters/feral druids. This can be achieved without sacrificing any of the core healing talents, and you do get to pick up Improved Ghost Wolf along the way.
Taking Improved Weapon Totems to buff Windfury Totem would require too much of a sacrifice in the resto tree - you couldn't take Earth Shield or 2/2 Improved Chain Heal.
Common specs
8/0/53 is popular among endgame resto shamans, though with a degree of variation in where to put the non-core points in resto.
This is a common version.
0/5/56 and 0/0/61 - these specs are more common among the general population, and allow almost all the talents in resto.
Other variations
After 2.4, resto shamans have been experimenting with various builds which include Improved Ghost Wolf. This can be done in several ways:
0/7/54,
for example, just takes Imp Ghost Wolf and puts the remaining points in Resto
0/12/49,
for example, which goes further into Enhancement for Enhancing Totems
8/7/46,
for example, which takes both elemental warding and improved ghost wolf. This requires more of a sacrifice in the resto trees, which in this example is achieved by skipping the Healing Wave talents.
Whether these specs are good for a particular shaman/guild will depend on the factors set out above. Because talents beyond the core ones are so situational, there is no clear best spec.
I realise that this post is a bit of a re-hash of some of my earlier posts re: Healing Way, with more discussion of some of the other talents. I am currently specced 8/0/53 with Healing Grace and Healing Way mainly because of Felmyst, where in phase 1 I am generally healing a tank with Healing Wave because Chain Heal won't bounce.
However, I remain of the view that Healing Way isn't a must-have talent for every raiding shaman. The buff to Improved Ghost Wolf in particular gives us a reason to consider more points in enhancement, and Healing Way/Imp Healing Wave should be on the list of potential talents to sacrifice.